Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: eighth circuit on <04-16-12/1007:12>

Title: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-16-12/1007:12>
This is the OOC thread. A few posting conventions:

Put dialogue in quotes and set it off in its own paragraph. No need to put it in a different color. The group has a mix of native Cantonese and English speakers, and both languages are spoken commonly in Hong Kong, so please indicate which language you're speaking. Language skill tests won't be necessary unless it's imperative that you understand something quickly, or if the conversation is highly detailed.

[eighth circuit]: Matrix communication should be in courier font.

I won't require anything else, as long as you're clear about what your character is doing and how they're communicating. Do your rolls with Invisible Castle (http://invisiblecastle.com/) and post rolls and other game mechanics under spoiler tags.

The Cast:

Kitten (Mirikon)
Grind (vinnmun)
Menzo (thecommabandit)
Frostmane (All4BigGuns)

Please post your character sheets in this thread for reference. The game might still be open--anyone who wants to join, let me know.

For your first IC post, let us know where your character is and what they are doing. Everyone will start off separately, more or less.
Title: Re: [OOC] Hong Kong adventures.
Post by: bangbangtequila on <04-16-12/1047:37>
Ok, so, here's the thing, I have NO idea what I want to play.

I'm still interested, but i can't get my creative juices flowing at the moment. I'll...keep you posted..?
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-16-12/1244:34>
Character sheet is here (http://forums.shadowrun4.com/index.php?topic=487.msg120914#msg120914).

Kitten is a covert ops/backup face type. Doesn't have the skills to be a primary face.

Also, she is a former Bunraku 'employee'.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-16-12/2057:35>
Name: Hammor "Grind" Grimes
Race: Dwarf

Background:
Hammor lived in the Appalachian Mountain area for sometime learning the trade of a huntsmen. He eventually went to school and took his talents in hunting to the big time, winning many amateur tournaments in archery. Later down his life, he started down the slippery slope of being a chiphead. And surfing through the Matrix, getting down his media kick, the Crash of '64 happens and his life turn what looked to be the worse, being scorched and making his noggin soft, he was hospitalized but lucky to be alive. Soon after that he went to rehab, beating his addiction to BTLs and finding out, that he has wierd powers with electronics. Surfing the trix during his continuation of his studies he came across what he thought was just an archer enthusiast, but soon was revealed to be a free sprite. He could not understand its name, so he named it Randal and soon became chummey friends over the trix. Randal knew Hammor to be a mancer and due to their friendship, it wanted to learn more about metahumanity and in return he would teach Hammor what he is capable of. During all thing, their friendship continued to flourish and Hammor decided to move to southern Asia to make a career out of his outdoorsman skills. He started off in Thailand and soon moved to Vietnam being hired by multiple places to tour guide through the jungles and take some of the "Big Wigs" into "dangerous" animal hunting....all pretty much canned hunts for the most part. He's rubbed shoulders with man and always became the go to dwarf for all hunting company form all these execs looking for a rush. He got help to move to Hong Kong and was looking for something else, he started to get back into competitions...but was soon realizing he was out of touch. Shadowrunning can score him some good dough, and he felt he has the skills and balls to give it a go. He soon realized it was tougher than usual, and is still a bit wet behind the ears, but with Randal by his side....he feels he will be alright.

Attributes

BodyAgilityReactionStrength
353 (5)6
CharismaIntuitionLogicWillpower
2325
EdgeResonanceEssenceInitiativeMatrix Init.
1556 ( 8 ) / 3 Passes|7 / 3 Passes

Positive Qualities
Technomancer
Resonance Bond (2)
Codeslinger (Compiling)
Martial Arts 1 (Hasidut)
 - Ready Weapons as a Free Action
Negative Qualities
Incompetent (Artisan)
Poor Self Control (Thrill Seeker)
Reduce Sense (Taste, Partial)
Scorched (Tech)
Sensitive Neural Structure (Tech)

Active Skills
Electronics Skill Group1
Outdoors Skill Group1
Archery (Bow)6 (+2)
Unarmed Combat (Martial Arts)1 (+2)
Compiling (Fault)4 (+2)
Registering (Fault)4 (+2)
Perception1
Pilot Ground Craft1

Knowledge Skills (15 free points)
Asian Current Events4 (7 Dice)
Area Knowledge: Hong Kong2 (5 Dice)
Corporate Rumors2 (5 Dice)
Bars & Clubs1 (4 Dice)
Language Skills
EnglishN
Thai2
Cantonese2
Mandarin2

Cyber/Bioware
BiowareEssenceCostNotes
Synaptic Booster (2 Rating)1160,000¥Standard

Gear (190,000¥)
Bow (Rating 7) w/ Camom Ghilie, Laser Sight, Metahuman Customization 950¥
Collapsible Bow (Rating 7) w/ Laser Sight, Custom Metahuman1025¥
Form Fitting Full Body (6/2) w/ Thermal Damp 6, Insulation 35,050¥
Leather Jacket w/Carbon-Baron (3/4), Nonconductivity 51,400¥
Secure Tech Shin Guards (0/1)150¥
Shock Glove200¥
50 Explosive Arrows 500¥
50 Barbed Arrows 350¥
50 Stick n Shock Arrows 650¥
Smart Pack500¥
Sony Emperor w/ Renraku Ichi2000¥
Contact Lenses (Rating 3) w/ Vision Mag, Vision Enhancement (Rating 3)550¥
Glasses (Rating 2) w/ Flare Comp, Low-Light200¥
Fake Sin (Rating 4) - Tony Keegan 4000¥
Rating 4 License (Synaptic Booster)400¥
Rating 4 License (Barbed Arrows) 400¥
Rating 4 License (SticknShock Arrows) 400¥
Tool Kit (Hardware) 500¥
10 Cram 100¥

Vehicles
Suzuki Mirage
Spoofing ChipMorphing License
Run Flat Tires
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
220/50200164108,250¥

Contacts
ContactC/L
Shan Shan(Vietnamese Tracker / Ex-Co-worker) 2/3
Liu Pong (Eastern Tiger Company Lawyer)3/2
Zhen Xi (Bar Owner)2/1

Sprites
Fault Rating 5 - 4 Services - Scan
Fault Rating 5 - 4 Services - Edit

Technomancer
E-Stream - Cyberadepts (Will Power + Resonance=10)[/spoiler]

I will post at some point tonight. :-)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-17-12/0031:13>
Hey Mirikon I forgot to ask--what exactly is Kitten's day job?

bangbang--don't sweat it too much. If you make a character and then change your mind, we can always kill him off and start anew :) Whenever you're ready, post it here then post in IC.

Also, those characters away from home, please make a note of what gear you're carrying.
Title: Re: [OOC] Hong Kong adventures.
Post by: bangbangtequila on <04-17-12/0046:38>
I'll try to put up a character then, maybe a hacker, or somebody who I can sort of sit back with. We'll see, I don't know. I just work.... All the time, with non-work taken up by beer or girlfriend...
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <04-17-12/0703:57>
Here's the character.

Name: Connor MacMagan
Alias: Menzo
Race: Elf (Dark One metavariant) [35 BP]
Sex: Male
Nationality: Tir na nÓg
Lifestyle: Squatter
Current Funds: 200¥
Karma Earned: 2
Karma Spent: 0
Physical Description: Connor is tall and wiry, mostly skin and bones. His body is covered in vellus hair a shade of blue so dark that it's nearly black. Has has bone white hair, usually tied up in a loose ponytail. The look on his face at most times could be described as “cheeky” or “shit-eating grin” depending on how much you like him. His eyes are bright violet. His clothing is cheap, shitty and never clean. He constantly smells of cigarettes with an undertone of spirits (alcohol, that is).
Background/Personality Connor was born SINless in Tir na nÓg and quickly adapted to the lifestyle. He became a happy-go-lucky squatter, living wherever he could for however long was convenient and easily holding down jobs as bartenders in clubs thanks to his nocturnal biorhythm. In his spare time, usually during the few hours before dawn, he explores the urban landscape, finding out of the way spots, hiding places and safehouses... and then tags them in the astral like a ganger does with spray paint. He has a variety of symbols he likes to leave in places he's been, ranging from simple tags, situational hieroglyphs to complex works of art. The name tag he leaves at the artist spots is 'Menzo'.

Personality-wise, Connor is laid-back and almost lazy. He doesn't really give a shit about moving anywhere in life, all he wants is to continue living and continue making astral art. That said, he dabbles in the illegal side of things for a bit more extra cash. The minimum wage is bullshit.

