Shadowrun

Shadowrun Play => Rules and such => Topic started by: Kirklins on <10-06-19/1555:31>

Title: options for human priority
Post by: Kirklins on <10-06-19/1555:31>
Hopefully this will be mooted by the priority table changes in upcoming errata. These are therefore potential house rules, not proposed (yet).

So as currently designed the human metatype is at a karma deficit compared to all other metatypes. I'm putting out options I'm considering for my eventual table for comment.

First, how much behind are humans? Using the quality table and assuming caps and deficits are specific approved for more than limit:
unknown negative karma value for dwarves and trolls requiring size adjustment. Dwarves are for fitted gear, trolls are for everything they use. By default using 12 per step

Humans are at a minimum 24 karma behind the other metatypes. There's a meta/ingame benefit due to not being a meta, but the actual effect depends on the table. (And if you're dealing with elves, being human can be a penalty.)

The following options are not inclusive but exclusive (except as noted). I do not want to reverse the issue making human the default preference, but I would like it to be a viable choice. So for your consideration:

Discussion requested
Edited per discussion below
Title: Re: options for human priority
Post by: DigitalZombie on <10-06-19/1609:37>
You forgot the dwarfs strength bonus. 1-8 strength.
And the Penalty for gear to dwarves and trolls.

I like the idea of giving the humane some extra karma, 5 or 10 as you suggested.
Maybe also something unique related to Edge. Like humane can hold unto 8 Edge instead of 7 during encounters.

I also like the ideal that Adjustment points can go anywhere for humans. I dont think that would be unbalancing, as a mundane Dwarf could easily put 9 Adjustment points into body, strength and willpower, and end up with a total of 33 too.

I think part of the problems with humans is that the priority table doesnt really help them, there isnt a "+6 Adjustment  point" that happens to fit humans perfectly for their Edge score. NO mundane humans gains anything from their higher Edge cap.



Title: Re: options for human priority
Post by: Stainless Steel Devil Rat on <10-06-19/1655:35>
I think an interesting idea to reward humans/disincentivize metahuman is to make the free racial qualities be not quite so free... counting against the 6 total qualities, or making them be mandatory karma expenditures, or both... depending on how hard you want to tip the balance.
Title: Re: options for human priority
Post by: CigarSmoker on <10-06-19/1727:38>
for Dwarves 12 karma for their size adjustment seems too much.

p.246
Size Cost Adjustments
[...] but it’s not as easy for dwarfs [...]. They usually need to shop at special stores or order their gear with certain customizations made to it. To account for this, dwarfs pay a ten percent markup on all the fitted gear they purchase. This applies to items like armor and clothes, but not stuff like weapons and commlinks. When in doubt, the gamemaster makes the call of when to apply it. It’s harder for trolls, and they experience a ten percent markup on everything.

Armor and clothes. Since clothes is included in Lifestyle thats 100Y extra on a 1000Y Armor Jacket. Hardly worth 1 Karma.

(For Trolls 24 Karma seems about right as you suggested )
Title: Re: options for human priority
Post by: Kirklins on <10-06-19/1818:00>
CigarSmoker, In earlier editions, and I imagine in later books for this edition, clothing makes an appearance. I've also seen tables rule the cost applied to vehicles (especially higher end), goggles, and in one controversial call cybergear.

It's subjective, though, and more important immaterial to the key point that humans have a karma deficit at creation.
Title: Re: options for human priority
Post by: CigarSmoker on <10-06-19/1828:46>
Well Humans have a free "Human-Looking" (p.72) which is 8 Karma. You should probably add that.
Title: Re: options for human priority
Post by: Tecumseh on <10-07-19/0125:04>
Unless they have the Elf Poser or Ork Poser negative qualities, of course.

This is an interesting discussion.

Brainstorming some ideas:
- Higher cap on qualities (somewhat the opposite approach of Stainless Steel Devil Rat), so that a human could have up to 8 (or 10) qualities
- Free Blandness quality (ha)
- Free Exceptional Attribute quality
- Negative qualities are worth 2x as much karma (total increase from qualities still capped at 20 karma)

I don't actually like the idea of a free Exceptional Attribute quality for humans, but it goes a long way toward eliminating one of the primary mechanical benefits of playing a metahuman. An Agility-based character would no longer be constraining themselves by picking human instead of elf, for example. But there is some risk in making Logic-based characters almost exclusively human.

