Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <01-12-11/0549:11>

Title: Missions 2 - recruitment hold
Post by: Sentinemodo on <01-12-11/0549:11>
Is there anyone who did not read Mission season 2 and is looking for a game?
I guess I'll be able to GM a little (hell, I don't know the books throughoutly but, the key point in GMing is to GM and no big deal about the rules, they'll be ironed along the way nicely)

EDIT2: A LITTLE ?!? I didn't imagine this will keep me busy for a year.

I'd rather take newbies or regulars players with max 400 BP runners, I don't want munchkins for an easy game.

So, who's ready for Denver !?!

Sent.

EDIT: do not read the garble in between - jump to the last posting right away, the thread is continued since five missions and is pretty much a garbage
currently recruiting flexible runners (at least three of the standard roles must be covered by each runner)

EDIT3: recruitment hold, wait for the next run (two three months probably)
Title: Re: Missions 2
Post by: Kot on <01-12-11/0721:59>
I could play. Even though Stryker is involved in Urban Brawl, I'd like to play that character, maybe slightly modified.
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1125:53>
I'd be interested, I'm currently making a Technomancer at 400BP but they arnt done yet. Put me under noob status, long time player but this is my first matrix character and i always forget stuff, this would be good practise.
Title: Re: Missions 2
Post by: Bewilderbeast on <01-12-11/1239:28>
I'm a newbie looking for a game. If you're willing to be a little patient as I puzzle out character creation, I'd like to play. Currently working on a meatshield-style troll street samurai. I might change my mind if I figure out character creation a little more, but for now, I think I'm going to keep it simple. And big guy that hits things seems pretty simple.
Title: Re: Missions 2
Post by: Boer_Kommando on <01-12-11/1352:04>
I have a face I'd love to play, although I wont be able to post till tuesday at the latest after 5pm my time today (Eastern) due to going into the hospital to remove a pesky appendix [sp].

Character is part Jules (Samuel Jackson/Pulp Fiction), Afro-samurai and parts Jim Kelly (Black guy from Enter the Dragon, also spoofed on an episode of Boondocks).
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1409:10>
Hope it goes well, Boer_Kommando!
Title: Re: Missions 2
Post by: Boer_Kommando on <01-12-11/1411:47>
ty...it falls under routine surgery so, I'm not too worried.
Title: Re: Missions 2
Post by: Sentinemodo on <01-12-11/1427:26>
Thats it then, lets roll :D

send me your chars on PM
I'll start as soon as I have three

Sent.
Title: Re: Missions 2
Post by: Boer_Kommando on <01-12-11/1448:57>
When does the missions 2 happen? My concept has a customized Colt 2066 handgun...which doesnt work if its like 2064 or something.
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1454:48>
I want to say 2071? Not sure
Title: Re: Missions 2
Post by: Boer_Kommando on <01-12-11/1501:56>
PM sent ....more questions than character really though


Thanks Chrona!
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1505:09>
Its 2070s definitely


*Edit*Or I'm completely wrong 2055? Ouch. Arn't Technomancers 2064+? Hell isn't that pre-crash!?
Title: Re: Missions 2
Post by: Sentinemodo on <01-12-11/1525:13>
Nope it is early 2065. Mission were done for S4 but the initial setting was the same as in S3 I believe.
The notes I have about Denver form the mission and form the wikis are different.

So no customised colts. But you'll manage I'm sure :D
Title: Re: Missions 2
Post by: Sentinemodo on <01-12-11/1528:28>
65 :) just a typo
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1531:07>
Whew
Title: Re: Missions 2
Post by: Bull on <01-12-11/1645:35>
Season 2 is, technically, 2070, as Denver coincided with the launch of SR4.

Season 3, New York, is kind of 2071.

Season 4, the new Seattle campaign, will kick off in January of 2072.
Title: Re: Missions 2
Post by: Chrona on <01-12-11/1649:23>
Welcome back Bull!
Title: Re: Missions 2
Post by: Sentinemodo on <01-12-11/1711:14>
I am not gonna argue with the Bull

it is 2070 then :D
Title: Re: Missions 2
Post by: Chrona on <01-13-11/2208:04>
My characters done and sent off, hes a bit weak hacking side  in the end
Title: Re: Missions 2
Post by: Sentinemodo on <01-14-11/0854:56>
Ok, two character ready to roll, waiting fo rthe thir, I assume that Boer, will send on Tuesday
Bewilderbeast - you're still on? if so please send in the runner

I'll reserve one spot for Boer, but the last one is the question of who gets in first.
Title: Re: Missions 2
Post by: Boer_Kommando on <01-14-11/1529:05>
sent in today, sorry i waited (especially since it was done with only a few tweaks..ie conversion from Seattle to Denver setting). Also, I had a copy of the denver box set...handy (ish) and took some info from there, namely the CAS bureacrat, the trey eight gang (didnt want the bigger ones mentioned as they are tier one) also took the smaller Naito gumi contact versus the bigger Yamato clan, due to yamato mentioned as bigger and had to really search for Naito (meaning it wont pop up in the missions....i hope).
Title: Re: Missions 2
Post by: Chrona on <01-14-11/1540:43>
I'm verrrry low on contacts heh
wish i had some of the denver info
Title: Re: Missions 2
Post by: Sentinemodo on <01-14-11/1551:10>
General note: You guys have a lot of stuff/skills/abilities that don't tell me anything :/
This means, I'll be asking questions, what given thing does, don't cheat on your GM, I have lots of dragons at my disposal, and if you meet any the combat will be no rolls, one line: you die *evil grin*

intro is incoming
Title: Re: Missions 2
Post by: Sentinemodo on <01-14-11/1609:36>
The game has started, I have one more free slot, if there is anyone will to join, you have time till the end of the meeting with mr. Johnson, after that the recruitment is closed for that game
Title: Re: Missions 2
Post by: Chrona on <01-14-11/1613:07>
Dont worry just ask if i do anything you dont know somthing and i can quote a book
Title: Re: Missions 2
Post by: Sentinemodo on <01-14-11/1621:53>
Oh, I'm not worried :D
not knowing everything is the way of life, I've long time accepted that (since about the second grade at school)

btw. I've started OOC thread you might want to subscribe to not clutter this after we finish recruitment
Title: Re: Missions 2
Post by: Bewilderbeast on <01-14-11/2257:52>
PM sent. Hope there's still room!
Title: Re: Missions 2
Post by: Boer_Kommando on <01-14-11/2305:26>
I'm verrrry low on contacts heh
wish i had some of the denver info

What type are you looking for?
Title: Re: Missions 2
Post by: JDA on <01-14-11/2315:04>
Would like to get in if possible. I've never done play by post, but am interested in giving it a try.
Title: Re: Missions 2
Post by: Chrona on <01-14-11/2322:15>
Corps/gangs/syndicates info really
Title: Re: Missions 2
Post by: Sentinemodo on <01-15-11/0323:48>
PM sent. Hope there's still room!

whatever it is go go go, make some input in IC thread, we'll cover the wrinkles later
Title: Re: Missions 2
Post by: Sentinemodo on <01-15-11/0328:04>
Would like to get in if possible. I've never done play by post, but am interested in giving it a try.


Sorry, four should be enough for this game (I'd take up to six normally, but for pbf it slow the game a lot for everyone above the four from my experience).
Nevertheless  it is a short one. The players might vote with their legs about quality of my GMing, and I'll have spot in a month. I wouldn't recommend joining then though ;)
Title: Re: Missions 2
Post by: Sentinemodo on <01-31-11/0734:29>
Okay.

Mission one concluded. It took two weeks to do so.

I'll be running Mission 02. Surprisingly the players (all of them, can you believe *basking in the glory*) decided they'll be playing on.
I'd like to add one more player to see, how does it change the pace of the game.
So if there is any volunteer. Step out and show me what you got ;)
- there is face, technomancer, mage and samurai on board.

As previously I'd prefer freshmen rather then prime runner. 400 BP.
Title: Re: Missions 2
Post by: Sentinemodo on <02-01-11/0350:06>
slot taken by JDA
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1104:08>
Okay.

Mission two concluded. It took six weeks to do so (I can't believe that either) from the script it seemed more like three.

I'll be running Mission 03. (not sure how many of my current players will rejoin on this, but I hope for at least one or two ;) )

We had one drop out - that we need to replace.

So if there is any volunteer. Step out and show me what you got
- there were face, technomancer, mage and rigger on board.

As previously I'd prefer freshmen rather then prime runner. 400 BP.
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1136:57>
still got your technomancer
Title: Re: Missions 2
Post by: Codac on <03-17-11/1144:10>
If you have any slots open let me know i'd be happy to get in on a game.
Title: Re: Missions 2
Post by: Boer_Kommando on <03-17-11/1420:50>
Mata's still in it.
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1433:29>
If you have any slots open let me know i'd be happy to get in on a game.

