I allow all the sourcebooks because highly customized characters are interesting. That said, the more times I have to flip through all the sourcebooks to check on obscure rules/stats, the more likely I am to find some in-game way to make my job easier 8)
Looking forward to seeing your character, and good luck with your surgery. I hope we can get this all up and running within a week or two.
jonathanc: Great! I can only suggest that you fill in some details for her contacts. If not, though, I will just make them up myself. Also, I assume the dependent is her mother?
vinnmun: Interesting! I haven't read all of Unwired, so I'll have to brush up (my matrix knowledge in general is sub-par). But, I like the idea. Keep my updated as to exactly what type of bond you're thinking of.
BigGuns: A mage will be useful for this campaign, but choose whichever character you like. I don't foresee no mages or too many mages presenting a big problem.
[/quote
Well, I'd probably buy up different contacts, since you're giving us 10 free points for them. The dependent was actually a boyfriend (her mother is still active as a merc), but I might shift those points around.
*thinks for a moment* Now I'm wondering if family members need to be bought as contacts...
When you say 400 + 10 for contacts, can we spend more on contacts if we wish?
Just a question, could we get 10 or charisma x 2 in contacts, whichever is higher? It would help my face a lot hahaha.
Would you allow additional echoes to be purchased at the cost of 15 karma each, as per unwired?
Would you allow me to take a level of resonance in lieu of an echo?
Would you allow Machine Sprites to control a drone, since they gain an autosoft equal to rating as a complex form?
Also, does Genetic Heritage provide you with a gene treatment free of essence, or just nuyen?
Body | Agility | Reaction | Strength |
3 | 6 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 3 | 3 |
Edge | Magic | Essence | Initiative |
1 | 4 | 6 | 9 |
Athletics Skill Group | 2 |
Climbing | |
Gymnastics | |
Running | |
Swimming | |
Conjuring Skill Group | 3 |
Banishing | |
Binding | |
Summoning | |
Artisan | 4 (Astral Art +2) |
Assensing | 3 |
Astral Combat | 2 |
Dodge | 2 |
Pistols | 1 |
Spellcasting | 3 |
Alcohol | 3 |
Magic History | 2 |
Magic Theory | 1 |
Modern Art | 4 (Magical Art +2) |
Urban Exploring | 3 |
English | N (Wiz +2) |
Sperethiel | 6 (Tir na nÓg +2) |
Cantonese | 2 |
Illusion |
Orgasm |
Phantasm |
Manipulation |
Catfall |
Control Emotions |
Ignite |
Shadow |
Deepweed (5 doses) | 2,000¥ |
Camera (Rating 1) | 100¥ |
Contact Lenses (Rating 2) | 100¥ |
+Image Link | 25¥ |
CMT Clip | 300¥ |
+Basic User: Analyse 2, Browse 2, Command 1, Edit 2 | 300¥ |
+Vector Xim OS | 200¥ |
+Wall Space | 50¥ |
Clothing | 100¥ |
Colt America L36 | 150¥ |
+20 regular rounds | 40¥ |
+10 APDS rounds | 70¥ |
+Spare Clip | 5¥ |
Earbuds (Rating 1) | 10¥ |
+Microphone (Rating 1) | 50¥ |
Fake SIN (Rating 3) (Seamus MacMonahon) | 3,000¥ |
Magical Lodge (Force 3) | 1,500¥ |
Squatter Lifestyle (4 months) | 2,000¥ |
Summoning Focus (Fire, Force 2) | 30,000¥ |
Sustaining Focus (Manipulation, Force 2) | 20,000¥ |
Contact | C/L | |
Blogger | 3,6 |
Club Owner | 4,2 |
Righto, finished my character:Magician quality costs 15BP.
Build Point totals: 400 = 35 + 220 - 20 + 123 + 16 + 9 + 12 + 5
Frick. The 15BP cost for Magician is factored in, I just didn't hit the 1 key. I knew there was a limit for negatives but I couldn't find it. And I always think spells cost 4 for some reason. Everything else is just a math error. Thanks, gonna fix it now.Righto, finished my character:Magician quality costs 15BP.
Build Point totals: 400 = 35 + 220 - 20 + 123 + 16 + 9 + 12 + 5
Negative qualities are limited to -35BP.
You active skills sum up to 126BP.
Your spells cost 18BP.
