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[Recruitment] Artifacts Unbound: Deja Vu.

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Sichr

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« Reply #15 on: <03-20-12/0141:10> »
Well, Ive been with wagner before, and he is excelent with wheels...which we may need :P

Xzylvador

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« Reply #16 on: <03-20-12/0341:48> »
Ya know, it was Sichr's char that got him killed, too! :p

No prob, I'll sit on the bench. When this round of Urban Brawl ends, I'll probably be able to jump in there with another char... if I can get done in time.

Sichr

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« Reply #17 on: <03-20-12/0350:19> »
That wasnt me. Just a bad luck ;)

farothel

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« Reply #18 on: <03-20-12/0815:17> »
Ya know, it was Sichr's char that got him killed, too! :p

No prob, I'll sit on the bench. When this round of Urban Brawl ends, I'll probably be able to jump in there with another char... if I can get done in time.

Or you can get a mage in here.  We will need one, as we're going to do something with artefacts.  :)
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Sichr

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« Reply #19 on: <03-20-12/0840:31> »
Jop, Id also be happy to see you in a team (well as far as you left Silk at home  ;D )

SeriousOne338

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« Reply #20 on: <03-20-12/1024:47> »
Sorry forgot to post he's an Ork.

If the Gun Slinger will not work I also have this guy he's a sniper/infiltrator:

== Info ==
Street Name:
Name: Trenton Davis
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male Age 35
Height 5'10" Weight 210
Composure: 4
Judge Intentions: 5
Lift/Carry: 8 (75 kg/50 kg)
Memory: 5
Nuyen: 4d6x100¥


== Attributes ==
BOD: 3
AGI: 5 ( 8 )
REA: 4 (7)
STR: 3 (5)
CHA: 2
INT: 3
LOG: 3
WIL: 2
EDG: 2

== Derived Attributes ==
Essence:                   2.99
Initiative:                7 (10)
IP:                        1 (2)
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         9

== Active Skills ==
Automatics                 : 6 [Battle Rifles]      Pool: 14 (16)
Climbing                    : 4                      Pool: 9
Demolition                 : 1                      Pool: 6
Disguise                     : 3                      Pool: 6
Diving                        : 3                      Pool: 6
Dodge                        : 3                      Pool: 10
Etiquette                    : 1 [Mercenary]          Pool: 3 (5)
First Aid                    : 1                      Pool: 4
Flight                         : 4                      Pool: 9
Gymnastics                : 4                      Pool: 12
Infiltration                 : 3                      Pool: 11
Palming                     : 3                      Pool: 11
Parachuting               : 3                      Pool: 6
Pilot Ground Craft    : 2                      Pool: 9
Pistols                       : 2 [Semi-Automatics]    Pool: 10 (12)
Running                    : 4                      Pool: 9
Shadowing                : 3                      Pool: 6
Swimming                : 4                      Pool: 9
Throwing Weapons  : 4                      Pool: 12
Unarmed Combat      : 3                      Pool: 11

== Knowledge Skills ==
Chemistry                   : 5                      Pool: 8
Engineering                : 2                      Pool: 5
Firearms                     : 2                      Pool: 5
Japanese                     : 3                      Pool: 6
Security Design          : 3                      Pool: 6
Security Tactics          : 3                      Pool: 6

== Contacts ==
Decker (1, 2)
Fixer (4, 3)

== Qualities ==
Biocompatability (Cyberware)
Restricted Gear (Rating 2)
Changeling (Class II SURGE)
-Gills
-Underwater Vision

Negative:
Allergy (Uncommon, Severe) (Diamonds)
Extravagant Eyes
Distinctive Style
Records on File (Aztlan- Military File/operation documents)
Mood Hair
Wanted (Aztlan- AWOL Special Forces)