We need some combaty types, preferably someone who might help the team stick together too
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1457:58>
It might be a premature question, but how do you feel guys about the current number of players? is it fitting or we can increase?
the pros are that we have more heads for puzzle solving tasks, and combats as well we aren't hit by drop outs
the cons are that with more people about there is less to do for everyone which can result in lessening the interests, and I am not going to allow team splittings (we have enough with matrix/astral events).

On the other side, double in some aspects, may lead to more interesting encounters in matrix/astral.
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1459:27>
still got your technomancer

Mata's still in it.

thats nice :D
Everyone you see? I haven't frightened them off *basking in the glory* ;)
Title: Re: Missions 2
Post by: Codac on <03-17-11/1504:20>
If you have any slots open let me know i'd be happy to get in on a game.

We need some combaty types, preferably someone who might help the team stick together too

Well if you guys decide you want another player I'd be happy to play a combat character, thats my preferred type anyway.
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1505:06>
We need one for sure, I was discussing if we should take two.
Title: Re: Missions 2
Post by: Codac on <03-17-11/1508:44>
Oh cool would guys prefer long range or close up and personal fighty type.
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1511:58>
I'm actually not too bad at long range if I hit, but i'd say go for guns, melee might not help as much

oh and sent, give him the rundown on how hard running in denver is, lifestyle costs etc
Title: Re: Missions 2
Post by: Codac on <03-17-11/1516:50>
Cool Sniper/Fire Support is more my style anyway. Also what did you mean by help the team stick together.

And i just realized I haven't ever written a character for missions is it just standard or what.
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1521:34>
Standard, 400 BP, no sweat. try to keep your dicepools below 15 :)

if you haven't read from the begining, you might want to know, that the runs are in Denver. I'd advise you also to read a couple of first pages in OOC thread from the last mission - there was quite a heat about what you may or may not carry with you normally.

Just so you won't be surprised ;)

and in case decide not to invest in fake SIN, think again.
Title: Re: Missions 2
Post by: Codac on <03-17-11/1525:08>
Not invest in a fake Sin? Thats like walking into the barrens unarmed, you just don't do it. Heck i normally take a couple.
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1525:45>
Talk to JDA ;)
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1525:57>
Sent can run you through that, weapon restrictions are different, almost everythings harsher in denver, you might not be able to use a sniper rifle unless its very concealable (manual breakdown anyone?)

As for sticking together... we er dont get on very well yet.

i suggest reading through best served cold to get a feel for our characters, Cursors morals are hard to pin down, Stryker's growing up fast and finding a firm footing in acting honourably and Mata Tabi is confident and professional till his metahate kicks in (though he conceals it well). Wilco I dont have a handle on yet.
Title: Re: Missions 2
Post by: Codac on <03-17-11/1527:35>
Yeah I'll check em out and a collapsable sniper rifle is always a must for a sniper of mine.
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1530:10>
Let me know what you think of Cursor, he's an experiment of mine
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1530:23>
Sent can run you through that

LOL, you made me feel guilty ...  almost
Title: Re: Missions 2
Post by: Codac on <03-17-11/1544:23>
So i read the fist bit of your last OOC and it seems my character is never leaving the shadows because if he get found wit the type of stuff he carriers he isn't seeing daylight for a long time.
Title: Re: Missions 2
Post by: Sentinemodo on <03-17-11/1546:57>
That's why they call you shadowrunners, arn't they?
Title: Re: Missions 2
Post by: Chrona on <03-17-11/1551:22>
So i read the fist bit of your last OOC and it seems my character is never leaving the shadows because if he get found wit the type of stuff he carriers he isn't seeing daylight for a long time.

see? impossible lol

I am very tempted to change character to a more stealthy heavily concealed weapons guy EVERY time we cross a border, Cursor wasnt built for denver, but i'll tough it out.

I'd like to use my crossbow without being IMMEDIATLY in trouble though
Title: Re: Missions 2
Post by: Codac on <03-17-11/1555:28>
That's why they call you shadowrunners, arn't they?

Indeed it is and with the kind of heat I'm packing I better keep to the shadows. Right, now time to read the game.
Title: Re: Missions 2
Post by: Codac on <03-17-11/2150:19>
Alright I have finished reading your last mission and get what you mean by sticking together.

What your team needs is a female to round out the party but I'm not good at RPing  females.
Title: Re: Missions 2
Post by: Chrona on <03-17-11/2156:30>
We can still ask for one more player i say
Title: Re: Missions 2
Post by: Codac on <03-17-11/2202:15>
Yeah but after I posted that message i realized the only way to get good at something is to do it. So I'm now rewriting this character.
Title: Re: Missions 2
Post by: Boer_Kommando on <03-17-11/2218:50>
What your team needs is a female to round out the party but I'm not good at RPing  females.

You have no idea how much RP'ing you'll end up doing with Mata around  ;D


I can see it now..."We traded the Trog for a slotting woman?! Are you kidding me?!" lol
Title: Re: Missions 2
Post by: Codac on <03-17-11/2234:45>
Yeah and her response will either be insulting back or pulling a gun on him. Both likely options.
Title: Re: Missions 2
Post by: JDA on <03-17-11/2337:37>
Your rigger is still in.
Title: Re: Missions 2
Post by: Sentinemodo on <03-19-11/0442:41>
So, the slot is taken by Codac.

send me the runner sheet via pm, the rest of you do the same after updates.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <03-26-11/0951:29>
As you can see in the Missions 02-03 Grab IC and OOC threads.
The team is reluctant to go on the run that is darker-then-usual-shadow.

I am not sure how many will eventually go - seems like the face, but I may have judged badly.
So I need a team to pickup the run from the point they leave it with another team less morally strict ;)

It is possible, that I'll have two teams running concurrently or the teams will mix at some point.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <03-26-11/1032:25>
You are full? Or there is still some place?
Title: Re: Missions 2 - recruitment open
Post by: Codac on <03-26-11/1044:37>
You are full? Or there is still some place?

I believe Sentinemodo is saying there may be a need for another full team or at least most of a team. Stupid morals messing up work.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <03-26-11/1047:25>
Yep, the team morals don't allow them to do kidnapping runs - which it seems to be.

Thus I'll be assembling new team for that run.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <03-26-11/1052:40>
OK. Im a driver, I have no problems with kidnapping anyone and Im almost done. See my signature, characters name is Omar Gibo, he was designed for Merc PbP that seems that not happen. Ill need to remove some house rules (we got 30K bonus from the company for additional cyberware) and to buy a car, then Im ready.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <03-26-11/1055:46>
OK. Im a driver, I have no problems with kidnapping anyone and Im almost done. See my signature, characters name is Omar Gibo, he was designed for Merc PbP that seems that not happen. Ill need to remove some house rules (we got 30K bonus from the company for additional cyberware) and to buy a car, then Im ready.

Ok, I've seen him already :) send me the card on PM after corrections and watch the IC thread. If they walk out - you walk in. But we will be needing more people anyway.
Title: Re: Missions 2 - recruitment open
Post by: Codac on <03-26-11/1057:29>
Well if you need players I'd be willing to write a new character or rewrite Calico Cat so she doesn't have a problem with it. Though at the moment I have to finish a hacker I'm writing for another game.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <03-26-11/1108:24>
It's your choice which run you want to do. I like that character and the team does need a fighter. I'd rather avoid rewriting her, she stays herself or leaves making place for another runner. I won't allow you to have two characters as the teams may meet and mix or fight at some point.

I don't have problem with GMing two teams simultaneusly as my own goal is to run all of the Denver missions.

If the team walk away from this run we will start another. For now let's see what will happen in that restaurant.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <03-26-11/1212:54>
What discount would you allow me for Used car: Gremlins 2? Opt rule (Arsenal, p.104)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <03-26-11/1218:06>
let say 20
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <03-26-11/1400:49>
Done. without gremlins :)
But now Im hang out to dry ...
At least Im used to drink the unfiltered water and eat some vermin from Lagos.... 8)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-07-11/1510:06>
All right

the first team has fallen out from the schema into the free fall roleplay, which means they aren't back on missions track anytime soon probably.
If there is enough interest I might start next mission for another team. And there are two variants of that - the second team that is morally below the first team may try going with the same mission. Or we can fire up another mission.

Either way the first team will need a face character after it goes back.
The second team has a rigger in place and noone else.


