Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sincereagape on <03-19-12/1259:54>

Title: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-19-12/1259:54>
Hello.

This is a recruitment thread for a possible story/shadowrun loosely based off "Artifacts Unbound: Deja Vu."

The location of the run will take place in Washington DC and the beginning date of the run will be Thursday, July 24th, 2073.  Feel free to have the characters either begin in DC or have their fixer contact them about a possible job in DC with a 1,000 nuyen payment to simply hear about the job.

--Characters will be based off the core rule book (SR4A) 400 BP character creation process with restrictions limited to infected characters, War (unless the character is military based), Running Wild, and some Surge qualities/character creation rules (If you would like to play a Surged character, I would have to seriously consider and think about it first because of my unfamiliarity of those rules).  Other then that, the rest of the books are in play.

--I am looking for a conceptual characters with solid back stories and fleshed out histories.  20 questions is preferred.  I am not looking for fully optimized, superhero, and broken characters.  For example a character with a dice pool of 16+ on social skills would not be running the shadows, instead they would be running their own megacorporation, a world leader, a famous entertainment star, or a important religious teacher etc.  Dice pool caps are at 18 to 20 and if the character has a dice pool in any skill that high, there must be a reason included in the story or background (But if they have a dice pool that high, then expect the character to be asked to be revised).

-- I am willing to accept characters with some karma and nuyen earned from either previous home games or previous post by post games.  The karma earned would have to be a reasonable amount to stay within the level of the rest of the party.  These characters would have to be based off the 400 BP system.

--Characters who have played through any of the Dawn of the Artifacts stories (Specifically Dusk) -- I will have to touch base about what occurred during the events of that story.  A few things might have be be altered depending on the character history. 

--I can be pretty anal about approving characters, so bear with me on the character creation process.  I have had very bad experiences with power gamers' at my tables which has resulted in me feeling uncomfortable GMing for Uber powerful characters, I would rather be focusing on trying to make the game fun for everyone/majority, then have to pay special attention to one particular runner.

--Expect to encounter personalities from the Artifacts Unbound campaign book and possibly a important NPC or a jack pointer from either Street Legends, or some of the other recent SR material.

--Thank you for taking time to consider joining this PbP game.  If you have any questions feel free to respond to the thread.

--The number of runners for this mission will be capped at 5.


Edited:  Recruitment to submit characters will cut on this Sunday (3.25.12) --- at 6PM EST

--Will be taking two reserve characters in case people drop out of the game.


UPDATE:  Current Roster for the story... [3.19.12]

Main Roster:
1.)  SeriousOne -- Either a former Lone Star SWAT Team Member -- "Devil Jake" or possibly a Sniper
2.) Mirikon -- Former Renrauk Red Samurai Street Sam -- "Faust."
3.) farothel -- Adept B&E specialist -- "Sylvia"
4.) Sichr -- Hacker -- "Bypass"
5.) Open

Reserve List:
1.)  Xzylvador -- Hacker/Rigger -- "Wagner"
2.) Gunter - Combat Skill Specialist -- "Triggerman"
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-19-12/1305:08>
I have two characters built, one's not that easy to hide being distinctive style (cowboy), another a High End runner with a suitcase.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-19-12/1309:44>
Both are more then welcome to join pending on approval.  I do like the sound of the cowboy with the distinct style. :)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-19-12/1312:51>
Here he is, I do have deep cover but if you don't want that it's easy to edit it out and have him with a real psychotic break.

Alias: Devil Jake
Name: Samuel Johnson
Race: Ork

Ex Lone Star SWAT Member
Attributes (180 BP), Race (20), Skills (142 BP), Knowledge (24 Free BP), Gear & Lifestyle (34 BP), Contacts (19 BP), Qualities (+25, -20)

Like a vid coming to life Jake stands a hair shy of 2 meters and leanly muscled. From head to toe he’s dressed for the old west, white button up shirt, jeans, a gunfighter belt complete with six shooters, boots with real spurs. Over all he wears an old beat up dark brown duster complete with mantel and a 10 gallon cowboy hat.

Price: Negotiable
Bad Habits:  Of course
Available to post M-F 7am to 3pm PST (standard U.S. holidays excluded)
Current Source Books: 4th edition Core, Augment, Arsenal,  Companion

Personality/background

 
Samuel’s life wasn’t always this way, walking around like a cowboy working his way as a Runner but that’s this life of lone star agent. Hell usually the lines between Jake and Samuel blurs but he keeps on mission working for the law, lone star.

   Jakes story is an interesting one built up with several real life events in Samuel’s life, the better to make the lie work. Jake grew up in the Redmond Barrens son of a now deceased beat cop couple. His childhood was more normal than most others, a life spent in a prep school somehow paid for from his fathers pay check. Samuel’s parents kept him on the straight and narrow by who turned out to be crooked and on the take, to pay for his schooling. A fact he did not know until his second year in college when the investigation into corruption caught his parents, who died in a shoot out when they resisted arrest.
   With little money to his name and his parent’s funds being confiscated by the cops, he dropped out and couldn’t find a job. Soon penniless and looking at a rough life on the street an old family friend offered him a spot in the Lone Star academy. Leaping on the chance to avoid a place he’d not survive Jake in-rolled.
   2 years later Jake graduated middle of his class Jake spent two years on the beat before finally being accepted into a Lone Star SWAT team. After the first fire fight when he took a head shot, and suffered a psychotic break. AND Devil Jake was born the western gunslinger who's out to make money, drink and smoke.


Character Sheet
Attributes
B: 4(5) A:5 R:4(7) S:3 C:2 I:4 L:4 W:3 EDGE:3

Essence: 2.4
Initiative: 8(11)
Initiative pass: 1(2)
Physical Damage Track: 10(11)
Stun Damage Track: 10



Positive Qualities
Ambidextrous (5)
College Education (5)
Erased (5)
Deep Cover (10)
Negative Qualities
Distinctive Style- 10 Gallon Hat, Boots, Spurs (you get it) (-10) 
Signature- leaves playing cards behind (-10)

Active Skills
Athletics (Group):2 
  (Climbing Gymnastics, Running, Swimming)
Close Combat (Group):2
  (Blades, Clubs, unarmed Combat)
Stealth (Group):1
  (Disguise, Infiltration, Palming, Shadowing)
-
Pistols:4 (+2)
  Revolvers
Longarms:3 (+2)
  Western
Automatics:3
-
Dodge:2
Perception:2
Etiquette:2
Intimidation: 3
Pilot(Ground Craft):2 (+1)
  wheeled

Knowledge Skills ( 8x3 free points)
Black market Shops: 3
Criminal Networks: 3
Gang Identification: 3
Smuggling Routes: 2
Old Movies Westerns: 3
Gambling: 4
languages
English: na
Russian: 3
Japanese: 3


Gear:
Cyber/Bioware
Lone Star S.W.A.T. (Watchman Edition) 2.02 essence
-   TrumanTech Sunfire Flare Compensation, Thermographic Vision, & Smartlink eye modification.
-   biogene TacBone RP Plastic Bone Lacing
-   Transys Livewire Wired Reflexes (Rating 1)
Datajack (alphaware) .8 essence
Reaction Enhancers (alphaware).48 essence
Enhanced Articulation .3 Bio-Essence

Gear (200,000¥)
Weapons:
(2x) Cavalier Deputy  (2,380¥)
   (Smartgun, Personal Grip, Custom Look)
    Quick Drawl Holsters
   +140 Rounds normal
   +70 Explosive Rounds
   +10 Speed Loaders
Ruger Super Warhawk (2565¥)
   (Smartgun, Personal Grip, Custom Look)
    Concealable Holster
   +70 Rounds normal
   +70 Exposive rounds
   +50 Silver bullets
   +5 Speed Loaders
Boyd & Richard Desperado-Old West Shotgun(5950¥)
   (Smartgun, Personal Grip, Custom Look)
    Over the shoulder holster
   +100 Rounds Normal
   +50   Shock Lock Rounds
Knife (AKA Arkansas toothpick)(20¥)
Armor:
Lined Jacket (7/6) – worn  700¥
Armored Jacket (8/6) 900¥
Other Gear:
Novatech Airware Commlink (w/ Renraku Ichi OS, Printer, and Subvocal Mic)
Hand Cuffs
Survival Kit
Med Kit (rating 2)
Fake ID (rating 4)(Jake Smith)
Fake Licenses(Rating 3) (all weapons)

2 Months Moderate Lifestyle

Vehicles
GAZ P-179 (PickupTruck)

Starting Cash:
4d6x100


Contacts

James Connor – Fixer (L:2 C:3)
A good fixer that owes Jake from a pervious bust when Jake let him go, sense then Jake has passed James some business.