The 2x karma for negative qualities is an interesting idea, especially if you keep the cap on how much karma can be earned from qualities. So perhaps humans stock up on negative qualities (except Impaired Attribute, which I'm going to nerf if the errata doesn't beat me to it) but then they have to spend that somewhere so they don't lose it. Maybe that makes Exceptional Attribute more appealing, if only as a place to spend some overflow karma from picking up Prejudiced and SINner for 16 karma each. Plus it incentivizes players to take negative qualities, which are usually fun and interesting.
Title: Re: options for human priority
Post by: Michael Chandra on <10-07-19/0322:00>
'Karma from having a higher maximum attribute' doesn't seem a fair criteria, because you're essentially penalizing anyone that doesn't actually take that attribute at that value. The whole idea of the current setup is to allow easy entry into metatypes. So I agree with giving a boost to Humans, but I disagree with the karma claims here, since it means we're treating non-super-optimized metahumans unfairly.

I personally think some karma compensation suffices. Alternatively give as racial quality Exceptional Attribute, though again you then penalise anyone that doesn't make use of it.
Title: Re: options for human priority
Post by: Finstersang on <10-07-19/0804:12>
I really think that Karma Compensation (and probably the option to buy 1-2 additional Qualities) feels best here, it´s a common practice in other systems as well to give the "Normies" a little bit more freedom in the form of additional Skill Points, Adjustments, Free Qualities etc.

Also, if Humans would be able to save up to 8 instead of the usual 7 Edge in their Edge Pool, their increased Attribute maximum would be an actual benefit and not an obvious trap.
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-07-19/1202:48>
I’d give humans a floating stat with a increased racial max. They’d have less increased maximums but it would be flexible and could hit niches other races don’t hit. Allow metatype priority points to go into the stat chosen.
Title: Re: options for human priority
Post by: ZeroSum on <10-07-19/1213:14>
Would allowing humans to use Special Attribute Points to apply to any attribute be too strong?

As it stands, taking Human at Priority C with Mundane will just waste 3 SAPs...
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-07-19/1223:47>
Would allowing humans to use Special Attribute Points to apply to any attribute be too strong?

As it stands, taking Human at Priority C with Mundane will just waste 3 SAPs...

Doesn’t even seem as powerful has having 2-3 extra attributes you can put it to with increased maximums.

Basically allowing special attributes as is for the metas allows two things. Giving you the points or capitalize on increased racial maxes so if you are playing to your race you just are better than other races at it without having to dump other vital stats. Playing against type also is supported as you can save your real attribute points for your archetypes core stats while using the meta points to get other basics to a functional level. You likely don’t need that for more than 2 stats. Even bumping strength to one saves the troll one point from their 24 points so his decker can max his logic easier.
Title: Re: options for human priority
Post by: Hephaestus on <10-07-19/1335:35>
I’d give humans a floating stat with a increased racial max. They’d have less increased maximums but it would be flexible and could hit niches other races don’t hit. Allow metatype priority points to go into the stat chosen.

I think this would be a good solution. That way you're not stepping on qualities to give humans a more level experience.

Personally, though, I would make it a choice between a 2-point bump to one stat, or two 1-point bumps to two stats. That way your hyper-focused Street Sam could get AGI or STR to 8, and a Rigger/Decker could bump up both LOG and WIL to 7.

Following on that, I would add humans back into the priority table at B-tier (possibly A-tier). If humans want to push their other selections down for SAPs, let them.
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-07-19/1844:24>
Not sure why humans aren’t in b tier as is. Raise magic from 1 to 6 is 5 points edge 1 to 7 is 6 or eleven points total for B. 

A elf can cap magic from D and edge a human can’t?
Title: Re: options for human priority
Post by: Hephaestus on <10-07-19/2110:17>
Not sure why humans aren’t in b tier as is. Raise magic from 1 to 6 is 5 points edge 1 to 7 is 6 or eleven points total for B. 

