Shadowrun

Shadowrun General => General Discussion => Topic started by: Mara on <04-06-12/1242:04>

Title: Shadowrun 2050?
Post by: Mara on <04-06-12/1242:04>
So, since no-one seems to have started a thread on it yet...

Would I be correct in presuming that this is going to be a setting book, not an Alternate Core Book?

Any other speculation people want to make about it based on the little we have?
Title: Re: Shadowrun 2050?
Post by: SpiderWord on <04-06-12/1253:47>
If I'm correct it is a sourcebook for the legendary 50s with some rules to apply SR4e to such years (for exemple how to handle decks instead of the Matrix). One thing: it is not a reboot of the time-line... Right? :P
Title: Re: Shadowrun 2050?
Post by: Patrick Goodman on <04-06-12/1306:59>
I think it's safe for me to say that, no, it's not a reboot of the timeline.

If you don't hear from me again, you'll know I was wrong.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-06-12/1336:31>
Just a moment, I'm on the line with the Lesbian Elf Stripper Ninjas...  No, the other Patrick.  The writer, not the artist.  ...  Yes him.  Yes, I'm sure.

...

Yes, I'll have a bunch of hot women with singles ready to put them into your g-strings in order to pay you.

*Click*  Hard to find good help these days!
Title: Re: Shadowrun 2050?
Post by: Mara on <04-06-12/1800:22>
If I'm correct it is a sourcebook for the legendary 50s with some rules to apply SR4e to such years (for exemple how to handle decks instead of the Matrix). One thing: it is not a reboot of the time-line... Right? :P

I was asking because on Table Top Gaming News they are saying that it is a new core book(and that Shadowrun has been gone
and is being brought back)
Title: Re: Shadowrun 2050?
Post by: Ajax on <04-06-12/1800:45>
So... I could have saved myself a lot of time and not bothered with my conversion of the entire 2050 setting (http://forums.shadowrun4.com/index.php?topic=6676.0) to SR4.
Title: Re: Shadowrun 2050?
Post by: jonathanc on <04-06-12/1807:58>
So... I could have saved myself a lot of time and not bothered with my conversion of the entire 2050 setting (http://forums.shadowrun4.com/index.php?topic=6676.0) to SR4.
Well geez, you could have told us about this earlier :)
Title: Re: Shadowrun 2050?
Post by: Ajax on <04-06-12/1824:59>
I started writing in the first week of March, I was posted on 3/25! :P It'd all be uploaded to, if my laptop hadn't decided to go and implode... I bet when I shipped it off to HP for repairs a team of Shadowrunners intercepted it. That's my paydata Catalyst! Admit it!  >:( ::)
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-06-12/2145:52>
It's only your paydata if you can prove it's yours.  Now, if you excuse me, I have to go talk to my team of Deckers who are stripping ID information from the files.

If they do it fast enough, they get to see their families this month!  For five whole minutes!
Title: Re: Shadowrun 2050?
Post by: SpiderWord on <04-07-12/0701:09>
I think it's safe for me to say that, no, it's not a reboot of the timeline.

If you don't hear from me again, you'll know I was wrong.

Save your data in some cheap chip. We will get you back chummer.
Title: Re: Shadowrun 2050?
Post by: Patrick Goodman on <04-07-12/1053:35>
You're paying them in singles, Ray? No wonder your strike squads fail....
Title: Re: Shadowrun 2050?
Post by: Patrick Goodman on <04-07-12/1054:25>
Save your data in some cheap chip. We will get you back chummer.
Yeah, that's worked so well in the past....
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-07-12/1254:24>
You're paying them in singles, Ray? No wonder your strike squads fail....
They insist that it's their tradition as strippers to be paid in singles.

Lots and lots of singles.  They're sure not to get counterfeit bills that way.
Title: Re: Shadowrun 2050?
Post by: Starglyte on <04-07-12/1307:33>
Very much looking forward to this. Bring back the days of Neuromancer cyberpunk!
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-07-12/1715:43>
Very much looking forward to this. Bring back the days of Neuromancer cyberpunk!
That's the spirit!
Title: Re: Shadowrun 2050?
Post by: Ajax on <04-07-12/1930:21>
Very much looking forward to this. Bring back the days of Neuromancer cyberpunk!

