Unless they have the Elf Poser or Ork Poser negative qualities, of course.
This is an interesting discussion.
Brainstorming some ideas:
- Higher cap on qualities (somewhat the opposite approach of Stainless Steel Devil Rat), so that a human could have up to 8 (or 10) qualities
- Free Blandness quality (ha)
- Free Exceptional Attribute quality
- Negative qualities are worth 2x as much karma (total increase from qualities still capped at 20 karma)
I don't actually like the idea of a free Exceptional Attribute quality for humans, but it goes a long way toward eliminating one of the primary mechanical benefits of playing a metahuman. An Agility-based character would no longer be constraining themselves by picking human instead of elf, for example. But there is some risk in making Logic-based characters almost exclusively human.
The 2x karma for negative qualities is an interesting idea, especially if you keep the cap on how much karma can be earned from qualities. So perhaps humans stock up on negative qualities (except Impaired Attribute, which I'm going to nerf if the errata doesn't beat me to it) but then they have to spend that somewhere so they don't lose it. Maybe that makes Exceptional Attribute more appealing, if only as a place to spend some overflow karma from picking up Prejudiced and SINner for 16 karma each. Plus it incentivizes players to take negative qualities, which are usually fun and interesting.