Attributes [220 BP]

BodyAgilityReactionStrength
3643
CharismaIntuitionLogicWillpower
3533
EdgeMagicEssenceInitiative
1469

Racial Qualities
Allergy (Mild, Sunlight)
[-2 dice pool modifier in sunlight.]
Low-Light Vision
Keen-Eared
[Gives +1 dice to hearing-based Perception tests, but may be distracted or deafened by noises out of normal characters' auditory range.]
Nocturnal
[All mental attributes reduced by 1 during daylight hours.]
Unusual Hair (coloured fur)
Positive Qualities [25 BP]
Inspired (5)
Magician (15)
[Connor follows the Chaos Magic tradition, resisting Drain with Willpower + Logic (for a pool of 6).]
Mentor Spirit (Phoenix) (5)
[Phoenix gives +2 dice to Health spells and fire spirits, but -1 to Binding tests.]
Negative Qualities [-35 BP]
Addiction (Moderate, Deepweed) (+10)
Astral Beacon (+5)
Day Job (nightclub bartender) (+5)
Distinctive Style (animated spellcasting) (+5)
[Connor is an artist through-and-through, casting spells in a melodramatic way, swishing his hands to direct mana as if his fingers were paintbrushes.]
Signature (astral art) (+10)

Active Skills [111 BP]
Athletics Skill Group2
Climbing
Gymnastics
Running
Swimming
Conjuring Skill Group3
Banishing
Binding
Summoning
Artisan4 (Astral Art +2)
Assensing3
Astral Combat2
Dodge2
Pistols1
Spellcasting3
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Alcohol3
Magic History2
Magic Theory1
Modern Art4 (Magical Art +2)
Urban Exploring3
Language Skills
EnglishN (Wiz +2)
Sperethiel6 (Tir na nÓg +2)
Cantonese2

Spells [16 BP]
Illusion
Orgasm
Phantasm
Manipulation
Catfall
Control Emotions
Ignite
Shadow

Spirits [9 BP]
Fire spirit (Force 4, 4 services)
Water spirit (Force 4, 2 service)
Air spirit (Force 4, 3 services)

Gear (60,000¥) [12 BP]
Deepweed (5 -- 4 left)2,000¥
Camera (Rating 1)100¥
Contact Lenses (Rating 2)100¥
+Image Link25¥
CMT Clip300¥
+Basic User: Analyse 2, Browse 2, Command 1, Edit 2300¥
+Vector Xim OS200¥
+Wall Space50¥
Clothing100¥
Colt America L36150¥
+20 regular rounds40¥
+10 APDS rounds70¥
+Spare Clip
Earbuds (Rating 1)10¥
+Microphone (Rating 1)50¥
Fake SIN (Rating 3) (Seamus MacMonahon)3,000¥
Magical Lodge (Force 3)1,500¥
Squatter Lifestyle (4 months)2,000¥
Summoning Focus (Fire, Force 2)30,000¥
Sustaining Focus (Manipulation, Force 2)20,000¥

Contacts [10 free + 5 BP]
ContactC/L
Blogger3,6
Mary Sionea was one of the kids Connor used to know from the Tir slums who went legit and made it as a decent international news blogger. They speak regularly and she's always willing to tell him something she doesn't officially 'know' yet.
Club Owner4,2
Xiao Lu owns the club Connor works at. Being in the bad part of town, and really fucking loud, means it's sometimes used for shadow biz, which Xiao keeps up on.


Build Point totals:  400 = 35 + 220 - 10 + 111 + 18 + 9 + 12 + 5[/spoiler]
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-17-12/0900:42>
Hey Mirikon I forgot to ask--what exactly is Kitten's day job?
Exotic dancer.
Title: Re: [OOC] Hong Kong adventures.
Post by: FastJack on <04-17-12/0953:40>
Where's the Cavaliers?!?

(sorry, couldn't help myself)
Title: Re: [OOC] Hong Kong adventures.
Post by: bangbangtequila on <04-17-12/1009:08>
BangBang's Likes Include: Pretty much everything coming out of your node. You should add a +10 button.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-17-12/1546:15>
Hey Mirikon, I assume since your penthouse overlooks the city, you also live on Victoria Slope. The Splendid Dragon Path is a walkway leading down the slope, so you should be able to beat him to the bottom if you can get through traffic.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-17-12/1549:14>
Frostmane's information:

http://forums.shadowrun4.com/index.php?topic=487.msg119016#msg119016

Now to come up with some kind of post to get started. Damn writer's block...
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-19-12/1836:02>
sorry I was using it in reference to kidnapping.....but it's all good.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-19-12/2210:14>
Sorry for the brevity of that last post. I had written a much longer one but the internet ate it :(

commabandit, bangbang, jonathanc--you guys still around?
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-20-12/0009:06>
Can I summon a sprite in regular AR mode and drive? Meant to ask that earlier.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <04-20-12/0718:42>
Sorry it took a while, but I've posted now.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-20-12/1645:54>
vinnmun: unless you have to make a driving test, that's ok. If you do need to make a test there will be negative modifiers to both actions.

BigGuns: Your move, but keep in mind the elf can interrupt you. Sorry, no increased reflexes unless you mention it beforehand!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-21-12/0018:54>
negative modifiers to which...the driving test or the compiling?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-21-12/0024:38>
Both tasks require your full concentration, so both!

Generally you won't need to be making driving tests though, so I don't see this as being a problem unless you plan to compile during a high-speed chase.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-21-12/0251:33>
Hey vinnmun: for next time, sprites don't typically use their edge to help you out (at least that's the rule with spirits, and I'm going to guess it applies to sprites too). I'll assume that you charmed the hell out of this particular sprite, this time. However, the next data sprite you summon might get a little uppity!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-21-12/2213:10>
orlly....that makes sense. Do you have a page reference for that. I've done that with my other games as GM, and never came across that but it's kewl.

Also form the sounds of things, my target is in jail and his brother is out and about. Is that what I'm getting at?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-22-12/0010:31>
Street Magic, p. 95: "...a magician cannot compel a spirit to use (or not use) Edge on a given test."

As I said, that's just the rule for spirits, but I'm guessing it applies to sprites too. The reasoning is that spirits have free will. I think sprites are generally a little less willful and more eager to please than spirits are, but since I can't find anything about it in the books I'm going to play them by the same rules as spirits.

Your target has been arrested, but he's not in jail now (the spirits implied that he's been staying at home). The news clippings are all old, not current--sorry if that was unclear.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-22-12/0129:35>
I would assume the same thing than with sprites aswell. But at the sametime....who would really get to decide on the edge use...GM? I should look that up or ask in the rules forum.

Thnx for clarification
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-22-12/0159:41>
Page 95 of Street Magic offers some guidelines: spirits generally use edge to protect themselves, or to further their own goals, or if they hate the magician who's summoning them. The GM generally makes the decision, though I suppose a persuasive character could ask a spirit to "try his hardest" or something. Let me know if you can figure anything out. As far as I can tell, there is zero mention of edge as it pertains to sprites in the rules.

Man... I wrote up a huge post in reply to everyone in IC, but for some reason this stupid work computer keeps logging me out. So I lost the whole thing. Gonna go re-write it now.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-22-12/0231:06>
oh noes!!! I hate when that happens. I write it on notepad and than transfer it onto this sometimes.

So I am inclined to agree with what you have come up with since most rules that spirits have are used the same way for a sprite. I've found that register spirits need to make an edge roll and meet or beat a 3 if a technomancer goes out for it to be free....but that was it.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <04-22-12/0726:20>
I figured it might be handy to obviously indicate astral communication, so I picked the glow  formatting. Seems appropriate. Also, I've not played with a mentor spirit before, so do they just hang around the magician or are they more like free spirits with a connection to the character?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-22-12/1449:45>
"Mentor spirit" is actually sort of a misnomer, since they're not really spirits like the ones you summon, or free spirits. They are basically the same as totems in SR3--it's a mythical concept that guides the magician. So talking to a mentor spirit is more like prayer than communication.

The point is, there's no way Phoenix can help you get laid  :P. But, it is possible that other followers of Phoenix hanging out on the astral would be willing to help you out, if you can find them...

Oh! Just re-read the description of mentor spirits: "The gamemaster can use a mentor spirit as a tool to communicate information to the magician and enhance roleplaying. Mentor spirits provide cryptic clues, riddles, omens, and sometimes even straightforward advice." Give me a little while, I will come up with something  8)
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <04-22-12/1745:51>
Okay, I know it says cryptic but I can't even begin to understand what that meant, if anything :P Any clues or can I roll for something?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-22-12/1751:11>
Have patience, all shall be revealed...
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-22-12/1802:19>
Gin Rummie is your mentor spirit...... http://www.youtube.com/watch?v=_w5JqQLqqTc
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-23-12/1303:30>
I'm thinking the F10 Stunbolt might have been a bit much...
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-23-12/1435:53>
You got two net hits on that stunbolt (this driver has some lucky dice! plus, he used edge). If you want to increase the damage to 12S it will increase the drain value by two as well. What do you wanna do?

