Magic(4)+Summoning(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3099268/)
Force(4) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3099270/)
Drain Resistance (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3099271/)
Critical Glitch on the Drain test. Base damage 6S. Do your worst...
Reaction(6)+Inuition(5)-Wounds(2) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3105368/)Stryker's bloodshot eyes fixed on the creature, and his blood almost boiled with raw Mana churned even more.
1 Edge to go 'first' - in this case second, as Brick has higher Initiative.
Magic(4)+Banishing(2)+Edge(3)-Wounds(2) (7d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/3105902/)
Drain Resistance (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3105903/)
Reaction(6)-Prone(2)-Wound(3) (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3108744/)So, Stryker dies. The end.
Body(3)+ImpactArmor(6) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3108747/)
I cannot login for IC here, so this test is not linked to my account. still, it stands as it is...
OOC: Brick will ready his panther, but leave it slung for now. so we're clear, Ingram in his right hand, positive control of the panther with his left.
OOC:Once wagner is on his way down brick will follow fast roping after him.
that's 21 M down 79 M to go.
Turn | Katya | Karina |
1.1 | 8d6.hits(5) → [3,6,6,3,3,4,6,2] = (3) | 8d6.hits(5) → [4,1,6,6,6,1,4,6] = (4) |
1.2 | 8d6.hits(5) → [5,3,2,6,6,6,2,1] = (4) | 8d6.hits(5) → [4,3,3,1,4,1,1,5] = (1) |
1.3 | 8d6.hits(5) → [6,5,5,2,1,6,2,1] = (4) | 8d6.hits(5) → [4,6,5,2,1,6,6,4] = (4) |
2.1 | 8d6.hits(5) → [3,4,5,1,6,1,2,3] = (2) | 8d6.hits(5) → [6,3,1,4,2,6,1,6] = (3) |
2.2 | 8d6.hits(5) → [6,1,1,1,2,5,4,1] = (2) | 8d6.hits(5) → [6,2,2,5,6,2,6,5] = (5) |
2.3 | 8d6.hits(5) → [3,3,1,2,6,3,4,6] = (2) | 8d6.hits(5) → [5,5,2,5,4,2,6,5] = (5) |
3.1 | 8d6.hits(5) → [4,1,1,4,5,4,4,4] = (1) | 8d6.hits(5) → [5,5,4,1,1,3,6,3] = (3) |
3.2 | 8d6.hits(5) → [4,1,4,2,1,4,4,1] = (0) | 8d6.hits(5) → [4,6,1,3,4,2,4,6] = (2) |
3.3 | 8d6.hits(5) → [1,5,6,2,1,4,2,5] = (3) | 8d6.hits(5) → [4,2,6,4,5,2,6,2] = (3) |
4.1 | 8d6.hits(5) → [6,1,6,1,1,6,6,3] = (4) | 8d6.hits(5) → [2,4,5,1,5,2,1,1] = (2) |
4.2 | 8d6.hits(5) → [5,5,2,6,6,2,1,4] = (4) | 8d6.hits(5) → [5,3,6,5,1,3,6,6] = (5) |
4.3 | 8d6.hits(5) → [2,4,1,5,1,4,2,1] = (1) | 8d6.hits(5) → [3,2,5,3,1,2,4,4] = (1) |
OOC: with 2 IP's and 4 full combat turns turns in to 8 IP's total, if I don't make the threshold's I'll roll edge on my misses to save them as necessary afterward to save, and if i don't save we'll figure that out later. ON TO THE ROLLS!
#1 first IP #2 second IP (7d6.hits(5)=3, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3149733/)Quotethat's 21 M down 79 M to go.
defaulting on climbing with strength of 8=7. (7d6.hits(5)=5, 7d6.hits(5)=4, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=2, 7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3156028/) That's 2 times that I didn't make the threshold I'll be re-rolling the misses, re-rolled misses for climbing test. (6d6.hits(5)=3, 6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3156035/) they are now successes, and now to calculate the distance as a whole, it's 10 meters plus success for each, I need to get down a total of 79 meters. first roll is 15M-79M=64M-14M=50M-12M=38M-14M=24M-12M=12M-12M=0M. At this point I've got two more rolls left, the one that matters I rolled edge on is my success to my landing. which leaves me at the bottom of the shaft until with 1 IP left. Brick will take that IP to take a knee, tell the others he's down and covering them and commit to two aim actions at the door at the top of the shaft. That will be all of Brick's actions Until combat starts, and for next combat, heres his Initiative roll for next combat. (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3156079/) 10.
"running through the fire to go down the opposite end of the tunnel away from which the footsteps are coming from would be a flat 8P which diminishes by 2P every turn. Same goes for Zach. You resist with Body + 1/2 impact. The armor mod which applies is fire resistance because it's the heat and flame which is doing the damage, not the chemical substance itself."Brick has body of 8, impact armor of 7-half=4, resistance 6 =18dp to stave off damage.)
Just a brief conversation, conclusing in Brick driving the Rover home, and ZUach remains alone on the street. He turns off chameleon masking on his chopper, puting on his camo and helong coat...very carefully because of burns...and on his map he finds the most simple way to dr. Watson. Time to pay cat a visit. Hopefully she will be in the good mood.
Brick...maybe someone should tell our mr.J that mission wasnt what we can call complete success. Im not in the shape, so Ill leave it upon you bro. If U missme too much, IMO for a few days you can find me at cat`s bedroom. Overa and out.