Marcus Trent – Arms Dealer (L:1 C:3) 
Someone who knows someone who knows someone told Jake this guy might know a guy that would have the thing he needs.

Black Blood - Street Doc (L:1 C: 1)
A man that helped Jake get back on his feet after being shot.

Detective Victor Remeres – Lone star Detective (L:3 C:1)
Jakes only friend on the force, a good friend also Samuel’s Handler.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: bangbangtequila on <03-19-12/1355:22>
I'm interested in throwing around an Ork, give me a few days to come up with a cogent and compelling story and you won't be disappointed.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: jonathanc on <03-19-12/1357:37>
I would love to try out Pbp as a player, as my attempts to GM such a game have always failed. Hopefully I won't miss the boat on character approval, since I'll probably have to wait until I get home where my books are.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Mirikon on <03-19-12/1404:18>
I have a Street Samurai named Faust I could bring to the party. There's a link in the sig, but I could rebuild him if you like. Faust is a former Red Samurai turned Blue Banded when he was in the SCIRE. His closest friends are a technomancer and a shaman he knew as a Banded.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: farothel on <03-19-12/1409:57>
I have a human B&E adept I can adapt for this game.  Just a couple of tweaks are needed.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-19-12/1436:56>
Hi.

I am really encouraged by the characters I have seen thus far, ala Devil Jake and Faust.  -- Serious and Mirkon -- Give me tonight or the next few days to review the characters -- but they look like a lot of fun so far.

Recruitment date and time will be cut off on this Sunday (3.25.12) -- around 6PM EST.  (Unless there is less then five PCs)

--I hope to get a OOC thread up by Wednesday or Thursday.

--I am also going to be taking two reserve spots in case RL occurs or people drop off etc. etc.

Cheers!
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Xzylvador on <03-19-12/1454:52>
Would like to apply with Wagner (http://forums.shadowrun4.com/index.php?topic=487.msg29310#msg29310), a dwarf Polish immigrant. Rigger/Hacker. (Below the spoiler)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-19-12/1518:00>
If Jake does not work as a character I also have a high end sniper that might work.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: farothel on <03-19-12/1709:30>
Here's my character.  It might need a couple of tweaks left or right, but that's it.

Real Name: Sylvia Colindres
SIN1 (rating 3): Pascale Caragiorgio
SIN2 (rating 4): Angeline Lau
Nickname: Shadow

Date of birth: 10FEB2044
Place of birth: Havana, Caribbean League
Tradition: The invisible way
Hair colour: brown
Eye colour: brown
Length: 1m70
Weight: 55 kg
Measurements: 34B-28-33
Age: 28
Metatype: human
Sex: F

attributes:

Body:    3
Agility:    4
Reaction:   3
Strength:    3
Charisma:4
Intuition:    4
Logic:    4
Willpower: 3
Edge:    3
Essence:    6
Initiative:    7
Magic:    5


active skills

Stealth (group)   4
Con      2 (impersonating +2)
Assensing   2
Locksmith   2
Hardware      3
Perception   3
Pistols      1 (heavy pistols +2)
Unarmed combat   4
Negotiation   2
Gymnastics   2


knowledge skills

Languages:
Spanish      N
English      2
Japanese      1
Sperethiel   1
Or’Zet      1

Professional:
Corporate security      3
Government security   3
Criminal syndicate security   2

Street:
Data brokerage      2

Interest:
Classical music      2
Gambling card games   3
DC High society      2
Wines         2


Qualities

Adept         5
Linguist         5
First impression      5

Dependent (medium)   -10
Lost Loved One      -5
Scorched         -5
compulsive (moderate)   -10 (planning the runs)


gear

Cost   Equipment Description
9000   Chameleon Suit (thermal damping r2)
1950   Executive Suite (Long Jacket, Plain Blouse, skirt)      
7500   Moonsilver Evening Gown
1500   Form-Fitting Body Armor Half-Body Suit (nonconductivity r3)
5000   Docwagon basic
520    ammo (90 Regular Ammo, 30 stick-n-shock, 20 taser darts)
150   Defiance EX shocker
950   Ares Predator IV (personalised grip, gecko grip, silencer)
800   Autopicker R4
600   Cellular Glove Molder R3
55   Chisel + Glasscutter + wire clippers
900   Keycard Copier R3
300   Lockpick Set
8000   Maglock Passkey R4
250   Miniwelder
800   Sequencer R4
950   5 doses Leal (in disposable syringes)
1500   3 nanopaste DisguiseSmall
430   earbuds R3 (Audio Enhancements R2, Select Sound Filter R1)
4000   Smart Jammer, Direcitonal R4
1425   Professional Camera with telephoto lens
400   Fingernail Data Storage
825   3x Contact Lenses R3 (Low Light, Image Link, different colours)
1075   Goggles R6 (Flare Compensation, Image Link, Smartlink, Thermographic,   Vision Magnification)
150   Tag Eraser
4000   Fake SIN R4
1200   Fake License R4
3000   Fake SIN R3
900   Fake License R3
1130   Grenades (1Esprit "Petite Brume", 2 Smoke Grenade, 2 Thermal Smoke Grenade)   
400   Medkit R4         
100   Camera (RFID sensor)
50   Direcional Microphone (RFID sensor)
100   Radio Singal Scanner R4 (RFID sensor)
400   Non-Linear Junction Detector    R4 (RFID sensor)
450   Climbing Gear    + Gecko Tape Gloves
400   Respirator R4
125   Survival Kit + Flashlight            
60   GloWand
5000   Disguise shop
600   Sensor Software, all types R3
600   Sensor Software, all types R3
1100   AR Gloves + Satellite Link + Subvocal Microphone + Nanopaste Trodes
75   5 doses C-Squared            
500   smartpack
30200   Mercury Comet (Run Flat Tires, Basic Termination system, Morphing licence plate, Smoke Projector, Spoof chip, Oil-Slick Sprayer, Chameleon Coating, Manual Control Override, Smuggling Compartment                        
114660   total gear cost


adept powers:

Power         level   points   notes
Attribute boost (agility)   1   0.25   boosts agility by hits on (magic+level)
Improved reflexes      1   1.5   +1 reaction, +1IP
Eidetic sense memory   -   0.5   perfect recall of any sensory memory+photo read
Voice control      -   0.5   alter voice, fool voice recognition
Facial sculpt      2   0.5   +1die for disguise / level
Melanin control      -   0.5   shift skin and hair colour
Flexibility         1   0.25   +1 die for escape artist/level, fit in small places
Astral perception      -   1   can see the astral


lifestyle

Comforts      low
Entertainment   low
Necessities   middle
Neighbourhood   low
Security      middle

Total LP: 12 (2 months bought, 1 roommate, 3520 nuyen/month)


history:

Sylvia was born in Havana, Caribbean League, as daughter of a wage mage and an adept officer in the Caribbean army.  As both her parents were awakened, she and later her two younger brothers were tested as well.  As it turned out only she was awakened, which meant even more tests to see how exactly.  This was not exactly the kind of thing an inquisitive 6 year old wanted to do and it became an almost continuous battle between Sylvia and the mages of both her mother’s company and the army.  She was placed in a special school program for awakened in order to improve on their talents and she did very well there.  In fact, the teachers only needed to explain things once and she could retain them perfectly.  She was also very good with languages, mastering them with ease.

When she hit puberty, she started to think she was ugly and it was at this point she discovered she could change some of her facial features, hair and skin colour and even her voice.  With some of her girlfriends she started using these powers to play tricks on boys.  Halfway through an evening, she would switch with her friend and try to keep the conversation going, even though she didn’t know what was said before.  It was mostly harmless fun, but she got caught a couple of times and due to this a new player entered: the intelligence service of the Caribbean League.  People who could change their appearance and who could retain anything they had seen or heard were not all that common but very useful, so they wanted to recruit her.

At first she resisted as she wanted to go to the army like her father, but it became quickly clear that she wasn’t a soldier.  After an accident where she drove a tank against a bunker, wrecking the tank, they made it clear to her that she wouldn’t graduate and maybe to accept the intelligence offer.  This she did and she has never regretted it.  With the intelligence service she blossomed and started to develop her powers in a more structured way.  She also learned unarmed combat to be able to defend herself in a spot where she couldn’t take weapons.  It quickly became clear she was better unarmed than with guns.