 
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-07-11/1512:07>
 ;D

EDIT: Sorry for that, but...  ;D

Omar Wars
Episode 4: A new hope
Title: Re: Missions 2 - recruitment open
Post by: Kot on <04-07-11/1639:21>
So, basically you want us to work against the second team? Not good... ;P
And derailing the defined thread of the mission - which I assume we did - is that much of a problem?
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-07-11/1645:07>
I never said it is a problem. from the begining I told you that's an option to not make this run.

Only, that going into freestyle, means I'll have no defined scenes, which as you can see in your own game tend to create more lags and delays.

I want to GM all the Denver missions. Your team may never return onto that track. The second team going against first one is also an option, and an interesting one. Especially that you could sneak peak into each other IC/OOC threads :D

But don't share this bear's skin, there is poor single Sichr in the second team.
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-07-11/1652:10>
... just reading how you guys are handling this, makes me realize how crazy a GM's job is... this isn't like it was when my table-group played this at all!
Which is a good thing, my face would've probably wanted to kill your group for the reputation hit...

So sad I already played most of the Denver runs (and remember too much of them to fake not to) :(
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-07-11/1657:03>
Which one you didn't play?
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-07-11/1726:11>
Finished mission 11... so that'll take about 5 years here before I could join ;)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-07-11/1733:55>
We'll see, I don't think there is anything stopping me from running later scenarios, not all of them are linked.
Title: Re: Missions 2 - recruitment open
Post by: mdp on <04-08-11/0456:03>
To bad I'm still playing those in tabletop in the group Xzylvador left otherwise I would be happy to join
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-08-11/0502:38>
What can I tell. Try a fast memory clean up.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-08-11/0503:53>
Poor and single Omar :)
Like "Hung out to dry" was not enought.
Title: Re: Missions 2 - recruitment open
Post by: mdp on <04-08-11/0508:37>
What can I tell. Try a fast memory clean up.
Hmmm maybe a hole in my head would help with that, anyone has a drill I can borrow :)
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-08-11/0605:34>
But hell, he is an ideal for this kind of job. For Igbos, women is worht less than a bullet, so why care about some bitch. In Lagos she would stay alive just as long, as she is able to breed on some fetus farm. His whole family was sold by his brother as a food for ghouls.

Really, he is nothing close to white knight in shiny armor image :)
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <04-09-11/0101:13>
Are you still recruiting? And is the group in need of a Face?
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/0640:50>
yes and yes (actually both groups need a face)
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <04-09-11/0830:31>
I will send a character (presentation and sheet) today or tomorrow. At the latest, monday.
Hope this will not be too late.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/0935:47>
No hurry.

As you see there is not that much interest
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-09-11/1002:13>
What?! There is!
But but but I've played this one already.
*cry*
If you don't mind me faking unawareness, sure... as a combat-char that wouldn't be a problem, but this kind of game I'd join with my face char; can't just hang back and follow with her...
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-09-11/1208:07>
What?! There is!
But but but I've played this one already.
*cry*
If you don't mind me faking unawareness, sure... as a combat-char that wouldn't be a problem, but this kind of game I'd join with my face char; can't just hang back and follow with her...

We  -do- need a face
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-09-11/1211:25>
Anyone know what happened to Boer and when he'll be back?
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-09-11/1215:41>
Anyone know what happened to Boer and when he'll be back?

No ones heard from him, im worried
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-09-11/1225:33>
Sucks.

Well... if the group that screwed up this mission doesn't get any more Denver missions because of reputation, maybe they can move to Seattle and meet Silk there...
Then again, might be a lousy idea:
Quote from: myself, earlier
Which is a good thing, my face would've probably wanted to kill your group for the reputation hit...
Silk took this job without thinking about it twice... The only real problem she had with it was that Ms. Johnson was -almost- more charismatic than her.
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-09-11/1226:54>
Silk would hate us.... lol Cursor has more morals than gaunt
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <04-09-11/1302:41>
What positions are still free on the team?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-09-11/1307:06>
Face :)

and others. we got driver. and Van. And Netzgeist. That is all for now...
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <04-09-11/1336:54>
Face :)

and others. we got driver. and Van. And Netzgeist. That is all for now...

Never Done "Face" before, will be interesting to try.
*Getting his books and starting to Build  ;D
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-09-11/1339:51>
Face :)

and others. we got driver. and Van. And Netzgeist. That is all for now...

Never Done "Face" before, will be interesting to try.
*Getting his books and starting to Build  ;D

Please try to tailor similar morals to us, lol
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-09-11/1345:26>
Oh god  :o
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <04-09-11/1404:02>
Please try to tailor similar morals to us, lol

That means a lot of reading before even starting one, k.
investing points in photographic memory and Speed reading.
Title: Re: Missions 2 - recruitment open
Post by: Kot on <04-09-11/1421:14>
Basically, we have souls and consciences. We don't kidnap children, and such... ;P
Not being a cold-blooded murderer should help.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <04-09-11/1434:37>
Basically, we have souls and consciences. We don't kidnap children, and such... ;P
Not being a cold-blooded murderer should help.

Then there is no problems at all. Face would not be a face if he fancied Mass-murder.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-09-11/1437:17>
Basically, we have souls and consciences. We don't kidnap children, and such... ;P
Not being a cold-blooded murderer should help.

But not in this mission :)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/1619:35>
Then there is no problems at all. Face would not be a face if he fancied Mass-murder.

The last one wasn't mass-murderer. He was a little more realistic fellow than the rest of the team, that's all.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/1622:44>
Sucks.

Well... if the group that screwed up this mission doesn't get any more Denver missions because of reputation, maybe they can move to Seattle and meet Silk there...

Out of the option - I want to do all the Denver, even if Chrona hates the setting ;)
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-09-11/1623:59>

Out of the option - I want to do all the Denver, even if Chrona hates the setting ;)


=D



The last one wasn't mass-murderer. He was a little more realistic fellow than the rest of the team, that's all.

Cursor prefers to describe Mata Tabi as"Dickish"
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/1627:07>
Face :)

and others. we got driver. and Van. And Netzgeist. That is all for now...

Wasn't Netzgeist going for face? Haven't seen the concept yet.

There are two openings for face type runners. But I wouldn' yet recommend going for the second face. I might as well reintegrate the teams and GM another mission with a larger squad.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/1629:59>
What?! There is!
But but but I've played this one already.
*cry*
If you don't mind me faking unawareness, sure... as a combat-char that wouldn't be a problem, but this kind of game I'd join with my face char; can't just hang back and follow with her...

Sorry, I don't want to spoil the fun for the other players and I need each player to think and cooperate.
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <04-09-11/1632:55>
Just sent you a preliminary character concept and a character sheet.
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <04-09-11/1634:41>
Somewhere someone said something like "I'm not a criminal"... then that char -really- is in the wrong business... I think 'criminal' is part of the definition of what a shadowrunner is; in fact:
Quote from: SR4A, Introduction p16
WHAT RUNNERS DO
Shadowrunners commit crimes, usually for money.
Quote from: Dictionary
Criminal: One that has committed a crime.
Not going to start discussions where the line should be drawn, that's all for roleplaying. But if crime isn't involved, 'runners wouldn't be hired for it. I'm sure every corp has an army of lawyers for everything that falls within (or near) legal boundaries... and who'll do much more damage with the law than an army of runners can do without.

Quote
Face would not be a face if he fancied Mass-murder.
Actually, sociopaths (those without any feelings or empathy) can have highly developed social skills, simply because it's the only way to not be 'caught' being a sociopath. They can study human behavior and emotions without being 'hampered' by it themselves. But to them "murder that kid" wouldn't be much more different than "get me a coffee", as long as the reward is the same.

Quote
Sorry, I don't want to spoil the fun for the other players and I need each player to think and cooperate.
*nod* I know... Didn't really mean it. Just so anxious to play, you know :)
Both games with Boer went quiet and Dino Run is very slow paced.


Anyhow, back to lurking mode, don't want to spam a thread of a game I'm not even in.
Title: Re: Missions 2 - recruitment open
Post by: Kot on <04-09-11/1639:23>
Well, my character isn't much of a criminal, to be honest. He's more like Arsen Lupin... Still trying to be a 'good guy', despite being a Shadowrunner. And his definitions of things like crime are a bit different. He's a kid, right?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-09-11/1705:32>
Well, Im sure that things like this make him grow up :)

Serriously...that moment may be the crucial one...if to stay in the bussines, or to become the lawfull citizen. KE is always hiring, and I dont think that there is only One way: Being KE or LS, and become Shadowrunner. I can imagin that the shadowrunner, who experience such decision, may chose to go on the other side...well mybe KE is the Ares, and maybe they are just another corpses, but maybe there is way to do some good in their ranks. They are peace keeppers and law enforcers. Suited to protect citizens and little girls like that one.
And they always need the skills and potentional to fight the ruthless criminals and othe menaces, Firestrike tems slaying bugs all around the wordl and so on, you know what I mean...Shadowrunners being just the top of the iceberg. There are much worst things, lurking in the shadows, than one Johnson who wants the baby kidnapped.