Body | Agility | Reaction | Strength | |
3 | 5 | 3 (5) | 6 | |
Charisma | Intuition | Logic | Willpower | |
2 | 3 | 2 | 5 | |
Edge | Resonance | Essence | Initiative | Matrix Init. |
1 | 5 | 5 | 6 ( 8 ) / 3 Passes | |7 / 3 Passes |
Electronics Skill Group | 1 |
Outdoors Skill Group | 1 |
Archery (Bow) | 6 (+2) |
Unarmed Combat (Martial Arts) | 1 (+2) |
Compiling (Courier) | 4 (+2)/td] |
Registering (Courier) | 4 (+2)/td] |
Perception | 1 |
Pilot Ground Craft | 1 |
Asian Current Events | 4 (7 Dice) |
Area Knowledge: Hong Kong | 2 (5 Dice) |
Corporate Rumors | 2 (5 Dice) |
Bars & Clubs | 1 (4 Dice) |
English | N |
Thai | 2 |
Cantonese | 2 |
Mandarin | 2 |
Bioware | Essence | Cost | Notes |
Synaptic Booster (2 Rating) | 1 | 160,000¥ | Standard |
Bow (Rating 7) w/ Camom Ghilie, Laser Sight, Metahuman Customization | 950¥ |
Collapsible Bow (Rating 7) w/ Laser Sight, Custom Metahuman | 1025¥ |
Form Fitting Full Body (6/2) w/ Thermal Damp 6, Insulation 3 | 5,050¥ |
Leather Jacket w/Carbon-Baron (3/4), Nonconductivity 5 | 1,400¥ |
Secure Tech Shin Guards (0/1) | 150¥ |
Shock Glove | 200¥ |
50 Explosive Arrows | 500¥ |
50 Barbed Arrows | 350¥ |
50 Stick n Shock Arrows | 650¥ |
Smart Pack | 500¥ |
Sony Emperor w/ Renraku Ichi | 2000¥ |
Contact Lenses (Rating 3) w/ Vision Mag, Vision Enhancement (Rating 3) | 550¥ |
Glasses (Rating 2) w/ Flare Comp, Low-Light | 200¥ |
Fake Sin (Rating 4) - Tony Keegan | 4000¥ |
Rating 4 License (Synaptic Booster) | 400¥ |
Rating 4 License (Barbed Arrows) | 400¥ |
Rating 4 License (SticknShock Arrows) | 400¥ |
Tool Kit (Hardware) | 500¥ |
10 Cram | 100¥ |
Spoofing Chip | Morphing License | |||||||
Run Flat Tires | ||||||||
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
2 | 20/50 | 200 | 1 | 6 | 4 | 1 | 0 | 8,250¥ |
Contacts
Sprites Fault Rating 5 - 4 Services - Scan Fault Rating 5 - 4 Services - Edit |
So it looks like we've got a sam, two mages, probably two technomancers (BigGuns still needs to modify his character, though). One problem: none of these characters has a Charisma over 3! If you want to go back and play that face/gunslinger, bangbang, it would probably be a very helpful character. Anyone else who's still interested: I may still consider new characters if they're interesting and useful.
Vinnmun, I'm gonna have to nix that Incompetent (Artisan) quality. I can't think of any situation in which it would be a hinderance to a technomancer.
That sounds good. Randal will add all of his resonance to your fading resistance pool for compiling/decompiling--in return he gets one service from each sprite, in addition to your providing sprites for reassembling. Sound ok?
Also, I think you are still 10 points over the limit. I count 180 for your primary attributes.
Addiction
Bonus: 5 to 30 BP
A character with the Addiction quality is addicted to alcohol, drugs, BTL chips, or a similar substance with a detrimental effect on the character’s health (note that nicotine, caffeine, and sugar do not count). The value of this quality depends on how severe the addiction is: Mild, Moderate, Severe, or Burnout. Additional addiction rules, including listings of drugs and roleplaying guidelines, can be found on pp. 256–259.
Wrong, tequila. Alcohol is valid, nicotine is not. In fact, it mentions Alcohol in the same breath as drugs and BTLs.Quote from: SR4A, pg 93Addiction
Bonus: 5 to 30 BP
A character with the Addiction quality is addicted to alcohol, drugs, BTL chips, or a similar substance with a detrimental effect on the character’s health (note that nicotine, caffeine, and sugar do not count). The value of this quality depends on how severe the addiction is: Mild, Moderate, Severe, or Burnout. Additional addiction rules, including listings of drugs and roleplaying guidelines, can be found on pp. 256–259.
How do you feel about allowing solo adventures? If you are allowing characters to take side jobs and act independently, I will make my character slightly differently...
Also, I never understood why tobacco and caffeine addictions aren't allowed. The people I've known going through nicotine/caffeine withdrawal definitely had negative dice pool modifiers.Withdrawal maybe, but taking them is too harmless. The others you want to take, even though they are harming your body on the spot, while smoking doesn't impede you, only many years later... that's not worth any BP.
I wondered why too, but after looking through the drugs listed in SR4 and Arsenal, I can see why. All of the drugs have immediate negative effects. You crash on all of them. Nicotine and caffeine might have bad withdrawal symptoms, but they don't really have any crash after they wear off.Also, I never understood why tobacco and caffeine addictions aren't allowed. The people I've known going through nicotine/caffeine withdrawal definitely had negative dice pool modifiers.Withdrawal maybe, but taking them is too harmless. The others you want to take, even though they are harming your body on the spot, while smoking doesn't impede you, only many years later... that's not worth any BP.