In 2063, the now 19-year old Sylvia went on her first mission, getting into the offices of a smaller Japanese corporation to get a couple of chips.  After a stake-out of the corporation, she was able to impersonate one of the employees and get in that way.  It was during this operation that all of a sudden she was able to see people’s auras.  It was very confusing at first and while she managed to complete the mission she did almost get caught a couple of times.  When she told what happened during the debriefing the agency people immediately recognised that she was able to astrally perceive.  As this was quite useful, they arranged for some lessons from other adepts who could do the same thing.

One year later, in 2064, she was in the UCAS for her first operation on foreign soil, when the crash hit.  The Caribbean Information Agency (CIA) was hit hard and lost almost all personal data.  On top of that, she also lost her SIN data, like so many in the Caribbean League.  Having no other options at that moment, she struck out on her own (taking with her all the equipment they had given her for this mission), using her skills to operate in the shadows all over North America and from time to time abroad.  This was a tough time and at one point she was tempted to try a BTL (with trodes of course, as she never had a DNI implant).  She didn’t know how it was programmed or if there was something with her brain that reacted with the chip, but luckily she had her docwagen contract (under one of her fake names) as she spent the following two weeks in hospital.  When she got out, her first order of business was to track the gang that had sold her the thing and make them pay.  Also also made a pact with herself to never try drugs or BTLs anymore.

Near the end of 2065 she got news that her parents had been killed in a plane crash.  It was the first time since the crash that she was back in the Caribbean League and she was amazed on how much rebuilding there still was to do.  This left her with the care of her two younger brothers (12 and 15 at the time), who had also become SINless during the crash (as everybody in her family).  She smuggled them to the CAS and from there to the UCAS to live with her instead of going into an orphanage. 

There she continued running the shadows and in 2066 she did her first AA-corp job.  To get in using her impersonation trick, she needed good documents which could withstand any scrutiny.  One of the team members knew someone who could do document forgeries and indeed, the run went without a problem.  Since that time Sylvia always went to her for any document forgery she needed and while she always paid, they got to know each other a bit better.   And if she managed to get her hands on some types of documents (like ID badges and such) she provided her with the real ones or a copy so she could make her forgeries better.

A couple of months later Sylvia and her group needed to get into a building.  Since one of the electric companies was working in front of the building, she put on the charm on the work supervisor there and she managed to get the group in by a hole they had made.  As it turned out, she and this supervisor both liked classical music and they went together to some concerts a couple of times.  They even had a short relationship and while it has ended, they still remain friends.

In 2069, Christine Baynard brought her into contact with a mafia lieutenant who had lost some of the mob’s property to a Yakuza raid.  Not wanting to alert his superiors, he hired her to get the property back, a small but valuable case.  She managed to get the case and the only guard she had to take out she did with a blow on the head and a shot of Lael.  The lieutenant was glad he got the valuables back discreetly and hired her a couple of times, while she managed to get some hard to get items (like replacements for the gear she had taken from the CIA) and modifications to her car through him and his contacts.

Life was going good until early 2070 when her oldest brother, now 20 and a student at the university, went missing.  One night he didn’t come back home and all commcalls went unanswered.  As going to the Star was not an option for a SINless, she tried to find him herself, even hiring other runners to try to get him back, but to no avail.  From all the clues she had gathered, an incomplete picture started to form.  She now thinks he had become a technomancer and was taken by a corporation.  Now the only thing she needs to find is which one and then turn their research facilities upside down.  For now she keeps a close eye on her other brother who still lives with her.  He recently started out with the gang which controls their neighbourhood.  While they aren’t the nicest people around, as long as you pay them they do protect you.  She even helped them out a couple of times by infiltrating into other gang’s HQs and getting data to them.  While it is difficult living as a young woman with a younger brother, the fact that she was useful to the local gang and also had displayed a good grasp of unarmed combat made that they left her alone.  Also the fact that her brother was an initiate in the gang gave her some protection.


contacts:

Vincent Willame (35, human male, L3,C1): technical supervisor for one of DC’s electric companies.  She met him on a job, but they discovered mutual interests (classical music) and became involved for a short while.  They are still friends.  He can get most building blueprints with all the power lines on it and even the lines of the old wired matrix which are still in a lot of buildings.

 Christine Baynard (27 human female, L3,C3): A good document and ID forger, part of a group of such people.  Sylvia always goes to her for forgeries and if she finds ID badges, tags or things like that during runs she sends them Christine’s way.  Christine (and her group) has contacts mostly in hacker circles, some criminal syndicates who use her group’s services and also with the people in charge of the databases she creates forgeries of (like SIN data).

Diego Nicolo (31 orc male, L1,C3): a mafia lieutenant working for a DC mafia family (one of the boss’ direct underlings).  She managed to get some stuff back from the Yaks for him and now she works for him from time to time and also gets most of her gear through mafia controlled smuggling operations.  He has contacts within the mafia, some gangs and the smugglers, as he oversees most of the mafia smuggling operations.

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-19-12/1815:00>
Id like to run this one character. Definitely not powerplayer or ubercharacter. Well IRL Im GMing Artifacts campaign for my friends, we are at Midnight currently:

http://forums.shadowrun4.com/index.php?topic=3466.msg40790#msg40790
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Jackleg Rooster on <03-19-12/2116:59>
got  two characters id like to join if you still have room. cybered up ninja looking to reclaim his honor (Infiltration/Sam) or crazy cab driver with some combat skill (wheelman/sam. still working up the sheet on this one.) Which would you prefer for the theme of your game?

i can get either sheet up by tomorrow night. thanks!
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-20-12/0028:58>
@SeriousOne --  Feel free to submit your sniper if that is the character you want to play.  He or she should fit well in the mission.  Other then that, Devil Jake is good to go.  Final Stamp and approved.  I want you to play the character you would have the most fun as. That being said, I really like Devil Jake. :) Is he an ork or dwarf?

@Mirikon -- Faust is final stamped and approved.  Really like the former Renraku Red Samurai concept and he has an excellent back story. 

@farothel -- Sylvia is final stamped and approved as well.  The first magically active member of the group and a hand to hand specialist.  There will be some recon in this story so she will come in handy. 

@ Xzylvador -- I am going to select Sichr's hacker over Wagner.  Mainly because Sichr is Gming Artifacts at the moment and I would like to give them an opportunity to PC.  Also, it would give Sichr an opportunity to try out Bypass for the first time.  However, I would like to put Wagner will be number 1 on the reserve list if that is alright with you.

@Sichr -- Bypass is good to go. Final stamped and approved.

---To everyone else.  There is room for one more main runner and room for one more reserve runner.

---Looking at it from the Johnson's perspective -- a magician or wheel man would be the last preferred archtype/character to be hired for the job.  The last reserve spot would be open to any type of character.

--Planning to update the original post with the current roster.

:Cheers!:
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-20-12/0141:10>
Well, Ive been with wagner before, and he is excelent with wheels...which we may need :P
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Xzylvador on <03-20-12/0341:48>
Ya know, it was Sichr's char that got him killed, too! :p

No prob, I'll sit on the bench. When this round of Urban Brawl ends, I'll probably be able to jump in there with another char... if I can get done in time.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-20-12/0350:19>
That wasnt me. Just a bad luck ;)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: farothel on <03-20-12/0815:17>
Ya know, it was Sichr's char that got him killed, too! :p

No prob, I'll sit on the bench. When this round of Urban Brawl ends, I'll probably be able to jump in there with another char... if I can get done in time.

Or you can get a mage in here.  We will need one, as we're going to do something with artefacts.  :)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-20-12/0840:31>
Jop, Id also be happy to see you in a team (well as far as you left Silk at home  ;D )
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-20-12/1024:47>
Sorry forgot to post he's an Ork.