You may enlist at nearest KE recruitement centre. Live by LAW...


LOL me..sorry :)
Title: Re: Missions 2 - recruitment open
Post by: Kot on <04-09-11/1743:07>
There is just one problem. Stryker is a SINner criminal. And a 'property' of another corporation...
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <04-09-11/1817:47>
Face :)

and others. we got driver. and Van. And Netzgeist. That is all for now...

Wasn't Netzgeist going for face? Haven't seen the concept yet.

There are two openings for face type runners. But I wouldn' yet recommend going for the second face. I might as well reintegrate the teams and GM another mission with a larger squad.

K.
So I am almost done making a Face, but if you would prefer other line of work for me let me know, so I can have a concept ready this evening.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-09-11/1925:21>
Netz, sent me the face meanwhile, so it might be well to work on some other type if you want to play really soon (tm). if you can wait for a team to build up (at least two more) complete the face
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-10-11/0355:33>
There is just one problem. Stryker is a SINner criminal. And a 'property' of another corporation...

 Well I think that Ares would be able to make some arrangements to change this...

But sorry, it was just a piece of my "bad me" speaking, professionally Im former recruiter and bad habbits die slowly :)
Title: Re: Missions 2 - recruitment open
Post by: Artholm on <04-11-11/0105:39>
Hello everyone, I just picked up SR's 20th anniv. rulebook yesterday. Am I too green to join an online game just yet?
Title: Re: Missions 2 - recruitment open
Post by: Chrona on <04-11-11/0215:04>
A character sheet would help us decide =P
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-11-11/0228:52>
Have you played at all? Have you played by post?
Title: Re: Missions 2 - recruitment open
Post by: Artholm on <04-11-11/1404:48>
Have you played at all? Have you played by post?

I've been roleplaying for many years (D&D, White Wolf) so concepts are easy to understand. I admit I've never played by post, but it can't be too hard... Regarding a character sheet, do we type it out or use an Excel spreadsheet? Also, what is the BP limit for character generation?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <04-11-11/1413:40>
 This  (http://www.mediafire.com/?7y6gmfmainryb7n) would help you in character creation

This (http://forums.shadowrun4.com/index.php?topic=948.msg11814#msg11814) is the best way to post your character.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-11-11/1419:04>
Have you played at all? Have you played by post?

I've been roleplaying for many years (D&D, White Wolf) so concepts are easy to understand. I admit I've never played by post, but it can't be too hard... Regarding a character sheet, do we type it out or use an Excel spreadsheet? Also, what is the BP limit for character generation?

standard 400 BP
there is character sheet we use, it is in stickied subforum here (http://forums.shadowrun4.com/index.php?topic=948.0)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-11-11/1445:03>
as of play by post being hard, it is only the matter of ability to write several sentences that are somehow connected to each other ;) and being able to post at  least once a day (this can be taxing in the long run)

the frequency requriement is only in my games, there are others going at MUCH slower rate (post a twice a week or once a week) - but this are too slow for my taste

Sent.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-11-11/1451:40>
from the more official news, we have a rigger/shooter, face/matrix and infiltrator/demolition runners online. I think we are able to start the next run with those, even if it has a distinct lack on the magic side.
 
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <04-12-11/2227:00>
Hope, the Facee/Matrix you're saying is Fractal. If so, he's ready to go.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-13-11/0420:56>
Yep, that's Fractal.

Give me a week more. I'd like to see how will the matters resolve with the first team.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <04-14-11/1458:43>
I'll be concluding the third mission. Since your skills aren't mostly overlapping, I'll have the teams joined.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1052:37>
With the mission fourth concluded. The mission fifth is opening up.

for those from the Trash the body electric that want to play further there will be a little less then a week break for purchases, rest, whatever.

I'll be running for four players. Six proven much to cumbersome. Existing or previous players gets priority, I'll decide remaining spots based on whatever ;)

The game will be starting in few weeks, definitely not tomorrow or on next week, though some light IC is welcome and acceptable. I need a little break/vacation - 1700 posts IC + OOC posts in a previous run got me a little drained
Title: Re: Missions 2 - recruitment open
Post by: Xzylvador on <06-16-11/1113:03>
Quote
The game will be starting in few weeks, definitely not tomorrow or on next week, though some light IC is welcome and acceptable. I need a little break/vacation - 1700 posts IC + OOC posts in a previous run got me a little drained.

Bah, kids these days, used to nothing...
Back in the old days, we'd play with 5000 letters letters sent with messengers on horseback. But never complained or broke a sweat we did!
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1123:20>
 :P
Title: Re: Missions 2 - recruitment open
Post by: snowcrash on <06-16-11/1131:36>
You guys still recruiting? I have two runners good to go (technically three but one's not online yet) in the black book all made with the standard 400BP creation system
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1133:03>
Omars In.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <06-16-11/1135:49>
Omars In.
And his Arch planing enemy as well ;D
Sam's in.
Title: Re: Missions 2 - recruitment open
Post by: JDA on <06-16-11/1136:06>
Ryker is in.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1142:05>
You guys still recruiting? I have two runners good to go (technically three but one's not online yet) in the black book all made with the standard 400BP creation system

Yep, unless, someone from previous runs appear (doubtful)
we've got
rigger
mage
infiltrator
and one spot
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1142:44>
Ryker is in.

JDA, you've changed a timezone or something? :P
Title: Re: Missions 2 - recruitment open
Post by: snowcrash on <06-16-11/1144:29>
Great, I can bring a hacker or B&E / tech specialist, see the link below for sheets

http://forums.shadowrun4.com/index.php?topic=3788.0
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1151:25>
r6 is impossible for beginning character due to availability > 12

Ill need to go throught the numbers, since I need some programs to be complete and maybe I can fix some upgrades. We will keep dobermans and Ill swap the engines for new ones. Id also like to improve their node etc. Rest of the team: Consider it well kept money, they would work for us and in case of Omars death they can be handled by someone else or sold to third party...for more than ususal...
Karma I¨d like to invest in gaining a contact to make my blackmarket pipeline work, Ill need to discuss this with you, Sent.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <06-16-11/1154:44>
Ryker is in.

JDA, you've changed a timezone or something? :P
Now that my Diploma is secured I can start posting in JDA's time zone regularly, just to spite you sent.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1157:51>
Ryker is in.

JDA, you've changed a timezone or something? :P
Now that my Diploma is secured I can start posting in JDA's time zone regularly, just to spite you sent.

Well, your timezone already IS 24 hours :)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1204:38>
Congratulations Kour
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1617:49>
r6 is impossible for beginning character due to availability > 12

Ill need to go throught the numbers, since I need some programs to be complete and maybe I can fix some upgrades. We will keep dobermans and Ill swap the engines for new ones. Id also like to improve their node etc. Rest of the team: Consider it well kept money, they would work for us and in case of Omars death they can be handled by someone else or sold to third party...for more than ususal...

however you share it, JDA since your are the most sensible is responsible for keeping tabs. I'd like you to discuss it, and share, and then made an updates to your cards and then PM them to me. It is good enough if you make a party treasure out of something (to buy safe house for example), but I'd like to have that separated and put together in one place.

Quote
Karma I¨d like to invest in gaining a contact to make my blackmarket pipeline work, Ill need to discuss this with you, Sent.

Calico can link you with Rick the Armsdealer. Cursor could link you with Tabby the fixer. I am not sure (working from the other computer) - but I think they are ratings 3 or 4, so you'd need to invest as much as that in rating and level 1 loyalty max.
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <06-16-11/1623:01>
Just remembering, even if Fractal will not be running with you, he will keep his share of the money. He'll be better equipped when we comes back to meet you again.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1626:57>
Just remembering, even if Fractal will not be running with you, he will keep his share of the money. He'll be better equipped when we comes back to meet you again.

Of course :) stay around until the looting divide is over. If not you'll got pure 12k the same as cursor and calico.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-16-11/1630:48>
Great, I can bring a hacker or B&E / tech specialist, see the link below for sheets

http://forums.shadowrun4.com/index.php?topic=3788.0

We could use a hacker on the next game since Fractal and Cursor are out and we have Sam the infiltrator around. Just verify the availability levels. Build up some background story, and you might change Seattle to Denver.
There will be a little overlap with Omar, but that is just as good. I like to have more than one player in matrix.