For that you'll need to get the upcoming Gibson Edition (http://old.shadowrun4.com/wordpress/wp-content/uploads/2010/04/SRGEPromo.pdf)  ;)
Title: Re: Shadowrun 2050?
Post by: Black on <04-07-12/2215:14>
Very amusing.. except whats with the pokes at the metric system :)  Easist, most logical system ever...  Why Americans are still using the old 'Imperial' system when even the British upgraded to a better system is beyond me.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-07-12/2231:04>
Very amusing.. except whats with the pokes at the metric system :)  Easist, most logical system ever...  Why Americans are still using the old 'Imperial' system when even the British upgraded to a better system is beyond me.
Try suggesting change to most people in the US.

First thing they'll do is call you a Communist/Socialist, the next thing they'll do is reach for their firearm.

Note that I said "Most"...
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-07-12/2231:41>
Very amusing.. except whats with the pokes at the metric system :)  Easist, most logical system ever...  Why Americans are still using the old 'Imperial' system when even the British upgraded to a better system is beyond me.
Try suggesting change to most people in the US.

First thing they'll do is call you a Communist/Socialist, the next thing they'll do is reach for their firearm.

Note that I said "Most"...
Yes. The rest of us will reverse that order.
Title: Re: Shadowrun 2050?
Post by: DarkLloyd on <04-07-12/2343:48>
It sure would have been nice when we started running our latest campaign a year and a half ago...... We started over and are running all the modules from the beginning in order.... we cobbled our own rules together for it.
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-08-12/0006:11>
I think it's safe for me to say that, no, it's not a reboot of the timeline.

If you don't hear from me again, you'll know I was wrong.

Save your data in some cheap chip. We will get you back chummer.

umm why is this chip black and have 2xs scribed on the case?
Title: Re: Shadowrun 2050?
Post by: JustADude on <04-08-12/0043:27>
Very amusing.. except whats with the pokes at the metric system :)  Easist, most logical system ever...  Why Americans are still using the old 'Imperial' system when even the British upgraded to a better system is beyond me.

First off, comparing the USA to England is like comparing the whole Eurozone to England in terms of the scale and complexity of our economic infrastructure. That's not apples-to-apples at all.

Secondly, political joking aside, the real main reason we haven't changed is that it's just not worth it for what we'd get out of it. Our multi-trillion-dollar industrial and commercial infrastructure was already warmed up and in motion by the time Metric started getting really popular, let alone how built up it is today.

Yeah, metric is the "better" system in purely objective terms but, when you get right down to it, Imperial works just fine and dandy, and its what we're already tooled for. So why, exactly, should we bother with the expense and headache of a sudden, government-mandated changeover?  To keep the other countries from laughing at us? Not a very good reason to refit or repurchase a few thousand craptons of equipment, re-annotate every single "Inch" blueprint in use and, last but not least, retrain tens of millions of skilled laborers. All of that costs money and creates opportunity for things to go wrong (especially the retraining), things that will cost more money to fix.

The change is happening, mind you, but its happening slowly and on a very organic level as more and more of the old guard die off and a younger generation that is at home with the metric system starts to take over. We're just not about to drop money we don't have just to look "smart", which would be a very stupid thing to do.
Title: Re: Shadowrun 2050?
Post by: Mara on <04-08-12/0112:14>
I will say this: I *very much* hope that there is some small section of rules in an appendix at the end that will also
give rules for adapting stuff from 2050 into the modern era. Because it would be cool to have rules that allow a bunch of old
timers to step out into the modern nights and show that they are still dangerous.
Title: Re: Shadowrun 2050?
Post by: ArkangelWinter on <04-08-12/0117:10>
I will say this: I *very much* hope that there is some small section of rules in an appendix at the end that will also
give rules for adapting stuff from 2050 into the modern era. Because it would be cool to have rules that allow a bunch of old
timers to step out into the modern nights and show that they are still dangerous.

Except in SR, the oldtimers keep up with SOTA or get left behind. Thats what makes guys like FastJack so amazing, that at his age he's still ahead of younger gents in the tech developments field, even after his entire line of work radically changed.
Title: Re: Shadowrun 2050?
Post by: Crash_00 on <04-08-12/0903:53>
Which really makes since for computer related subjects like decking/hacking. A top of the line computer is generally outdated by the time it gets shipped to your house. Technologies change at a slower rate, but it's still much faster than most fields.