I was kinda worried that the team didn't have a really powerful combat PC. Worries abated :)
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-23-12/1517:18>
You got two net hits on that stunbolt (this driver has some lucky dice! plus, he used edge). If you want to increase the damage to 12S it will increase the drain value by two as well. What do you wanna do?

I was kinda worried that the team didn't have a really powerful combat PC. Worries abated :)

You use that optional rule? Oh...had I known that, I probably wouldn't have overcasted.  Might as well go ahead and do it though since that was the whole point.
(Note- Counter-Edge use by NPCs is why I don't normally buy much of it. The counter makes the use worthless)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-23-12/1536:40>
In SR4A it doesn't appear to be optional. But, I would use it anyway, since direct combat spells would be way too powerful otherwise.

If you're interested in the way I use edge for NPCs: a group of standard goons like this gets 3 edge to share amongst themselves. They only use it if their lives are in imminent danger, and they're not allowed to use the hand of god. So NPCs will use edge from time to time, but it's not something you'll have to worry about on a regular basis.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-23-12/1626:12>
I was just thinking: I hate the chameleon suit. If it were up to me, the chameleon suit and thermal dampening would work the same way and come in two ratings, with the rating adding to the number of hits needed to see the character using visible light/thermographic vision respectively. Same would go for the invisibility spell. It's kind of ridiculous that passive disguises like the chameleon suit work using a dice pool modifier. What if a chameleon'd ninja were sneaking up on Grind, and I told him to roll perception -4? No dude no invisible ninjas I promise, the -4 is just there cause I felt like it...  ;)

Not planning on changing the rules or anything, just ranting.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-23-12/2029:13>
In SR4A it doesn't appear to be optional. But, I would use it anyway, since direct combat spells would be way too powerful otherwise.

If you're interested in the way I use edge for NPCs: a group of standard goons like this gets 3 edge to share amongst themselves. They only use it if their lives are in imminent danger, and they're not allowed to use the hand of god. So NPCs will use edge from time to time, but it's not something you'll have to worry about on a regular basis.

Looked it up, and it does say optional, but it is your prerogative as GM. To let you know my thoughts, the benefits Direct spells get are evened out in that they don't get the 'extra effects' that Indirect spells get, and the fact that Indirect spells (like Fireball or Ball Lightning) could still catch someone completely obscured behind something as big as a redwood tree--assuming they were cast on the right point in space (another benefit of Indirect) at a high enough Force for a big enough area.

Quote from: SR4A  pg 204
Direct Combat spells involve channeling mana directly into a
target as destructive and damaging energies rather than generating a
damaging effect. Affecting the target’s being on this fundamental level
with raw mana requires more focus and more power than producing
basic effects; as an optional rule every net hit used to increase the damage value
of a Direct Combat spell also increases the Drain DV of the spell by +1.

Maybe my books and yours are different somehow?
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-24-12/0138:46>
In the earliest PDF version of the book, it was a mandatory rule. By the print version, it was optional, most likely because people rightly said that it was a stupid rule, and there was no precedent for it anywhere in the past. IMHO, it is a crap rule, and shouldn't be used, on either side.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-24-12/0909:48>
Aha! Thanks for the clarification. I am not particularly interested in arguing about this, but the idea that BigGuns and I appeared to be reading two different books was driving me looney.

My problem with direct combat spells is that it's not hard, for example, to cast Stunbolt at force 7, bump the damage up to 10 against someone without counterspelling, and take absolutely no drain. So in many cases it's a free instakill. But, if people have a problem with the rule, I won't use it. In this particular case, it really didn't matter either way.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-24-12/0927:43>
Aha! Thanks for the clarification. I am not particularly interested in arguing about this, but the idea that BigGuns and I appeared to be reading two different books was driving me looney.

My problem with direct combat spells is that it's not hard, for example, to cast Stunbolt at force 7, bump the damage up to 10 against someone without counterspelling, and take absolutely no drain. So in many cases it's a free instakill. But, if people have a problem with the rule, I won't use it. In this particular case, it really didn't matter either way.

Like I said, it is an optional rule available for use, so it is your call. I was just giving my thoughts on the direct/indirect thing. I just wouldn't use it, personally.
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-24-12/0959:27>
Well, a sniper rifle with APDS ammo is pretty much an instakill for anyone not wearing heavy armor. Same with an assault cannon, or a full burst from a machine gun. There are plenty of things that are just plain nasty out there. But then, that's why you have Edge.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-24-12/1009:10>
True! But sniper rifles and machine guns are loud, can't be snuck into secure facilities, and have limited ammunition. But like I said, don't worry about it. Since it's optional (not RAW as I thought, at least not in the version others are using) and at least two players are against it, I won't use it. So your drain damage is only 1P, BigGuns.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-24-12/1500:21>
I love how thermo can't see ambient camo. lol I'll wait for Mirikon to post and than follow up.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-24-12/1807:18>
Yeah, that's another reason I hate the chameleon suit. But, I am kind of enjoying the fact that you're now following her around without even realizing it.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-25-12/1214:32>
Hey vinnmun, I'm waiting on you, then I'll post what happens in the apartment.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-25-12/1345:29>
Posting in a moment, sorry, got caught up on stuff lat night. :-/

Meant to ask, what's considered a group? How many entered?
Title: Re: [OOC] Hong Kong adventures.
Post by: bangbangtequila on <04-25-12/1347:19>
Based on the post rate going on, I don't think I will be able to jump in on this. I don't like delaying people haha.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-25-12/1446:21>
Posting in a moment, sorry, got caught up on stuff lat night. :-/

Meant to ask, what's considered a group? How many entered?

Oh, sorry. The driver of the car, the two goons who kidnapped Fong, and Fong himself. Though, Grind doesn't know who any of these people are!

bangbang: things have been going way faster than I expected. There was a lot of action right at the start, which is why I suspect we're all posting so much. If you could post twice a week that would be fine. Though, at this point you might have to wait a little bit to join. Doesn't make a difference to me--I could do another, but four characters is plenty at the moment.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-26-12/0031:45>
Hey commabandit I haven't forgotten about Menzo, but the post for you is gonna be long, so give me a little while.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-26-12/0200:26>
Avoidance: 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3488721/)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-26-12/1444:07>
vinnmun: are you just waiting at the door right now? Also, you don't necessarily know there are 4 people in there--you didn't do the language test!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-26-12/1825:45>
He saw 3 people and knew cheng had to be inside, so he's assuming 4 in there all together.

I assume he'd know what an angry chinese man sounds like through a door.

Cantonese (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3489971/)
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-26-12/1827:22>
Also I was going to see if i can blow the door up a bit to go through in hopes of being a distraction for my next arrow. :-) I was going to aim around where the door knob/lock was.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-26-12/2031:28>
Tell me when I can go or can I interrupt?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-26-12/2144:41>
Oops! I didn't realize you were waiting for me. You could have just shot at the door.

I made your archery test for you to speed things along:
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3490232/)

That's enough to knock the door open. It doesn't blow off the hinges or anything, but the latch is busted. For convenience we'll say this happens at the end of the current combat turn. Grind and Kitten, both please make an additional initiative roll to see who surprises whom. Grind get +6 since he is intending to ambush.

Also Mirikon, I forgot to mention you should have had a -3 modifier for "attacker in melee" to your pistol tests, since you were avoiding a melee attack in the same pass. I'd feel bad about taking away your lucky rolls, so I'll just subtract one hit from each one.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-27-12/0021:27>
She'll pretty much let them go at this point. There's no reason to actually kill them, and the desired effect of preventing the kidnapping was achieved. Killing them would draw heat from their bosses, while letting them go now would just make them more careful about how and when they try again in the future (probably finding out where he lives and going after him there when he's alone). I'm not going to make a big target of myself over a stranger, just going to try to prevent the kidnapping attempt I witness. Ahh, the sucky part about having morals...
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/0038:41>
Hey, what exactly is Frostmane's distinctive trait? Somebody is making the trid news!  ;D
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-27-12/0045:39>
Hey, what exactly is Frostmane's distinctive trait? Somebody is making the trid news!  ;D

Her shock white hair. It's how she picked her alias. If it should've been worth more, then I messed up, but I was trying to err on the side of too little if necessary. Wasn't exactly sure how much that would've been worth. (Was the lowest level of the quality)

On a side note, the encryption on her primary comm would be the 'strong' encryption option. Likely got someone she worked with in the past (or a coworker of her parents) to set that up.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/0051:25>
Yeah, it says 5 per distinctive trait, so that's right. It's more the gratuitous public magic use than the hair that caused her to make the trid--I just wanted to know how to describe her.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-27-12/0102:08>
Yeah, it says 5 per distinctive trait, so that's right. It's more the gratuitous public magic use than the hair that caused her to make the trid--I just wanted to know how to describe her.