If the Gun Slinger will not work I also have this guy he's a sniper/infiltrator:

== Info ==
Street Name:
Name: Trenton Davis
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male Age 35
Height 5'10" Weight 210
Composure: 4
Judge Intentions: 5
Lift/Carry: 8 (75 kg/50 kg)
Memory: 5
Nuyen: 4d6x100¥


== Attributes ==
BOD: 3
AGI: 5 ( 8 )
REA: 4 (7)
STR: 3 (5)
CHA: 2
INT: 3
LOG: 3
WIL: 2
EDG: 2

== Derived Attributes ==
Essence:                   2.99
Initiative:                7 (10)
IP:                        1 (2)
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         9

== Active Skills ==
Automatics                 : 6 [Battle Rifles]      Pool: 14 (16)
Climbing                    : 4                      Pool: 9
Demolition                 : 1                      Pool: 6
Disguise                     : 3                      Pool: 6
Diving                        : 3                      Pool: 6
Dodge                        : 3                      Pool: 10
Etiquette                    : 1 [Mercenary]          Pool: 3 (5)
First Aid                    : 1                      Pool: 4
Flight                         : 4                      Pool: 9
Gymnastics                : 4                      Pool: 12
Infiltration                 : 3                      Pool: 11
Palming                     : 3                      Pool: 11
Parachuting               : 3                      Pool: 6
Pilot Ground Craft    : 2                      Pool: 9
Pistols                       : 2 [Semi-Automatics]    Pool: 10 (12)
Running                    : 4                      Pool: 9
Shadowing                : 3                      Pool: 6
Swimming                : 4                      Pool: 9
Throwing Weapons  : 4                      Pool: 12
Unarmed Combat      : 3                      Pool: 11

== Knowledge Skills ==
Chemistry                   : 5                      Pool: 8
Engineering                : 2                      Pool: 5
Firearms                     : 2                      Pool: 5
Japanese                     : 3                      Pool: 6
Security Design          : 3                      Pool: 6
Security Tactics          : 3                      Pool: 6

== Contacts ==
Decker (1, 2)
Fixer (4, 3)

== Qualities ==
Biocompatability (Cyberware)
Restricted Gear (Rating 2)
Changeling (Class II SURGE)
-Gills
-Underwater Vision

Negative:
Allergy (Uncommon, Severe) (Diamonds)
Extravagant Eyes
Distinctive Style
Records on File (Aztlan- Military File/operation documents)
Mood Hair
Wanted (Aztlan- AWOL Special Forces)

== Lifestyles ==
Low  1 months (Emergency Hideout)
Middle  2 months


== Cyberware/Bioware ==
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Reaction Enhancers Rating 2
Single Cybereye Rating 4 (Right)
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Image Link
Cyberware Suit (Lone Star SWAT, Watchman Edition)
Bone Lacing (Plastic)
Flare Compensation
Smartlink
Thermographic Vision
Wired Reflexes Rating 1


== Armor ==
Actioneer Business Clothes5/3
Armor Vest                6/4
   +Chemical Protection 3
   +Nonconductivity 3
   +Thermal Damping 4
Form-Fitting Half-Body Suit4/1

== Weapons ==
AM-884
   +Imaging Scope (Quick release Modified)
   +Silencer
   +Smartgun System, External
   +Ceramic Components Rating 2
   +Easy Breakdown, Manual
   +Extended Clip
   DV: 7P   AP: -2   RC: 0
Ares Executive Protector w/ Smartlink
   +Stock
   +Ceramic Components Rating 2
   +Sound Suppressor
   DV: 5P   AP: -   RC: 1
Ares Light Fire 70
   +Concealable Holster
   +Silencer, Ares Light Fire 70
   +Additional Clip
   +Ceramic Components Rating 3
   +Smartgun System
   DV: 4P   AP: -   RC: 0
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Plastic Bone Lacing
   DV: 4P   AP: -   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 0, 0, 3) x6

== Gear ==
Ammo: APDS (Battle Rifles) x250
Ammo: APDS (Light Pistols) x180
Ammo: EX-Explosive Rounds (Submachine Guns) x500
Ammo: Regular Ammo (Submachine Guns) x1000
Ammo: Regular Ammo (Battle Rifles) x1000
Ammo: Regular Ammo (Light Pistols) x500

Grenade: Flash-Bang x8
Grenade: High Explosive x8

Grapple Gun
Catalyst Stick x2
Stealth Rope (100 m) x5

Standard Parachute
 HALO Parachute
Diving Gear
Miniwelder
Nanopaste Disguise (Small Container) x2
Spare Clip (10xBattlerifle, 10xSMG, 10xLightPistol)x30

Fake License (Muscle Toner) Rating 4
Fake License (Smartlink) Rating 4
Fake License (Muscle Augmentation) Rating 4
Fake License (Ares Light Fire 70) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Reaction Enhancers) Rating 4
Fake SIN (Drake Smith) Rating 4



Spec.Ops Gear Bag:
Survival Kit
Trauma Patch x4
Plastic Restraints x20
Rappelling Gloves
Respirator Rating 4
Lockpick Set
Maglock Passkey Rating 3
Medkit Rating 5
Stealth Rope (100 m) x2
Gecko Tape Gloves
Climbing Gear
Trauma Patch x2
Wire Clippers
Medkit Rating 5
Grenade: Flash-Bang x2
Grenade: High Explosive x2

Emergency GO Bag:
Fake License (Reaction Enhancers) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Muscle Augmentation) Rating 4
Fake License (Muscle Toner) Rating 4
Fake License (Ares Light Fire 70) Rating 4
Fake License (Smartlink) Rating 4
Fake SIN (James Conner) Rating 4
Ammo: Regular Ammo (Light Pistols) x100
Certified Credstick, Platinum Rating 1000¥
Disposable Commlink (1, 0, 0, 3)
Ares Light Fire 70
   +Silencer, Ares Light Fire 70
   +Ceramic Components Rating 3
   DV: 4P   AP: -   RC: 0
Spare Clip (Ares Light Fire) x4


== Vehicles ==
GMC MPUV (Utility Vehicle)
   +Multifuel Engine
   +Off-Road Suspension
   +Off-Road Tires Rating 4
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Sensor



== Description ==
There are two sides of this Characters Coin:
On the street he dresses in a Business suit and moves like a man on his way to work or home from a day of work. His hair is cut short, and he wears a set of sun glasses. Upon closer inspection his left eye is obviously a cyber eye with faint scaring surrounding the socket, what appears to be claw marks. He also moves apart from crowds, like a man who likes his personal space.
On the run, he dresses in jumpsuits or 3 piece suit he tries to blend in. When he works in the extreme shadows he wears a form fitting tactical vest, with trama plates, strapped onto his hip is a tactical holster with light pistol sling over his shoulder is a custom battle rifle. He covers his face with a resporator and ski mask combo not exposing his head. Black fatigue pants cover his legs and combat boots cover his feet.

== Background ==
Trenton grew up in a family of Azltan/UCAS imagrants his parents deciding to return to the home land to get away from the gangs in Seattle. Trent remembers Seattle as only glimmers, having moved away at the age of thirteen and a recruit in the spider gang. When his parents returned he was enrolled in a military school, his parents hoping that the strict doctrine would work to keep Trenton away from the gangs.
Spending the next 5 years in a brutal military school Trenton had some how held a high GPA, after graduation he was offered a place in Aztlan Special Forces. He spent 10 years in Special Forces before moving to a covert unit known as Scylla Industries.
He spent the next 5 years working in the shadows in Seattle acting on missions that would work for Aztlan interests. He was declared AWOL after a botched mission where his team was wiped out. Unknown to his Aztlan Superiors, someone leaked information on his team, which lead to them walking into an ambush. Trenton disappeared into the shadows, fearing that someone wanted to silence him.


== Concept ==
He's an Infiltrator/Sniper Specializing in fading in.

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Gunter on <03-20-12/1716:15>
Just wanted to see if you had room for one more...

Lemme know!