What really irks me is that there are no rules for carrying/using decks in 2072. Yes, you can use commlinks, but a full-sized deck could carry much more powerful components (like comparing a laptop to a desktop, more space will always allow for more power).
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-08-12/1046:38>
I figure Bull has ideas about porting Cyberdecks into the 2070s.  If he doesn't, I'd be really surprised.

Me, I got lots of ideas.  ;D
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-08-12/1101:31>
Bull still carries his cyberdeck case around. It just has a really fancy commlink inside it these days.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-08-12/1103:25>
Bull still carries his cyberdeck case around. It just has a really fancy commlink inside it these days.
My personal theory is that it has far more than that in it.

There's a lot of space inside a cyberdeck compared to a commlink...
Title: Re: Shadowrun 2050?
Post by: Stahlseele on <04-08-12/1151:01>
knowing bull, he'll have a completely pimped out comlink dedicated to each of the old SR3 Hacking-Attributes (persona etc.) in there.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-08-12/1357:09>
knowing bull, he'll have a completely pimped out comlink dedicated to each of the old SR3 Hacking-Attributes (persona etc.) in there.
Hell, he probably operates Virtual Underground 93 on it alone!  ;)
Title: Re: Shadowrun 2050?
Post by: Wolfboy on <04-08-12/1843:51>
oh happy days happy days, this is something i've been waiting for them to come out with and i cant wait for it. Hopefully it will be out in time for me to study up on it before the game i'm going to be running starts. (this of course seems to be taking longer and longer as our pathfinder game seems to be settling in for the long haul. ) This way i can run them through all the Harleyquinn missions, oh happy days!
Title: Re: Shadowrun 2050?
Post by: Mara on <04-08-12/2104:48>
I will say this: I *very much* hope that there is some small section of rules in an appendix at the end that will also
give rules for adapting stuff from 2050 into the modern era. Because it would be cool to have rules that allow a bunch of old
timers to step out into the modern nights and show that they are still dangerous.

Except in SR, the oldtimers keep up with SOTA or get left behind. Thats what makes guys like FastJack so amazing, that at his age he's still ahead of younger gents in the tech developments field, even after his entire line of work radically changed.

Honestly, I do not think anyone but hackers need to keep on the bleeding edge. There was that story in Spells and Chrome about the old time Samurai fighting a major gang attack. Knowing how Synaptic Accelerator 2(+1d6 Inititative, +2 reaction) compares to Synaptic Booster 2(+2 IP, +2 reaction) would actually be nice. How how VCR 3 compares to the modern VCR would be nice, as well.
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-08-12/2210:04>
it always seemed to me that SOTA should have had different rates per field, say 1 check per month in decker, 1 per 6 months in cyber and magic, and once per year in firearms.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-08-12/2302:11>
it always seemed to me that SOTA should have had different rates per field, say 1 check per month in decker, 1 per 6 months in cyber and magic, and once per year in firearms.
How often for NERPS?
Title: Re: Shadowrun 2050?
Post by: JustADude on <04-08-12/2322:49>
it always seemed to me that SOTA should have had different rates per field, say 1 check per month in decker, 1 per 6 months in cyber and magic, and once per year in firearms.
How often for NERPS?

Never for NERPS! NERPS are timeless!
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-08-12/2346:46>
New, improved NERPS!  NERPS for Upgrades!  Wireless NERPS!
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-08-12/2359:05>
every 38.76 seconds for nerps, cause nerps affect EVERYTHING!!
Title: Re: Shadowrun 2050?
Post by: bigdamndm1986 on <04-10-12/1116:18>
from what i have heard it is going to be a redo of the first edition with all the new rules that have been put in place with the 4th. i am looking forward to seeing maria, captains, and the others being brought back.
Title: Re: Shadowrun 2050?
Post by: Lacynth40 on <04-12-12/0429:28>
So... Any solid data on this? Or are we going to go with hearsay? And is it just going to be 1st ED, and what were the major differences between 1st and 2nd?
Title: Re: Shadowrun 2050?
Post by: Stahlseele on <04-12-12/0456:09>
Between 1st nd 2nd was barely any difference i think.
Basically like Beta and Gold Release, if i remember correctly.

Also, the RULES will STAY 4th.
Only the TIMELINE gets put 25 years back.