Because frag your edgy mage... or because numbers are hard.
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-07-19/2310:55>
Not sure why humans aren’t in b tier as is. Raise magic from 1 to 6 is 5 points edge 1 to 7 is 6 or eleven points total for B. 

Because frag your edgy mage... or because numbers are hard.


I think it may be because of the hotfix. I think the numbers changed a bit after the hotfix but maybe not the levels at where human could take a racial priority. But I have a shit memory so maybe I’m on crack.

As an aside on this if it was important to have e trolls why isn’t it important to have a viable A human.

 I personally hate E trolls because they stop being trolls. No one is building a troll decker they are building a human decker in troll cosplay.
Title: Re: options for human priority
Post by: Michael Chandra on <10-08-19/0109:50>
Would allowing humans to use Special Attribute Points to apply to any attribute be too strong?

As it stands, taking Human at Priority C with Mundane will just waste 3 SAPs...
Definitely would be OP, because it means they can go way too crazy with their Attribute Points. Picking a single one might be more fair, and I think I'd add the limit in of 'only if your special attributes are capped'.
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-08-19/0155:16>
Would allowing humans to use Special Attribute Points to apply to any attribute be too strong?

As it stands, taking Human at Priority C with Mundane will just waste 3 SAPs...
Definitely would be OP, because it means they can go way too crazy with their Attribute Points. Picking a single one might be more fair, and I think I'd add the limit in of 'only if your special attributes are capped'.

Then every meta is op. Max stats with race is 36 points. 8 stats x4=32 plus one stat at 6 for a human 33 points I guess 2 for edge. Metas can do that and go past 6 in at least 2 stats using the full 36 on core stats. With 2 stats all coming from meta the lowest benefit race elf would need to spend 12 points from meta. Coincidentally the 12 they get at b which combined with a attributes nets the most points. You don’t need more than 2 stats to manipulate this to the fullest.

Humans with one floating stat or being able to use meta points freely on any stat are still worse than all the meta races.
Title: Re: options for human priority
Post by: Hephaestus on <10-08-19/1339:50>
Humans with one floating stat or being able to use meta points freely on any stat are still worse than all the meta races.

Now that we are in an Edition where humans can take previously meta-specific qualities (low-light/thermographic vision, dermal plating, etc.) it makes perfect sense that human mundanes would have a way to utilize SAPs outside of edge. You could call it "Hidden Potential" or some such nonsense, and let them pick one (or two) stat(s) they could spend SAPs on and push the limit(s) up by one or two points. Then humans have a reason to exist at priority A and B again. The only restriction I'd put on it is that you cannot use Impaired Attribute on any of your chosen stats.

And considering SAPs are only available at chargen, its not like it would be a consistent problem throughout a campaign.
Title: Re: options for human priority
Post by: Xenon on <10-08-19/1450:24>
...and push the limit(s) up by one or two points
You don't think that would push deckers, technomancers, riggers, hermetic magicians etc etc into playing humans....?
Title: Re: options for human priority
Post by: Tecumseh on <10-08-19/1528:33>
You don't think that would push deckers, technomancers, riggers, hermetic magicians etc etc into playing humans....?

Personally, I think it would, and it would be my biggest potential concern.

If humans can put Adjustment Points anywhere, I wouldn't automatically remove any racial maximums. Exceptional Attribute is much less of a commitment now than it was in 5E (as a % of your chargen karma), which means that it's more accessible / less exclusive for everyone.
Title: Re: options for human priority
Post by: Finstersang on <10-08-19/1642:56>
Though it´s worth noting that Humans are limited to max. 9 Special Attribute Points, some of which they also want to put some in their Edge Attribute. That alone curbs some of the feared powergaming potential.

And if you further want to tone this down: What if Humans are able to put their Special Attribute Points into every Attribute, but a max. of 1 point into each physical or mental Attribute? This would restrict some of the min-maxing builds that would be possible with Attributes A and Metatype C, and it kinda fits the notion of humans being "average". And coincidentally, it also fits the fact that Metatype C offers 9 Special Attribute points, one for each mundane Attribute including Edge  ;D
Title: Re: options for human priority
Post by: Arkas on <10-08-19/1703:32>
I would argue, that the bonuses to their max attributes are not the same as buying the "Exceptional Attribute" quality. With a metatype you are either buying the set or you are buying nothing, while the quality is a choice of the exact attribute you want. The latter to me is worth more, than the set is, while the set could by chance be the exact thing I wanted. Also the reduced maxima potentially weigh more in my book, as it is easier to be impacted by them, than it would be to make use of an increased one. Also in the metatypes they are again part of the set.