== Lifestyles ==
Low  1 months (Emergency Hideout)
Middle  2 months


== Cyberware/Bioware ==
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Reaction Enhancers Rating 2
Single Cybereye Rating 4 (Right)
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Image Link
Cyberware Suit (Lone Star SWAT, Watchman Edition)
Bone Lacing (Plastic)
Flare Compensation
Smartlink
Thermographic Vision
Wired Reflexes Rating 1


== Armor ==
Actioneer Business Clothes5/3
Armor Vest                6/4
   +Chemical Protection 3
   +Nonconductivity 3
   +Thermal Damping 4
Form-Fitting Half-Body Suit4/1

== Weapons ==
AM-884
   +Imaging Scope (Quick release Modified)
   +Silencer
   +Smartgun System, External
   +Ceramic Components Rating 2
   +Easy Breakdown, Manual
   +Extended Clip
   DV: 7P   AP: -2   RC: 0
Ares Executive Protector w/ Smartlink
   +Stock
   +Ceramic Components Rating 2
   +Sound Suppressor
   DV: 5P   AP: -   RC: 1
Ares Light Fire 70
   +Concealable Holster
   +Silencer, Ares Light Fire 70
   +Additional Clip
   +Ceramic Components Rating 3
   +Smartgun System
   DV: 4P   AP: -   RC: 0
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Plastic Bone Lacing
   DV: 4P   AP: -   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 0, 0, 3) x6

== Gear ==
Ammo: APDS (Battle Rifles) x250
Ammo: APDS (Light Pistols) x180
Ammo: EX-Explosive Rounds (Submachine Guns) x500
Ammo: Regular Ammo (Submachine Guns) x1000
Ammo: Regular Ammo (Battle Rifles) x1000
Ammo: Regular Ammo (Light Pistols) x500

Grenade: Flash-Bang x8
Grenade: High Explosive x8

Grapple Gun
Catalyst Stick x2
Stealth Rope (100 m) x5

Standard Parachute
 HALO Parachute
Diving Gear
Miniwelder
Nanopaste Disguise (Small Container) x2
Spare Clip (10xBattlerifle, 10xSMG, 10xLightPistol)x30

Fake License (Muscle Toner) Rating 4
Fake License (Smartlink) Rating 4
Fake License (Muscle Augmentation) Rating 4
Fake License (Ares Light Fire 70) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Reaction Enhancers) Rating 4
Fake SIN (Drake Smith) Rating 4



Spec.Ops Gear Bag:
Survival Kit
Trauma Patch x4
Plastic Restraints x20
Rappelling Gloves
Respirator Rating 4
Lockpick Set
Maglock Passkey Rating 3
Medkit Rating 5
Stealth Rope (100 m) x2
Gecko Tape Gloves
Climbing Gear
Trauma Patch x2
Wire Clippers
Medkit Rating 5
Grenade: Flash-Bang x2
Grenade: High Explosive x2

Emergency GO Bag:
Fake License (Reaction Enhancers) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Muscle Augmentation) Rating 4
Fake License (Muscle Toner) Rating 4
Fake License (Ares Light Fire 70) Rating 4
Fake License (Smartlink) Rating 4
Fake SIN (James Conner) Rating 4
Ammo: Regular Ammo (Light Pistols) x100
Certified Credstick, Platinum Rating 1000¥
Disposable Commlink (1, 0, 0, 3)
Ares Light Fire 70
   +Silencer, Ares Light Fire 70
   +Ceramic Components Rating 3
   DV: 4P   AP: -   RC: 0
Spare Clip (Ares Light Fire) x4


== Vehicles ==
GMC MPUV (Utility Vehicle)
   +Multifuel Engine
   +Off-Road Suspension
   +Off-Road Tires Rating 4
   +Smuggling Compartment, Shielded
   +Spoof Chip
   +Vehicle Sensor



== Description ==
There are two sides of this Characters Coin:
On the street he dresses in a Business suit and moves like a man on his way to work or home from a day of work. His hair is cut short, and he wears a set of sun glasses. Upon closer inspection his left eye is obviously a cyber eye with faint scaring surrounding the socket, what appears to be claw marks. He also moves apart from crowds, like a man who likes his personal space.
On the run, he dresses in jumpsuits or 3 piece suit he tries to blend in. When he works in the extreme shadows he wears a form fitting tactical vest, with trama plates, strapped onto his hip is a tactical holster with light pistol sling over his shoulder is a custom battle rifle. He covers his face with a resporator and ski mask combo not exposing his head. Black fatigue pants cover his legs and combat boots cover his feet.