So, say good bye to all that fancy gear you got accustomed to min/maxing with . .
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-12-12/0817:33>
I'm also betting that you better get ready to have a hole laser-drilled in your skull if you want to access the Matrix.  No 'Trode Nets/Nanotrodes for you!  ;D

THE WAY IT SHOULD BE!

...

Git off mah lawn.  :P
Title: Re: Shadowrun 2050?
Post by: Crimsondude on <04-12-12/0907:23>
So... Any solid data on this? Or are we going to go with hearsay? And is it just going to be 1st ED, and what were the major differences between 1st and 2nd?

The blurb on the Shadowrun 4 website is pretty clear.
Quote
Chrome eyes. Computers called “decks.” Big cyberlimbs and bigger guns. It’s Shadowrun in the year it all started. Take a step back to Shadowrun’s roots with Shadowrun 2050, a book that combines Twentieth Anniversary Edition rules—the smoothest, most accessible rule set Shadowrun has ever had—with the setting that first made the Sixth World a legend.

Shadowrun 2050 has everything players and gamemasters need to dive into the grimy beauty that kicked off one of the greatest roleplaying settings of all times. With information on how to adapt Twentieth Anniversary Edition Matrix, gear, and magic rules for the 2050 setting, as well as in-universe information about the powers of the world, what shadowrunners will be up to, and who they’ll be running into, Shadowrun 2050 puts a new twist on the classic setting.

Captain Chaos. Maria Mercurial. The Laughing Man. Dirk Montgomery. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who just called himself The Big ‘D’. These people and many others are waiting for you in the year that started it all, a setting brought back to life with new, full-color artwork showing the chrome, dirt, neon, and darkness that was in the heart of Shadowrun when it started and remains at its core today.
Title: Re: Shadowrun 2050?
Post by: FastJack on <04-12-12/1000:29>
Here's a question. Any chance of getting some new Laubenstein art in the book? ;D
Title: Re: Shadowrun 2050?
Post by: Crimsondude on <04-12-12/1041:07>
Maybe. He's done pieces in the last couple of books.
Title: Re: Shadowrun 2050?
Post by: Patrick Goodman on <04-12-12/1045:17>
And some of us are actively petitioning the AD for some. He seems to like the idea, so maybe....
Title: Re: Shadowrun 2050?
Post by: Crimsondude on <04-12-12/1105:12>
I'd love to see some new Tim Bradstreet and Alex Ross pieces, but that's a pipe dream.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-12-12/1233:54>
I'd love to see some new Tim Bradstreet and Alex Ross pieces, but that's a pipe dream.
Pipe dreams can come true.  Look at Alice in Wonderland!

That was probably written on Opium.  ;D
Title: Re: Shadowrun 2050?
Post by: Lacynth40 on <04-12-12/1710:59>
Wow.... Ok, this will be fun. A chance to run my group through every damned adventure written. *twitches* Ok, maybe not some... *Giggles* A chance to run with Harley when they are young... And then again when they are all 22 years older. As long as they aren't orks... Or trolls. Or got killed in between then and now... *Shrugs* Ok, guess not... Hehehe.
Title: Re: Shadowrun 2050?
Post by: Tecumseh on <04-12-12/1730:45>
I'd love to see some new Tim Bradstreet and Alex Ross pieces, but that's a pipe dream.

Yes! Thank heavens I'm not the only one daydreaming about this. Tim Bradstreet's art was my favorite part of SR2 and really sold me on the setting. I still flip back to it when I need inspiration.
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-13-12/0852:28>
not 2 Xs

"2XS"

,,,,,,,,,,,


nevermind.
i feel old.
Title: Re: Shadowrun 2050?
Post by: AJCarrington on <04-13-12/0955:58>
Isn't that what this release is all about...  ;D  Nothing wrong with feeling "old"...just gives us perspective... ;)

AJC
Title: Re: Shadowrun 2050?
Post by: Mason on <04-13-12/1105:06>
Why couldn't this supplement hit the shelves BEFORE I started running through all o the SR1 materials?
Title: Re: Shadowrun 2050?
Post by: SpiderWord on <04-13-12/1354:33>
not 2 Xs

"2XS"
,,,,,,,,,,,

nevermind.
i feel old.

Nah, referring to an old good Novel doesn't make you old by default ;)
Title: Re: Shadowrun 2050?
Post by: Murrdox on <04-13-12/1404:27>
You can pretty much take my money for this supplement / core book / expansion whatever it is now, I'll just tell you that.