Sichr, can I ask you to take a look at the char if there is eveyrthing cool? I am not very good ruleswise as you might have noticed ;)
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1721:05>
Ive just noticed those hardware problems...ask me why??? Because Id like to upgrade :)
if anything is wrong, It will show upo during the game, Im not a cop here :) other side of the barricade exactly...adn overlapping matrix abilities would be good if we manage to cooperate the way we did this run...that was uber :)
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1732:39>
really. looks OK.
He will save some money if downgrades software to max. response. Background would be good to know, there are just stats now...
Title: Re: Missions 2 - recruitment open
Post by: snowcrash on <06-16-11/1756:39>
No problem, just put together a hacker specifically for this game

Sam Hathaway AKA 'Archon']http://forums.shadowrun4.com/index.php?topic=3938.0]Sam Hathaway AKA 'Archon' (http://forums.shadowrun4.com/index.php?topic=3938.0)

My Chargen program tells me if I do something illegal but let me know if there's anything glaringly absent or amiss (think I covered everything)- I'll assemble a little more comprehensive backstory tonight / tomorrow including more info on contacts & lifestyle etc.

I'm around most evenings in the GMT time zone but I have a desk job so I can probably get a few sneaky posts off during the day as well (plus I have all books loaded onto my portable hard drive)
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1808:15>
Still. Fairlight Caliban is 4/5 commlink. Response or Signal upgrade to 6 is Availability 16. Max availability for character creation is 12...otherwise only with restricted gear quality. You cannot run programs with higher rating than you response is, so you save some money (or you may optimize those you have)
Title: Re: Missions 2 - recruitment open
Post by: snowcrash on <06-16-11/1822:58>
bollocks, thought I'd fixed that

EDIT: Right! Fixed it! That table's pretty well hidden isn't it
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1825:15>
"Shit happens."
                     Forest Gump
Title: Re: Missions 2 - recruitment open
Post by: Ex-Street Samurai on <06-16-11/1828:11>
Hey, I'm looking for a good run as a bounty hunter or spec ops, think you can squeeze me in? :)
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <06-16-11/1844:19>
It depends...are you good at planning?
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <06-16-11/2033:17>
It depends...are you good at planning?
;D Planing  ;D
Title: Re: Missions 2 - recruitment open
Post by: JDA on <06-16-11/2041:35>
and planning, planning, planning= two weeks vacation, while group is PLANNING. Wake me up when the action starts.
Title: Re: Missions 2 - recruitment open
Post by: JDA on <06-16-11/2043:25>
oh did i say two weeks or two months??? it's all in the details, trust me we got details.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <06-16-11/2147:06>
oh did i say two weeks or two months??? it's all in the details, trust me we got details.
;D
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <06-18-11/1552:46>
hiho, is there still room for a face?
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-19-11/0857:42>
We may need bounty hunter or face or hacker. One of you only I am afraid. All of you prepare some background.
Title: Re: Missions 2 - recruitment open
Post by: JDA on <06-19-11/2311:11>
Alright chummers looking at the post he last couple of days, we need to decide what is fair on the splitting of the loot. I've seen earlier post from sicher and wanted to know what everyone else is wanting to do. does anyone beside ryker have a debt?  Also what does everyone think about a group stronghold? Let me know.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-24-11/1531:33>
Right. The itch is getting hold on me again :) So We'll start rolling on soon.

If you've finished splitting out the loot, I'd like you to send me the updated cards.

We have few candidates for the fourth spot.
Larzarus - with a face
snake eyes - with a technomancer
snowcrash - with a hacker
and ex samurai - with a bounty hunter.

I am leaning toward having snake eyes in (he is JDA's buddy which means they have the same timezone - so more things/discussion could happen over the night).

But the rest of you do not be worried - you need one more runner to cover magic aspect and I could run you through another mission simultaneusly.


Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-25-11/2114:25>
following the previous post.
snake eyes - you got the spot for the next mission with Kour, Sichr and JDA.

Larz, snow and ex - I got a challenge for you.
I'll gm a mission for you, but I want you to tweak your characters so that each and every one of you cover at least THREE typical roles, I want each of you to be as flexible and independent as possible.

You can base them upon existing ones, or create a new one from scratch - I've seen the chars you sent me, all of them look good enough that you should manage.

The choices of roles are obvious, but I want at least two mages, two hackers and two sams, I'd appreciate two faces, two infiltrators, two riggers - the more you cover the better.

Let me know if you're up to.
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <06-26-11/0001:25>
Okay, I modified my face so he can be used as face + mage + infiltration. Changed background and co. comes tomorrow or so.


Metatype : Elf
Magician

Attributes
Body: 3 | Agility: 5 | Reaction: 2 | Strength: 1
Charisma: 7 | Intuition: 4 | Logic: 2 | Willpower: 5

Edge: 3 | Magic: 5  | Initiative: 6 | Essence: 6
 
Knowledge Skills
German : N | English (Speak) : 5 | Japanese (Speak) : 3
    more comming

Active Skills
Influence : 3
Stealth : 3
Pistols (Tasers) : 1 | Dodge : 2 | Perception : 2
Spellcasting : 5 | Summoning : 3 | Counterspelling : 1
Assensing : 1
 
 
Positive Qualities
Negative Qualities
Sensitive System
In Dept 4
 
Weapons
Hidden Gun Arm Slide | Smartgun System, internal | Yamaha Pulsar
Taser Dart (10 shots)
    
Armors
Clothing (Cheap, Regular)
Form-Fitting Body Armor Full-Body Suit
PPP-System Forearm Guards
PPP-System Leg and Arm Casings
PPP-System Shin Guards
PPP-System Vitals Protector
Leather Jacket
 
Commlinks
OS : Iris Orb
Commlink : Novatech Airware
Mapsoft (Rating 3) | Analyze (Rating 3) | Browse (Rating 3)
Encrypt (Rating 3) | Agent/IC/Pilot (Rating 3)
Subvocal Microphone    

Equipments
Contact Lenses
+Smartlink +Image Link +Flare Compensation
Glasses
+Thermographic Vision +Vision Enhancement (Rating 3)
+Vision Magnification + Camera
Earbud
+ Audio Enhancement (Rating 3) + Spatial Recognizer
+ Microphone
Fake Sin (Rating 4)
Power Focus (Rating 1)
 
Spells
Manabolt | Increase Reflexes | Improved Invisibility
Levitate | Heal | Alter Memory
    
Contacts
Fixer (L:2 C:3)
Title: Re: Missions 2 - recruitment open
Post by: snake_eyes on <06-26-11/1643:32>
cool, when do we get started?

Quote
snake eyes - you got the spot for the next mission with Kour, Sichr and JDA.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-26-11/2013:26>
probably tommorrow :)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <06-26-11/2018:54>
Okay, I modified my face so he can be used as face + mage + infiltration. Changed background and co. comes tomorrow or so.

Good :D
ex hasn't appeared online since a week, not even to check if he got in, so we'll need probably one more player before we start a second team.
Title: Re: Missions 2 - recruitment open
Post by: snowcrash on <06-28-11/0826:48>
I'll see what I can come up with
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-01-11/1703:30>
How is it going snow?
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-03-11/1638:41>
still open for three faceted runners, got one so far, need at least three.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <07-03-11/2044:04>
still open for three faceted runners, got one so far, need at least three.
I might be interested as long as the job Would not include killing Sam.  ;D

just kidding,
to many games and you end up being mediocre, or less.
Title: Re: Missions 2 - recruitment open
Post by: JDA on <07-03-11/2234:56>
I could be interested. I' ve got an interesting char. Concept. Sent. Do you allow the restricted gear quality.
Title: Re: Missions 2 - recruitment open
Post by: JDA on <07-04-11/0129:29>
Concept is a Orc face/ phys. Adept. With skill wire system of 4 (which is why, he needs restricted gear quality)  heavy on contacts and has exotic melee weapons of 5 specialize in monofilament whip. Let me know what you think. I have him 95 percent made just need to pick his activesofts and knowsofts.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/0300:49>
Sorry, JDA, the teams will be running in the same world, and quite possibly may meet, it would be inconvinient if you'd have two runners.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/0434:26>
still open for three faceted runners, got one so far, need at least three.

So take that one and put him together with us, since it seems otherwise he would be OneManArmy :)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/0449:35>
No, I've learnt the hard way, that too many people is a recipe for disaster in the planning department.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <07-04-11/0454:58>
No, I've learnt the hard way, that too many people is a recipe for disaster in the planning department.

I would say that was more, saying that you are a harsh GM who discourages rush actions.  :P
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/0503:04>
No, I've learnt the hard way, that too many people is a recipe for disaster in the planning department.