Current Alias: Charles Rainer aka Rainer

Profession: Triggerman


Race (0 BP); Attributes (200 BP); Active Skills (186 BP); Knowledge Skills (18 Free BP); Qualities (0 BP); Gear and Lifestyle (5 BP); Contacts (10 BP)

Available to post M-F 9AM to 4PM PST



ATTRIBUTES

B: 4  A: 4  R: 4  S: 4  C: 3  I: 3  L: 3  W: 3  E: 2

Essence: 6
Initiative: 7
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 10

SKILLS

Automatics: 5
Blades (Knives): 4 + 2
Climbing: 4
Demolitions: 4
Dodge: 4
Heavy Weapons: 4
Infiltration: 4
Perception: 4
Pistols: 5
Throwing Weapons: 4
Unarmed Combat: 4

KNOWLEDGE SKILLS

Chemistry: 4
Engineering: 4
English: 1
German: N

QUALITIES

None

GEAR & LIFESTYLE

Colt Manhunter (w/ Quickdraw Holster, Silencer, 4 Spare Clips, 70 Rounds Explosive Ammunition);
AK-97 (w/ Gas-Vent 3 System, 120 Rounds Explosive Ammunition); Survival Knife; 2 Fragmentation Grenades;
2 Smoke Grenades; 4 Kilos of Commercial Explosives (w/ 4 Detonator Caps); Ares Antioch-2 (w/ 8 High Explosive Mini Grenades);
Armored Jacket; 10 Clothing; Demolition Kit; Survival Kit; Med Kit (Rating 6); Miniwelder; Rappeling Gloves;
Low Lifestyle (1 month); Transys Avalon (w/ Iris Orb OS, Satellite Link, Subvocal Mic); 2 Meta Link (w/ Vector Xim OS);
2 Fake SINs (Rating 4); Pack of European Smokes

CONTACTS

Fixer (3 Connection / Loyalty 2)
Street Doc (3 Connection / Loyalty 2)



CHARACTER BIO AND ALIASES



Nickolaus Gunter is originally from Nordrhine-Ruhr Germany. He had a pretty standard life within a family of miners. During his early teens he was contracted by Saeder-Krupp as a miner like the rest of his bloodline before him. He quickly accelerated in the field showing promise in their demolition program. He also had an aptitude for climbing which coupled with explosives made him extremely valuable when mining on unique rock faces. A company man, Sheppard, took interest in Nickolaus’ abilities and recruited his demolition talents for corporate sabotage with rival companies such as Messerschmitt-Kawasaki, Proteus, and IFMU operating in Berlin.

During this process Nickolaus’ records with the company and his very existence were permanently deleted.  Sheppard continued recruiting others like Nickolaus and hired mercenaries from Duchy of Saxony to train them further for greater acts of sabotage, complex hijackings, personnel extractions, and the occasional wetwork. During this phase, Nickolaus excelled in firearms training placing him in over watch positions close to the action during their contracted tasks.

After years of service Sheppard was released from his contract after upsetting negotiations between Proteus and Saeder-Krupp. Saeder-Krupp used Sheppard’s tactics and hired mercenaries from Duchy to eradicate Sheppard, Nickolaus, and other team members through unique circumstances. Sheppard wisely used team members, particularly forgers, to help him flee from Saeder-Krupp and Germany. Nickolaus, fearing for his family’s life, sought sanctuary in the European shadows. Nickolaus operated as a gunman during runs throughout Europe. When his boots touched Spanish soil he was contacted by a familiar voice, Sheppard.

Sheppard had transitioned smoothly from a company man into a fixer. He operated out of the Seattle area and was tasked in moving a French doctor out of Paris to Sheppard’s new home. Nickolaus, Sheppard’s only locatable contact on the other side of the Atlantic, was asked to assist. Nickolaus’ price was to be relocated with the Frenchman along with expenses for forged documents and bribery.

The assignment, after the Frenchman’s violent extraction from a Saeder-Krupp subsidiary, went smoothly. They moved east bound and found safe passage through China. Nickolaus’, once the task was completed, earned the confidence from the French doctor. Sheppard continues to use Nickolaus’ services mostly as a gunman, but occasionally for his demolition work as needed. Nickolaus currently struggles during runs due to language barriers.

Aliases

Charles Rainer: A 34 year old German chemist who studied at Humboldt University in Berlin Germany. During his undergraduate studies Charles was employed as a tour guide at the Humboldt Museum. During his employment he found a passion for art restoration through the use of chemistry. Once he received his PhD Charles was contracted by the Humboldt Museum to restore German artifacts. He completed a number of unpublished papers on the subject of chemistry and its correlation with art restoration. He has since left Germany and is now temporarily employed by the Seattle Art Museum Pavilion to complete restoration work on Salish pottery. He currently has 3 years left on his contract with the Seattle Art Museum Pavilion.


Walter Augustine: A 34 year old German engineer who studied at the Technical University of Berlin. During his undergraduate studies Walter shadowed a number of civil engineers in the Berlin area. Walter completed a number of unpublished papers regarding failing infrastructures throughout Europe. Once Walter achieved his masters he began work for the city of Berlin. Walter struggled with the city’s political barriers and sought work in the private sector as a consultant. However Walter was forced to move away from Germany in order to consult on the scene for numerous organizations across the globe. Walter currently resides in Seattle and is contracted with the Seattle Convention and Trade Center as a consultant for preventative measures for structural failures.


CONTACT BIOS


Sheppard (Fixer Contact): Sheppard worked as a company man for Saeder-Krupp for more than a decade. During negotiations between Saeder-Krupp and Proteus regarding a small cybernetic tech company operating out of Italy Sheppard was asked to put a team together to do recon work on the small facility. Sheppard agreed and constructed a group that included a mercenary from Duchy, Andrew Willows, among others to handle the operation. Willows, although he was instructed just to keep eyes on the facility, organized a hijacking that resulted in the loss of schematics of experimental skill wire systems. Sheppard was ultimately held responsible, but fled Germany before lethal actions were taken against him. He currently operates as a fixer out of the Seattle area.

Dr. Roland Avery (Street Doc Contact): The French doctor who was violently extracted from a Saeder-Krupp subsidiary and relocated to Seattle at Sheppard’s request. He was the surgical specialist within the experimental skill wire team that ultimately put Sheppard in Saeder-Krupp’s crosshairs after Willows’ rogue operation. Gunter provided security during the relocation process. It was during this time that Gunter earned the doctor’s confidence. Rumor has it that Sheppard personally requested his extraction to shed light on details regarding the hijacking and stolen schematics. Dr. Avery was under contract for a number of years and was an upstanding professional in his field. He was originally born in Paris France but attended Medical School abroad at Harvard University and earned his doctorate. He then briefly moved to Chicago to provide services for the common public behind the containment wall shadowing a surgical team of doctors. He eventually burned out giving Saeder-Krupp an opportunity to swoop in and exploit his services. They quickly locked him into a ridiculous 25 year contract with little benefits and promised him an opportunity to help the less fortunate in third world countries across the globe once their appointed psychiatrist cleared him for the field. This of course never occurred leaving the doctor extremely unhappy during his stay with the corporation.

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: sournote103 on <03-21-12/0756:32>
I'm pretty new to Shadowrun, but I'd really like to play a game. I need a bit of time to work on a character sheet, but I'd just like to make my interest known.
I'd like to make a SURGE, with his/her transformation taking place before the game starts, so really it would just entail a few restrictions on my quality choices and some RP fluff.
I'll probably have a sheet made this afternoon. Thanks!

EDIT: I have made a character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=382997) and wish to submit it for review. Thank you.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-21-12/1250:54>
@SeriousOne - Trent/Sniper/Infiltrator is approved.  Either fits in well with the mission.

@Gunther --  Triggerman is good to go as well.  But I'm going to place in them in the second reserve spot because he overlaps with three of the runners.

@Everyone Else -- Glad to have any of you enter the story.  :)

---I will get a OOC thread probably by tomorrow night.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-21-12/1300:18>
I'll play either, I think the sniper is more well rounded.  He'll work better into a group/ won't stand out as much. But if you want the Cowboy I can  do either.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-21-12/1315:53>
In the end my philosophy has always been to play the character you would have fun with the most. 

Sniper would appear to be more efficient, however the Cowboy seems very fun to RP with.

I'd also ask the other PCs what their opinion is. :)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Gunter on <03-21-12/1332:11>
@SeriousOne - Trent/Sniper/Infiltrator is approved.  Either fits in well with the mission.

@Gunther --  Triggerman is good to go as well.  But I'm going to place in them in the second reserve spot because he overlaps with three of the runners.

@Everyone Else -- Glad to have any of you enter the story.  :)

---I will get a OOC thread probably by tomorrow night.

Sounds great!  Just shoot me a PM if or when you need me to step in  :)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: farothel on <03-21-12/1413:17>
In the end my philosophy has always been to play the character you would have fun with the most. 

Sniper would appear to be more efficient, however the Cowboy seems very fun to RP with.

I'd also ask the other PCs what their opinion is. :)

Play whatever you want, we'll find a way to make it work.  If your only tool is a hammer, everything looks like a nail.  :)

For anybody who's thinking about joining: we could still use a mage though.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-21-12/1420:30>
Six shooters and a cowboy hat does sound like fun.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-21-12/1439:06>
If you're not terribly opposed to a lurker joining in, I imagine I could brew up a fine complimentary Chaos Mage for this.