== Background ==
Trenton grew up in a family of Azltan/UCAS imagrants his parents deciding to return to the home land to get away from the gangs in Seattle. Trent remembers Seattle as only glimmers, having moved away at the age of thirteen and a recruit in the spider gang. When his parents returned he was enrolled in a military school, his parents hoping that the strict doctrine would work to keep Trenton away from the gangs.
Spending the next 5 years in a brutal military school Trenton had some how held a high GPA, after graduation he was offered a place in Aztlan Special Forces. He spent 10 years in Special Forces before moving to a covert unit known as Scylla Industries.
He spent the next 5 years working in the shadows in Seattle acting on missions that would work for Aztlan interests. He was declared AWOL after a botched mission where his team was wiped out. Unknown to his Aztlan Superiors, someone leaked information on his team, which lead to them walking into an ambush. Trenton disappeared into the shadows, fearing that someone wanted to silence him.


== Concept ==
He's an Infiltrator/Sniper Specializing in fading in.

« Last Edit: <03-20-12/1422:05> by SeriousOne338 »
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Gunter

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« Reply #21 on: <03-20-12/1716:15> »
Just wanted to see if you had room for one more...

Lemme know!

Current Alias: Charles Rainer aka Rainer

Profession: Triggerman


Race (0 BP); Attributes (200 BP); Active Skills (186 BP); Knowledge Skills (18 Free BP); Qualities (0 BP); Gear and Lifestyle (5 BP); Contacts (10 BP)

Available to post M-F 9AM to 4PM PST



ATTRIBUTES

B: 4  A: 4  R: 4  S: 4  C: 3  I: 3  L: 3  W: 3  E: 2

Essence: 6
Initiative: 7
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 10

SKILLS

Automatics: 5
Blades (Knives): 4 + 2
Climbing: 4
Demolitions: 4
Dodge: 4
Heavy Weapons: 4
Infiltration: 4
Perception: 4
Pistols: 5
Throwing Weapons: 4
Unarmed Combat: 4

KNOWLEDGE SKILLS

Chemistry: 4
Engineering: 4
English: 1
German: N

QUALITIES

None

GEAR & LIFESTYLE

Colt Manhunter (w/ Quickdraw Holster, Silencer, 4 Spare Clips, 70 Rounds Explosive Ammunition);
AK-97 (w/ Gas-Vent 3 System, 120 Rounds Explosive Ammunition); Survival Knife; 2 Fragmentation Grenades;
2 Smoke Grenades; 4 Kilos of Commercial Explosives (w/ 4 Detonator Caps); Ares Antioch-2 (w/ 8 High Explosive Mini Grenades);
Armored Jacket; 10 Clothing; Demolition Kit; Survival Kit; Med Kit (Rating 6); Miniwelder; Rappeling Gloves;
Low Lifestyle (1 month); Transys Avalon (w/ Iris Orb OS, Satellite Link, Subvocal Mic); 2 Meta Link (w/ Vector Xim OS);
2 Fake SINs (Rating 4); Pack of European Smokes

CONTACTS

Fixer (3 Connection / Loyalty 2)
Street Doc (3 Connection / Loyalty 2)



CHARACTER BIO AND ALIASES



Nickolaus Gunter is originally from Nordrhine-Ruhr Germany. He had a pretty standard life within a family of miners. During his early teens he was contracted by Saeder-Krupp as a miner like the rest of his bloodline before him. He quickly accelerated in the field showing promise in their demolition program. He also had an aptitude for climbing which coupled with explosives made him extremely valuable when mining on unique rock faces. A company man, Sheppard, took interest in Nickolaus’ abilities and recruited his demolition talents for corporate sabotage with rival companies such as Messerschmitt-Kawasaki, Proteus, and IFMU operating in Berlin.

