Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: inca1980 on <06-28-11/2007:20>

Title: Urban Brawl -- 5th scenario [finished]
Post by: inca1980 on <06-28-11/2007:20>
After a good while training and making sure you keep that sharp edge a runner's gotta have to stay alive through the things you been through, you finally get a call on the comm for a job that seems to be worth you training, if not of a little bit of a surprise to you. 

The encrypted call comes in directly from Dustin Manugian, the Johnson from Odyssey multimedia who you barely managed to escort to his office up in Everett.  He arranges a secure meeting at the Jump House club. 

(http://i772.photobucket.com/albums/yy5/Inca1980/SRguy2.jpg)

After everyone arrives and he orders a round of drinks for eveyrone, he cautiously looks at your stoic faces, looks around once and then turns on his smart jammer and begins to talk.

"Well I asked you to come here for two reasons.  First off I'd like to thank you for the good work you did a month back and keeping me alive.  That was really my first brush with business as usual for the Megas and I realized that either you're all in or you cash out and wage-slave it.  I decided to go all in and a lot has changed for me very quickly.  After I was able to complete my work based on the package I was escorting, I instantly was able to sell my patents off to a Renraku subsidiary named Lavotech.  The most successful of these being a new platform which would revolutionize the coding of the Renraku Ichi 2.0 OS which everyone knows is in the works.  Unfortunately two of my former associates from Odyssey decided to seek employment elsewhere and are attempting to recreate some of the core software engines that I'd developed and with which they only helped in the actual implementation.  Renraku has made me the chief project manager on the development of my software platform and have a time-table to launch a new line of products which they hope will rebrand their image and spear-head their full-blown return to Seattle.

If my former associates manage to release their version first, it would mean the end of my upward career trajectory.  Their current employer is Mitsuhama and I need to find out how far along these bastards are in developing the idea they stole from me!  The only way I can know this is if you manage to get your hands on all their secure in-company email correspondence.  Renraku knows nothing of this but has provided me with discretionary funds with which I will use to pay you.  I can pay you each 4000¥.  2000¥each upfront and 2000¥ each after you bring me the emails.  If you're able to also find a copy of the actual code they're working on, then I'll pay 8000¥ for it.  This is my budget, and you guys are the only people that do what you do that I feel I can trust."   


Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <06-29-11/0313:11>
[OOC: Seeing what Wagner would assume is the standard corp protocol to send/receive sensitive mail and what such a system would be designed like.
Security Procedures 3 + 5 Logic + 1 PuSHeD + 1 Encephalon (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3090789/)
Security Design 5 + 5 Logic + 1 PuSHeD + 1 Encephalon (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3090788/)
Also, Wagner wants to ask Sarah Joyce if she's heard anything about Mitsuhama working on new software - who knows they're trying to get contracts with the metroplex.
-- Might edit in some IC later, no time now. -- /OOC]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <06-29-11/0353:05>
What is your opinion about using violence on your former coleagues?
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <06-29-11/0406:30>
@Zach:

"Frankly, I don't even care what you need to do but I just need those files no-matter what it takes.  There's not much more I can do or say to help you."
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <06-29-11/1258:29>
@Wagner:

[OOC: Sarah Joyce: Corporate rumor mill 3 + Intuition 4 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3091121/).]

Sarah Joyce:
"MCT is working on something pretty big is what I've been hearing through the grape-vine.  Apparently two of their newest researchers have been sequestered into an undisclosed secure facility....that usually means their working on something good."   

From past runs, you know that a section of the the downtown MCT Nakamura building is 9 times out of 10 the spot where R&D boys who are a little too hot get sequestered away in order to do their important research in peace and quiet without the dangers of an extraction.  If the emails are anywhere, they'd have to be their because MCT wouldn't risk the dangers of letting them pass through the matrix. 

@Zach:

You have heard of NAN smugglers trading tax-free cigarettes for blank RFID tags during late night meets near the Nakamura building, but that's all you know.

@Stryker:

You have heard that all MCT security systems always include a magical security measures which rely more heavily on contracted bound spirit patrols.  However, you know that MCT likes to throw in little surprises here and there to keep intruders on their toes. 
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-03-11/1945:24>
 PM @ Sarah Joyce: "Yeah, that's what I heard too. I'd been hoping they'd sent out early alpha builds to some of their clients, but that rumor's all I can find, thanks anyway. By the way, I found this piece of music floating around on the matrix, played by some recently discovered 6 armed piano savant. Hope you enjoy it." --- Audio File attached: Struggle For Pleasure (http://www.youtube.com/watch?v=dmtY6U0KwoI) ---
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-06-11/1119:47>
Brick grimaced internally. An MCT R&D lab? A data hunt? This run just spelled bad, If they were gonna pull this off, they would need a serious plan because going in shooting would get them killed faster than anything else. Brick will send Anita a message about possibly needing her assistance.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-06-11/1339:17>
@Brick:

[OOC:     Anita: Corporate Rumors 4 + Int 5 = (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099133/). ]

Anita calls you up, asks a how her favorite little girl is doing, but doesn't really know much else other than you've already been able to glean already. 

*******************Nakamura Building -- Downtown Seattle 03:00 AM**********************

You decide your best bet is to attempt and raid the email server from the inside.  24,000¥ gig feels worth the risk.  After a sweaty 5 story climb through a service-elevator shaft, you manage to pry open the massive doors with minimal sound.  You find yourself inside of a 3m x 3m utility room which has only a single sliding door.  There's a single combination maglock with a green-glowing keypad which governs its use and the weak phosphorescent glow is what lights the little room.   

@Wagner:

You're not picking up any Wifi signal whatsoever as you expected. 

@Stryker:

A quick peak with your astral sight shows nothing of an awakened nature inside this room. 

@Zach:

You're not picking up anything with your sensors through these thick reinforced walls.
Title: Re: Urban Brawl -- 5th scenario
Post by: Kot on <07-06-11/1524:38>
Stryker grinned lightly, as he summoned three Shardlings, one after another... Their radiant forms weren't as solid as he'd like, but he didn't plan to keep the occupied for longer than a few minutes. He kept two of them close by, to help him spot any Awakened presence, or any guards or personnel nearby. The third one was sent to the outskirts of the facility to serve as a decoy to cause false alerts on the other sides of the corporate grounds... Afterwards, he tried to draw the attention of one of the local denizens of the Manastreams, but he met with a straight refusal in form of a stream of raw, boiling Mana that almost made him faint as it rolled through his mind, causing his brain to suffer a micro-seizure... He didn't even blink once, though, keeping his problems to himself.
Through the subvocal link he addressed his teammates, trying hard to hide the weakness in his voice...
So, what now? What's the plan? I could help with a spell if needed, but that could mean a danger of detection."

Quote from: Spirit summoning. My luck strikes back, and Stryker will be useless again...
Magic(4)+Summoning(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3099268/)
Force(4) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3099270/)
Drain Resistance (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3099271/)
Critical Glitch on the Drain test. Base damage 6S. Do your worst...
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-06-11/1651:23>
(OOC: actions before entry commlink set to private)
Brick grips his Ingram smartgun tight to his right side, checks his smartlink and verifies He's loaded with stick and shock rounds before and moves into the room doing his utmost to detect anything out of place. (OOC: visual and hearing perception check. (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099340/)) (subvocally @ team)"We hold here. Wags, see if you can tap into their network, security access, email server whatever you can get in on. Us wondering these halls is a sure bet on getting noticed. If we can't access the network, Z will have to go snooping around. I'll hold here and secure our exit. I'm the most visible of all of us and won't be much help other than to discourage the security teams if they do find us. Rules of engagement, do everything we can do be non-lethal stick and shocks and tasers first, if you have to kill someone do it quietly but we're only here for the data, not the wet work."

(OOC: gear list: Panther assault cannon 3 clips of 19, ingram smartgun X 2 clips of 40 stick and shock, and 2 clips of 40 APDS. 4 flashbangs, 4 smoke grenades,  karambit, mono sword, shock glove, 100 M of rope, medical gear, backpack, and combat vest.)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-06-11/1736:18>
Zach will take out the electronic tools and began his working in the Keypad. Patiently, not hurry...for now.
Knowledge test...if it matters IDN Logic(3)+Security design(2) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099380/)
Opening Maglock Case(Maglock ratingx2, 1CT): Logic(3)+Hardware(2)+Superior tools(1)+Working conditions(0)+Working from memory(-2) (4d6.hits(5)=0, 4d6.hits(5)=0, 4d6.hits(5)=0, 4d6.hits(5)=1, 4d6.hits(5)=3, 4d6.hits(5)=2, 4d6.hits(5)=3, 4d6.hits(5)=0, 4d6.hits(5)=0, 4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099385/)
(Third roll was a critical glitch, I had to begin again, loosing every successess ia had..or even didnt have. There were more glitches, but this single one was critical IMO...maybe someone will interupt his efforts  :P (W?))
II. Opening Maglock Case(Maglock ratingx2, 1CT): Logic(3)+Hardware(2)+Superior tools(1)+Working conditions(0)+Working from memory(-2) (4d6.hits(5)=0, 4d6.hits(5)=1, 4d6.hits(5)=3, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=3, 4d6.hits(5)=3, 4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099387/)
@Brick: sorry, got no non-lethal meanings of takedown...could you spare a clip of those s`n`s? Ill return it later...
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-06-11/1745:13>
In case no-one interupts Zachs work, Keypad sequencer comes to action:
Keypad sequencer(3) - oposed by Maglock rating (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3099419/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-09-11/0459:06>
@Stryker:

You begin to call out across the manastream towards the realms of the eternal ones.  Your entreaties reverberate throughout the meta-planes and as you begin to brace yourself for the very real possibility that your requests might get sent right back at you in a backlash of superfluous mana,  you suddenly see the face of an eternal one staring at you from across the void.  It's voice echo's through your head.

"I will assist you young one."

You reach out with your mind's eye and pull him across the boundary.  Then it suddenly happens.  As soon as the eternal one crosses over into our word, you see an astral claw punch through his silver back and the agony is so strong that even you feel it to your very bones through the  mental link you just forged.   The creature's claw pulls back and the eternal one disintegrates with the last thing you see  being it's face contorted with agony.  The beast shouts out through the corridors of your mind:

"Finally!!!  I am free at last  to feed.  Trapped for centuries you have finally brought me back across the void.  Now prepare to be my first course!!!"

You realize that out of shear bad luck or dark providence, you have done what every weaver of mana fears most.  That minute possibility, no-matter how miniscule the probability, that when bringing creatures from the other realms into this world, something particularly nasty may maybe....just maybe... hitch itself along for the ride over the crossroads between planes.