Yeah, for the most part, she does the shadow work more as a side thing. Otherwise she's more of a corporate freelancer that won't do anything against 'Raku. Considering the rarity of mages of her power level in the world, that should be a rather lucrative endeavour.

Also, please let me know when I can start making the rolls to heal the stun damage and later the physical damage. I should only need a day or two to recover completely since the first aid put me down to 1P and 4S damage. If you'll allow it, I have the dice pool for each that I could buy hits to fully heal the stun in 2 hours and the physical in 1 day (not sure if it counts a 'day' as an eight hour 'working period' like it does in other systems).
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/2237:24>
BigGuns: Since the injuries aren't very serious, I'll assume a night's rest heals all of it this time.

On the hostage situation: I'm thinking -4 to ranged attacks for good cover (>50% covered), plus -6 for a called shot to avoid hitting Fong. There isn't anything in the core rules about human shields AFAIK, and it says called shot modifiers are up to the GM. I came upon the -6 doing some number crunching (I assumed an expert marksmen should get at least one hit 95% of the time).

I've kind of painted myself into a corner here with Cheng's threat. Obviously I don't want to have one NPC kill a more important NPC. On the other hand, there does need to be a real chance of Cheng carrying out his threat. I thought about requiring a composure/willpower test to shoot at Cheng (at least for Kitten--Grind has no reason to care about Fong), but I don't like to restrict PC actions like that. So I'm thinking I will leave it to the dice, and have Cheng make a willpower test to determine if he kills Fong (if you shoot at him). What do you think?
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-27-12/2254:22>
Actually, Kitten has no reason to keep Fong alive, either. She was never told to make sure Fong stayed breathing.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/2300:15>
True! I figured she might assume otherwise. I will say no more  ;) So -10 if you want to shoot Cheng without hitting Fong, -4 if you don't care, and Fong may or may not die as a result of any of these actions.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/2314:25>
You could of course also aim at the hostage, a la Speed.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-27-12/2319:27>
BigGuns: You've now got a rating 4 Cantonese tutorsoft. In addition, it also translates text and transcribes/translates speech in real time. Treat this as a dice pool of 4 for Cantonese language tests, if necessary.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-27-12/2321:11>
I have 2 sns arrows and 2 barbed and 1 explosive. I can hope ane knock both of them out at this point. I'll post tonight or tokorrow when i wake up. Srry for delay.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-27-12/2325:57>
BigGuns: You've now got a rating 4 Cantonese tutorsoft. In addition, it also translates text and transcribes/translates speech in real time. Treat this as a dice pool of 4 for Cantonese language tests, if necessary.

I'll only be able to use 3 of those dice, but thanks. I just need to get up the cash for a stronger comm.

Edit- By the way, she did give the company man her 'real' comm's code, as that would be the one that the company would know for her.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <04-28-12/0817:27>
Sorry about the delay on my post. Been busy with university work. I enjoyed the play though, worth the wait!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-28-12/1303:15>
I updated my post with the correct dice roll.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-28-12/1533:52>
So after Kitten and Grind wind down their situation, I'll give out some small karma awards and we'll move on to the next day in game time. The characters should all find their paths crossing very soon.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-28-12/2322:37>
A ruling on extended tests: You get a number of tries equal to your total dice pool, ignoring modifiers, and you can use the full pool for each test. You can add edge to this (though you can't use it an individual roll unless you spend another point). In combat situations where time is short anyway and there may be a lot of negative modifiers, I will probably lift this restriction.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-29-12/0053:14>
I think it was the other sprite that he used that did the hack he performed. (I know I'm not in that scene, but it's just something I noticed).
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-29-12/0057:02>
Thanks. I was just about to check on that, since I realized the courier can't have both scan and exploit.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-29-12/0101:23>
No problem. Here to help as well as have fun.  ;D
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-29-12/1314:30>
With rolls like that, I think we're gonna need another Timmy.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-29-12/1530:16>
Can you guys hang on till I can post? I sense a GM hammer coming on...
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-29-12/1815:03>
I'm going to let this play out, and actually this outcome is way more interesting that what it looked like was going to happen...
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <04-29-12/2116:01>
Hey, at least she switched to the gun loaded with SnS.

Now, of course, comes the decision of whether or not to strip him of any valuables, and leave him tied up naked in an alleyway. Hacking a lady's commlink is like going through her purse.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <04-29-12/2212:26>
I knew i should uave threw chengs body out the window when i had the chance.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-29-12/2218:46>
Haha, you didn't have enough hits anyway. Cheng is a big dude. But next time I won't say anything.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <04-29-12/2227:58>
Guess it's time for some thumb twiddling at present. For me anyway.  :-\
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <04-29-12/2230:07>
I'm trying to finish this last part up as quickly as possible, but they won't play nice!
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-01-12/1400:26>
What do I roll to resist the spirit's attack?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-01-12/1524:19>
Sorry, should have been more specific. Just regular damage resistance using body, no armor. It's using the "Noxious Breath" power, see SR4A p296 and p254.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-01-12/2351:57>
So everything's wrapped itself up nicely. We'll get on with everything soon. For now:

Kitten

3 karma for wiping out a gang of Triads. Don't worry, your defeat is only temporary. You can ignore the physical overflow damage--I don't want anyone to start off with a serious injury.

Grind

3 karma because I feel bad about you getting pwned by those spirits, and then by Kitten. Like Kitten, you won't be facing too serious a disadvantage.

Frostmane

3 karma, and in addition, a temporary +1 to street cred and +2 to public awareness. You've got a rating 4 Cantonese tutorsoft with added translator. Also, you've gained a team of Shadowrunners as enemies. You'll be getting a call from Renraku soon.

Menzo

2 karma, because you didn't do much this time around except read my play. Next time! Made 200 nuyen in tips. You will see how you fit into things shortly.

I will update the game shortly. Everyone enjoying yourselves? Suggestions/problems? One thing I was thinking was that maps/diagrams might be helpful during combat and other situations where precise locations are important.

Note that the opposition was mostly nerfed for these preliminary encounters (except the prime runner mage, and his brother who can take a lot of bullets but can't swing a sword). Expect things to get tougher, and remember there is no shame in running away!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-02-12/0004:09>
I am content. Yah I like diagrams myself.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-02-12/0101:04>
I think I got the best deal for not suffering hardly any damage (that wasn't basically self inflicted, and not much there).
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-02-12/0147:28>
Hey vinnmun/Mirikon: it seems severely unfair to deprive your characters of all their gear right at the beginning, especially for Kitten. So here's a hint that should probably have been obvious anyway: search the car.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-02-12/0521:08>
2 Karma is plenty. I barely did anything compared to the others. Also, do I add the Karma and nuyen to the character sheet in this thread? First time I've been in a PbP so I'm not certain.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-02-12/0958:40>
You should keep track of it somewhere, and the character sheet seems like the place to do it. Also, Mirikon is tracking his ammo on his character sheet, which is something really helpful that I also recommend. Though his character is pretty much the only one who uses guns.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-02-12/1002:37>
You should keep track of it somewhere, and the character sheet seems like the place to do it. Also, Mirikon is tracking his ammo on his character sheet, which is something really helpful that I also recommend. Though his character is pretty much the only one who uses guns.

I HAVE a gun. It's just never been fired.  ::)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-02-12/1024:39>
Mirikon: you can't use lockpicking on plasteel restraints, as they have no locks! You can use the rules for attacking barriers: they have structure/armor 15. -2 to melee test since you are in a restricted position, and you can't cut the restraints on your own hands (the restraints are rigid). I'll ignore the rule that the rating doubles against bladed weapons, since you're only trying to cut through them. However, they'll still be rolling 30 dice to resist damage, so it won't be easy.
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-02-12/1246:43>
Oh, so they're zipties? I thought they were handcuffs. In that case, my handrazors won't do anywhere near enough damage to get through them, so I guess I'm stuck.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-02-12/1321:17>
Check out the gear section under "security devices:: plasteel restraints are different from zipties, and they seem to be unbreakable except with a special tool or a torch. Nasty stuff. Did you think the gangers would leave you in the car with something that could be broken or picked? They are not that dumb  ;D
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-02-12/1557:38>
A couple things:

commabandit, Menzo doesn't have a license for the pistol, so I'm giving you a chance to leave it home, or at least make some effort to present yourself so as to lessen your chance of getting searched. No gutter trash in the ritzy neighborhoods!

Also, for characters who have day jobs (night jobs both, actually): If you want a fixed schedule, make one up. Otherwise I will roll dice each game day to determine whether you get called in to work that night.