During this process Nickolaus’ records with the company and his very existence were permanently deleted.  Sheppard continued recruiting others like Nickolaus and hired mercenaries from Duchy of Saxony to train them further for greater acts of sabotage, complex hijackings, personnel extractions, and the occasional wetwork. During this phase, Nickolaus excelled in firearms training placing him in over watch positions close to the action during their contracted tasks.

After years of service Sheppard was released from his contract after upsetting negotiations between Proteus and Saeder-Krupp. Saeder-Krupp used Sheppard’s tactics and hired mercenaries from Duchy to eradicate Sheppard, Nickolaus, and other team members through unique circumstances. Sheppard wisely used team members, particularly forgers, to help him flee from Saeder-Krupp and Germany. Nickolaus, fearing for his family’s life, sought sanctuary in the European shadows. Nickolaus operated as a gunman during runs throughout Europe. When his boots touched Spanish soil he was contacted by a familiar voice, Sheppard.

Sheppard had transitioned smoothly from a company man into a fixer. He operated out of the Seattle area and was tasked in moving a French doctor out of Paris to Sheppard’s new home. Nickolaus, Sheppard’s only locatable contact on the other side of the Atlantic, was asked to assist. Nickolaus’ price was to be relocated with the Frenchman along with expenses for forged documents and bribery.

The assignment, after the Frenchman’s violent extraction from a Saeder-Krupp subsidiary, went smoothly. They moved east bound and found safe passage through China. Nickolaus’, once the task was completed, earned the confidence from the French doctor. Sheppard continues to use Nickolaus’ services mostly as a gunman, but occasionally for his demolition work as needed. Nickolaus currently struggles during runs due to language barriers.

Aliases

Charles Rainer: A 34 year old German chemist who studied at Humboldt University in Berlin Germany. During his undergraduate studies Charles was employed as a tour guide at the Humboldt Museum. During his employment he found a passion for art restoration through the use of chemistry. Once he received his PhD Charles was contracted by the Humboldt Museum to restore German artifacts. He completed a number of unpublished papers on the subject of chemistry and its correlation with art restoration. He has since left Germany and is now temporarily employed by the Seattle Art Museum Pavilion to complete restoration work on Salish pottery. He currently has 3 years left on his contract with the Seattle Art Museum Pavilion.


Walter Augustine: A 34 year old German engineer who studied at the Technical University of Berlin. During his undergraduate studies Walter shadowed a number of civil engineers in the Berlin area. Walter completed a number of unpublished papers regarding failing infrastructures throughout Europe. Once Walter achieved his masters he began work for the city of Berlin. Walter struggled with the city’s political barriers and sought work in the private sector as a consultant. However Walter was forced to move away from Germany in order to consult on the scene for numerous organizations across the globe. Walter currently resides in Seattle and is contracted with the Seattle Convention and Trade Center as a consultant for preventative measures for structural failures.


CONTACT BIOS


Sheppard (Fixer Contact): Sheppard worked as a company man for Saeder-Krupp for more than a decade. During negotiations between Saeder-Krupp and Proteus regarding a small cybernetic tech company operating out of Italy Sheppard was asked to put a team together to do recon work on the small facility. Sheppard agreed and constructed a group that included a mercenary from Duchy, Andrew Willows, among others to handle the operation. Willows, although he was instructed just to keep eyes on the facility, organized a hijacking that resulted in the loss of schematics of experimental skill wire systems. Sheppard was ultimately held responsible, but fled Germany before lethal actions were taken against him. He currently operates as a fixer out of the Seattle area.