@Everyone:

You can barely believe your eyes as the originator of the voice Stryker just heard materializes itself in front of the whole team the.  It towers over you with ichor and saliva streaming from it's maw, the stench of its hide practically makes you gag as it's body pushes into you  since room is barely big enough to fit all of you.

 (http://i772.photobucket.com/albums/yy5/Inca1980/asura.jpg)


[OOC: everyone roll initiative. Creature: 22d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3102466/).  Score is 30 ]
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-09-11/0600:20>
[OOC:Int 4 + Rea 1 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3102480/) Init:7
Drones: Pilot 3 + Response 4, Katya + Karina (7d6.hits(5)=3, 7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3102482/) Init: 10 & 10 ]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-09-11/1350:19>
Brick's initiative roll (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3102661/) total of 12, and using one edge to go first. (2 edge remaining) As soon as Brick see's the spirit he take aim and will shoot a narrow long burst at this apparition. Agility 5 + Automatics 3 + Smartlink 2 =10dp (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3102686/) (just dodged the glitch! 8) and forgot my 1d6 for aiming! (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3102688/) ) total of 6 successes for that shot.

{Status: No damage No Stun damage, no Wound penalty, 34 rounds left in the ingram clip}
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-09-11/1550:52>
Brick's boosted reflexes twitch him into action before and he assess the situation as his red glowing cyber-eyes narrow to two little pin-points.  He goes for a shot straight at the head of the massive creature who's head is only about 2 meters from the barrel of you his ingram.  As soon as the crosshairs on his smartlink line up he let's go with a strobe-light burst and you stair in amazement as the supernatural beast shifts his horned head to the side with a blur of movement. 

[OOC: Room is low-light visibility.  If you don't have low-light vision then you're at a -1 penalty.  I'll also give you a +2 point blank modifier.  Point Blank (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3102764/).   Reaction (12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3102757/).  Misses.  Friendly fire (1d6=2) (http://invisiblecastle.com/roller/view/3102758/).  I'll roll Edge + Reaction and if you glitch it hits you.  Friendly fire Reaction 5 + Edge 3 = (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3102761/).  Everyone else roll initiative and use Edge to go first if you want to.  I'll wait to act just in case you want to use it cuz he definitely wins the intiative.]

Initiave:  CT1, IP1: Beast 30, Brick 12, Katya 10, Karina 10, Wagner 7
Edge: Brick 2/3, Wagner 3/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-10-11/0340:54>
Magic(5)+Agility boost(1) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3103381/)
Agility(5)+HW(2)+Superior Tools(1) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3103383/) (unbelievable :) )

What the...

Zachs initiative=15:
RE(7)+INT(4) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3103379/)

He will drop the toolkit, releases Claw from his arm slide and takes defensive guard:
Magic(5)+Strenght Boost(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3103384/)
Title: Re: Urban Brawl -- 5th scenario
Post by: Kot on <07-11-11/1744:15>
Quote from: Initiative Roll
Reaction(6)+Inuition(5)-Wounds(2) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3105368/)
Stryker's bloodshot eyes fixed on the creature, and his blood almost boiled with raw Mana churned even more.
"How the nine metaplane hells does this stuff happen to me? Am I cursed, or what?"
He took a sharp, painful breath and before the bullets Brick sprayed even reached their target, he directed all the Mana he could muster towards the creature, trying to break its bond with the material realm, and force it back to the metaplane it came from...
Quote from: Banishing attempt
1 Edge to go 'first' - in this case second, as Brick has higher Initiative.
Magic(4)+Banishing(2)+Edge(3)-Wounds(2) (7d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/3105902/)
Drain Resistance (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3105903/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-14-11/1135:23>
@Stryker:

[OOC: banishing resist: (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3107721/).  It failed and that's 10P of drain incoming, you resist 6, so you take 4P.]

Since this creature is not bound by duty to any caster and is free in the world you know it's gonna be that much harder to banish back to whence it came but you give it your best shot.  In your mind you begin to struggle and wrestle with it's anchor to the physical and astral planes.  The beast notices and fights back with a force you have never felt before.  The jolt from the mana-backlash sends you flying off your feet into the wall and you see the beast turn so that it is squarely facing you and its eyes narrow. 

[OOC: Beast Swipe: Agility 11 + Unarmed 10 = (21d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3108740/).  That's a -2 to defense for prone.  The base damage of the swipe is 10P.]

Up until now everyone's been able to keep the sound down to a minimum but you cringe as the beast lets out a massive roar which you hope to god was muffled by insulation of the maglock door.  It pulls it's claw back and brings it down hard straight at Stryker. 


Zach has a simple action left and can act now.
Initiave:  CT1, IP1: Beast 30, Zach 15, Brick 12, Stryker 10, Katya 10, Karina 10, Wagner 7
Edge: Brick 2/3, Wagner 3/3, Stryker 1/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Kot on <07-14-11/1139:33>
Quote
Reaction(6)-Prone(2)-Wound(3) (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3108744/)
Body(3)+ImpactArmor(6) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3108747/)
So, Stryker dies. The end.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-14-11/1148:06>
The claw comes down hard and two of the beasts digits impale your teammate Stryker right through the torso as he gasps....but doesn't scream.  The young mage looks down at his torso, as if knowing that someday this would be the price of putting your life on the line and selling your services for cred.  Grasping to understand why any of this happened he slips slowly into unconsciousness as blood begins to ooze and gurgle out from between his lips.

[OOC: That was 13P on top of the 4P you suffered, so you're at -7 overflow damage and that means you're dead unless you wish to burn edge.  So since it seems you don't wanna do that, we'll retire Stryker.  Everyone except Stryker of course also make a composure test if you haven't already, add either your street cred or notoriety as positive modifiers to reflect the shit you've seen helping you deal with this.  The threshold is (2).] 
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-14-11/1223:33>
The beast just stands there with his claw plunged through Stryker's chest.  It looks down at the young mage as if savoring what it had just done.  Suddenly you see his limp body begin to convulse as he goes into shock and a milky red foam begins to start seeping down his chin as he jerks to and fro held into place by the massive claw pinning him to the floor.  Just as it slowly comes to a rest and then ceases completely, something happens which causes everyone, the beast included, to simply gaze in amazement. 

A glowing light which starts at first as little flicker emanating from Stryker begins to grow and grow and pushes aside the darkness of the utility room and illuminates it until you almost need to squint.  On either side of the young Scandinavian you see two forms begin to take shape from the light and Brick immediately recognizes them as similar in appearance to a Wise One and and an Eternal One yet far far more intense in the energy they emit.  With an etheriel voice they both speak in unison, their gazes locked on to the Beast. 

"This Young One is protected by the Dark Queen.  You may have taken his body and that should be enough to quench your thirst you fiend, but you cannot have his soul.  We cannot standby and allow this to pass.  This boys noble soul we will take with us and sit him at his rightful place in the mead halls of Valhalla.  Asura, lesser demon from the pits of Helheim; You know that now is not your time to run amok in this world, that is not for another few millennia.   That you have managed to enter the world of man by exploiting the conduit between this Young One and one of our other children is inconsequential.  However clever that might have been, we both know it is your time to return."

With that the light of the room begins to envelope the beast who appears angered yet resigned.  The brightness begins to grow so bright not even flare-compensation is enough to dim it and you must close your eyes. 

When you all open them up again the room is once again quiet and dark save for the glowing green maglock which shines enough light so that you can see the Stryker's corpse on the floor up against the wall, two gaping wounds pouring blood which by now has coated almost half the uitility room.  There is no sign of the beast as far as you can tell.  You do not detect any alerts as far as you can tell.  Hopefully that roar did not give your location away.

Sixth World is a hell of a mind fuck.

[OOC: roll a visual perception test with appropriate visibility modifiers.  Still roll the composure test too.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-14-11/1840:58>
composure test threshold (2) charisma 2 + willpower 3= 5 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3109117/) (OOC: damn it...) + 2 notoriety to composure test! (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3109391/)  (OOC: total of 2 hits!)
visual perception test intuition 5 + vision mods 3=8 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3109121/)

Brick watches as stryker's mentor spirits banish the foreboding spirit with restrained awe. He then kneels down to what's left of strykers body. Sub vocally @ team>>"Poor Bastard. Worst luck of anyone I've ever met. I hope you're in a better place now kid." Brick closes Stryker's eyes and immediately starts emptying his pockets and removing any of his gear that seems salvageable putting everything in what's left of the kid's backpack. "we can split up his gear later, the questions are now, 1. Should we pack his body out too? 2. Do we abort the run or keep going? I think we can still pull this off and with only 3 of us we all just got a 2000 cred bonus... either way we need to figure it out asap cause I have a feeling we're gonna be getting company soon either way." Brick looks to the others waiting for their responses.
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-15-11/0211:26>
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3109653/)
Quote from: ooc
I cannot login for IC here, so this test is not linked to my account. still, it stands as it is...

KMFDM
We have work to do here. So lets keep moving. If we would be able to, we can take him later. If not...well...it would only slow us down.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-15-11/0545:23>
"What the fuck just happened? I almost..."
He looked at the blood spatters on the ceiling, his gaze followed the spray of blood back to Stryker's body and remained fixed on it.
"How can you even think about money now?"
Of the three of them, he was the only one who knew exactly how close they'd just come to almost certain death. He'd been a split second away from ordering his doberman to detonate its entire clip of high explosive grenades.

[OOC: Composure (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3105934/)
Int 4, Perception 1 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3109857/)
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-15-11/2021:55>
"I can think about money now because that's the only reason we're here. He's dead, that crazy frigging demon is gone, and if we don't get it in gear we might be next, now we can cut our losses pop smoke and punch out, or we can focus on the reason we're here, and get paid. so you tell me brother, what do you want to do? Cause the clock is ticking."
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-16-11/0825:51>
Zach picks up the toll set and continues his work on the maglock...
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-16-11/0838:12>
"Okay okay. You American have funny way of thinking but I understand."

He watched Zach's clumsy work with the maglock and rolled his eyes.

"Looks like you need my help anyway."
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-19-11/1234:06>
You manage to bypass the maglock without alerting security as far as you can tell. 

[OOC: Wagner's Security procedures: Security Design 5 + 5 Logic + 1 PuSHeD + 1 Encephalon = (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3115257/)]

Wagner quickly uses his smartlink to peer around the corner of the door and he reports 3 ceiling turret housings.  Most likely activated by motion sensor. 