I'm doing a bit of point optimization at the moment, but solely because I posses the Unplayable Characters negative quality, giving me a -3 to Character Creation when using it to make a given character effective at their job. Just trying to get somewhere remotely approaching an acceptable level  :P
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-21-12/2351:48>
Hey Rusalka,

Would love to have ya.

I tend to favor more humanistic/conceptual characters in my games.  One's who are good at their job, but still human at the same time and with flaws.

Optimization is good as long as you don't go overboard and create a superhero :)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-22-12/0354:30>
Just trolling, well, since There is no map available for 6th world DeeCee, would we use anything from google or it wont be necessary?
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: The Big Peat on <03-22-12/1210:18>
If Rusalka doesn't take up that Mage spot, I most certainly bloody would.  I will grudgingly hold my hand as the unspeakable swine did post first. Probably an Elven Druid with a Law Enforcement background. One shall wait.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-22-12/1449:10>
I say give it a go anyhow. Sichr was accepted even though another player applied first, so you should definitely still have a chance. Is it not better to give everyone a chance to do their best, and then allow SincereAgape to pick out the one that strikes his fancy?

I'm currently working on typing down my background story in a coherent manner. It wouldn't do for it to be garbled, after all; that'd hardly improve my chances of getting accepted.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-22-12/1510:33>
You called?

BTW nestava se casto ze potkam Rusalku na techle mistech...
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: All4BigGuns on <03-22-12/1536:59>
Briefly considered trying, but decided against it when I went through and didn't see a list of '20 questions' anywhere. There may be similar things for other games/settings, but I haven't seen such a list of questions for SR.  ???

Mainly posted this comment to find out where people are getting a list of those questions that fits this setting. (Other lists from other settings and games really shouldn't be used in my view.)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-22-12/1547:10>
I am not actually Slavic myself, so writing to me in Czech won't do you a lot of good, Sichr  :P

As to the twenty questions, I assume they're the ones from the Character Quiz in Runner's Companion.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: farothel on <03-22-12/1645:04>
I guess so.  I've seen these in more systems (L5R has them as well), but after way too many years of PBeM games I normally write quite elaborate backgrounds without those.  But they're often a good starting point if you're stuck with your background.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-22-12/1721:13>
In fact, 20 questions has been standard in 2nd ed, IDN if they are still around in some SB for SRA, but it was quite good. Well it is only a guidelines that can be followed by players who are not able to write the story just from scratch (and Im sure there is a plenty of them)
There is a Character quiz in the Runners Companion that can be called 20 questions (and it is noted in the black box on p. 19)

I am not actually Slavic myself, so writing to me in Czech won't do you a lot of good, Sichr  :P

Never Mind, it was worth to try, since Rusalka is part of local mythology and even http://en.wikipedia.org/wiki/Rusalka_%28opera%29
Is considered one of our national treasures :) (also pay attention to Symphony no. 9 from the same author, it has a few things to do with North America ;) )
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sincereagape on <03-22-12/1948:15>
Briefly considered trying, but decided against it when I went through and didn't see a list of '20 questions' anywhere. There may be similar things for other games/settings, but I haven't seen such a list of questions for SR.  ???

Mainly posted this comment to find out where people are getting a list of those questions that fits this setting. (Other lists from other settings and games really shouldn't be used in my view.)

I'm sorry about that.  The set of questions are the one's in Runners Companion that everyone referred to.  They are not needed though.  Those who have been accepted so far have written backgrounds about their character which are more then adequate.

@BigPeat:  Feel free to apply.  Whomever can get their character approved first will join the group.  If no one applies the final slot will be filled by the first reserve layer

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: The Big Peat on <03-23-12/1447:01>
Very well then  8)

Alias: Rook
Name: Ethan O'Connell
Metatype: Elf

Ex Knight Errant Mage Investigator

Attributes (230) Metatype (30) Skills (126) Spells (18) Contacts (8) Gear (3) Qualities (-15)

Short by Elven standards at 1.85m, Rook is a slender and almost haunted looking man with untidy black hair, bright blue eyes, and a tendency to wear whatever he digs up out of the drawer that day.

Price: Why don't we talk about that...
Bad Habits:  Nothing of import. Hic.
Available to post: All week.
Current Source Books: All


Personality/background

Ethan never wanted to join the police. But he kinda didn't have a choice as his pop had, as his pop had, as his pop had before him, and probably every damn O'Connell since the first one got off the boat in New York City. It was his destiny from the moment his ma squeezed him out from between her hips down on the family farm. It was join the cops, or work on the farm, and Ethan found that an easy enough choice. There was one hell of a fight with the old man when he said he'd put his name down for Knight Errant selection though. Mick O'Connell was Lone Star through and through, but Ethan had grown up around enough Lone Star people who looked the wrong way at him when they realised he was Awakened to figure that wasn't going to work out too well for him. Hell no. Although the opposite was nearly as bad - there were plenty of people around who said they held to the Old Ways, who looked up to the kid like he was something special. Ethan didn't much like that either. Sure, it was kinda nice, and it was useful to be taught some magic, but when it came down to it he was the same as everyone else. Or so he thought. Ironically, the more people treated him as something special, the more stubbornly shy he got.

He didn't bother with College, going straight to the Knight Errant academy. His nascent acceptance and dogged keeping to of the Druidic tradition gave him more than a few issues going through the place, something that made him feel like he didn't belong, but he kept his head down and made it. He had a real bloodhound sense, and rarely let go of something, and his embracing of Morrigan in her more vindictive aspects made him a damn good questioner. Although it equally kept getting him into trouble around the place, particularly as he quickly picked up the aggressive approach to pacifying spellcasting used by KE. What he did pick up though, what he belonged to, was the sense of justice. Sure, it was a complicated thing, but Ethan liked the idea of doing right things. He graduated and the pattern continued - good detective, good back-up, didn't really get along with others, and didn't mind dishing back the abuse he was given. The semi-isolation led to him increasing his drinking, which eventually led to him somehow acquiring a relationship with a local barmaid. That was what triggered the end - another KE member decided he liked the looks of her, and tried to blackmail her. When Ethan discovered it, he went berserk. His woman. His justice. Both tarnished. Ethan lashed out, tasting blood pouring his nostrils and into his mouth even as the last screams from inside the giant Manaball echoed.

After coming round and making sure the girl was ok, Ethan split. Legally it might have been right for him to go to jail, but he was damned sure what he did was right. Ideals get tarnished, but that doesn't mean you can't keep making do. He didn't want to go to jail and would do more out. Of course, there weren't too many people who'd take an ex-KE mage wanted for murder, so that only really left the shadows. Swallowing his revulsion at the idea, he went underground - only to discover he'd have possibly been better off here to begin with. Since then, he's been carving out a reasonable rep for himself as a solid spellcaster who doesn't mind getting his hands dirty or taking a few risks.

Although he's a good worker, Ethan's not the easiest to get along with. He comes across as stand-offish; he's really just shy, but his natural confidence masks that, so he plays close enough to many people's stereotypes of the arrogant elf. He's also got a bit of a temper and a few more morals that some like and a minor booze problem, although minor enough not to show as a problem with most of the people he knows. Still, his heart is in the right place, and the people he does get to know well speak well of him. None of them know his past - in fact, very few know he's from the CAS. Ethan's gone to some lengths to bury the past.