I would say that was more, saying that you are a harsh GM who discourages rush actions.  :P

That`s just the swashbuckling. Dont take his barking too serriously ;)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/0513:19>
It ended up you having right background knowledge - knew of all possible fallback plans, got a plan and executed almost flawlessly.
I had nothing to catch you on (well I had - the RFID on the dobermans, and the engines would have you killed on TR 3, but other than that you earned your Karma hard, without anybody dropping dead).
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <07-04-11/0519:35>
It ended up you having right background knowledge - knew of all possible fallback plans, got a plan and executed almost flawlessly.
I had nothing to catch you on (well I had - the RFID on the dobermans, and the engines would have you killed on TR 3, but other than that you earned your Karma hard, without anybody dropping dead).
TR 3 - ?????

P.s. this is still a recruiting thread, looking for 3 runners to join a adventure in Denver.
Beware planing!
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/0521:56>
It ended up you having right background knowledge - knew of all possible fallback plans, got a plan and executed almost flawlessly.
I had nothing to catch you on (well I had - the RFID on the dobermans, and the engines would have you killed on TR 3, but other than that you earned your Karma hard, without anybody dropping dead).

I remember Ive posted something about cleaning RFIDS on drones. Or was it just in my mind?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/0527:36>
Jup:
http://forums.shadowrun4.com/index.php?topic=3420.msg52170#msg52170
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/0529:48>
and what about the engines? *evil grin*
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/0532:11>
That extended test would discover even those...but you are right, I didnt say explicitly: Every piece of loot :)
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <07-04-11/1013:47>
isn't 'without-geting-killed' the major reason for planning a run? if the runners planned for any expected event, you just have to add some unexpected ones.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/1027:12>
isn't 'without-geting-killed' the major reason for planning a run? if the runners planned for any expected event, you just have to add some unexpected ones.

:) they did a good job on planning (albeit it took two months RL), and it was rewarded by a smooth execution, they dealt with small unexpected twists and adapted on the run, on TR 2 I wouldn't add anything more.

But it never hurt to ask: Guys, was the last run too easy?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/1226:30>
There were parts where i was really disgusted by endless talking. So it was difficult to sit back to keyboard and write one more post, trying to move things forward.
On the other hand, there were major glitches in RMD security defence grid and we used them well against them. And we had a great level of realism on that run, that is for sure.
I`m doing this just for fun. Hope Ill get some.
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <07-04-11/1334:00>
There were parts where i was really disgusted by endless talking. So it was difficult to sit back to keyboard and write one more post, trying to move things forward.
On the other hand, there were major glitches in RMD security defence grid and we used them well against them. And we had a great level of realism on that run, that is for sure.
I`m doing this just for fun. Hope Ill get some.

The problem on that run and possibly on this one is the lack of muscle, I am Demolition expert/Face, and good just with the taser, still lats time all the fighting was mostly on me and our Mage/his spirits.  Fractal/Cursor where limited fighters, and Omar did not want to leave his rover. If we did it on the spot with on advance planing we would not have survived. thats for sure.

Suggestion to Omar, making guns with Additional clip you can easily switch between Stun and Live ammo, thats something to think when tinkering with drones. at least i usually do it this way.
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <07-04-11/1401:45>
I have no problem to build a killing maschine (troll with a minigun or so) if its needed. And also give him less logic so he will be a more or less quite during the planning.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-04-11/1404:48>
Dont want to argue about this any more. Only combat skill I have is Gunnery. so thats why. And what we have seen lately, Sam could handle himself in fight quite good...
I just dont want to repeat that experience...never ever, even if it gets Omar killed, it would be better than sitting on my ass for two months talking about shit. In another PbP, Urban Brawl, we are starting the run alway almost in the middle of combat...so far we made it, and that is fun as hell. Whole run id done in week. I want that kind of experience when playing Shadowrun. Quick, fluid, maybe risky...Id like to read Gibson or Stephenson, not Dostojevsky...
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/1454:40>
you got me thinking here and I was wondering if something can be done about it i my games.

I am not following rigorously the urban brawls, but I take a look at them from time to time. Its true that dropping you ten seconds before the combat and ending the run right after it is fun, but this aren't this kind of runs. They include both the initial Johnson scene (as repetitive as it get after fifth time), and the planning phase and the run execution (include one or more combats).

The central point of the last one was planning (how to take down the company) - it just grown to monstorus dimensions
The central point of this one is cracking a criminal case - we'll see how this will go.
In neither of those combat is central, even that it could be reduced to it. I could have given you a plan to attack the facility, and run the scene with combat.
 
Sadly I am not following any of the games you GM, are they going more to your like?
Title: Re: Missions 2 - recruitment open
Post by: Deliverator on <07-04-11/1538:02>
Is recruitment still open? Can we can an update? Edit your first post with updated information so that it doesn't get lost in the garble later.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/1546:52>
yep - it is still open, if you want to play, create a runner that covers at least three standard roles from Mag/Hacker/Cyber/Rigger/Face - I want runners that are as flexible as possible
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-04-11/1645:05>
There were parts where i was really disgusted by endless talking. So it was difficult to sit back to keyboard and write one more post, trying to move things forward.
On the other hand, there were major glitches in RMD security defence grid and we used them well against them. And we had a great level of realism on that run, that is for sure.
I`m doing this just for fun. Hope Ill get some.

The problem on that run and possibly on this one is the lack of muscle, I am Demolition expert/Face, and good just with the taser, still lats time all the fighting was mostly on me and our Mage/his spirits.  Fractal/Cursor where limited fighters, and Omar did not want to leave his rover. If we did it on the spot with on advance planing we would not have survived. thats for sure.

Suggestion to Omar, making guns with Additional clip you can easily switch between Stun and Live ammo, thats something to think when tinkering with drones. at least i usually do it this way.

I also think you did well as muscle - three IP and armor good enough for a tank. There was no need for anyone else and you and you had backup in terms of Cursor and possibly Calico.

But you haven't answered the question - was the last run too easy?
Title: Re: Missions 2 - recruitment open
Post by: Netzgeist on <07-04-11/1648:34>
But it never hurt to ask: Guys, was the last run too easy?

Well, it seemed easier than most, but this may be because we really spent (too) much time planning.

you got me thinking here and I was wondering if something can be done about it i my games.

I am not following rigorously the urban brawls, but I take a look at them from time to time. Its true that dropping you ten seconds before the combat and ending the run right after it is fun, but this aren't this kind of runs. They include both the initial Johnson scene (as repetitive as it get after fifth time), and the planning phase and the run execution (include one or more combats).

The central point of the last one was planning (how to take down the company) - it just grown to monstorus dimensions
The central point of this one is cracking a criminal case - we'll see how this will go.
In neither of those combat is central, even that it could be reduced to it. I could have given you a plan to attack the facility, and run the scene with combat.

My opinion about this: I'm not the kind of gamer who really likes combat; my favorite thing in a play is to interpret the character in question, and I always find it easier to do in situations other than combat (even the characters created with fighting in mind). The deal about last run was just that things were not well dosed: we were negligent about almost everything and focused on planning (all the planning on the same time, which also sums up to it being exaggerated). 
Title: Re: Missions 2 - recruitment open
Post by: Crash_00 on <07-04-11/2249:25>
I'd be interested in playing if the following character could fit into the game at all:

Name: Avery Michaels
Alias: Penguin
Race: Human
Sex: Male
Nationality: C.A.S
Lifestyle: Low (1 month paid)
Karma Spent: 0
Physical Description:
Personality/background

Attributes

BodyAgilityReactionStrength
35(9)4(8 )3(5)
CharismaIntuitionLogicWillpower
3433
EdgeMagic/ResonanceEssenceInitiative
3---1.538(12)

Positive Qualities
Restricted Gear (Move By Wire 2)   [5]
Restricted Gear (Muscle Toner 4)   [5]
Restricted Gear (Barret Model 121) [5]
Perception            [10]
Quick Healter            [10]

Negative Qualities
Records On File            [10]
SINner               [5]
Signature            [10]
Poor Self Control: Vindictive      [10]


Active Skills
Athletics Skill Group1
Firearms Skill Group2
Influence Skill Group1
Cracking Skill Group1
Outdoors Skill Group1
Intimidate1
Infiltration2
Demolitions1
Perception6
Computers1
Hardware1
Locksmith1
Dodge4(6)
Unarmed Combat1
Throwing Weapons1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Smuggling Routes (Seattle +2)2
Thrash Metal3
Military Procedures3
Weapon I.D.3
Seattle Street Routes3
Language Skills
EnglishN
Japanese3
Russian3