(http://i772.photobucket.com/albums/yy5/Inca1980/UB5_map1.gif)

[OOC: To get past motion sensors, each person who enters the hallway must move crazy slowly and it's an Infiltration + Agility (3) test with a negative dicepool modifer equal to the number of extra IP's you have.  So someone with 2 IP's would have a -1 to this test since they're ramped for speed.  Drones that don't have covert ops autosoft don't know how to do this.  If you roll a Logic + Software test i'll let you use the hits scored as a dicepool for the drones.   The test is valid for moving anywhere within the map i've just drawn.  If you go into the hallway at the T-intersection, then you'll have to make another test like this one.  As well as a perception test.  If you trip the motion sensor i'll decide where you were when you tripped it. ]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-19-11/1533:59>
Brick's eyes narrow. (@ wagner)"Anything you can do about it?"

(OOC: Do we even need to leave this space? if the building has wireless access couldn't we hack in to their systems from here and get the data, shut down their security, something of that nature?)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-19-11/1752:07>
Zach working on the Maglock, with Wagner`s reply...
I hate to say that but yes, I shoud use some help. Ive managet to get past alarm system, but this lock is more complicated that Im used to...from Cyberia...please be my guest, jsz tell me if you need my hand for something.

When we get past the maglock and the doors are opened.
I`ve bought this little one, with experiences from the previous deals, but Wagner, you seem to be more capable with this... pulling out the LS SpyBall drone
I dont know if you could get past those turrets with this to give us more info on surroundings, if you can, be my guest.
I can sneak past those turrets, if it would be better for you to get some HW access to them, or disable them, using your advice.
I may become your eyes and hands.
Otherwise...gentlemen, I hope you dont mind if Ill find some way arround and find the controll room to get rid of sec guards and disable those problems? We dont need another  missunderstndings so Id rather discuss ths with you before Ill act
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-20-11/0005:44>
No wireless signals detected yet.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-23-11/1738:23>
"Bah, stupid man place those turrets. Can't see in doors where they are, can they? Need only move a few meters, but no! Just pointing in empty hall while bad guys peek through doors and corners!"
Wagner tries keeping his voice down, but it's easy to tell he's genuinely upset. The fact that he's now a "bad guy" and not under fire because of that security design doesn't seem to really matter.

"Still... difficult to move past if we want quiet approach. Could try hacking in wired systems through maglock's wiring, but small mistake will tell everyone we're here."
He starts messing with the wires to see if he can patch in, but waits with the hacking.

[OOC: Logic 5 + Hardware 3 + PuSHeD 1 + Enceph 2 + Tools 1 (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3120897/) ]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-23-11/1824:38>
That's one Option,  If security catches us and shows up, at least here we'll have superior firepower, between your drones and my panther things would work themselves out. All I know is I'm not going to make it very far down that hallway unless those turrets are shut down, but I can't speak for Z here... If he wants to give it a shot that is.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-23-11/2112:39>
@Wagner:

You grab one of your fiber-optic lines and expose the shielding.  After cutting a few wires on the inside of the maglock and wrapping your bare cable with some of the internal fiberoptics using black electrical tape you manage to rig yourself a makeshift ASSIST connection.  As you slide the lines receptor into your datajack, your commlink begins to translate the signals to AR feed and you're Analyze program opens a window in front of your face that shows you that you that you're in the public entrance zone of the maglock's node which is just pitch black space and in front of you is a floating red sphere with letters LOCK424A9 emblazoned on it.  A security account will be needed to get into the sphere. 

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-25-11/0648:53>
Zach waits until his magical rush fades over (Drain from attribute boost: AG:1S, Str:1S):
Body(4)+Will(3) (7d6.hits(5)=1, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3123348/)

Then he concentrates on his muscles, revealing stress and tensions, allowing them to operate more fluid.
Magic(5)+AG boost(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3123349/)
With the image of catwalk in his mind, he  began to move slowly out to the corridor and to the T intersection:
AG(4/6)+Infil(3/5)+Cat(2) (13d6.hits(5)=0, 13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3123350/)
(welcome to the world of shit, c.glitch when leaving the doors, spending edge to negate it)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-25-11/1455:49>
@Zach:

Zach edges his way around the doorway and once in the hallway begins his snail-pace tiptoe down the hallway, pressed up completely with his back to the wall.  So far so good, you manage to make it almost the whole way down the hallway and as soon as you're only 4 m away from the corner of the T intersection you suddenly feel your muscles tense up from the fatigue of pumping them with mana.  You pause for a minute to rest beads of sweat roll down your temples as you try and not twitch.  You take a deep breath, focus, breath out and continue but as you make a swift smooth shift of weight to keep your balance, you suddenly hear the 3 circular hatches of housing the turrets slide open with a pop.  Out of each instantly descends a drone like arm which breaks open and telescopes into a muzzle which just as quickly begins to blaze with the strobing of rapid silenced machine-gun fire. 

[OOC: Everyone roll init.  Turrets' init: Response 4 + Pilot 4 = (8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3123821/).] 


CT1, IP1: T2--11, T1--10, T3--10
Edge: Zach 0/1, Brick 2/3, Wagner 3/3
Wounds: Zach{1S,1S}
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-25-11/1512:30>
[OOC: Wagner's Initiative:
VR HotSim: Matrix Initiative: Resp 5, Int 4, HotSim 1 (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3123837/)
After hearing Zach wanting to try his way, Wagner would have gone in VR, prepared to jump in the system should things go bad, keeping an eye on the situation through the drones' better sensors and the comm channels. But if that's not allowed, here's his other init:
Meat: Int 4, Rea 1 (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3123829/)Int 4, Rea 1 (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3123829/)
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-25-11/1636:21>
Re(7)+Int(4) (11d6.hits(5)=4 = Inititative 15) (http://invisiblecastle.com/roller/view/3123929/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-26-11/1655:31>
CT1, IP1: Zach--15, Wagner--[13] T2--11, T1--10, T3--10
Edge: Zach 0/1, Brick 2/3, Wagner 3/3
Wounds: Zach{1S,1S}

Wagner closes his eyes and leaves the sensations of his meat body behind as the whirl of simsense takes hold. 

[OOC: OK, Brick roll Init and then all of you can act before the turrets start firing.  Assume you all know that the turrets got tripped.]]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-26-11/1658:45>
initiative roll (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3125366/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-26-11/1703:09>
CT1, IP1: Zach--15, Wagner--[13], Brick--13, Turrets1-7--10
Edge: Zach 0/1, Brick 2/3, Wagner 3/3


Zach does a two back hand springs and makes it around the bend into the other corridor. 

(http://i772.photobucket.com/albums/yy5/Inca1980/UB5_map3.jpg)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <07-27-11/0425:13>
Two swift movements allowed Zach to move out from sight of turrets behind him....only to find out this place is a bloody trap. Hopfully turrets on the main hall would need a moment to activate, he takes jhis Hechler&Koch  in both hands fires two narrow bursts on the turret in the intersection:
Target: T3
Long Narrow burst, fully compensated:
AG(4)+SMG(6)+Smart(2)-2(Attacker running) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3126092/)
DV 10P AP(DS) -4 + Net hits

Short Narrow burst, Called shot(+4DV), -2RC:
AG(4)+SMG(6)+Smart(2)-2(Attacker running)-2(RC)-4(Called shot) (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3126093/)
No hits

@Team:Guys take down at least one of turrets on corridor I need a place to fall back!!!
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-27-11/0634:52>
Wagner shouted over the comms. "Katya, Karina, engage nearest turret!", hoping the pilot of the two dobermans would understand, he didn't want to lose a split second more than absolutely required.

He focused his attention on the maglock's icon. His own icon was a robot which had been marketed to kids decades ago and the "cutting edge matrix graphics" of that time hadn't included an animation for his exploit program. Wagner had never bothered to make one himself - if he'd ever get around to making how own virtual space it would be text-based- so his robotic alter-ego simply slammed into the sphere.
He needed to shut down those turrets or open those doors as quickly as possible, he didn't know how Zach would survive otherwise.

[OOC: Hacking 4, Exploit, Optimization 1, PuSHeD 1, Encephalon 2 (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3126172/)
Oops, forgot HotSim bonus: VR (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3126173/)
Pray this works: Edge roll misses. (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3126174/)]
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-30-11/1143:32>
@Wagner:
[OOC: Hacking Threshold is Firewall 4 + security 3 + slaved 2 = 9.  You made it in and it gets one analyze: Firewall 4 + Analyze 4 = (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3130766/).  You enter the Maglock node undetected.  I'll buy two hits with your Matrix Perception dicepool of 11.]

You find a small slit in the rubbery texture of the red sphere sculpting of the node. Must be a maintanance shortcut of some sort.  It stretches as you pull it open and the toy robot enters the node undetected.  No system-wide general alert has yet been received by the maglock yet but that doesn't mean one's not in the works. 

You quickly get to work pulling up a local node topography map and see that this node has a sole connection to a larger node which has a System rating 4 but a heavy duty Firewall of rating 6 titled MAGLOCKS SECTOR OMEGA4.  It's running a little slower than it should be and that makes you think that there's definitely some IC in there. 

 LOCK424A9 (device 4) -------- MAGLOCKS SECTOR OMEGA4 (Sys 4 Firewall 6 Resp 5(4))

[OOC: Wagner's Matrix Percep: Analyze 6 + Computer 3 + hotVR 2 = (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3130777/).  Normally you have to spend a simple action to analyze in detail but I'll give you this one for free just to save some posts. ]

It seems that your current node is slaved to a more general maglock management node which you hope to god is not too far from the central security node.

@Zach:

As soon as your final back hand-spring lands you right near the intersection and you whip around the corner your heart nearly jumps out of your chest as you see another hallway full of turrets.  You decide you only have one chance to survive and that's running the fuck back to good cover.  You aim up at the turret almost overhead and pump it with a silenced burst that causes it to explode in a shower of sparks that tickle your face as the cascade. 

[OOC: Turrets can't dodge.  You hit with 2 net hits and your APDS penetrate with 12 DV.  Body 2 + Armor 6 + APDS -4 = (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3130792/).  Since you destroyed it i'll pretend you didn't do that second short burst.  If you shoot a different target with a short burst remember that it's an additional -2 multiple targets modifier.  Like you said in your ooc post i'll assume you want to run back to the doorway so if you're not around i'll have you run back on full D on the next IP. ] 


Brick's Turn
CT1, IP1: Zach--15, Wagner--[13], Brick--13, Turrets1-7--10
Edge: Zach 0/1, Brick 2/3, Wagner 3/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <07-30-11/1436:41>
Quote
OOC: Brick will ready his panther, but leave it slung for now. so we're clear, Ingram in his right hand, positive control of the panther with his left.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <07-30-11/2241:17>
@Zach:

All the turrets that were in the other hallway you just entered also opened along with the ones in the first hallway.  Your tusked "oh shiiit" wide eyed face quickly gives way to a look of grim determination to stay alive.  The four remaining turrets in the hallway errupt into full auto fire and spent casings jingle and jangle as they hit the hard plasticrete floor. 