Character Sheet
Attributes
B: 3 A:3 R:4 S:2 C:5 I:5 L:3 W:5 EDGE:2 MAGIC: 5

Essence: 6
Initiative: 9
Initiative pass: 1
Physical Damage Track: 10
Stun Damage Track: 11



Positive Qualities
Magician 15
Mentor 5 (Morrigan, represented by Thunderbird due to aerial affinity and short temper - +2 to air spirits and +2 to intimidation tests)
Negative Qualities
Minor Addiction - Alcohol 5
Wanted - Knight Errant - 10
Records on File - Knight Errant -10
Criminal SINner - 10

Active Skills
Assensing 2
Binding 2
Summoning 2
Spellcasting 4
Counterspelling 2
Ritual Spellcasting 1
Perception 4
Shadowing 1
Infiltration 1
Pistols 2 (Semi-Automatics)
Intimidation 4
Negotiate 4
Etiquette 1
Con 1

Knowledge Skills ( 8x3 free points)
Knight Errant Proceedures: 4
Magical Theory: 4
Underworld Politics: 4
Farming: 2
Celtic Myth: 2
Alcoholic Spirits: 2
Hockey: 2
Action Trids: 2
Chemistry: 2
languages
English: na
Sperethiel: 1
Gaelic: 1
Japanese: 2


Gear:

Gear (15,000¥)
Weapons:
Ares Predator (350 ¥)
w/3 extra clips, 50 rounds of normal ammo, 20 rounds of silver ammo, concealed holster (705 ¥)

Extendable Baton (50¥)

Armor:
Lined Jacket (6/4) – worn  700¥ (non-conductivity/fire insulation both 3, 900 ¥)

Other Gear:
Sony Emperor Commlink (w/ Iris Orb OS, Pro User package, and Subvocal Mic)
Plasteel Restraint
Respirator (rating 4)
Med Kit (rating 6)
Fake SIN (rating 4)(Jake Smith)
Fake License(Rating 4)
3 Stimulant patches (rating 6)
Glasses (rating 3 w/Flare Compensation, Image Link, Vision Magnification 3, Smartlink)
Earbuds (rating 2 w/Spatial recogniser, Audio Magnification 3)
Flashlight
5 Thermal Smoke Grenades
20 RFID tags
White Noise Generator
4 datachips

1 Month Low Lifestyle

Spells
Manaball
Stunbolt
Increase Reflexes
Mind Probe
Increase Charisma
Clairaudience

Starting Cash:
3d6x50


Contacts

Bella – Fixer (L:1 C:2)
Bella runs a hairdressers, and finds a surprising number of things to talk to people about - she's as brassy as a 14th cannon and just about as trustworthy

Marv Varndell – Awakened Bar Owner (L:2 C:1) 
Marv's bar caters mainly to the Awakened crowd, who like a place where they can be themselves, and talk a little shop. Marv's a good listener, but a pretty bad talker.

Shaky Malone - Street Snitch (L:1 C: 1)
Reprehensible and nausea-inducing - and that's just the smell! Still, Shaky will sing like a canary for the right price, and sometimes actually knows what he's talking about.

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-23-12/1529:02>
Blast you! Now I had to hurry my application.

Just hope it's good enough...

EDIT: ...and, of course, I forget the appearance. *rolls Character Creation On The Fly*

Alias: Incipit
Name: Naharika Pathak
Race: Elf

Build Point totals:  400 = Metatype (30) + Attributes (175) + Qualities (+35/-35) + Skills (108) + Nuyen (37) + Foci (2) + Contacts (18)

Background:
If one was to create a file on the life of Naharika Pathak, one would not be mistaken in judiciously applying an [EVO] stamp on the product. That, in fact, is what has been done, and if one was to pay the right people, access to such might even be found.

Growing up in India, even when born to human parents of some standing, is not the dream of many metahumans. Such, however, was the case for Naharika. Her father was a moderately successful stock trader, with her mother working as newscaster for a popular regional channel. Perhaps she might have followed in their footsteps, were it not for an event that came to pass shortly before her eleventh birthday: She Awakened.

Born in Surat, it might have seemed obvious upon her Awakening to be enrolled in one of the many programs sponsored by the Gujarat Ayurved University, one of the foremost Indian magical educational institutions, were it not for the fact that said institution was extremely biased towards Hindu traditions. Her parents were somewhat religious Jaina, in spite of their professions, and thus not particularly interested in this. As such, the choice was between enrolling in a program teaching incompatible dogma, finding one espousing one's own dogma, but providing sub-par education – Or perhaps finding something completely third.

It was a narrow thing, but in the end, the third option was the one taken. After all, a mage in the family was a status symbol, and who would willingly waste one such by neglecting its development? The country was searched far and wide, until an unlikely candidate was found. The Japanese Corporation, Yamatetsu, it seemed, was branching into the thaumaturgical market, and was providing likely candidates with a solid magical education, for an unlikely small fee. Certain restrictions were involved, of course, but beggars, as the saying goes, can't be choosers, and so the offer was accepted. With Yamatetsu being an AAA corporation, at least the quality would be assured, and with the eclectic nature of the program, their magical progeny would not swayed too much in the wrong direction. Naharika, of course, has no say in the matter, but she was not too dissatisfied. The new world into which she was drawn was a fascinating one, and though her new teachers still demanded a measure of respect, it was now a mutual respect – She was special; she couldn't be replaced by any runt from the streets, and they knew that.

After two years, disaster struck. Yamatetsu was send into turmoil due to internal events, and shortly thereafter, the Matrix came crashing down. When things began to stabilize once more, her family was ruined, and even the small fee involved in her education was too much to bear – They would have to have her withdraw from the program. Unwilling to lose a prospective resource, however, Yamatetsu made a counterproposal: They would fit the bill, if only Naharika would partake in a new study. Yamatetsu, after all, was especially involved in the manufacture of cyber- and bioware, and even in a thaumaturgical program, drawing upon such resources was tempting. Finding mages, especially strong ones, willing to undergo augmentation, on the other hand, was quite difficult. Who better than the desperate of the desperate?

Undergo surgery she did, and though her powers were weakened for it, she did not regret it. What mattered was that she was allowed to continue her studies – So she was, and so she did.

***

Years later, as she left her old apartment for the last time, locking the doors and flashing through the documents on her new residency and her job contract, she looked back at her past and though about how she'd gotten there. The years seemed to have passed so quickly, and for so little. Her education and training had been a breeze, what with the neural enhancers they'd pumped her full of, and she'd been thrust into a world of politics so sure of herself. She'd known things, she'd been so sure of it, and others had just seemed so slow.

The breaking point had been when they had employed that pair of flea-ridden wolf-fawners as “spiritual guidance.” Oh, the complaints she'd had...

Their starting wages were higher than what she'd fought tooth and nail for! They didn't have any qualifications! Oh, yes, they were Awakened, alright, but so was everyone in the department! And who in their right minds would claim that she had been given her powers by some benevolent entity, and would have them taken away, lest she obey its wishes? They were incompetent nutters, and everyone else respected them because they sounded wise! She knew spirits, could summon them up and talk to them, she even had one assisting her for whatever inscrutable reason it might have. That didn't mean she bowed down and worshipped them; it just meant she treated them like she would any other intelligent entity! How could people be so stupid!?

She hadn't been heeded, of course. Rather the opposite. Oh, how she'd used to love the EvoPeople, and their way of judging everyone based on their merits. Or so she thought, at the time. It turned out that they just accepted everyone, regardless of merit. In spite of lack of merit, as it was.

She'd been infuriated, but not so much as when she realized what they would do to her: Her refusal to work with the shamans had caused a tempest of immense proportions; it was unheard of for EvoPeople to do that. They tried to negotiate with her, gave her corrective courses, did everything they could to try to convince her to accept those people, regardless of their inane claims and their mindless acceptance of baseless theories. She hadn't caved. And so they punished her.

Now, she was on her way from the place she'd grown used to, away from the people she half-hated, half-loved. She'd still work for them, of course, or a subsidiary project of theirs. It wouldn't do to throw away such a valuable resource. And yet, even the work would be negligible. She'd be teleworking, doing a few hours a week of commcalls with various researchers working on nexialist projects – Or so the spiel ran. A promotion, they called it, to “an important research program more suited for her unique capabilities.” An important project indeed. So important as to be unable to pay  more than a quarter of her cost of living.

She sighed, and stepped into the unremarkable car with the tinted windows that had just parked next  to her. Such was the nature of corporate politics. She still had her skills, and she still had her will.

Too bad for the suits.[/spoiler]

Appearance:

A rather short woman, especially for an elf, Incipit might easily be mistaken for everything but what she is - As a miniscule augmented Indian elf, she is far from the usual appearance of a Chaos Mage. She walks with a firm stride, sure of her own merits, always dressed to face the world - If, perhaps, just to be able to tell in which direction to run.