Cyber/Bioware (192,000¥)
CyberwareEssenceCostNotes
Move by Wire 2385,000¥Initiative Booster
Datajack.081,000¥Alphaware
Orientation System.165,000¥Alphaware
Attention Coprocessor 3.39,000¥+3 Perception
Ultrasound Sensor.36,000¥Ultrasound Vision

BiowareEssenceCostNotes
Muscle Toner 4.832,000¥+4 Agility
Muscle Aug 2.414,000¥+4 Agility
Sleep Regulator.1510,000¥Sleep Less
Synthcardium 3.330,000¥+3 Athletics


Armor and Weapons (25,700¥)
Scout Suit4,600¥
U.E. Jumpsuit and Helmet1,750¥
Vitals Protector and Leg/Arm Casings550¥
Scout Pistol and Ammo5,910¥
Sniper Rifle and Ammo13,240¥
Shock Gloves200¥



Gear (4,945¥)
Contacts975¥
Glasses325¥
Earbuds430¥
Sony Emperor w/ Renraku Ichi and Skinlink1,350¥
Software1,600¥
Wireclippers25¥
Flashbangs * 260¥
Duffel Bag10¥
Chissel20¥
Thermal Smoke Grenade * 5175¥

Identity (4,800¥)
Rat.4 SIN4,000¥
Rat.4 Firearm License400¥
Rat.4 Cary Permit for Lightfire400¥

Lifestyle (2,000¥)
Low (1 month)2,000¥

Contacts
ContactC/L
Fixer2/2
Arms Dealer2/2

GEAR DESCRIPTIONS
"The Scout" Ares Lightfire 70 w/ Barrel Reduction, Electric Firing, Extended Clip,
            Smartlink (Int.) and Gecko Grips
      Accessories: Lightfire Silencer, Skinlink, Hidden Gun Slide
8 Clips
110 Subsonic Rounds
70 Stick and Shock Rounds
50 EX Exp rounds
50 Flechette rounds
80 Neuro-stun rounds

"Executioner"  Barret Model 121 w/ Electric Firing, Gecko Grip, Extreme Environment 1,
            Skinlink, Imp. Range Finder
      Accessories: Image Scope, sling, shock pad

6 clips
50 Ex-exp rounds
50 subsonic rounds
50 Stick and shock rounds
50 Flechette rounds

"Software" Lie Detection 2, Facial Recognition 2, Weapon Watcher 2, Visual Spotter 2

Contacts 3 (Smartlink, Image Link, Vision Enhancement 3) w/ Skinlink
Earbuds 3 (Audio enhancement 3, Spatial Recognition) w/ skinlink
Glasses 3 (Low-Light, Thermo, Flare Comp.) w/ skinlink

Scout Suit = Full Body Form-fit (Thermal Dampening 6)
Softweaved Urban Explorer Jumpsuit (Non-conductive: 6)
U.E.J. Helmet


Build Point totals:  400 = 200 Attributes + 10 Spec. Att.+ 136 Skills + 46 Gear
+ 8 contacts

Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-05-11/0349:10>
Seems like cyber/infiltrator/face with a little bit on matrix side. Can you change weights more toward hacker or rigger? I am not sure (browsing from mobile) how many IP you got.
Title: Re: Missions 2 - recruitment open
Post by: Redwulfe on <07-05-11/0713:47>
Is there still room in the game?
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-05-11/0735:10>
be my guest, make a char, I'll try to choose the best mix of runners.

There is a limit of three-four. So far Larz was first with a runner and have a spot, others are in progress.
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <07-05-11/0817:11>
you got me thinking here and I was wondering if something can be done about it i my games.

I am not following rigorously the urban brawls, but I take a look at them from time to time. Its true that dropping you ten seconds before the combat and ending the run right after it is fun, but this aren't this kind of runs. They include both the initial Johnson scene (as repetitive as it get after fifth time), and the planning phase and the run execution (include one or more combats).

The central point of the last one was planning (how to take down the company) - it just grown to monstorus dimensions
The central point of this one is cracking a criminal case - we'll see how this will go.
In neither of those combat is central, even that it could be reduced to it. I could have given you a plan to attack the facility, and run the scene with combat.
 
Sadly I am not following any of the games you GM, are they going more to your like?

Oh. No problem, I`m totaly ok with non-combat runs, you toke me wrong a bit. My point is, that in UB scenarios there is no space for planning, and yet those runs are succesfull. (In fact , we complained a bit about the lack of planning phase and legwork, because we are almost always unprepared for the level of threat)..
But we learned that we have to had eyes also in back, to be constantly aware and be able to react and respond for every situation as quickly as possible, using our skills and the conditions given. It is a school of hard knocks, because we are getting hurt, shot at etc...but it learns you to solve the right here-right now situation without decade of preparations.
I think that SRM5 is going to be ok, and for fighting, Im not counting on it, Ive left my tank at garrage :)

About my runs...Cape town is standard issue, runs smooth, because it is a group of my tabletop runners and they are playing openended sandbox campaign, which depends almost only on their decisions, im just creating the playground...and when it comes to mission, we settle it at the weekend session in my or someone others house
Auburn is ...slow at best... Ive given clues and background, and players were unable to move, we ended up in the situation where they said to me that they have no clue what to do next...but they still want to play. Ive recruited some more players, and it seems we are getting somewhere, but the lack of activity oon their side was a bit dissapointement for me. Still, it seems now that Ive found a player who is able to anylyze clues and move storry forward.
Im not giving any hints, so it may end up like unsuccesfull mission, it depends only on runners and their work...
Title: Re: Missions 2 - recruitment open
Post by: Crash_00 on <07-06-11/1345:17>
I'll just let the other interested get into the game.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <07-06-11/1540:25>
All right. Not that there are dozens of them.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <12-08-11/0153:48>
Welcome back to the everlasting Missions 2 recruitment topic

We've just concluded sixth run i just under a year, so we are probably the fastest moving group around :D

and yet we do have our own share of casualties.

recruitment is open for a mage/shaman position, preferably with some second skills subset.

mind there is a heavy matrix/face overlap already, so you'd be advised to avoid those as we have:
rigger/hacker
technomancer (starting to become rigger)
face/hacker
combat/face
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <12-08-11/0443:18>
Omar: Well more combat oriented mojo character would be more than welcome...I have to work with bunch of pacifists.
Title: Re: Missions 2 - recruitment open
Post by: OzGeek on <12-08-11/0526:44>
The name's Delgado. Slade Delgado.

Why did I come to Denver? For the waters.

What?!

Yeah, that line didn't work for Humphrey Bogart either.

You never heard of him? Figures. Old-time trid star from last century. My grandfather was a big fan. I must have watched those things hundreds of times. It's what got me into the whole 'detective' shtick.

What's that? Yeah, totally freelance. No corp pulling my strings, no sir.

Yeah, so why did I come to Denver? Let's just say ... some local trouble. Wakarimasu-ka?

So, look, here's my card. You got any ... friends ... need any help with anything, you let me know OK chummer?

--
OOC: Newbie SR player here - but with lots of other RPG experience. Based in Oz and can post pretty much every day. Can play an ex-Lone Star occult investigator type. Hermetic mage + some combat + investigation skills. I'm working my way through the magic rules and can have a character ready by Saturday/Sunday :)
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <12-08-11/0538:34>
make a runner, I usually allow players, that have applied previously to have the first available spot, but it never hurt to have a runner, post it in character critics forum for some general feedback.
also keep in mind to be complaint with some limitations of the game they are specifically related to qualities - read it here (http://www.shadowrun4.com/wp-content/uploads/Downloads/SRM_FAQ_Season_Four.pdf)
Title: Re: Missions 2 - recruitment open
Post by: OzGeek on <12-08-11/0612:27>
No worries! I'll get it together under the Missions rules and post forthwith.

Cheers!
Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <12-08-11/0753:07>
Quote from: Sichr link=topic=2 :P384.msg92333#msg92333 date=1323337398
Omar: Well more combat oriented mojo character would be more than welcome...I have to work with bunch of pacifists.
Sam: "One Omar in the team is enough. But combat skills would definatly be welcome.  Just no crazy killer duds."
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <12-08-11/0800:06>
Why not?
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <12-08-11/0814:10>
Omar: I dont know what Sam is referring to. I only believe in "Using intuitively choosen moment of brutal and vlolent intervention to support peacefull negotiations"...worked well for us so far.
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <12-08-11/1123:15>
 Lips: Mage/Astralcombat (http://www.shadowrunonlinepbp.com/t700-larzarus-s-characters#20136)

He saw that InDebt isn't allowed, I will fix that in a few hours. Done
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <12-08-11/1138:30>
Looks good. There will be some trouble with licenses - since in most sectors your weapons are prohibited and/or restricted to security companies. Fake licenses allowing you to carry them usually get double checks. Gotta go now, we can clear it later, but consider yourself in for the next run.