You begin to flip, spin, weave and tumble (choose your favorite moves (http://www.youtube.com/watch?v=NiVgX2HE0tQ)) and with your magical cat-like reflexes you can literally see  tracer rounds weave in between your arms and legs as you land a final butterfly side-flip which launches you into your sprint back to the utility room.

[OOC: Each fires a Narrow Full Auto Burst.  T4,5,6 & 7: Pilot 3 + Autosoft 3 = (6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3131343/).  Zach's D: Reaction 7 + Gymnastics 3 = (10d6.hits(5)=3, 10d6.hits(5)=4, 10d6.hits(5)=2, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3131352/).  Applying -1 each subsequent dodge after the first we get 3, 3, 1, & 4 hits respectively.  He's a goddamn ninja :)  I'm giving you a point of Edge for that awesomeness.  Zach's Sprint: Str 4 + default -1 = (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3133071/).  You run the remaining 4 meters you have this IP down the original hall which leaves you 13 meters left to get inside the utility room.]

@Brick:
[OOC: roll an audio perception test. ]


Wagner's Turn.
CT1, IP2: Zach--15, Wagner--[13], Brick--13, Turrets1-7--10
Edge: Zach 1/1, Brick 2/3, Wagner 2/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <07-31-11/1235:29>
Wagner noticed Zach retreating back towards the utility room. He couldn't imagine how the orc had managed to get so far without being full of bulletholes, but he had. That didn't mean his luck would hold forever though. He decided to help by trying to take out one of the turrets. Hacking would be too slow, so he took the easier way. He focused on his command program and Karina's assault rifle, numbers flashed in front of him. 

Target located. Analyzing imagery...
Object Identified. Turret model 804#DG1. Blueprints loaded.
Vulnerability located, optimizing targeting...
Fire one. Adjusting for recoil, fire two. Increased barrel temperature effect on ballistic trajectory, recalibrating. Fire three.
Offensive protocols successful. Chance of target being pacified: 99.16%.
Standby for further commands.


[OOC: Command 6, Gunnery 4, VR 2, Aim for Vulnerable spot -5 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3142137/)
Shot with Karina: Ex-Ex 7P, -2AP, +5DV aimed shot, Short Narrow Burst, 3 net hits (no defense, right?) = 15+2DV, -2AP
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-06-11/1416:17>
Meters seems to be miles, seconds seem to be minutes, as Zach sprints to the cover. Consedering this the only way to survive, he concentrates more on his muscles, allowing them to bend over their mundane performance:
Simple action:
Magic(5)+Strengh boost(1) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3139875/)
Feeling mana slightly increasing his movement, he sprints back to cover:
Strenght(5)-Defaulting(1) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3139876/)
While still dodging flying lead from remaining turrets:
T1: RE(7)+Gymnastics(3)+Combat sense(2) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3139878/)
T2: RE(7)+Gymnastics(3)+Combat sense(2)-Previous defense(1) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3139879/)
(I forgot to modify dice count, so remove last dice, still, it was 1)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-10-11/1216:15>
@Wagner:

(http://1.bp.blogspot.com/_Kbg4dLEcAXw/TIvWpReoU2I/AAAAAAAAAnU/zvcGz0d6JEY/s1600/drone_by_flaketom+small.jpg)

Your doberman rounds the corner executing your command perfectly and as its muzzle flashes you see the turret you had targeted explode in a shower of sparks. 

@Zach:

The last turret in the center of the hallway whirrs around to point directly at you.  It opens up with a wide burst and bullets spark all around you.

[OOC: Wide Full Burst: Pilot 3 + Autosoft 3 = (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3145019/).  Thats a -9 to your defense.  You get a +2 to your defense for running as well so we'll make that a -7 to your roll.  Wagner destroyed turret 1 so we'll use your roll for T2, and that leaves you with 1 hit on your defense.  So that's 6P+1net=7P incoming with -1 AP.  You're still 12m from the door and since you did a sprint action you're moving 10m/IP.]

Zach and Wagner's Turns.
CT1, IP3: Zach--15, Wagner--[13], Turrets 2,4-7--10
Edge: Zach 1/1, Brick 2/3, Wagner 2/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-10-11/1409:02>
Brick takes a knee and clips the panther's case to his backpack. So it doesn't get left behind. Wagner, we're getting out of here, we'll wait for Zach, but if he doesn't make it, we'll have to leave him behind.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-10-11/1448:56>
"Understood. What we do with dead friend? No time to clean up. We use explosive?"

Katya, the other doberman drone, barked from the other side of the door, its target the only turret that was left to engage Zach. Wagner's mind and command systems working to as quick as they could to squeeze out a last shot to save his ally from another burst of lead.

Target located. Analyzing imagery...
Object Identified. Subroutines already loaded.
Targetting......
Firing shot.
Offensive protocols successful. Chance of target being pacified: 97.94%.
Standby for further commands.

"Great shot, Katya!"

[OOC: Command 6, Gunnery 4, VR 2, Aim for Vulnerable spot -4 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3145207/)
HK PSG Enforcer Sniper Rifle w/ Ex-Ex, 8P+4 Aimed shot+2 Net = 14P, -4AP
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-10-11/1540:34>
Brick stands up and starts dumping cleaning chemicals all over Stryker's body. "This will have to do. the less damage we do to the facility the better chance we have of them letting us be. They'll hit us if they can, but if we don't make it personal then it'll remain a just business. I don't like it but we're out classed and our best way to survive it to run."
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-10-11/1906:08>
@Wagner:

The final turret in the hallway Zach is in explodes with sparks.  As soon as Zach backhand-springs into the utility room he lands in a crouching position with his hand on his shoulder....some drops of blood oozing between his fingers.  Now the whole group is finally in the utility room.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-11-11/0307:43>
Wagner doesn't immediately withdraw from VR, he looks at Zach through the sensors of 5 drones.
"You live. That good. You okay to make it out? Will see if we still have exit."
The dragonfly drone lifted off from his shoulder and flew into the ventilation shaft they'd used to gain entry, a micro crawler drone scurried after it.

[OOC: Can Wagner reach Klaudia (the Rover) to check out the outside? Ordered Luka and Sylwia to see if the way out is safe.
Covert Ops, Luka, Sylwia (6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3146084/) Not sure if these were required. The dragonfly glitched, not critical. Might not be a glitch if they get bonus dice for being mini/microdrones.
]
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-11-11/1229:24>
As soon as Zach lands in the utility room you begin to hear the tink tink tink of metal against plasticrete as you hear what sounds like crawler drones making there way down the far hallway.  Wagner quickly sends the command for the utility door to slide shut and the reinforced metal door closes with the sound of decompressing hydraulics.  Luka the crawler drone skittles into the elevator shaft and begins its decent along the side wall while Sylwia darts down.  The range finder sensor readings show a decent of 100m to the bottom.  The team ascended using the service ladder rungs which jut out from the wall of the ventilation shaft.  It took a while to get up, hopefully you'll be able to get down fast enough without ending up splatting on the ground. 

Wagner's drones alert the team that the ground floor currently seems clear.

[OOC: With the utility door locked there's enough time to put on climbing gear for those that have it.  So let me know how what your method of descent is.  See OOC thread for details on how we'll do the descent.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-11-11/1259:08>
Brick turns to the doorway and see's blood flowing down what looks like an arm... gotta be zach. Good that you're alive, but we've got to move. quickly get into the shaft and get moving I'll hold the door till you're both down. Brick lets go of the Ingram so it rests at his side in the coat as he firmly grips the panther. int roll (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3146509/)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-11-11/1308:55>
U dont need to tell me twice, bro...
Zach jumps to his back pack, takes out the stealth line and climbing gear and puts it on.
See you down below...whatever it means
He ties his stealth line on the part of the steel construction inside the elevator shaft, puts on his rappeling gloves and begins his descent...
INIT(11)-Wound(1) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3146475/)=14
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-11-11/1816:34>
Wagner pulled his mind out of VR and blinked his eyes a couple of times. The smell of industrial cleaning chemicals and blood reaches his nose at the same time his eyes fell on the dead body. He sighed, the matrix did have its advantages.
"You have explosives or I leave grenades? No need to blow but useful to scare. Buy time... and can still blow up if we need, no?"
He pulled some of the cables leading from the maglock to the door's opening mechanism and tried to fry some of its actuators by shortcutting the wires. If security had to use brute force to get the reinforced door open, they'd lose valuable time.

[OOC: Hardware 3, Logic 5, 'ware 2 (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3146785/)]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-12-11/0406:34>
I won`t mind if you torch this place. At least it takes more time to identify Strykers body when it is burned...
I hate to leave the place this way...giving that he died for nothing...work unfinished...If the security was just drones, I wont mind to make our way to the lab shooting anything on sight...well killing a dozens of MCT security personel is not an option...IMO I`ll have to live with that.
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-12-11/1431:13>
Brick looks to Wagner and says subvocally,"If you want to leave them a party favor it's your call, but don't fuck the place up enough that they take it personally. Whatever you do hurry because I don't want to still be here once those drones get through that door. Z, Get moving, and secure our exit at the bottom, I don't like this either, but we don't have much choice now."
Quote
OOC:Once wagner is on his way down brick will follow fast roping after him.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-12-11/1544:18>
Wagner nodded, satisfied with the result he'd gotten from the door. If he had to be completely honest he'd only messed with it because he really wasn't looking forward to going in the shaft again. Climbing up had been a hell to him and he'd had plenty of time and assistance then.
Going down as quickly as possible while running from security? His odds of being the first one down were fairly good.
Unfortunately the chances of surviving that fall weren't.

Wagner took a grenade from Karina and put it in the center of the room in plain sight. Lena, the last drone on his body, hid itself at the edge of the shaft so it could tell them when security had broken through. The small drone was nearly invisible with its minute size and chameleon coating.
"You can help tie me to my girls? Maybe they help and I don't slow you down."
He tied himself to the drones as good as he could and ordered them to start the descent, walking backwards so their guns aimed at the room.
Sylvia, the dragonfly drone zoomed upwards past them and stuck itself 5 meters above their position. If things went really bad it would be their last line of defense.

[OOC: Castle is down I think. Rolled on dicelog.com/dice, if you don't trust the roll (it's pretty damned good!) I'll roll on castle later. Ignore the ">= 5" thing, thought I'd tried to see if it calculated hits but I guess not.
Str 3 + Logic 5 + 'ware: Result of the throw of dice "10d6 >= 5" : 6 + 2 + 6 + 2 + 6 + 6 + 4 + 6 + 6 + 3 = 47 ... success.
So 6 hits, 5 if the extra 2 dice don't count. (It's a bonus logic-related skill tests, not to logic itself)
Initiative:
Wagner: Hotsim init. (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3148453/)
Dogs, Katya & Karina (6d6.hits(5)=4, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3148455/)
[/url]]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-13-11/0923:33>
No, Ill find a firm point inside the shaft close to this point and Ill cover your retreat, it would take a while for you and Wgner to descend, Once you are on half the way down, Ill follow, still enought time for me to secure the area before you got there.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-14-11/0433:09>
Wagner's dogs carefully stepped into the shaft and began their descent to ground floor. Meanwhile Wagner's mind and technology searched for the wireless nodes of the security forces that were coming after them.