So to me it appears that the list of qualities is actually not a good toolkit to build metatypes from, nor to discern their worth. This leads me to the conclusion, that the math proposed by the OP is not quite adequate for this purpose.

So while I admittedly did not yet dive deep into solving the perceived problem (or analyzing if it is an actual issue), I would tend to change how humans are valued in the metatype column. A first idea would be to keep humans limited to a max of C, but give them slightly more adjustment points than the metas get at each priority.
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-08-19/1836:37>
...and push the limit(s) up by one or two points
You don't think that would push deckers, technomancers, riggers, hermetic magicians etc etc into playing humans....?

Is that worse than pushing them away. Literally every other race makes a better hermetic than humans currently. Elves still rule charisma based and that’s not a problem but humans getting a niche is?
Title: Re: options for human priority
Post by: DigitalZombie on <10-09-19/1411:06>
Would allowing humans to use Special Attribute Points to apply to any attribute be too strong?

As it stands, taking Human at Priority C with Mundane will just waste 3 SAPs...
Definitely would be OP, because it means they can go way too crazy with their Attribute Points. Picking a single one might be more fair, and I think I'd add the limit in of 'only if your special attributes are capped'.

I actually think it wouldnt be super powerful. Any other metatype can go" way too crazy" too almost to the same extend - but with higher max scores. Strongest example: the dwarf.  Any dwarf character type would like atleast 3 in body and willpower. Thats the first 4 adjustment points right there. Some character types would prefer higher stats, and a dwarf could easily put all 11 points from his B adjustment points into body, willpower and strength - without hitting his max in any of them. And end up with a total of 35 attribute points from A attributes (24) and B adjustment points (11).

As I think has already been said: mundane humans cant even use their higher edge cap for anything. Priority E and D in adjustment points wouldnt hit their maximum. Priority C gives you 9 points, thus 3 of them would be wasted as a mundane.
This means that all races EXCEPT humans can start with 6 edge ( if they are mundane, and not willing to spend a bunch of karma, or throw attribute points out the window).

Actually I think that we easily could delete the whole race thing in the adjustment coloumn. And allow any race at any level. And give humans the ability to put their points im any attribute they felt like, special, edge physical or mental.

I would be willing to change my mind if I saw an example of how crazy that human could be, with the ability to put his Adj. Points anywhere :)
Title: Re: options for human priority
Post by: Shinobi Killfist on <10-09-19/1711:18>
Yes. You only need 2 stats to be metahuman stats to max it out, so it is effectively no different for a human who could put it in any stat. 35 points.  But only 1 max stat so the rest are capped at 5, or 4 points each.4x8=32+2 more for your one maxed stat at exceptional attribute for 34.  A orc who just used his 11 to bump body and strength to 5, and used his 24 for his remaining 6 stats would have straight 5s.  He'd have 3 left over in his meta.  Now orcs/trolls would be stuck with going over in str/body and maybe having to dump charisma or something a bit to get a 6 in a non str/body stat. same with elves though charisma, agility are more often maxed in builds.  Dwarf with his 3 can max any stat they want.

Still I personally prefer to giving humans 1 stat they can increase the max by 2 or 2 stats by 1 with that stat or stats being able to be increased by the metahuman chart with humans going to A.  There will be certain stat based archetypes they will excel at that others don't but that is no worse than elves being the best faces/shamans and trolls the best unarmed combatants, tanks etc.
Title: Re: options for human priority
Post by: Zar on <10-10-19/1649:59>
From what I can tell everyone starts with 0 Edge.   You can deconstruct the archetypes to get to that conclusion.  So a mundane priority C human loses 2 sap.   Now my group nixed that idea because our 5e brains can’t understand the change. 
Title: Re: options for human priority
Post by: Xenon on <10-10-19/1706:08>
Edge start at 1 (table can be found on SR6 p. 64)