There are a few things about Shadowrun in 2072 that makes it a better RPG than Shadowrun 1st edition however, and a return to 2050 brings back those old problems.

The main old problem is that Shadowrun 1st edition was really three games in one.  You had Astral, Cyber, and Meat worlds, and you often had individual players who did most of their stuff in one of those three worlds.  It created a lot of flow problems in playing sessions when I grew up playing our first games of Shadowrun.  I can still remember our first play session.  We were all having fun for about 45 minutes... and then the hacker wanted to do something.  Fast forward 2 hours of my friends and I sitting at the table for a half hour, then getting bored and playing Nintendo until the GM and the hacker finished... and we could finally start playing again.  Then about an hour later, the Shaman (me) wanted to do something!  Everyone got up and played Nintendo for another hour while we did Astral stuff!

I'm hoping the translation to 2050 keeps stuff like this in mind so that Shadowrun 2050 doesn't take a step backwards to being a less-accessible RPG.
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-13-12/1429:03>
To be fair, those kinds of problems are still inherent in the system these days, though the wireless matrix helps with that. But matrix and astral matters can slow the game down, if the DM doesn't have a good way of pacing things.
Title: Re: Shadowrun 2050?
Post by: Murrdox on <04-13-12/1519:03>
Oh they certainly do.  I think the changes in Magic give Mages more incentive in 4A to actually accompany the Runners in his Meat body and not simply hitchhike Astrally.  And hacker sessions, especially related to legwork, can still be a solo affair.  But it's much less painful than it was in 1-3rd E.  I'm just saying it's a concern.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-13-12/1605:35>
"2XS"

,,,,,,,,,,,


nevermind.
i feel old.
On the bright side, they've figured out how to use 2XS to solve Erectile Dysfunction!  ;D
Title: Re: Shadowrun 2050?
Post by: Stahlseele on <04-13-12/1615:00>
make one with holly brighton and you won't even need to be touched to be done in seconds . .
Title: Re: Shadowrun 2050?
Post by: Lacynth40 on <04-13-12/1814:57>
make one with holly brighton and you won't even need to be touched to be done in seconds . .

Who? *dodges the flames*
Title: Re: Shadowrun 2050?
Post by: Morg on <04-14-12/0524:29>
Will spell locks come back? Will we see the colour code system for the matrix, 2072 still has UV but where are my Red 12 and Blue 2 systems. Will we see some of the cyberware that was phased out come back? Will cyberware essance costs be higher?  When will I see this miracle in the making in stores? 
Title: Re: Shadowrun 2050?
Post by: Black on <04-14-12/0534:53>
Spell locks are a rule thing, so I suspect that sort of stuff wont come back... but I would like to see colour coded matrixes with 4th ed rules.
Title: Re: Shadowrun 2050?
Post by: Shinobi Killfist on <04-14-12/1120:01>
Spell locks are a rule thing, so I suspect that sort of stuff wont come back... but I would like to see colour coded matrixes with 4th ed rules.

spell locks were basically a force one sustaining focus.  So they could come back in that sense.  Just cap sustaining focuses at force 1 as a setting rule.  Spell locks past that force just have not been developed yet.  Kind of like how there wont be bioware until what 2052?  Now I don't expect grounding to come back, though I think a updated version is needed to help balance mages a bit. 
Title: Re: Shadowrun 2050?
Post by: Morg on <04-14-12/1221:20>
ya I miss beating a mage in astral combat and then grounding a spell into a room through him. good times
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-14-12/1914:37>
Now I don't expect grounding to come back, though I think a updated version is needed to help balance mages a bit.
Yes, because mages are definitely lacking for sheer power. </sarcasm>
Title: Re: Shadowrun 2050?
Post by: Crimsondude on <04-14-12/2003:12>
That's not what he meant. Grounding is a way of keeping mages in check.
Title: Re: Shadowrun 2050?
Post by: Lacynth40 on <04-14-12/2200:49>
Erm... I didn't delve into the magic rules much when I was younger. What is grounding, and why does it sound like a way to cast from astral?
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-14-12/2215:56>
IIRC, in earlier editions, if someone astrally projected, was dual-natured, or had active foci, you could send AoE spells down the link from their astral form to the physical world. Meaning that the mage who is checking out that facility? Suddenly a fireball erupts from his body.
Title: Re: Shadowrun 2050?
Post by: Bull on <04-14-12/2229:33>
That's not what he meant. Grounding is a way of keeping mages in check.