[OOC: Climbing: Pilot 3, Maneuver 3, Gecko 2 (8d6.hits(5)=5, 8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3149519/)
Electronic Warfare 4 + Scan 6 + 2 Math SPU + 2 Enceph II + 1 PuSHeD + 2 VR (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3149522/)
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-14-11/1242:37>
As Wagner's drones begin to decend the shaft brick backs into the opening, pulls a smoke grenade from his vest and pulls the pin, and drops it to the floor. He then reaches down and takes a firm hold of the rope and begins to slide down. #1 first IP #2 second IP (7d6.hits(5)=3, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3149733/)
Quote
that's 21 M down 79 M to go.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-19-11/1335:42>
Brick is the last one to enter the shaft and before his head goes down the access vent on your descent you hear a some kind of hatch on the other side of the doorway open up and something going to work on the lock and you know you don't have much time before whatever it is that's on the other side of that door gets through.  Hopefully Wagner bought the team some time to cover some distance down that insane shaft!

As you all descend Zach finds beam which is close to the far wall of the shaft and about 15m down from the shaft entrance and he posts up there readying himself with his HK aimed straight up above which is clouded in smoke form the smoke grenade Brick let loose. 

[OOC:  I'll give you 1 Scan action.  We'll use Wagner's hits as a bonus to the threshold for opening it.   Just gonna do several rolls see how long you have. Maintenance drone's work on lock: Pilot 3 + Hardware Autosoft(optimized) 4 (maglock rating 4 x 2 + 5=13, 1 CT) = (7d6.hits(5)=1, 7d6.hits(5)=4, 7d6.hits(5)=4, 7d6.hits(5)=4, 7d6.hits(5)=3, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=3, 7d6.hits(5)=6, 7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3155950/).  So after 4 CT's the lock gets opened.  Everyone give themselves 4 CT's of actions before we start init.  If you wanna descend the whole time just roll it up like I layed out, only 1 descent action per IP. ]   
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-19-11/1526:25>
Wagner still tries to find nodes of the team that's after them. More specifically the drone working on the door.

[OOC:
Electronic Warfare 4 + Scan 6 + 2 Enceph II + 1 PuSHeD + 2 VR (15d6.hits(5)=6, 15d6.hits(5)=5, 15d6.hits(5)=3, 15d6.hits(5)=5, 15d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3156055/)

Katya & Karina Maneuver 3 + Pilot 3 + Gecko Tips 2 (http://invisiblecastle.com/roller/view/3156065/)
TurnKatyaKarina
1.18d6.hits(5) → [3,6,6,3,3,4,6,2] = (3)8d6.hits(5) → [4,1,6,6,6,1,4,6] = (4)
1.28d6.hits(5) → [5,3,2,6,6,6,2,1] = (4)8d6.hits(5) → [4,3,3,1,4,1,1,5] = (1)
1.38d6.hits(5) → [6,5,5,2,1,6,2,1] = (4)8d6.hits(5) → [4,6,5,2,1,6,6,4] = (4)
2.18d6.hits(5) → [3,4,5,1,6,1,2,3] = (2)8d6.hits(5) → [6,3,1,4,2,6,1,6] = (3)
2.28d6.hits(5) → [6,1,1,1,2,5,4,1] = (2)8d6.hits(5) → [6,2,2,5,6,2,6,5] = (5)
2.38d6.hits(5) → [3,3,1,2,6,3,4,6] = (2)8d6.hits(5) → [5,5,2,5,4,2,6,5] = (5)
3.18d6.hits(5) → [4,1,1,4,5,4,4,4] = (1)8d6.hits(5) → [5,5,4,1,1,3,6,3] = (3)
3.28d6.hits(5) → [4,1,4,2,1,4,4,1] = (0)8d6.hits(5) → [4,6,1,3,4,2,4,6] = (2)
3.38d6.hits(5) → [1,5,6,2,1,4,2,5] = (3)8d6.hits(5) → [4,2,6,4,5,2,6,2] = (3)
4.18d6.hits(5) → [6,1,6,1,1,6,6,3] = (4)8d6.hits(5) → [2,4,5,1,5,2,1,1] = (2)
4.28d6.hits(5) → [5,5,2,6,6,2,1,4] = (4)8d6.hits(5) → [5,3,6,5,1,3,6,6] = (5)
4.38d6.hits(5) → [2,4,1,5,1,4,2,1] = (1)8d6.hits(5) → [3,2,5,3,1,2,4,4] = (1)
Don't know how you want to handle this climbing with 2 drones. Average of both their hits or something? Tried to format it to give you a clear idea of what's going on.
Katya glitched at 2.2. Not sure how you want to handle that. Karina scored 5 hits at the same moment.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-19-11/1540:54>
Quote
OOC: with 2 IP's and 4 full combat turns turns in to 8 IP's total, if I don't make the threshold's I'll roll edge on my misses to save them as necessary afterward to save, and if i don't save we'll figure that out later. ON TO THE ROLLS!
#1 first IP #2 second IP (7d6.hits(5)=3, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3149733/)
Quote
that's 21 M down 79 M to go.

defaulting on climbing with strength of 8=7. (7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=2, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3156028/) That's 2 times that I didn't make the threshold I'll be re-rolling the misses, re-rolled misses for climbing test. (6d6.hits(5)=3, 6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3156035/) they are now successes, and now to calculate the distance as a whole, it's 10 meters plus success for each, I need to get down a total of 79 meters. first roll is 15M-79M=64M-14M=50M-12M=38M-14M=24M-12M=12M-12M=0M. At this point I've got two more rolls left, the one that matters I rolled edge on is my success to my landing. which leaves me at the bottom of the shaft until with 1 IP left. Brick will take that IP to take a knee, tell the others he's down and covering them and commit to two aim actions at the door at the top of the shaft. That will be all of Brick's actions Until combat starts, and for next combat, heres his  Initiative roll for next combat. (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3156079/) 10.

Brick's decent goes by quickly though in the few seconds it takes to get to the bottom feels far too long. Once the bottom of the shaft gets close enough He slows his decent and comes down to a soft landing. Wasting no time He moves away from the rope, takes a knee and aims for the opening of the shaft. @team subvocal>>  Zach,I'm at the Bottom. Come down now, I've got you covered.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-19-11/1744:57>
Zach finally hears the echo of the utility room door beep a few times, grind and then slide open.  You see the thermographic trace of the power core to 4 roto drones zoom into the shaft overhead.

(http://cghub.com/files/Image/033001-034000/33864/751_realsize.jpg)


[OOC: We're gonna use the Friendly Fire House Rules I lay out at the beginning of the OOC thread for anyone in your line of fire.  [/size]3156238/]Drones' Init: Pilot 3 + Response 3 = (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/[size=36pt).  Score is 7.][/i]


Any of you guys can act except for the Wagner's drones
CT5, IP1: Zach--14, Wagner--[13], Brick--11, Rotodrones(1-4)--7, Karina--7, Katya--6
Edge: Zach 1/1, Brick 1/3, Wagner 3/3

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |----15m----Zach
                           |----------------------------------44m------------------------Wagner&Lynx's
                           |---------------------------------------------------------100m-------------------------------------------------------------Bottom: Brick



Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-23-11/1630:56>
As the drones enter the shaft Brick opens fire and two wide bursts thunder in the shaft. (15d6.hits(5)=1, 15d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3160623/)

Panther Ammo count: 13 rounds remaining

(OOC: that's 11P from the first shot and 15P for the second. free action held to move if fired upon.)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-23-11/2001:05>
@Brick:
Brick feels confident enough in his smartgun system that he opens fire with a series of deafening short bursts which catch one of the roto-drones (Rotodrone 1) and pulverise it into a shower of sparks.

[OOC: Response 3 + Wide burst -2 = (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3160897/).  2nd defense knocks defense pool to zero.  So first one gives10P incomming, Body 3 + Armor 9 + AP -5 = (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3160898/).  Takes 7DV.  Second has 10P incomming, Body 3 + Armor 9 + AP -5 = (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3160902/).  Takes 10DV and is destroyed.  You could also add aim bonus since you can't use it to avoid Friendly Fire for anything but SS and SA.  By the house rules, for WSB Zach and Wagner are going to have to make two Edge + Reaction (1) one for each roll.  Wagner rolls only Edge since he is asleep in VR so can't react.  For each failure you have to resist 10P at AP -5. (no rule of six, this is just an attribute roll) ]


@Wagner:
[OOC: I'll give you 1 Find Hidden Node action before this CT.  Buying hits on a free action to analyze to get firewall which is 3 ....you can get a security account with that single first hacking roll.]

You focus your scan on one of the remaining rotodrones (Rotodrone 2)  and you find its hidden node.  You rapidly hack into the system and get a Security Access Account.  You can quickly see that it currently isn't receiving wireless commands from anyone except its communications to the other drones.  It has a rating 4 Targeting and a rating 4 Maneuvering autosoft running with optimization options each.


Zach's Turn
CT5, IP1: Zach--14, Wagner--[13], Brick--11, Rotodrones(1-4)--7, Karina--7, Katya--6
Edge: Zach 1/1, Brick 1/3, Wagner 3/3
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-24-11/0500:02>
[OOC: Edge, twice (2d6.hits(5)=1, 2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3161335/)
Oops, 3 edge. (1d6.hits(5)=0, 1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3161336/)
1 hit the first time, no hits the second.
Spend edge to reroll misses: Reroll misses for second burst edge test (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3161337/)
So 1 hit on both tests.
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-24-11/1407:20>
Zach picked his targets, while coordinating attack with Brick. Cannon slugs flying from down bellow,

Re(7)+Edge(1) (8d6.hits(5)=4, 8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3161687/)

their explosions and DAMDAMDAMDAMDAMDAMDAMNED sound of heavy panther makes his two bursts almost undetectable, as his muzzle began to move, spreading APDS on incoming drones:

Long narrow on D3 (5 bullets):

AG(4)+SMG(6)+-RC(+4-7=burst compensated,3RC points left)+Smartgun(2)-Wound(1) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3161695/)
DV: 9P AP-4 (4 Hits)

Short narrow burst on D3:
AG(4)+SMG(6)+-RC(+3-3=burst compensated, no RC points left)+Smartgun(2)-Wound(1) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3161697/)
DV: 7P AP-4 (4 Hits)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-25-11/0217:55>
@Zach:

You open up with full auto fire at a different one of the drones (Rotodrone 3) and it explodes as well.