Sheet:
Name: Naharika Pathak
Alias: Incipit
Race: Elf
Sex: Female
Nationality: UCAS Permanent Resident
Karma Spent: 0

Attributes
BodyAgilityReactionStrength
3211
CharismaIntuitionLogicWillpower
335 [8]4
EdgeMagic/ResonanceEssenceInitiative
155.004

Positive Qualities
Low-Light Vision (Metatype)
College Education
Magician
Mentor Spirit (Spider)
Restricted Gear 1
Spirit Pact (Edge 1, Formula Pact)

Negative Qualities
Day Job (10 hours/week)
Media Junkie (Mild)
Prejudiced (Specific, Outspoken) (Shamans and other Faith-based Magicians)
Records on File (Evo)
SINner (Standard)

Active Skills
Biotech Skill Group1
Influence Skill Group1
Arcana1
Banishing2
Binding (Spirit of Man)3
Computer1
Counterspelling2
Data Search1
Ritual Spellcasting3
Spellcasting (Illusion)5
Summoning3

Knowledge Skills (24 free points)
Cyberneurology2
History2
Magic Traditions (Mages)1
Magical Theory4
Matrix Gaming1
Modern Literature1
Mysticism2
News3

Language Skills
GujaratiN
English5
Cantonese2

Cyber/Bioware
CyberwareEssenceCostNotes
Datajack0.081,000¥Alphaware
Single Cybereye0.082,600¥Rating 1, Alphaware, /w Vision Magnification
Nanohive0.6020,000¥Rating 1, Alphaware
Neocortical Neural Amplifiers0.0015,000¥Rating 3
BiowareEssenceCostNotes
Cerebral Boosters0.4860,000¥Rating 3, Alphaware

Spells/Complex Forms/Programs
SpellCostNotes
Analyse MagicDetection
Mind ProbeDetection
Mindnet, ExtendedDetection
Increase ReflexesHealth
AgonyIllusion
DreamIllusion
Physical MaskIllusion
Sight RemovalIllusion
Trid PhantasmIllusion
InfluenceManipulation

Gear (185,000¥)
ItemLocationCostNotes
Power FocusWorn50,000¥Rating 2, Restricted
Lucifer LampBeltXXXXX¥Flashlight-shaped
Lucifer Lampbulb (2)Carried200¥1-hour
ManacaseCarried200¥Restricted
ManasheathStashed300¥Restricted
Magical LodgeIn house #22,500¥Rating 5
Spirit-Binding Materials (2)Stashed3,000¥Rating 3
Sony Emperor x21 in house #1, 1 carried3,200¥/w Renraku Ichi & Basic User
Renraku SenseiWorn6,305¥/w Iris Orb, Customized Interface, Biometric Reader & Lock, Fiberoptic Cable, Hardening, Basic+, Firewall 6, Subvocal Microphone & Sim Module (Cold)
Fake SINCarried4,000¥Rating 4, Teesta Bhadani
Fake License (Mage)Carried400¥Rating 4
Certified CredstickCarried25¥Silver
MedkitCarried400¥Rating 4
Tag EraserCarried150¥Forbidden
Handheld SensorCarried145¥/w Thermometric, Geiger Counter & Atmosphere Sensor 3
Defiance ProtectorCarried350¥/w 10 rounds
Morrissey ÉlanWorn1,650¥/w 10 rounds of Hi-C Plastic, Hidden Gun Arm Slide, Internal Smartgun System & Internal Silencer
Zoé BusinesswearStashed500¥
Zoé Executive Suite Long Jacket EnsembleWorn1,950¥
Lined CoatStashed2,350¥/w Fire Resistance, Non-Conductivity & Chemical Protection 3

Lifestyles
ComfortsEntertainmentNecessitiesNeighbourhoodSecurityCost/monthDurationQualities
MiddleLowHighMiddleMiddle3,800¥1 monthQuiet Neighbourhood, Green Plan, Lax Security
LowSquatterMiddleLowHigh4,400¥1 monthHasty Exit
#1 located in South Charleston, West Virginia, with Legal SIN.
#2 located in Philadelphia, Pennsylvania, with Fake SIN (Teesta Bhadani)


Contacts
ContactJobC/L
"Cendrillon"Smuggler3/2
Kenny OakesStreet Doctor2/4
"Henri-QUE"Information Broker / Fixer5/2

Build Point totals:  400 = Metatype (30) + Attributes (175) + Qualities (+35/-35) + Skills (108) + Nuyen (37) + Foci (2) + Contacts (18)[/spoiler]

Contacts:


Cendrillon: A human smuggler operating out of Boston Harbour. Chose her name due to her tendency to scamper around in the ashes left by those with too many bullets and too little sense, gathering whatever treasures she might.

Kenny Oakes: A young orc street doctor - Reasonably good at his trade, and a close friend of Incipit since she helped save his business from extralegal troubles.

Henri-QUE: Information broker and fixer extraordinaire, this secretive man prefers to keep his relations solely professional, but has a tendency to quickly pick out those of his clients who make good on their deals.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: All4BigGuns on <03-23-12/1534:24>
How many reserves are there? It's not looking like I'd be able to come up with a background before all the main slots are filled.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: The Big Peat on <03-23-12/1539:15>
*grins* Nothing like a little friendly motivation, may the best elf win ;)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: lunarboy4 on <03-25-12/1124:50>
I have a mage who might be able to play. He is an ork, and a custom tradition that I made myself. If you would like, I have have the character sheet up later tonight, but it'll be around 5 to 6 CST... Basically, he is a tarot reader who awakened and believes that his magic is given to him by fate.

http://forums.shadowrun4.com/index.php?topic=6535.0

This is a link to the write up of the tradition. I really like this guy and hope that you will accept him into the campaign
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-25-12/1201:53>
I have a mage who might be able to play. He is an ork, and a custom tradition that I made myself. If you would like, I have have the character sheet up later tonight, but it'll be around 5 to 6 CST... Basically, he is a tarot reader who awakened and believes that his magic is given to him by fate.

http://forums.shadowrun4.com/index.php?topic=6535.0

This is a link to the write up of the tradition. I really like this guy and hope that you will accept him into the campaign

While I am, of course, but another applicant for the same role, and hence have all reason to attempt to prevent you from joining, I would still advice you to note the following:

Edited:  Recruitment to submit characters will cut on this Sunday (3.25.12) --- at 6PM EST [Emphasis mine]

Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: SeriousOne338 on <03-25-12/1452:33>
After thinking it over I think I'll play the infiltrator, though the gunslinger would be fun he's not going to help a group much outside of a gun fight at short range.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-27-12/1050:40>
Loud beginning: Silent death?
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-27-12/1133:09>
Loud beginning: Silent death?

Aye, 'tis what I've been thinking, though I've been loath to say anything, given that I haven't participated in PbP here before, and hence don't know the usual delay. Worth noting, however, might be that the GM hasn't been online for the last three days. With a deadline set to Sunday, one would've thought he'd've been here.

Alas, 'tis a pity.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: vinnmun on <03-27-12/2219:09>
Is there a spot open. I'm good to play anything.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Rusalka on <03-28-12/0850:19>
Not to sound excessively impolite, but have you looked around at all? We already have about three players too many, and the GM hasn't been seen in four days and twelve minutes.
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Xzylvador on <03-28-12/1013:43>
Can't blame people for trying :)

I'm almost getting the feeling PbP's here are cursed though... so many dead games :(
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Sichr on <03-28-12/1047:39>
It looks like that:
1) Here comes the newbie
2) Makes 5 posts
3) Begin to comply that he ain`t able to get into some currently opened PbP, mostly because there are no openings
4) Opens his own PbP, saying that if he cannot play, he will at least GM, because he cant stand and he loves shadowrun and so on and so on
5) takes a week/few weeks for recruitement, applying whole set of houserules
6) in the first 10 IC posts players realize, that GM is hardly RAW literate (which doesnt matter, we are here to improve and learn)
7) At that time GM realizes that he wasnt prepared for such questions, number of posts, and whatever I know
8) GM disappears. Leaving in silence, not responding to PMs. As loud was the entrance, that big is players disappointment
9) Another newbie appears...

Not to discourage new GMs, I`d love to see this thread full of beautifull, living games, original stories, sucesfull teams and improving, growing characters.
Well in last 4 weeks this is 3rd game that ends that way. Only one who stands still is Serrious..praise you for it ;)
Title: Re: [Recruitment] Artifacts Unbound: Deja Vu.
Post by: Mirikon on <03-28-12/1056:48>
It isn't just here, Xzy. Over on RPOL, these things tend to be cyclical. Lot of dead space there right now, too. The half-life of an online game is about 2 months, with rare exceptions. It is the reason so many of the people who play online tend to reuse concepts from games that never quite got played to completion.