Not the way we used it.  Bull used to jump into the middle of a group of insect spirits, and Johnny would ground an area DDT (Slay insect Spirit) spell through him.  Broken as DREK.

But more to the point, the effect that allows grounding opens up a huge can of worms regarding Astral vs Phsyical that results in a rather nasty paradox,thanks in part to things like FAB.
Title: Re: Shadowrun 2050?
Post by: Shinobi Killfist on <04-14-12/2240:21>
That's not what he meant. Grounding is a way of keeping mages in check.

Not the way we used it.  Bull used to jump into the middle of a group of insect spirits, and Johnny would ground an area DDT (Slay insect Spirit) spell through him.  Broken as DREK.

But more to the point, the effect that allows grounding opens up a huge can of worms regarding Astral vs Phsyical that results in a rather nasty paradox,thanks in part to things like FAB.

That might not be how you used it but I think it was the intent of the rules.  A simple mod so the only things effected by grounding are targets linked to the circuit and it stops being abusable.  For example a mage with a spell lock active, his focus would get fired, he would get fried, nothing around him would get fried.  Simple easy and it places a nice check on the balance of mages.  Personally I'd also add an active link between a spirit and its summoner so you could ground spells through spirits into mages or the other way around. 
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-14-12/2240:42>
How did Bull become Dual Natured?
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-14-12/2252:03>
when wasn't he?
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-14-12/2252:53>
when wasn't he?
Well, considering the cyber that was in him at various times...
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-14-12/2309:07>
turn to goo makes all cyber fall out,,,,,

a major advantage for cyberleggers,,,
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-14-12/2310:44>
turn to goo makes all cyber fall out,,,,,

a major advantage for cyberleggers,,,
How to slot someone up bad:
1.  Turn to Goo.
2.  Slowly pull out Datajack.
3.  Let the spell go.
4.  Profit from the vid of the guy with the hole in his head twitching on the ground.
Title: Re: Shadowrun 2050?
Post by: beowulf_of_wa on <04-14-12/2322:54>
variants:

rigger

sammy with any MBW or WR
Title: Re: Shadowrun 2050?
Post by: Crimsondude on <04-14-12/2348:00>
But more to the point, the effect that allows grounding opens up a huge can of worms regarding Astral vs Phsyical that results in a rather nasty paradox,thanks in part to things like FAB.
Yeah. Thank goodness that the fix gave us SR4's possession rules.
Title: Re: Shadowrun 2050?
Post by: JustADude on <04-15-12/0140:40>
turn to goo makes all cyber fall out,,,,,

a major advantage for cyberleggers,,,
How to slot someone up bad:
1.  Turn to Goo.
2.  Slowly pull out Datajack.
3.  Let the spell go.
4.  Profit from the vid of the guy with the hole in his head twitching on the ground.

You forgot hocking the stolen cyberware for 10% of its street value.
Title: Re: Shadowrun 2050?
Post by: Bull on <04-15-12/0817:09>
But more to the point, the effect that allows grounding opens up a huge can of worms regarding Astral vs Phsyical that results in a rather nasty paradox,thanks in part to things like FAB.
Yeah. Thank goodness that the fix gave us SR4's possession rules.

Meh.  Two different things.  The "Fix" was in 3rd ed.  Possession is something completely different, and separately broken.
Title: Re: Shadowrun 2050?
Post by: Bull on <04-15-12/0818:42>
How did Bull become Dual Natured?

Sorry.  There was an implied "Spell Lock" in there, since that is what we were discussing.  Johnny had a couple Spells Locked onto Bull.  Mainly things like "Armor" so that Bull could do a trick like wade into the middle of a nest of Roach Spirits and not instantly die :)
Title: Re: Shadowrun 2050?
Post by: Bull on <04-15-12/0826:02>
Oh, and Bull actually WAS dual natured for a little bit.  The PC, not the NPC, since he breaks canon a bit.  There was a little while when Bull wasn't an Ork Decker...  He was the "Cuddliest and Fuzziest Wendigo Decker You Ever Met", according to Dvixen once upon a time.  Then Bull was cloned, his memories transferred his the Matrix into the clone (Where someone hacked in and copied some of them, turning them into video games, and releasing them onto the Matrix).  oh, and our Street Doc who was handling all this ran out of memory storage during the transfer, so he deleted all Bull's memories of "taste", so the new clone had no clue what anything tasted like anymore.