[OOC: Resp (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3162495/), Resp 3 + Dodged already -1 = (2d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3162497/).  So for first one that's 5P + 2 net hits = 7P, so shot penetrates.  12P incomming.  Body 3 + Armor 9 + AP -4 = (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3162501/).  Takes 9P.  Second shot is 5P + 2 net hits so it penetrates.  9P incomming.  Body 3 + Armor 9 + AP -4 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3162503/).   6P taken and Rotodrone 3 is destroyed.]

The two remaining drones open fire at Zach with a blast from it's on-board weapon. 

[OOC: Rotodrone 3's NFB: Pilot 3 + Targeting 4 = (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3162520/).  That's 5P with 2 hits + 9P incoming.  Rotodrone 4's NFB: Pilot 3 + Targeting 4 = (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3162529/).  That's 5P with 1 hit  + 9P incoming.  Next IP.  ]

@Wagner:
[OOC: Drones climb: Maneuver 3 + Pilot 3 + Gecko tips 2 = (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3162588/).  They go another 5 meters.]


Zach's Turn
CT5, IP2: Zach--14, Wagner--[13], Brick--11, Rotodrones(1-4)--7, Karina--7, Katya--6
Edge: Zach 1/1, Brick 1/3, Wagner 2/3
Wound: Zach {3P}

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |----15m----Zach
                           |----------------------------------51m-------------------------------Wagner&Lynx's
                           |---------------------------------------------------------100m-----------------------------------------------Bottom: Brick

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-25-11/1259:28>
1st: Reaction(7)+Combat Sense(2)-Wound(1) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3163397/)

2nd: Reaction(7)+Combat Sense(2)-Wound(1)-Previous defense(1) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3163400/)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-25-11/1310:28>
From team`s PAN comunication Zach got an info that wagner sucesfully kidnapped one of those drones. He targets the last one and provides him long full automatic narrow care (8 bullets):

AG(4)+SMG(6)+-RC(+7-7=burst compensated,0RC points left)+Smartgun(2)-Wound(1) (11d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3163406/)
DV: 5P -AP-4, +7narrow, 7hits
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-26-11/1111:10>
Wagner took over the drone that hadn't been destroyed. He used its sensors to watch what else was coming after them through the shaft entrance. His voice sounded through its speakers, "The grenade in the maintenance room will detonate in 4.19 seconds." before his hijacked toy started flying down to the bottom of the shaft.

[OOC: Don't know how much sensor it's got. Assuming the normal rotodrone: Command 6, Sensor 3, Actively Looking 3, VR 2 (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3164484/)]
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-27-11/1856:44>
@Zach:

After artfully dodging a volley of in-coming fire you return fire and begin to rain lead up through the shaft at the two remaining drones focusing on the one not in your teams control and it (Rotodrone 4) also explodes.

[OOC: FA is -9 recoil, so that's an extra -2, which leaves you with 5 hits.  Resp (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3165879/).  That's 10P+9 for FA.  Body + Armor is only 9, so DP not big enough and Rotodrone 4 is destroyed.]

@Wagner:

The a copy of the VR toy robot icon of your persona is seated inside a pilot cockpit was your Command program instantly begins translating the interface your comm and the drone.  You spin it around see through the viewing screen the smoke filled utility room which is covered in your vision with an ultrasonic mesh overlay on top of thermographic signatures.  As the smoke clears a little the drones audio sensors hear the clang of metal on metal......and something heavy at that.....moving down the corridor.  As it rounds the corner into the utility room you get a clear glimpse at the thing standing 3 meters tall, it's choppy motion quite eerie the way large crawler drones' movement tends to be:

(http://devlog.datarealms.com/wp-content/uploads/2006/09/spider2.jpg)

Brick's Turn
CT5, IP2: Zach--14, Wagner--[13], Brick--11, Karina--7, Katya--6
Edge: Zach 1/1, Brick 1/3, Wagner 2/3
Wound: Zach {3P}

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |----15m----Zach
                           |----------------------------------51m-------------------------------Wagner&Lynx's
                           |---------------------------------------------------------100m-----------------------------------------------Bottom: Brick
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-28-11/1453:43>
Brick ducks back quickly in to the next section of the tunnel as drone parts shower the bottom of the shaft. after it sounds like everything that's coming down is down, he moves back in and reacquires the tunnel entrance with his smartgun. waiting for more targets. @Team subvocal> Lets hurry up gents, the natives aren't going to get any friendlier.

(OOC: turn breakdown, Free action speaking, simple aiming, holding final simple for hostile targets.)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <08-28-11/2107:42>
@Everyone:

You all can now hear the clanging of something large as the sound echoes through the utility room and down the shaft.

[OOC: No threats for the 3rd IP so you all can take a climb action if nothing else.  Everyone roll initiative.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <08-30-11/1514:01>
While his hijacked rotodrone flies down the shaft, Wagner sees if he can't upgrade his security account to an admin account in the hope of preventing a spider to regain control, a work that looks like it will take longer than he had hoped. The doberman drones continue climbing, uncaring about the violent events in the shaft.

[OOC: Hacking 4, Exploit 5+1, VR 2, PuSHeD 1, Enceph 2, Security account 2 (17d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3168775/)
Edge reroll (14d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3168777/) 5 hits on 31 dice, great.
 Maneuver 3 + Pilot 3 + Gecko tips 2 (8d6.hits(5)=4, 8d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3168783/) Climbing another 7m.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <08-30-11/2025:14>
Init roll (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3169191/) 12. (OOC:Brick's final simple action from last turn never got used, can it just count as an aim action?)
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <08-31-11/0214:38>
Going down boys, dont have caliber for this. Brick, we relly on your cover.
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-01-11/1104:11>
Magic(5)+Boost(1)-Wound(1) (5d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3171541/)

STR(8)+Climbing(3)+Rappeling gloves(2)+Assisted climbing(2)-Wound(1) (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3171551/) = +26 meters down

RE(7)+INI(4)-WND(1) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3171557/)
Zach`s Initiative: 15
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-02-11/2202:11>
All of a sudden the source of the clanging sound becomes readily apparent as your thermographic vision finally shows the massive drone-like crawler that Wagner warned the team about pop though the vent shaft and train duel nasty-looking machine gun turrets straight down the shaft. 

[OOC: Wagner Matrix Initiative: Resp 5 + Int 4 + HotSim 1= (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3173625/).      Karina & Katya: (6d6.hits(5)=3, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3173634/).    Commandeered Rotodrone Init: resp 3 + pilot 3 = (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3173728/).  Another climbing action for Wagner's drones: Karina&Katya: Maneuver 3 + Pilot 3 + Gecko tips 2 = (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3173692/).That's another 8 meters.]

CT6, IP1: Zach--15, Brick--12, Cyborg--11, Wagner--[11], Karina--9, Katya--7, (friendly)Rotodrone--7
Edge: Zach 1/1, Brick 1/3, Wagner 2/3, Cyborg 4/4.
Wound: Zach {3P}

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |-------------------------41m--------------------------------Zach
                           |----------------------------------59m-------------------------------Wagner&Lynx's
                           |---------------------------------------------------------100m-----------------------------------------------Bottom: Brick, Rotodrone
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-03-11/1135:06>
STR(8)+Climbing(3)+Rappeling gloves(2)+Assisted climbing(2)-Wound(1) (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3174097/)
+23 meters

SMG ammo count: 2 rounds left
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-03-11/1617:32>
Brick's smartlink focuses on the top of the elevator shaft acquiring the drone's gun turrets. Brick switches the selector to SA and opens fire on them. The first shot rings out, (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3174428/) and the second.= 12dp (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3176995/)


Panther ammo count: 11 rounds left
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-04-11/2030:01>
@Brick:

Your smartlink begins crunching the numbers and you see the output stream down the field of view of near your reticule.  The first shot booms up through the shaft and Zach flinches.  The cyborg deftly maneuvers and evades the first shot but the second boom catches it off-guard and it's left gun gets blown right off and showers your teammates with debris. 

[OOC:  Cyborg defense: Response 5 = (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3176127/).     We'll say that each gun has Armor 10, Body 2 and 5 points of damage meter.   That's 3 net hits.  DV is 10P + 2nethits at -5 AP.  It penetrates armor.  Left gun's damage soak: Body 2 + Armor 10 + AP -5 = (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3176155/).  That's 10P done to it and it's disabled.   2nd non-called shot, Cyborg: Response 5 + 2nd dodge -1 = (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3178128/).  That's a critical glitch.  It'll spend 1 Edge to negate it.  That's 3 net hits, for a total of 13P.  Cyborg: Body 10 + Armor 10 + AP -5 = (15d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3178132/).  Cyborg: Edge reroll = (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3178135/).  Total of 11 hits.  So it takes 2P.   I'll do a Manuever (2) test to see if it keeps its grip on the walls.  Cyborg manuever check: Pilot Walker 5 + Response 5 + Handling 2 + Cyborg Hotsim bonus 2 = (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3176172/).  He makes it.]


Zach is holding a simple action.
CT6, IP2: Zach--15, Brick--12, Wagner--[13], Cyborg--11, Karina--9, Katya--7, (friendly)Rotodrone--7
Edge: Zach 1/1, Brick 1/3, Wagner 2/3, Cyborg 2/4.
Wound: Zach {3P}, Cyborg{2P}

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |----------------------------64m--------------------------------Zach
                           |-------------59m-------------------------------Wagner&Lynx's
 
                          |---------------------------------------------------------100m-----------------Brick, Rotodrone

Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <09-05-11/1222:47>
The giant robot above them needed to be taken out as quickly as possible. Even a single burst from its canon might be more than enough to do some serious damage. Wagner's pulled Karina's smartgun camera into view. Software, drone and dwarf working together to fire a grenade at the robot.

Acquiring target... Target acquired.
Calculating distance... Complete.
Calculating air resistance... Moisture levels... Temperature... Wind...
Calculating grenade trajectory... Complete.
Calculating time to target... Complete.
Firing Weapon.
Delay.
Detonate.
Waiting for instructions.

The projectile left the doberman's grenade launcher with a plopping sound and flew up through the shaft, exploding at the exact moment it reached its target's height.

[OOC: Command 6, Gunnery 4, VR 2, Climbing -2 (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3176534/)
If the shot is over 50m, there's a -1 for range, but the last 2 dice weren't hits so shouldn't be an issue.

Scatter: Airburst Scatter (2d6=9) (http://invisiblecastle.com/roller/view/3176535/) 9 meters minus (5 Hits*2m) = No scatter.