Finally, back in the recruitment thread I said I'd allow sprites to jump into vehicles/drones. I've discovered that this isn't allowed--Runner's Companion states under the rules for AI that entities without a motor cortex can't jump in. So just FYI, sprites can't jump in.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-02-12/2253:41>
yah sprites work on autonomous, they also replace the pilot if i remember correctly
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-04-12/1404:19>
commabandit, Menzo doesn't have a license for the pistol, so I'm giving you a chance to leave it home, or at least make some effort to present yourself so as to lessen your chance of getting searched. No gutter trash in the ritzy neighborhoods!
I've edited the post so he didn't take the pistol. Do I need to pot again after Linda's addendum or was that just a warning?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-04-12/1544:44>
I'll just move you along. I would have posted her warning in the first post, but I didn't want to presume you were going over there. I don't want to get too micro-managey over things like commlinks, permits, etc. but it is always a good idea to know what kind of area you'll be in and be prepared to deal with security.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-05-12/1646:10>
I'm going to wait to make another post until Frostmane has acted, just so you know.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-05-12/2024:40>
Mirikon: Fong is not in the car with you, he was taken away when Cheng and the other guy got out.

Also if there's any confusion for everyone: Kowloon (City) is a district of Hong Kong, Kowloon Walled City is a hellhole of a place within Kowloon (It was a real place--look it up on Wikipedia!). When I say Kowloon I am only referring to general Kowloon, unless I specify otherwise. Kowloon is a place where your car will probably get stolen. Kowloon Walled City is a place where you'll get shot, an evil spirit will drain your essence, your organs will be harvested and your corpse perhaps inhabited by said spirit (and your car will also be stolen).
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-06-12/0337:11>
So our hands our bound in front of us and not behind? If that's the case than I put on my pants at least.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-06-12/0356:27>
I probably should have specified. Since opening the trunk, taking your gear, turning on your commlinks etc. would have been about impossible with your hands tied behind your backs, I'll say they're bound in front. But, you were never missing your pants. Kitten is naked because she was only wearing her chameleon suit, which they stripped off.

Also, keep in mind that Randal doesn't have an autosoft power. He can command the car's dog brain, but can't actually drive.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-06-12/1317:50>
7 hits on control thoughts... damn Menzo, looks like your thoughts are gonna be controlled!

Of course, since this is control thought and not compel truth, I'm thinking the results should be somewhat less predictable. You can make someone think that they need to tell you the truth, but that doesn't necessarily mean what they tell you will be true...

I'm gonna sit to the side for now and let you guys roleplay and toss dice as necessary. Just try not to do anything stupid and get yourselves into a situation like the other two. Especially Menzo, who it seems is pretty close to ending up in a Renraku holding cell for the rest of the game  ;D
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-07-12/0100:15>
Initiative in the car chase with Grind and Kitten:

Grind: 12, 3 passes
Driver and Gunman: 10, 1 pass

Is Kitten gonna lay low for now? Your move, vinnmun. The car's coming up on your right side (don't forget, they drive on the left in Hong Kong!)
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-07-12/0138:50>
Kitten can't drive, and isn't going to waste ammo firing wildly. So yes, laying low.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-07-12/1610:39>
7 hits on control thoughts... damn Menzo, looks like your thoughts are gonna be controlled!

Of course, since this is control thought and not compel truth, I'm thinking the results should be somewhat less predictable. You can make someone think that they need to tell you the truth, but that doesn't necessarily mean what they tell you will be true...

I'm gonna sit to the side for now and let you guys roleplay and toss dice as necessary. Just try not to do anything stupid and get yourselves into a situation like the other two. Especially Menzo, who it seems is pretty close to ending up in a Renraku holding cell for the rest of the game  ;D

A dice pool of 2 against 7 hits? Yeah, I'm screwed.Good thing Menzo isn't actually hiding anything...

So if I roll those two dice and obviously fail, those are discarded for the rolls afterwards to break out of it, right?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-07-12/1632:00>
You get counterspelling too! You do have counterspelling, right...?

Eek! I guess not! Let this be a lesson  ;D
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-07-12/1633:33>
You get counterspelling too! You do have counterspelling, right...?

So two dice against seven hits...

He's a summoner, remember? :P
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-07-12/1635:37>
True, but one of the perks of playing a mage is not automatically getting pwned by mana spells, like everyone else. I always try to have a least a few counterspelling dice.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-07-12/1640:55>
True. This is the first Shadowrun character I've ever actually used in a game, so green mistakes like this are bound to happen. If he survives long enough, I'll try and give him a few ranks of Counterspelling.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-09-12/1302:00>
Mirikon and vinnmun:

It takes an hour or so for JJ to get in contact with the Johnson, so your characters can do what they like for a little while. Vinnmun, make a test to heal stun damage, and maybe see if you can procure a first aid kit...
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-09-12/1729:10>
My dude will take a nap for now.

nappy nap (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3510344/)

w00t headache gone.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-10-12/0418:00>
Going to do anymore interrogating, Big Guns? If not I'll just have your contact send you a message, as he's got some news for you.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-10-12/2119:51>
Sorry about the delay. Been sick as a dog most of the week after last week's aggressive round of chemotherapy. I think we're pretty good to go on my end for now though. Nothing really to add with a post, but she probably would try to "be there for" the wife to try and get her to slip any reason someone might be after her husband.  With regard to Menzo, well, despite that she was raised with all the Japanacorp prejudices, her suggestion would be for him to be released 'on recognizance' and on basically a probationary basis to assist with finding Fong. (She knows that she's lacking in the darker areas of contacts)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-10-12/2149:52>
That'll work well. Make a short post to that effect, and ask Mrs. Fong whatever questions you want to ask her. Then very soon I hope we can get all the characters together. That chemo sounds rough, hope you're doing well.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-11-12/0157:29>
I'll be out of town this weekend so I don't know how much I'll be able to post. Since we're at a point where it looks like everyone will be meeting up soon, you can play that out amongst yourselves if you like. Linda will probably tag along with Menzo wherever he goes. Any meeting between Frostmane and Grind/Kitten will be brokered by JJ, who probably doesn't want Frostmane to know she's a Triad.

Of course, you need not meet up right away, and if anybody wants to do some legwork beforehand that would be fine, but I'm not sure how soon I'll be able to get back to you.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-14-12/1831:27>
Back! Commabandit decide if you want to sit in jail or take Frostmane's generous offer, and Bigguns go ahead and set a time and place to meet the others.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-15-12/2229:24>
Frostmane, Grind, and Kitten may now communicate directly with one another.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-15-12/2234:22>
I might have over sighted, Frostmane going to be making her way here or we need to speak about a meet.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-15-12/2249:36>
You've got her commcode, so you and kitten can contact her about a meet.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-15-12/2327:16>
An hour has passed right? I was taking a nap during that time to get rid of my stun.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-17-12/1836:04>
Give me a little bit, and I'll put together all the info that Frostmane has about Fong.

Also, it's still morning--is Dante's even open?
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-17-12/1949:02>
I always imagined Dante's as being one of those clubs that's always open. I mean, it isn't like they don't pull in the cred to stay open all the time.

Also, thanks on the info thing. My memory kind of pulls an "Etch-a-Sketch" on details at times.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-17-12/2001:16>
do I remember anything about where we stopped when cheng was driving us?
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-17-12/2005:49>
Not gonna send me the location since I wasn't the one who picked it?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-17-12/2039:13>
I thought Kitten was speaking to both of you in Grind's chatroom, but it appears not. So yeah, somebody tell Frostmane where you're meeting. How rude!

Sorry vinnmun: the area itself where the car stopped was pretty unremarkable, but you do remember what streets it was on, so you should be able to return to that block.

Also, I don't know why you called a taxi when you could have found your bike over the matrix and told it to come get you. That is, assuming it hasn't been stolen and chopped up by now....
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-17-12/2044:00>
Dante's (all three of them) are open 24/7. And at least some of the levels have simulcast AR overlays displaying people partying in each of the clubs. Meaning you can party with people in Seattle, London, and Hong Kong all at the same time.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-17-12/2044:34>
I thought Kitten was speaking to both of you in Grind's chatroom, but it appears not. So yeah, somebody tell Frostmane where you're meeting. How rude!

And I was thinking that she hadn't gone in to it--I know that I didn't, I just sent a normal message. She HATES chatrooms.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-17-12/2319:34>
I guess...it's one of those where what's considered connected to the web and what's really connected to my "commlink." But fine....I summon my vehicle instead.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-17-12/2327:12>
I would treat it like a contact's commlink, which you could communicate with at any time. I assume the vehicle's computer remains in a sort of standby mode even when the vehicle is off, so that it can receive remote commands.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-17-12/2335:55>
modified my post than
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-18-12/0027:34>
In Hong Kong, there are 10 layers of Hell!