Yeah.  Our game was like that sometimes. :)

So there was a brief time when he was actually legitimately dual-natured.

Bull
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-15-12/0837:06>
Bastard!  I want games like that!!!   :'(
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-15-12/0920:27>
Some day someone will finally take pity on CanRay and run a game for him. He'll go to the Stuffer Shack, and nothing will happen.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-15-12/0925:12>
Some day someone will finally take pity on CanRay and run a game for him. He'll go to the Stuffer Shack, and nothing will happen.
"This must be the only Stuffer Shack in Seattle that DOESN'T get held up every hour..."
Title: Re: Shadowrun 2050?
Post by: JustADude on <04-15-12/0941:51>
Some day someone will finally take pity on CanRay and run a game for him. He'll go to the Stuffer Shack, and nothing will happen.
"This must be the only Stuffer Shack in Seattle that DOESN'T get held up every hour..."

Reminds me of my brief killed-before-the-warmup-was-over-and-we-could-get-to-the-plot campaign, which was aimed at eventually hitting scenarios where "Call Down A Thor Shot" would be on the table as a viable, realistic alternative. Bugs and Shedim and Toxic Blood Cults oh my.

If it hadn't been my first session and I hadn't wanted to stick to the script, the bad-guys never would've made their move. I'd like to think nobody without 1s in both Logic and Intuition would be stupid enough to go charging into a building when there's an obviously armed "urban" APC (SUV-styled Roadmaster, basically) sitting out front with Saeder-Krupp corporate tags, plain as day.
Title: Re: Shadowrun 2050?
Post by: KarmaInferno on <04-15-12/1221:37>
...Then Bull was cloned, his memories transferred his the Matrix into the clone (Where someone hacked in and copied some of them, turning them into video games, and releasing them onto the Matrix).

Wait, Bull was a video game?  ;D



-k
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-15-12/1257:58>
...Then Bull was cloned, his memories transferred his the Matrix into the clone (Where someone hacked in and copied some of them, turning them into video games, and releasing them onto the Matrix).
Wait, Bull was a video game?  ;D

-k
A couple of them, IIRC.  Slamm-0! loved them, /dev/grrl thinks they're too old fashioned.
Title: Re: Shadowrun 2050?
Post by: Mirikon on <04-15-12/1409:58>
...Then Bull was cloned, his memories transferred his the Matrix into the clone (Where someone hacked in and copied some of them, turning them into video games, and releasing them onto the Matrix).

Wait, Bull was a video game?  ;D



-k
It is in Street Legends.
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-15-12/1453:03>
With the default weapon being a Panther Assault Cannon.  ;D

Which makes me worry about that "Cow" crack I made in "Burn"...   :o
Title: Re: Shadowrun 2050?
Post by: Lacynth40 on <04-16-12/0139:05>
Bastard!  I want games like that!!!   :'(

I agree. That kind of game would be wonderful. And I would make a character with a bright pink mohawk. Hrm. How far is South Dakota from the frozen wastelands of Canadia?
Title: Re: Shadowrun 2050?
Post by: Mara on <04-16-12/0310:00>
You know...thinking about it..what would be absolutely cool would be if they do sample characters from SR2/SR1, with modern style
artwork, but using the original art as the inspiration...
Title: Re: Shadowrun 2050?
Post by: AJCarrington on <04-16-12/0714:29>
You know...thinking about it..what would be absolutely cool would be if they do sample characters from SR2/SR1, with modern style
artwork, but using the original art as the inspiration...

+1

This is a VERY good idea.  I'd also like to plug Echo for the cover...love her SR work.

AJC
Title: Re: Shadowrun 2050?
Post by: CanRay on <04-16-12/0842:27>
Echo's take on the SR1 cover...  That would rock so hard!
Title: Re: Shadowrun 2050?
Post by: Mara on <04-16-12/1012:05>
You know...thinking about it..what would be absolutely cool would be if they do sample characters from SR2/SR1, with modern style
artwork, but using the original art as the inspiration...

+1

This is a VERY good idea.  I'd also like to plug Echo for the cover...love her SR work.

AJC

I am agreeing there. Echo is doing some interesting stuff...Actually, her and Zelaznik are my favourite
modern-era Shadowrun cover artists.