5x5 shaft, let's say 2m from N Wall, 3 from S, 2m from E wall, 3 from W. 10P, -2DV/m: add 2 times +2DV after 2+2m distance.
Ending in 14P damage, -2AP.
]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-05-11/1244:56>
Oh shit
Zach reaches for any piece of the structure to prevent fall:
Reaction(7)+Str(8)-WND(1) (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3176854/)

As his stealth line is severed, and whatever is falling from above, I hope he managed to get hold UNDER something made from steel and concrete.
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-05-11/1258:32>
@Wagner:

 [OOC: we'll just say that due to the size of the drone and the shaft, any airburst grenade in shaft is a direct hit,even though scatter was 2d6-1/m leaving you with 4 meters away.  We'll say chunky salsa just adds a flat 50%, so that's 15P.  Cyborg: Body 10 + Armor 10 + -2 AP = (18d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3176852/).  Edge reroll of misses: (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3176853/).  That's a total of 12 hits.  Borg takes 3P.]

Karina's grenade explodes and for a moment you can't see the drone on neither visible nor thermographic channels but as the visibility clears you see the drone amazingly unscathed from a direct hit.  It shifts it's weight a little and rotates it's remaining gun to fire right at you.


[OOC: Shot is directed at Karina and Katya.  Narrow Longburst at Karina: Cyborg NLB: Pilot Walker 5 + Gunnery 5 + Cyborg hotsim bonus 2 + smartgun 2 = (14d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3176180/).  With a -1 for wound, that's 5 hits.  Short burst at Katya: Cyborg NLB: Pilot Walker 5 + Gunnery 5 + Cyborg hotsim bonus 2 + smartgun 2 + 2nd target -2 = (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3176182/).  With wound that's still 4 hits.   The gun is 6P and with APDS is -6.  +5 DV for Karina, +2 DV for Katya.  If either one is destroyed, make a Logic + hits on knot test with a threshold of half your body round down.  If you succeed you are caught dangling.  If both are destroyed then you'll start falling and can make a Reaction + Strength (3) test. ]

@Zach:

As your rappelling line is severed from the blast your catlike reflexes instinctively kick in and you grab hold of a pipe along shafts wall.

[OOC: If you want to reattach the severed end of the line it takes a Climbing + Logic (6,CA) extended test.]


Zach is holding a simple action....wait until result of Wagner's rolls and then next IP starts.
CT6, IP2: Zach--15, Brick--12, Wagner--[13], Cyborg--11, Karina--9, Katya--7, (friendly)Rotodrone--7
Edge: Zach 1/1, Brick 1/3, Wagner 2/3, Cyborg 2/4.
Wound: Zach {3P}, Cyborg{2P, 3P}

Schematic of scene:  Pretend it's vertically stacked.

Tunnel Entrance |----------------------------64m--------------------------------Zach
                           |---------------------59m----------------Wagner&Lynx's
                           |-------------------------100m----------------------------------------------- Brick, Rotodrone

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-05-11/1329:50>
oh shit oh shit oh shit

Zach, holding the pipe with his legs, tries to attach whats left from his rope firmly enought to allow him fo finish his descent...
Logic(3)+Climbing(2)-WND(1) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3176882/)

ohshitohshitohshit this takes too long...
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <09-06-11/0240:41>
Both of Wagner's doberman drones explode in a rain of debris.
Wagner starts falling down the shaft surrounded by a hail of plastic, metal, and ammunition. If he notices any of this at all, his physical body doesn't show.
His mind is filled with anger and sadness at the destruction of his loves. The blue, red and yellow colors of his childish persona fade to grey, the thing lacks the animations to display Wagner's thoughts and emotions.
Mozart's requiem starts playing.

Wagner watches one of the countless readings available to him. 41 meters to fall... He doesn't need his computer to calculate that in 2.4 seconds his body will hit the concrete below.

[OOC: Karina can't dodge because of remote control. (Not that it would matter)
Body 3, Armor 9, -6 APDS (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3177702/)
16P incoming, 14 damage done, drone destroyed.

Katya dodge: Response 3 (3d6=15) (http://invisiblecastle.com/roller/view/3177704/) Oops, forgot the ".hits": [6,6,3] = (15), 2 hits. 2 net hits left.
Soak: Body 3, Armor 6, -6 AP (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3177706/)
10P incoming, drone destroyed.

Not making a reflex test since Wagner's in VR, he falls.
41 meters to go, first CT falling distance in 50m. Should have 2 actions remaining before he goes splat.
/OOC]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-06-11/0359:14>
Two more explosions, two more sources of rain of debris. Zach watching wagners drones blown to hell and dwarf himself going for hard landing, abandones the rope and throws all his efforts to jump across the shaft, hoping that he could at least catch dwarfs uncounsciousness body...in better case he will manage to get a grip on the ladder also...

RE(7)+STR(8)-WND(1) (14d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3177900/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-06-11/1129:07>
Zach lunges off of his hard point like a tusked feline and times it just right so that he intercepts Wagner's unconcious body and they both go flying into the side of the shaft straight against the ladder.  The ork grabs one of the rungs and tugs hard as he secures his teammate against it and they both hang there motionless.
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-06-11/1407:42>
RE(7)+IN(4)-1 (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3178068/)
Zach`s next init: 13
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-06-11/1459:13>
Brick can only witness the events that follow his shots, his face hardening with anger as the wagner's drones are turned to falling slag. His eyes narrow  focusing his shots on the 2nd turret. The first shot goes out(10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3178127/) the second thunders after it. (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3178129/)

Panther ammo count: 9 shots remaining
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-07-11/0256:33>
[OOC: I forgot to do the biofeedback to the brain for the cyborg.  First wound does 1S incoming, 2nd does also 1S.  Cyborg: Will 4 + Biofeedback 5 = (9d6.hits(5)=2, 9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3178806/).  His feedback filter compensates for it.  Now for called shot to gun, Cyborg: Response (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3178807/).  I'll just say you blow away the 2nd gun as well with that called shot.   Now for shot to main body, Cyborg: Response (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3178807/).  That's a glitch.  He'll take an extra damage box for it.  Needs to resist 14P incoming at -5 AP.  Cyborg: Body 10 + Armor 10 + AP -5 (15d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3178809/).  Edge reroll: (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3178810/).  That's 8 hits which means he takes 6P.  Brain has to soak 3P, Cyborg: Biofeedback filter 5 + Will 4 = (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3179025/).  Soaked.  Check to see if it can hold on to walls.  Cyborg: Pilot Walker 5 + Response 5 + Handling 2 + Hotsim 2 + vehicle wound -3 (2) = (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3179009/).  It doesn't.  ] 

The Panzer round rips the 2nd gun clear off the chasis of the cyborg just  as a second round slams right into the center of the monster causing one of it's legs to crumple and spark.   As it tries to reach again for the wall with that leg it misses and you see it pivot about it's other spider-like legs but it's unable to stabilize it's center of gravity and begins to free fall down the shaft, it's hulking form coming closer and closer.  Nonetheless you hear a popping sound similar to the one heard from Karina's grenade launcher and you see a mini grenade fly all the way down the shaft.  It explodes at the bottom of the shaft in a fireball and visibility with the bottom of the shaft is cut off save for ultra-sound channel.


[OOC: Cyborg: Agility 5 + Gunnery 5 + hotsim 2 + smartlink 2 + vehicle wound -3 + in free fall -2 = (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3179034/).  Scatter 2d6=10 (http://invisiblecastle.com/roller/view/3179039/).  Scatter reduced to 5m away from brick.  For every hit on your AOE (-2) defense test you can move 1 meter more away down the tunnel at the bottom of the shaft.  It's a white phosphorus grenade and is 8P -1/m.   After the explosion, between shaft and tunnel Visibility is -4 for visible and -6 for thermal.  Also the whole part of the tunnel below the shaft is a raging flame.]


@Zach&Wagner:

Brick is no longer visible and you have no idea if he's dead or alive. 

[OOC: You have 1 CT before cyborg falls on you.  Each of you roll an Edge + Reaction (3) test to not get hit.  Remember that Wagner didn't have to burn Edge cuz Zach saved him. ]

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-07-11/0315:47>
Forgot my free action:
Get back to meat wagner. There is still a time for Beethoven's Fifth, but I wont hug you forever.
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <09-07-11/0531:45>
Pulling his mind out of VR, Wagner shook his head and blinked his eyes.
His voice was calm but sounded distant. "To coś kurwa zniszczył moje dziewczyny. Moje piękne dziewczyny..."
Wagner grabbed the ladder and gaped upwards at the falling robot, he pushed himself against the wall as good as he could to avoid being taken down in its fall... but he knew that dwarves who spend most of their time sitting down simply aren't the best athletes.

He closed his eyes and braced for impact while mentally ordering his 3 remaining drones to find room on Zach's body and sending all the data, access ID's and encryption keys from his commlink towards his friends. "...and it is Mozart Requiem! Not Beethoven, you barbarian!", he shouted at Zach.

[OOC: Edge 3, Rea 1 (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3179128/).]
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-08-11/0418:33>
...Switching audio chanel off, at least for now...
I prefere Rachmaninov, but at least it was enought to get you back on your feet..


RE(7)+E(1)-WND(1) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3181968/)

Watching cyborg falling down the shaft...missing just for inches...then looking up again...
well...after this...hmmm...are you ready to get back there and finish the job? I need someone to help me with those turrets ;)
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-08-11/1948:28>
Brick's grin as the second turret goes flying, fades as the cyborg's leg crumples in fails from his second shot, and disappears as he hears the sound of a grenade being launched. Knowing immedately what was about to happen as the chassis beings to tumble and fall toward him, his wired reflexes fire giving him the time to dodge the falling cyborg.(8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3180898/) Just as the chassis Slamed in to the bottom of the shaft. the grenade detonated in the air just above the impact. Brick dives farther into the air shaft just fast enough to get out of range of the grenade. (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3180914/) (edge to re-roll full defense to avoid the burning. (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3181974/) It misses completely and I'll be free of the burning sensation. ;))


(OOC: fuck yeah! 8))
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-10-11/2047:34>
@Everyone:

Wagner get's snagged by a leg of the falling cyborg but Zach manages to deftly evade it. 

[OOC: Wagner needs to resist 10P and make a Agility + Reaction (3) test to not fall off the ladder.]
Title: Re: Urban Brawl -- 5th scenario
Post by: Xzylvador on <09-11-11/0359:57>
Wagner got hit hard, the leg tearing his armor to shreds and taking a chunk of meat out of his back. He lost his grip on the ladder and once again started falling down the shaft towards the white hot flames over 40 meters below him. He pushed his mind back into VR, the overrides in his nervous system blocked out some of the pain.
@ Team: "Rachmaninov... not even close to Stravinsky or Prokofiev. But not bad pianist."
He watched the data transfer to his allies finish with some satisfaction while he calculated that the impact would kill him before he could feel the pain from the fire.