Posted Fong's info, which Frostmane had and shared with everyone. Some spots are censored. Also included a crude drawing of the warehouse area.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-18-12/0049:20>
*facepalms* Still don't know then, I guess...I guess he didn't get it still when I said she hates chatrooms...
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-18-12/0057:50>
I'll just have you assume someone sent you a direct message. I don't want to get bogged down in technicalities. But pay attention to what one another are doing, or things will get very confusing!
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-18-12/0101:18>
All right. I'll just assume it was Kitten since she's the one that realizes that some people just don't like meeting in that manner.

Edit- Since my post was the last one, and I can't really think of anything appropriate to write for the 'going in' portion, I edited my post here to add that roll

4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3523091/)

1 Edge to reroll misses.
4d6.hitsopen(5, 6)=2 (http://invisiblecastle.com/roller/view/3523098/)

Edit 2- Quick clarification: It may not seem much of a difference, but her hair is shock white rather than 'silver'.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-19-12/0312:03>
Sorry! I was thinking white, but silver came out. Given that there are elves that actually have silver hair, I guess it's an important distinction.

You don't get exploding dice when re-rolling misses, so only 1 hit counts.

Not everyone is quite synched up in time yet. Specifically, I'm assuming Grind got to Dante's last, and the others are already inside when he meets the host.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-19-12/1333:38>
That's kind of the point of Edge. I can't quite believe that the intent was for one use to utterly negate the primary benefit of Edge, while none of the others (that actually involve rolling dice) do so.
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-19-12/1701:23>
AFAIK, the only tests involving Edge where the Rule of Six does not apply is when making a Long Shot test where your dice pool has been reduced to 0 or less. The relevant rules are on pages 62 and 74 of SR4A. There is only one use of Edge in a test that specifically denies the use of the Rule of Six, though a couple others restrict it or expand it in some way. Since it doesn't say anything either way on the line involving re-rolling failures, and explicitly denies the use of the Rule in another use on the next line, I would say that the rule of Six applies.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-19-12/1715:32>
Sorry! I was thinking white, but silver came out. Given that there are elves that actually have silver hair, I guess it's an important distinction.

You don't get exploding dice when re-rolling misses, so only 1 hit counts.

Not everyone is quite synched up in time yet. Specifically, I'm assuming Grind got to Dante's last, and the others are already inside when he meets the host.

Just cue me when proper.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-19-12/2243:33>
I know the wording is ambiguous, but I'm gonna say it doesn't apply. I searched the forums and found a thread about this, where the general consensus was that it doesn't. But if you need further convincing:

Attached is a table of expected numbers of hits, for dice pools between 6-12 and edge 1-6. In the top table, the cases in which re-rolling beats adding edge before the roll are highlighted, without rule of 6 for re-rolls. The bottom chart is the same, except that the rule of 6 is used for re-rolls. As you can see, In the first case it's a wash, 50/50. In the second case, re-rolling has a clear advantage. If anything, it should be spending edge beforehand which gets an advantage, since you're doing it before you know the results. Allowing the rule of 6 for re-rolls would throw off the balance.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-19-12/2313:44>
Grind is in, but let's wait for Menzo before moving on. You around, commabandit?
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <05-20-12/0227:07>
Not arguing the point any further, but I will say that situations like this are one reason why I tend not to waste many points buying up Edge. Too much of an expendable resource that costs far too much for something that can be interpreted so many different ways it seems.
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <05-20-12/2238:20>
Eighth, that's a great thought, if your characters are all edgemonkies. But most characters I've seen have an edge in the 1-2 range. In this case, I would rule by "What is most fun for the group as a whole?" In general, allowing the Rule of Six for any rolls involving Edge where it doesn't say otherwise is most fun. And since edge doesn't show up that often, due to people not having much edge, that's not unbalancing. But your game, your rules. I just know that if I'd built an edgemonkey, I'd be pissed as all hell right now.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-21-12/1108:16>
Rolling Etiquette when my Charisma is reduced from being up too late? Whelp, I'm boned.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-21-12/1237:19>
Yeah, even if you get a hit it probably won't be enough to convince Byron. You could use edge, though as a mage you do have other options.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-21-12/1719:26>
Since I'm still learning, how would I go about casting a spell without letting him know? I've got Control Emotions, which should do fine, but I don't particularly want to get caught doing it.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-21-12/1755:44>
Normally, you can cast a spell without anyone noticing, unless they make a perception test. However, your distinctive style flaw means anyone can easily notice you casting a spell. Then again, if you make him like you enough he may not mind.

Alternatively, you could summon a spirit of man (before you enter, preferably) and have him use Influence. Of course the spirit needs to be materialized to do this, but in Hong Kong a spirit walking into a bar isn't much of a big deal. With your daytime handicap, walking around with a spirit bodyguard might not be such a bad idea anyway.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <05-25-12/0411:56>
Things really haven't gone well for Menzo. When can we start working at night? D:
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-25-12/0417:54>
Sorry! The shadows are beholden to nobody's schedule  :P
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <05-31-12/0126:53>
*bump*

Legwork time! What's everyone gonna do first? Feel free to discuss it some more, but there are all sorts of goons out there ready to kill you and I don't want to keep them waiting too long  :)
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <05-31-12/0300:32>
Well once I can leave the place, I was going to head back to the Spirits and find out more information. data searching some more
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <06-10-12/1713:05>
I haven't forgotten about you vinnmun, I just want to see what the others are doing first.

Others: you've got a few options: follow Grind, or check into some things on Fong's data sheet, or think of someone who might know something and start asking around. Figure it out!
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <06-11-12/1230:46>
NP, i was hoping people didn't disappear. lol
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <06-12-12/1534:20>
Well, at the moment Kitten is waiting on an introduction. From her perspective, this scruffy-looking barrens rat just walked up to their table like he belonged there.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <06-14-12/1102:33>
That is true. However, if commabandit doesn't show up soon, you and bigguns can continue with planning, in the interest of keeping things moving.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <06-14-12/1105:29>
You're waiting on me for an introduction? I thought that was Frostmane's job...
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <06-14-12/1116:20>
Ha! This is why I didn't want to get hung up on introductions. If you want to post now go ahead and assume Frostmane introduced you. This awkward stare-down has gone on far too long  :)
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <06-15-12/1835:13>
Is All4BigGuns not around to do it themself?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <06-26-12/0145:44>
Trying to keep this on the first page, if you guys are still interested!

So. It would appear that everyone is waiting on Frostmane to speak. You around, bigguns?
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <06-26-12/1431:01>
sounds about right
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <06-27-12/0249:16>
Yeah, sounds right.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <07-01-12/1639:28>
Sorry about that. Been without net except for phone for a bit. As  to the issue being addressed, if vinn recalls, he never actually gave me his name (street or real), and there is also that he really should have introduced himself to the table the moment he arrived (at least that's how Frost would view it). Still going through treatments and thus aren't at my place that much, so I will be rather sporadic for the time being.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-01-12/1914:17>
I introduced myself, i came in saying, i was looking into things on the way over and found nothing in a prelim report and we were discussing things. Page 13 second post for me.

:-)

But glad you are back A4BG.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <07-01-12/1918:42>
I introduced myself, i came in saying, i was looking into things on the way over and found nothing in a prelim report and we were discussing things. Page 13 second post for me.

:-)

But glad you are back A4BG.

Sorry about that. I got you confused with the other guy.
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-04-12/0137:59>
Hello!

New player to the board, I've been poking around the various games and am wondering if this particular game has any openings? I do notice that the last IC post was a month ago, so I'm not sure if its open, but.. if it is I'd be interested. Have never played an SR game in Hong Kong, so it should be interesting :D

LeighFox
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-04-12/2105:03>
So I'd like to get this started up again. Bigguns, since your character is kind of integral to the action right now and since you can't post a lot, we might just move on without you. I'm not going to kill off Frostmane or anything--we'll just assume she got called off on other business. If you get to a point where you can post regularly again, you'll be welcome back.

Hi LeighFox! I might be interested in taking one or two more characters. A combat-oriented character or a hacker/rigger/techie would be most useful. Let me see what you've got.

Everyone else still around? Hopefully we can get this moving again soon. Sorry for the lag.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-04-12/2228:08>
Si
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-05-12/0134:55>
Since you indicated that you might be able to take on one or two more characters, I'd like to throw my hat in the ring.  If you'd like, I can create a character or six and send them your way for approval.  Is that ok, chummer?
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <07-05-12/0932:49>
Everyone else still around? Hopefully we can get this moving again soon. Sorry for the lag.
I'm still about, but for some reason the forums aren't notifying me when someone posts on this thread. I'll make sure to check it.
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-05-12/1502:59>
Hi LeighFox! I might be interested in taking one or two more characters. A combat-oriented character or a hacker/rigger/techie would be most useful. Let me see what you've got.

