Category | List |
Detection | Ext Detect Life. |
Health: | Cure Disease, Detox, Heal, Increase Reflexes, Oxygenate, Stabilize. |
Manipulation: | Ice Sheet, Levitate, Sterilize |
Ranged Weapon | Damage | AP | Mode | Recoil | Dice | Ammo | Concealability |
Ruger Super Warhawk, ExEX | 8S(e) | -half (I) | SS | 3 | 18 | 6(cyl)* | -4 |
Ruger Super Warhawk, S'n'S | 6S(e) | -half (I) | SS/SA | 3 | 18 | 6(cyl) | -4 |
Std load: 3 ExEX, 3 S'n'S | |||||||
Defiance EX Shocker | 8S(e) | -half (I) | SS/SA | 0 | 16 | 4(m) | 0 |
Flash-Bang Grenade (thrown) | 6S (10m Radius) | -3 | SS | 0 | 10 | 1 | 0 |
Splash (freeze foam) (thrown) | (10m Radius) | -3 | SS | 0 | 10 | 1 | 0 |
hemisphere barrier S6/A6 |
Melee Weapon | Reach | Damage | AP | Dice |
Shock Glove | 0 | 5S(e) | -half (I) | 10 |
Category | Spirit | Bound? (Force) |
Combat | Fire | No |
Detection | Earth | No |
Health | Plant | No |
Illusion | Water | No |
Manipulation | Guardian | No |
Body | Agility | Reaction | Strength |
3 | 2 (3) | 3 | 3 |
Charisma | Intuition | Logic | Willpower |
2 | 3 | 5 | 5 |
Edge | Magic | Essence | Initiative |
2 | 4 | 5 | 6 |
UmaroVI, not intentional sandbagging the way you mean, just consequence of other decisions. I decided I wanted the cyberslide, knew I wanted high agility, and because of a completely irrelevant discussion got my mind fixated on an implanted commlink. (In the arm took no more essence.) If I ever redo this one, that's something I'll probably fix. Thanks for catching the gas vents.
Argent, I actually thought about the swimming. This medic has oxygenate and can summon a water spirit for movement. 7 summoning dice isn't much, but since I'd only need one or two hits for the job it's no big deal.
Of possible relevance, I started trying to make this character as a mystic adept. Someday I'll figure out a role for those that works AND that I like. But it did mean I was coming from a particular direction that somewhat warped my decisions.