[OOC: Body 2 + Impact 4 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3183636/) Edge reroll (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3183639/) Wagner takes 6P damage.
That's enough for knockdown even without this: Agi + Rea (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3183631/) but then remembered he'd take damage first and get -2 for damage. Not that it matters.
]
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-11-11/1809:08>
@Zach:

You see Wagner get snagged and as a little of his blood spatters on you you watch him start to free fall down the shaft along with the torn up black metal cyborg.  You only see the flames envelope both of them and they are gone from sight.  No time to think about the dwarf's fate....right now the biggest challenge is to get out of this shaft before even more reinforcements arrive. 

@Brick:

You pick yourself up off the ground after having dove to get out of the range of the white phosphorus.   Looking back towards the shaft exit you can only see a wall of flame and smoke which for second explodes once more with force as you here the deafening slam of metal upon metal of the cyborg finally hitting the bottom of the shaft.  You can only hope your two colleagues are still alive because you don't have any wireless connection to them. 

@Wagner:

You slip into VR, your PAN laid out before you.  Everything is so calm and tranquil with only the soft background cadence of the classical piece you just had queued coloring the air.  Despite the utter tranquility of the virtual room you're in, your heart is racing like that of mad man.  You know why you're here...... 

it's best..... one last dive into the data-streams.

You turn up the volume on Mozart's Requiem.....volume slider right next to brain-wave activity output....the ascending A-minor ostenato of violins keeping time for every undulation of the chaotic sin-wave while your heart races faster and faster....you know it's coming....the end.

You're final data transfer almost complete....you upload everything.....everything to your remaining drone. 

Confutatis maledictis
flamis acribus adictis


Just as the tenors and altos reach their final E octave, the sin-wave flat-lines.....all is calm once again.

Your consciousness floats away on the wispy wings of sopranos...

Voca me ....cum benedictus....

Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-14-11/0919:18>
@Brick:
After about 3 minutes of watching and waiting, your enhanced hearing detects footsteps in the tunnel on your side of the tunnel from the fire. 

[OOC: running through the fire to go down the opposite end of the tunnel away from which the footsteps are coming from would be a flat 8P which diminishes by 2P every turn.  Same goes for Zach.   You resist with Body + 1/2 impact.  The armor mod which applies is fire resistance because it's the heat and flame which is doing the damage, not the chemical substance itself. ]

@Zach:

You sit in silence save for the raging flames below.
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-16-11/2220:40>
Brick is going to do what he can to go unnoticed by the guards. Brick rolling for infiltration agility 5 +skill 2 =7dp (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3186854/)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-22-11/1447:30>
@Brick: 

The footsteps grow closer and closer and there is no place to hide in the tunnel.  The raging flames also cast significant glare on you making a chameleon suit not very effective.  They'll see you for sure as soon as they come to your part of the tunnel. 

@Sichr:

You manage to fall down a few meters plunging right into the flames and as soon as you clear the exit of the shaft and fall into the tunnel the rope catches the edge of the shaft and buckles as you swing into the tunnel using the edge of the shaft as a fulcrum for your line.  Your eyes are closed the whole time and you feel the flames singing your skin, but you manage to clear it and as soon as you land you stop drop and roll.  Although a little burned, you breath a sigh of relief.  Brick is no-where to be found when you look around but your comm picks up his comm signal again which is broadcasting his position as being on the other side of the flames from you.   
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-22-11/1534:59>
(OOC: not wearing a chameleon suit, just an armored coat and body armor with a dark coverall.)

As Zach's comm signal re-connects to his link Brick eyes widen. Shit, he's behind me... Other side of that wreck huh? doesn't matter we're out of time, and where the frak is Wagner?. "Z, It's B. We've got to get out of here. I'm moving toward the tunnel entrance, but I've got Csec moving in on me from that end. I'm taking the gloves off, I don't think we'll get out of here any other way at this point. I'm going for the rover, get out of here however you can and get dark. I'll call you in a couple of days if I make it out. Good luck Omae." Brick lays perfectly still with the roar of the fire burning behind him, the flames making shadows dance all around. Brick reaches in to his coat and pulls a smoke grenade, he links to it his pan to go off on command under the label "cigar count". The panther grip tightens in his hand and he prepares to engage his next targets.

(OOC: Brick is in the prone a short distance away from the fire, in a shooting position. Since we are out of combat he is committing to an aim action against where the guards must be coming from. I'll let you rule how many that is and how it works, but he's mostly trying to gain a surprise round against them once they come into view, then execute an ambush. the smoke grenade is to create concealment after the engagement. begins.)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-22-11/1819:19>
@Brick:
[OOC: Roll Surprise with a +6 for ambush, and then roll init.  You can't get surprised cuz you're ambushing, but to determine their surprised status.]

At about 30m away down the tunnel your thermographic vision picks up 7-10 figures jogging down the tunnel.  Your vision magnification zooms you in and you can see them all wearing light military armor and wielding assault rifles. 

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-23-11/1041:07>
Whatcha  gonna do, bro? Run or fight? Wagners down, anyway, so we are in this together now. Whats the man count and firepower? I cant see them throght flames, just ultrasound signatures...
Switching to ultrasound, reloading, and waiting for reply...
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-23-11/1151:03>
@Zach:

The grid mesh AR overlay of your ultrasound clearly shows the figures through the fire and as you zoom in with your goggles you also see their armor and assault rifles.
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-23-11/1437:34>
OK I suggest run..
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-23-11/1943:24>

"I mark at least 7 guards looks like Assault weapons and full body armor, maybe worse...." Bricks mind races, If I stand and fight here, I'll lose. maybe kill 4 of them but no way I'll get them all... If only I had a better position... but this spot is the funnel and there are more of them than than I'll be able to suppress... I am not going to die here... to much left to do. "I'm coming to you bro. Start running now, I'm leaving  these fuckers a party favor and we don't want to be near when it goes off. I'll meet you soon. " Brick pulls a pair of flash bangs out of his coat, and sends the command to the smoke grenade to pop off and gets up to a crouch. As it fills the tunnel with thick gray smoke He links the flashbangs to his pan and sets one of them to go off in 15 seconds the other in 20, (target area 10M away. rolling successes.) agility 5 thrown weapons (grenades) 3=8dp (8d6.hits(5)=2, 8d6.hits(5)=3)  (http://invisiblecastle.com/roller/view/3195194/) He then tucks the panther inside of his coat takes a deep breath and takes off at a full sprint into the fire.Body 8 + impact armor 4 + fire resistance 6= 18dp rolling four times to soak: 8P, 6P, 4P, 2P. (18d6.hits(5)=7, 18d6.hits(5)=6, 18d6.hits(5)=4, 18d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3195182/) )(OOC: I take 1P.)

Brick abandons all measure of stealth and charges into the flames.

(OOC: by your rule:
Quote from: inca
"running through the fire to go down the opposite end of the tunnel away from which the footsteps are coming from would be a flat 8P which diminishes by 2P every turn.  Same goes for Zach.   You resist with Body + 1/2 impact.  The armor mod which applies is fire resistance because it's the heat and flame which is doing the damage, not the chemical substance itself."
Brick has body of 8, impact armor of 7-half=4, resistance 6 =18dp to stave off damage.)
Title: Re: Urban Brawl -- 5th scenario
Post by: inca1980 on <09-24-11/1616:21>
@Brick:

You charge through the flames at full speed and you grimace as you feel you face getting singed but you make it through without a problem and keep on booking patting out the flames which stuck to you as you run.  You see Zach running in front of you when finally you feel the WOMP of the grenades but you just keep on running. 
You make it out the end of the tunnel and into the night.

Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-26-11/1214:47>
Just a brief conversation, conclusing in Brick driving the Rover home, and ZUach remains alone on the street. He turns off chameleon masking on his chopper, puting on his camo and helong coat...very carefully because of burns...and on his map he finds the most simple way to dr. Watson. Time to pay cat a visit. Hopefully she will be in the good mood.
Brick...maybe someone should tell our mr.J that mission wasnt what we can call complete success. Im not in the shape, so Ill leave it upon you bro. If U missme too much, IMO for a few days you can find me at cat`s bedroom. Overa and out.
Title: Re: Urban Brawl -- 5th scenario
Post by: Teyl_Iliar on <09-26-11/1824:41>
Just a brief conversation, conclusing in Brick driving the Rover home, and ZUach remains alone on the street. He turns off chameleon masking on his chopper, puting on his camo and helong coat...very carefully because of burns...and on his map he finds the most simple way to dr. Watson. Time to pay cat a visit. Hopefully she will be in the good mood.
Brick...maybe someone should tell our mr.J that mission wasnt what we can call complete success. Im not in the shape, so Ill leave it upon you bro. If U missme too much, IMO for a few days you can find me at cat`s bedroom. Overa and out.

"I'll handle it. I'm leave you the kid's cut to get fixed up. the rest I'm returning to our Mr Johnson. like this or not, at least he's getting his money back." Brick's eyes squeeze shut feeling the exhaustion from the nights events. "After this disaster we need to stay out of sight out of mind. If you've got a Fake SIN burn it. I'm gonna do the same. in two weeks time if you're still alive I'll meet you at Jason's bar and grill. until then I don't want to see you or much of anybody for both our sakes....... If I don't see you, good luck.

(OOC:Brick and Zach part ways.)

Brick makes a call to the encrypted number Dustin gave him call when the run was over. "Mr.Johnson this is tech support returning your call. We'd like to set up a time to see you about this hardware problem you've been having. Please call us back to set up a time and place." (OOC: Brick will meet Dustin at the place he chooses; long enough to tell him that His team couldn't complete the job and give him back 6,000 of his money.  If Dustin asks where the other 2,000 is Brick will explain that of his dead team mates that's all he could get to return to him and that as things stand he can't complete the job and will wish him luck on his future endeavors. If Dustin is stupid enough to make threats I don't think i need to tell you how brick will take that. Either way after which he will leave the meet.

Afterward he'll take the rover to a park and store then take a taxi back to the neighborhood then walk home, before sending a message to Anita that he's going to need her help to sell a customized vehicle that should be worth a fair amount and he's going to need to get a new air tight SIN. within the next few days and that he'll talk to her about it in short order and to call in a couple of days.)

(We can resolve the rest later. But that's the end of what I've got to do for this run and I'm ready to move to the in between run.) 
Title: Re: Urban Brawl -- 5th scenario
Post by: Sichr on <09-27-11/0237:40>
ok. Barbecue on 14 days. Good luck till then.