A hacker/rigger/techie sounds fun. I'll put together a character concept and PM you asap. ^_^
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-05-12/1523:34>
Bigguns: I don't want want you to feel like you're being pushed out. I assumed you wouldn't be posting often since you didn't post in the game thread after posting here. If that's not the case and you'd like to keep playing, let me know. Or if you'd like to join back up a later point, let me know if you think that will be sooner or later.

Was leaning toward just one new character, but I might be persuaded to take two. Let's see em!
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-11-12/1953:23>
Heyos. I'm still here, still interested! Between being surprisingly busy (For someone with no schedule) and being laid low with insomnia and a record heatwave where I live, Ive been distracted and miserable >.> I'm researching matrix stuff for my character though, and will have something PMed to you (either circuit) in the next day or two :)
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-11-12/2238:25>
So, I submitted my character last week, and I haven't heard anything on it.  Am I still being considered as joining the game, or is the game full?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-12-12/2325:33>
Sorry, wasn't around much last week. Waiting on LeighFox's character--I'm going to add you both, just have to think of a way to get you into the game. Also waiting to see if bigguns wants to keep playing. Your character is fine, Scarecrow, and if you want to make any other changes you've still got time. Otherwise, post the character sheet either here or in the black book thread.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <07-13-12/0017:21>
I think a bit of a hiatus for a little while may be a good idea.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-13-12/1105:49>
Made a few minor changes to the character, most notably in Gear and Knowledge Skills.  But as you requested, I'm posting him here.  Just let me know when you are ready to have him join the madness.


Name:  Derek Muddle
Alias:  Sweep
Race:  Troll
Sex:  Male
Nationality:  American
Lifestyle:  Squatter
Karma Spent:  0
 
Physical Description:  A troll.  Wears typical clothing for someone who likes to stay out at night and hang in biker bars - leather jacket, jeans, t-shirts.  Wears sunglasses during the day when outside, and never wears them at night.  Prefers hiking boots, and will go barefoot before wearing anything else.  Always has at least 1 of his pistols holstered on him - more than likely the one under the left arm so he can reach and draw with his right.
 
Personality/Background:  Derek always knew he wanted to be a professional bodyguard, but he never knew he'd be running in the shadows to do it.  From an early age, from his first memory of watching the flicks on the vid, he emulated all the old martial arts masters, kicking and chopping at everything within his reach, breaking more things than his foster parents could afford.
 
When he got older, he began to read everything about security concepts and hostage situations that he could get his hands on.  He also fell in love with the look and style of the orient, and he spent many months teaching himself how to read, write, and speak Mandarin Chinese.  He began to hang out in seedy pool halls, dirty nightclubs, strip joints, and anywhere else he thought he could learn something about being a bodyguard.
 
When he turned 21, he heard through a friend of a cousin of a next-door neighbor that a Johnson at a local Chicago bar on the south side was looking for new runners.  Needing money and dying for his opportunity, he went and met the guy.  Mr. Johnson's client had a simple job - raid an apartment complex and extract a local rat who was supposed to testify against the Chicago mafia and then dump him on the doorstep of local law enforcement.  Simple job, or so it seemed.  As it turned out, the job was drek from the word go.
 
Derek made his way into the apartment complex easily enough, but the target was high on some new drug and could barely roll over to take a leak let alone get dressed.  Derek wasted far too much time getting this slot-face's clothing on, and the Chicago mafia came in guns blazing just as Derek slung the poor guy over his shoulder.  Bastard never saw the bullet that took the left side of his face off coming.  Derek, not wanting to be next, ran for the fire escape and jumped - 6 floors into a trash bin.  Hurt like hell, but he crawled out and ran.
 
12 hours later he got a call from Mr. Johnson, telling him how he was fragged.  Seemed the rat wasn't a rat after all - he was the kid of a lieutenant in a rival organization, and his death was not happy news.  The Chicago mafia was after Derek for being at the scene, and the rival organization wanted Derek for fragging the gig.  Derek had to leave, and quickly.
 
He decided to run to the only place he could think of:  Hong Kong.  With his ability to speak Chinese, and (hopefully) having learned his lesson, he has somehow been able to stay off the grid and get some jobs.  Now he just has to figure out what to do if either - or both - organizations find him.
 
Attributes
Body:  8
Agility:  4 (6)
Reaction:  5 (7)
Strength:  7 (9)
Charisma:  2
Intuition:  4
Logic:  3
Willpower:  3
Edge:  2
Essence:  .83
Initiative:  9 (11)
 
Positive Qualities
Erased (24 Hours)
Thermographic Vision
 
Negative Qualities
Wanted (25,000 Nuyen)

Active Skills
Clubs 4
Heavy Weapons 2
Intimidation 3
Negotiation 1
Perception 2
Pilot Ground Craft 2
Pistols 3
Tracking 2
Unarmed Combat 2
 
Knowledge Skills
Area Knowledge Chicago 1
Area Knowledge Hong Kong 1
Bars and Clubs 2
Cantonese 2
Combat Tactics 3
 - Hostage Rescue 5
English N
Firearms 3
Security Companies 2
Security Design 3
Security Tactics 3

Martial Arts
Arnis De Mano
 - +1 die on Called Shots to disarm
 - +1 DV on Club attacks
 - Inflicts damage when making Called Shot to disarm
 - Martial Arts maneuver:  Disarm

Cyberware
Commlink
 - Sony Emporer
   - Novatech Navi operating system
   -  AR Gloves
   - Subvocal Microphone
   - Firewall 4
   - System 4
   - Response 4
   - Signal 4
Dermal Plating 2
Radar Sensor 4
Single Cybereye, Left 4
 - Eye Recording Unit
 - Image Link
Smartlink
Wired Reflexes 2

Bioware
Muscle Augmentation 2
Muscle Toner 2

Gear
Armor Jacket
 - Chemical Protection 6
 - Fire Resistance 6
 - Radiation Shielding 6
 - Thermal Damping 6
Telescopic Staff (DV 8P)
 - Reduced Weight
Savalette Guardian, 2 (DV 6P, AP +1)
 - Laser Sight
 - Sound Suppressor
 - Quick Draw Holster
 - Smartgun System
Shiawase Arms Tactical Model 73 (DV 6P, AP +2)
 - Laser Sight
 - Advanced Safety, Basic System
 - Electronic Firing
 - High Velocity
 - Reduced Weight
 - Smartgun System
 - Ares Antioch-2, Under-barrel Mount
   - Smartgun System
100 Ammo, Hollow Point Rounds, Heavy Pistols
100 Ammo, Hollow Point Rounds, Assault Rifles
100 Ammo, Explosive Rounds, Heavy Pistols
6 Grenades, Flash
6 Grenades, Fragmentation
6 Grenades, Smoke
Glasses 4
 - Vision Enhancement 3
 - Flare Compensation
 - Vision Magnification
 - Cryptochromic
Earbuds 3
 - Audio Enhancement 3
 - Select Sound Filter
DocWagon Contract, Basic
Fake SIN, Shiawase Arms Tactical Model 73 4
Fake SIN, Savalette Guardian (2) 4
Certified Credstick, Platinum
Containment Manacles, 2
Handheld Sensor
 - Facial Recognition Software 4
 - Lie Detection Software 4
 - Vehicle Identification Software 2
 - Voice Recognition Software 4

Vehicle
GMC Bulldog Step Van
 - Anti-Theft
 - Armor, Concealed 10
 - Passenger Protection 4
 - Metahuman Adjustment, Troll
 - Electromagnetic Shielding 1
 - Pilot Program 4
 - Ram Plate
 - Vehicle Sensor
 - Operations Cleanup Tool Kit
 - Handling 0
 - Acceleration 5/10
 - Speed 90
 - Device 3
 - Pilot 4
 - Body 16
 - Armor 10
 - Sensor 1 (Signal 6)
 - Firewall 3
 - Signal 3
 - Response 3
 - System 3
 
Other Information
Physical Condition Track:  12
Stun Condition Track:  10
Initiative:  9 (11)
Initiative Passes:  1 (3)
Ballistic Armor:  11
Impact Armor:  9
Nuyen:  60
Composure:  5
Judge Intentions:  6
Lift and Carry:  17
Memory:  6
Movement:  15/35
Swim:  7
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-19-12/1228:50>
Ok, been a week since I last asked, and no updates...
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <07-19-12/1230:16>
Ok, been a week since I last asked, and no updates...

I think I've seen this game's GM logged in like once for like five minutes in the past week. Be patient, dude.
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-19-12/1316:30>
So the other players know whats going on, on my end, I emailed my sh eet to him. I havnt vanished ; )
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-19-12/1355:09>
Ok, been a week since I last asked, and no updates...