OzGeek - make a runner, will see on the next run.
Title: Re: Missions 2 - recruitment open
Post by: Larzarus on <12-08-11/1201:12>
Have two Rating 4 Licenses for the Monof. Sword and for the Ares IV. He won't take the Vibro Blade Sword in those controlled areas, it's more like a replacement sword under his bed.

Title: Re: Missions 2 - recruitment open
Post by: Kouryuu on <12-08-11/1212:03>
Glad to have you on board Laz.
Do not sweat the in debt, I. Started with one too, so i think you can work this out.
Title: Re: Missions 2 - recruitment open
Post by: Sentinemodo on <12-08-11/1330:37>
But you started before I started enforcing Missions FAQ. Still Laz is on the creation stage so no problem really
Title: Re: Missions 2 - recruitment open
Post by: Sichr on <12-08-11/1348:35>
Have two Rating 4 Licenses for the Monof. Sword and for the Ares IV. He won't take the Vibro Blade Sword in those controlled areas, it's more like a replacement sword under his bed.

Your idea of having Vibroblade is really funny, when I take your Gremlins quality into consideration...
Title: Re: Missions 2 - recruitment hold
Post by: Larzarus on <12-08-11/1353:18>
Hm, correct.

Maybe I should switch it with some old-fashion knives and the Ares IV with a revolver, no shinny smartlink-stuff, just basic gun-powder, point-n-click. I will look into it.
Title: Re: Missions 2 - recruitment hold
Post by: Larzarus on <12-09-11/1456:55>
Do I also need licenses for all the fetishes and foci? Without the Vibro Blade I have some money left to buy those.

Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-09-11/1535:53>
Let me describe how I see the situation in Denver.

First. This city is consisting of sectors. While the SIN (fake or not) is valid in all the sectors. Each of the sectors has their own licenses set. That's because they each have different norms. If you have a license for a gun or fake SIN valid in Pueblo, it might well be, that the same gun isn't legal in other sector.

As a rule of thumb, anything bigger than a light pistol is illegal, and having a license for it only rises the brow, as only police forces are allowed to use it.
There is ONE runner that is allowed to carry guns/armors in the team - that's because he paid 15 thousands nuyen for R5 Zone Defence Forces officer SIN. Unless you're prepared for such costs, I'd suggest you do what all others are doing - keeping the illegal things hidden and talking through the border checks and using basic citizen SIN.   
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-09-11/1602:22>
that's an example from Sioux sector, i've cut the piece about prices difference as I've dropped it

I've decided to fill you up with more data about denver (most of this is coming from denver sourcebook)

<...>

and since you come to Ess Ess (Sioux Sector) you might want to know, that all kind of explosives (including explosives rounds) is restricted to law enforement and corporate security forces. The same goes for: silencers, smartlinks, armor heaveir then armored clothing. Oh and if you choose to be Sioux FakeSin citizen keep in mind that the only cyber that can be installed must be Sioux manufactured. The word goes, to avoid anythign head-related. Sioux engineers aren't particulary good at cybertechnology

standard weaponry above pistols need to be licensed, automatics and up are restricted. Though I don't think any of you would apply becuase they'd require a SIN for that and it will be verified with more scrutiny then at the checkpoint, and because they're routinely rejected. a fake licenses for holdouts and light pistols work though. You can also have hunting weapon including rifles, but they need to be licensed as well and can be transported only between home and registered hunting areas.

just to give you some measures transporting crossbow or manhunter will cost you a fine of 3000 NY and 2250 NY if caught on border checkpoint or during routine check on street plus confiscation of course.

price of any kind of magical good 2 to 3 times Seattle prices due to hefty tax
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-09-11/1606:49>
I've posted also some piece on Pueblo, never really got into detailing other sectors


<...> more detail on this side of the fence for you.
armor - light armor is legal, anything heavier is not, not even corps security can use it. Only Pueblo Security Enterprise
explosives are licensed - however trying to get one might prove even more risky - you'll need to pass your SIN against rating 8 scanner - Pueblo has the best software, databases
silencers, smartlinks is restricted
recoil compensation is licensed along with hunting rifles

standard weaponry above light pistols are restricted, with the exception of hunting rifles (you can apply for this kind with single shot rifles and shotguns). projectiles are treated like hunting weapons. Up to this level and hunting weapons are licensed.  Any kind of automatic weapons is of course forbidden.

to compare the measures transporting unlicensed crossbow or transporting manhunter will cost you a fine of 1000 NY and 2250 NY if caught on border checkpoint or during routine check on street plus confiscation of course.

price of any kind of magical good is at 1.3 - 1.5 multiplier to Seattle prices.

magical licenses are cheaper than in Sioux (100 NY instead of 200 - no special tax) and blade license are same. However as I said scanner ratings are higher.

the standard scanners used by Pueblo to check SINs/licenses is rating 3 + TR, compared to 2 + TR in other sectors. if anything go suspicious you might be requested to go through  MAD scanner rating 4 checks  in any of those.
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-09-11/1645:52>
Do I also need licenses for all the fetishes and foci? Without the Vibro Blade I have some money left to buy those.

There is no need to buy licenses for foci/fetishes. Just a license for magical activity. (that's just a hidden way to register all awakened metahumans. It's necessary for crossing the borders, in case there is some kind of astral perceiving guard.
Title: Re: Missions 2 - recruitment hold
Post by: Mirikon on <12-09-11/1749:44>
There still room? I've got two characters who could fill the 'combat' role.

Iceblade - link in my sig. Wouldn't take much to change him to Denver.

Faust - Former Renraku Red Samurai, now Street Samurai. He was stationed in the SCIRE before the shutdown, and became one of the Banded. He's a bit crazy, but he's good to have in a fight.
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-09-11/1759:30>
Nope sorry - Larz was faster - got five in the game, and I've learned the hardway that more is difficult to manage. See you next run :)
Title: Re: Missions 2 - recruitment hold
Post by: Larzarus on <12-09-11/2010:22>
How much would it cost to get a real Mage-License for Lip's real SIN?



Title: Re: Missions 2 - recruitment hold
Post by: OzGeek on <12-10-11/0401:40>
Alrighty! I'll post a couple of runners that could fill different niches and keep an eye out for the next mish.

Good luck! :)
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-10-11/1026:56>
How much would it cost to get a real Mage-License for Lip's real SIN?

Free of charge, but keep in mind that this require tissue sample to be stored by your home sector authorities and you need to be broadcasting that in your PAN along with your SIN information at least during border checks and usually all the time.

as for your main interest - blade, it requires license in Pueblo, Sioux  and UCAS. in CAS you can carry it without license. As a general rule, CAS has a long history of self defence and possessing weapons (of course strictly for hunting purposes ;) ). The most restricted law is in UCAS.
Title: Re: Missions 2 - recruitment hold
Post by: Larzarus on <12-10-11/1113:03>
But since it is his real SIN, it should mention that he is a Mage.

And as long as Lips does not has Masking, he better also has a Mage-License for his FakeSIN. Hard to hidde that you are a mage, if there is another mage at the border checkpoint.

As for the sword, Lips now has a Fake Lisence for the membership of the Fencing Club, which should allow him to have a Rapier or Epee.

Posted him at the new OOC. I also switsched some spells, to use him more as a Combat-Mage.
Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-10-11/1117:55>
But since it is his real SIN, it should mention that he is a Mage.

And as long as Lips does not has Masking, he better also has a Mage-License for his FakeSIN. Hard to hidde that you are a mage, if there is another mage at the border checkpoint.

As for the sword, Lips now has a Fake Lisence for the membership of the Fencing Club, which should allow him to have a Rapier or Epee.

Posted him at the new OOC. I also switsched some spells, to use him more as a Combat-Mage.

In Sixth World, everythign is possible - you might have Awaken after you got your SIN, and avoided being registered as a mage for the obvious reasons of being tissue sampled. Also keep in mind that being able to cast combat spell is an equivalent of wielding (or using in Sioux) deadly weapon in case of any crime. Also except of Sioux, where most of the guards are shamans, on other sectors, mages at the border checks aren't that common.
Title: Re: Missions 2 - recruitment hold
Post by: Larzarus on <12-10-11/1133:56>
I don't plan to use lightning on everybody Lips sees on the street.  ;)

Could you take a look at the current state of Lips, an give me your opinion?

Title: Re: Missions 2 - recruitment hold
Post by: Sentinemodo on <12-10-11/1139:43>
I don't like that AI in residence in a network bottleneck appartment, other than that seems ok