Dr. Roland Avery (Street Doc Contact): The French doctor who was violently extracted from a Saeder-Krupp subsidiary and relocated to Seattle at Sheppard’s request. He was the surgical specialist within the experimental skill wire team that ultimately put Sheppard in Saeder-Krupp’s crosshairs after Willows’ rogue operation. Gunter provided security during the relocation process. It was during this time that Gunter earned the doctor’s confidence. Rumor has it that Sheppard personally requested his extraction to shed light on details regarding the hijacking and stolen schematics. Dr. Avery was under contract for a number of years and was an upstanding professional in his field. He was originally born in Paris France but attended Medical School abroad at Harvard University and earned his doctorate. He then briefly moved to Chicago to provide services for the common public behind the containment wall shadowing a surgical team of doctors. He eventually burned out giving Saeder-Krupp an opportunity to swoop in and exploit his services. They quickly locked him into a ridiculous 25 year contract with little benefits and promised him an opportunity to help the less fortunate in third world countries across the globe once their appointed psychiatrist cleared him for the field. This of course never occurred leaving the doctor extremely unhappy during his stay with the corporation.

« Last Edit: <03-20-12/1802:26> by Gunter »

sournote103

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« Reply #22 on: <03-21-12/0756:32> »
I'm pretty new to Shadowrun, but I'd really like to play a game. I need a bit of time to work on a character sheet, but I'd just like to make my interest known.
I'd like to make a SURGE, with his/her transformation taking place before the game starts, so really it would just entail a few restrictions on my quality choices and some RP fluff.
I'll probably have a sheet made this afternoon. Thanks!

EDIT: I have made a character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=382997) and wish to submit it for review. Thank you.
« Last Edit: <03-21-12/1915:47> by sournote103 »

Sincereagape

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« Reply #23 on: <03-21-12/1250:54> »
@SeriousOne - Trent/Sniper/Infiltrator is approved.  Either fits in well with the mission.

@Gunther --  Triggerman is good to go as well.  But I'm going to place in them in the second reserve spot because he overlaps with three of the runners.

@Everyone Else -- Glad to have any of you enter the story.  :)

---I will get a OOC thread probably by tomorrow night.
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SeriousOne338

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« Reply #24 on: <03-21-12/1300:18> »
I'll play either, I think the sniper is more well rounded.  He'll work better into a group/ won't stand out as much. But if you want the Cowboy I can  do either.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Sincereagape

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« Reply #25 on: <03-21-12/1315:53> »
In the end my philosophy has always been to play the character you would have fun with the most. 

Sniper would appear to be more efficient, however the Cowboy seems very fun to RP with.

I'd also ask the other PCs what their opinion is. :)
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Gunter

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« Reply #26 on: <03-21-12/1332:11> »
@SeriousOne - Trent/Sniper/Infiltrator is approved.  Either fits in well with the mission.

@Gunther --  Triggerman is good to go as well.  But I'm going to place in them in the second reserve spot because he overlaps with three of the runners.

@Everyone Else -- Glad to have any of you enter the story.  :)

---I will get a OOC thread probably by tomorrow night.

Sounds great!  Just shoot me a PM if or when you need me to step in  :)

farothel

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« Reply #27 on: <03-21-12/1413:17> »
In the end my philosophy has always been to play the character you would have fun with the most. 

Sniper would appear to be more efficient, however the Cowboy seems very fun to RP with.

I'd also ask the other PCs what their opinion is. :)

Play whatever you want, we'll find a way to make it work.  If your only tool is a hammer, everything looks like a nail.  :)

For anybody who's thinking about joining: we could still use a mage though.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

SeriousOne338

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« Reply #28 on: <03-21-12/1420:30> »
Six shooters and a cowboy hat does sound like fun.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Rusalka

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« Reply #29 on: <03-21-12/1439:06> »
If you're not terribly opposed to a lurker joining in, I imagine I could brew up a fine complimentary Chaos Mage for this.

I'm doing a bit of point optimization at the moment, but solely because I posses the Unplayable Characters negative quality, giving me a -3 to Character Creation when using it to make a given character effective at their job. Just trying to get somewhere remotely approaching an acceptable level  :P
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