I think I've seen this game's GM logged in like once for like five minutes in the past week. Be patient, dude.
Not trying to be a dick here.  Was just curious where this was at considering I haven't heard ANYTHING about this, and the OOC topic dropped to the second page.  How else am I supposed to know what's going on if I don't ask?
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-19-12/1521:41>
Sorry, not much to say. Been waiting for LeighFox's character. Blame her :)

If you get bothered about waiting, play by post might not be for you. As a GM I do try to keep things moving as quickly as possible, but there are lots of times when everyone's schedules just don't sync up and the people who are ready are left waiting. Like, say, that last couple months in this case :) I will try to get things moving again ASAP once LF's character is ready. I think I have a good way to get your characters into the game.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-19-12/1606:54>
It's not that I get bothered by waiting.  I get bothered by not knowing why I'm waiting.  If that makes any sense.  Was just hoping to get an update as to what the story was, and now I know.

Sorry to seem impatient.  This is the only gaming outlet I have, and I honestly didn't know you were still waiting on his (yes, it's a he) character.
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-20-12/0604:52>
Sorry, not much to say. Been waiting for LeighFox's character. Blame her :)

If you get bothered about waiting, play by post might not be for you. As a GM I do try to keep things moving as quickly as possible, but there are lots of times when everyone's schedules just don't sync up and the people who are ready are left waiting. Like, say, that last couple months in this case :) I will try to get things moving again ASAP once LF's character is ready. I think I have a good way to get your characters into the game.

I emailed you my character tuesday, to the email address you provided me
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-21-12/2335:23>
Sorry! Your second email got spam filtered for some reason. Go ahead and post your character either here or in the Black Book thread. I'll get an IC post up soon.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-22-12/0234:54>
yay...I've been looking forward to this game for awhile now. lol
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <07-22-12/0558:38>
Sorry! Your second email got spam filtered for some reason. Go ahead and post your character either here or in the Black Book thread. I'll get an IC post up soon.

Will do ^_^
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-22-12/1300:42>
circuit can I get pin point position on places I was at on the Hong Kong Map because I'm forgetting what I was going to ask in detail.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-22-12/1324:52>
The spirits were hanging out in a neighborhood nearby happy valley. Cheng's apartment building was in Kowloon (not the Walled City, just plain ol Kowloon). The warehouse where they took Fong, and the mechanic's shop, were in different parts of Kowloon. Let me know if you need more detail than that.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <07-24-12/1602:40>
Hey, glad to see just about everyone has posted in the IC thread. Let's get this going again! A couple posting-related changes I've decided on:

Please list the elements of your dice pools, including modifiers, when rolling dice. This helps me make sure everyone is rolling the right amount and to keep track of the various modifiers.

Also, I've decided I should start showing NPC rolls during combat. You were all good sports about me hiding the rolls, but I think it's fair to let you see, and you'll be able to point out when I mess up. I do reserve the right to hide rolls when I feel it's necessary, of course.
Title: Re: [OOC] Hong Kong adventures.
Post by: thecommabandit on <07-24-12/1657:12>
It's good to see this up and running again. I had all but written it off!
Title: Re: [OOC] Hong Kong adventures.
Post by: Mirikon on <07-31-12/0856:16>
Sorry folks, RL hit me for a while. Can someone catch me up?
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-31-12/1804:21>
So I find that Cheng is heading or is in Macau and than the man you are suppose to find, Fong, his wife shows up to Dantes with two players as her goons. I catch them up in character, usual get insulted type of deal and make the choice to go after Cheng with the option if people wanna come along. The other option I informed them of the warehouse and I think they wanna check that out, the newcomers.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <07-31-12/1816:04>
If you were insulted, that's not Sweep's fault.  Well, maybe it is just a little.  But still - you didn't have to take off on your own.  :D
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <07-31-12/2014:17>
I'm not insulted...Grind not really insulted...but Grind is not a man to sit around and do nothing. Plus his life is on the line so....he needs to get Cheng and deliver him.
Title: Re: [OOC] Hong Kong adventures.
Post by: LeighFox on <08-01-12/1238:41>
Sorta back.. some personal problems late week, then a virus that ate up my s ystem drive. Mostly fixed, so posting today
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <08-14-12/2331:54>
Sorry it took me a while to get back to this. What's the plan gonna be? I've been trying to let you guys figure it out amongst yourselves instead of using Linda to railroad you, but your characters don't seem to be getting along to well...

On that note, while I don't want to meddle with things, I do feel obligated to mention that going off on one's own is generally a bad idea in the sixth world.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <08-15-12/0825:30>
I am more than happy to work as a team.  I am just merely asking questions so that everyone is on the same page and to make sure that we have/get all the available information.

Sweep wants to check the warehouse first before rushing off to the middle of nowhere.  However, Grind took off, so he doesn't even know where the warehouse is.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <08-15-12/1943:18>
He does, I'll modify the post about the address. I stopped posting because I didn't want to get ahead of everyone since it seems to be half the crew is responding.

Retconned one of my previous postings so the team has the warehouse address and Grind's commcode to get in touch.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <08-15-12/1951:24>
Sorry it took me a while to get back to this. What's the plan gonna be? I've been trying to let you guys figure it out amongst yourselves instead of using Linda to railroad you, but your characters don't seem to be getting along to well...

On that note, while I don't want to meddle with things, I do feel obligated to mention that going off on one's own is generally a bad idea in the sixth world.

He's going to capture his target when the time is right...but he might as well keep an eye on his target.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <08-17-12/1124:58>
Ok, so with the ret-conned post, Sweep knows where the warehouse is.  Which is where he wants to go at this point, to make sure nothing was left behind and to find any clues that may exist there.  Just waiting on a GM post before heading out.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <09-04-12/1039:43>
Sorry, didn't realize you were waiting on me. I was thinking I should wait to see if there was some consensus. You and vinnmun have been pretty good at keeping up. Mirikon seems to have been less active lately, and I haven't seen head nor tail of commabandit or leighfox.

I have been pretty busy lately, and I'm getting married this week, so I doubt I'll be around much. But if we can get everyone to check in here, we can continue next week. If not, maybe we can move on with a smaller group?
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <09-04-12/1056:55>
First of all...congratulations.  Or should I say...sucker!  :D  Either way, enjoy married life.

Secondly, I'm ok with whatever size group decides to keep going.  Either me and vin, or adding new players, or trying to get the other 2 to come back (although I know for a fact that Leigh will probably not be back for quite some time), or however you want to run it.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <09-04-12/1418:14>
Yah, I was enjoying this game even with the team at each others throats. lol
Title: Re: [OOC] Hong Kong adventures.
Post by: PresentPresence on <09-11-12/2232:12>
I'm still up for building that character I mentioned when this game first started! ;D But I would be happy to fill a role that the team is now missing as well. Feel free to shoot me a PM and I can have a character available, uh, posthaste!  :)
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <09-14-12/1129:30>
Hi PresentPresence! I am a bit iffy about taking on anymore characters since we're kind of loaded up on people who sort of disappeared. Actually, it looks like we're down to just vinnmun's and scare crow's characters (you there, Mirikon? comma bandit? leighfox?). I was thinking of supplementing the group with NPCs until anyone decides to come back, but that may not happen. What think you, remaining players? Should we add another, or what?

If anyone who hasn't been posting wants to keep playing, now is the time to speak up.
Title: Re: [OOC] Hong Kong adventures.
Post by: Scarecrow71 on <09-14-12/1254:38>
Leigh is probably not coming back, so that's a dead end waiting for him.

As far as I am concerned...anything to get the game back on track.
Title: Re: [OOC] Hong Kong adventures.
Post by: All4BigGuns on <09-14-12/1352:12>
It might be time I made a return, but I think I'd prefer to bring a different character in. I feel that Frostmane just wasn't working out this time.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <09-14-12/1401:17>
I'm fine either way. It's us in a weird limbo state of things. in game and out of game. I think we're also RPing our characters too headstrong....to me it's really really funny.
Title: Re: [OOC] Hong Kong adventures.
Post by: eighth circuit on <09-14-12/1421:11>
Heh, yeah, I kinda like that, though it's sort of my fault for pitting you "against" each other at the beginning  :-[

BigGuns: you're welcome back if you promise not to leave again. If you make a new character it'll have to be approved of course.

PresentPresence: I thought about it, and I'm open to you joining--eventually. The problem is, we've already had some people disappear, and your total of two posts on these forums does not exactly ensure your longevity. I'll tell you what: stick around and follow the adventure. There's going to be some legwork, then maybe some action, and eventually we'll pause and award karma etc. before the next episode. At that point, if you're still interested and nobody else has come back, let me know and we'll work your character in. Fair enough?

In the meantime I think three characters is enough. Two is getting real small but we can work with that if we have to. I'll supplement with NPCs if necessary.
Title: Re: [OOC] Hong Kong adventures.
Post by: vinnmun on <09-14-12/1500:27>
Your damn right it's your fault, I didint want to say it but glad you know. lol :-)