I am... Aryeonos!!!!
Most people pronounce it Ary-on-nose (Soft "S" as in noose) by always invisioned it as aRe-rAY-NOse (Soft s again.)
Experience: I've GMed 4th ed for the last year, and played GURPS before that, I'm really trying to actually play this game now, because I'm almost sick of GMing.
Game tone: I'm not big on fireballs and cliches, so, I'd be closer to "Republic Commando: 000" or on the more free side of the spectrum Mirror's Edge in what I expect shadowrun to be like. I like the cyberpunk atmosphere, and I like playing like professionalism matters, but I'd rather not go so big brother that the setting feels claustrophobic.
Character Ideas: I almost exclusively play changelings, the only character I have that isn't one is a full body cyborg that looks like a robot changeling. I can play my street sam, or my more light hearted hacker, I'm not a magic type so adept is the most mystical I go, and then you get my Throwing Pistol adept. So, I'd have to see the direction the group is going to have a feel for the exact character I'd pen down, or pull out. So either way, I'll probably go Gunny Bunny or Street Sam, or even hacker.
-Sorry I thought this thread was allot slower.
I like the Matrix stuff, I just already have a technomancer going on in New Beginnings and would rather play something different.
Reiper, would you rather go mage or adept?
I like the Matrix stuff, I just already have a technomancer going on in New Beginnings and would rather play something different.
Reiper, would you rather go mage or adept?
So, uh, not to be a huge creeper or anything, but I've actually been stalking New Beginnings for a while. Fionn is the best.
I like the Matrix stuff, I just already have a technomancer going on in New Beginnings and would rather play something different.
Reiper, would you rather go mage or adept?
Body | Agility | Reaction | Strength |
4 | 5 | 5(6) | 2 |
Charisma | Intuition | Logic | Willpower |
2 | 4 | 2 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
3 | N/A | 2.45 | 9(10) |
Infiltration Skill Group | 3 |
Athletics Skill Group | 2 |
Automatics | 5 |
Pistols | 4 |
Dodge | 4 (Ranged Combat Specialization) |
Armorer | 3 |
Perception | 3 |
Lockpicking | 2 |
Con | 2 |
Etiquette | 2 (Street Specialization) |
Unarmed Combat | 1 |
Firearm Design (Logic) | 4 |
Local Street Gangs (Intuition) | 4 |
Ares Corporate Culture (Logic) | 2 |
Local Squatter Hangouts (Intuition) | 2 |
English | N |
Spanish | 3 |
Japanese | 3 |
Cyberware | Essence | Cost | Notes |
Alphaware Wired Reflexes 1 | 1.6 | 22,000¥ | No notes |
Customized Obvious Cyberarm | 1.25 | 34,000¥ | Strength 6, Agility 5, Body 4, Shock Hand, Cyberarm Slide and Gyromount |
Cybereyes 3 | .4 | 9,250¥ | Smartlink, Vision Enhancement 3, Vision Magnification, Flare Compensation, Low-Light Vision, Thermographic Vision |
Reaction Enhancers 1 | .3 | 10,000¥ | No notes |
Cosmetic Modification | 0 | 1,390¥ | Fiber-Optic Hair, Plastic Surgery |
Yamaha Pulsar w/ Concealable Holster and 20 Darts | 325¥ |
Ares Predator IV w/ Smartgun (Included), Silencer and 10 Regular Ammo | 750¥ |
Ceska Black Scorpion w/ Internal Smartgun, Concealable Holster, 5 Gel Rounds and 10 Regular Ammo | 1,525¥ |
Ares Alpha w/ Smartgun (Included), Recoil Compensation 2 (Included), Shock Pad and 5 Regular Ammo | 1,850¥ |
6 Smoke Grenades | 180¥ |
6 Flashbang Grenades | 180¥ |
Lined Coat with Nonconductivity 6 | 1,900¥ |
Hermes Icon Commlink w/ Iris Orb OS and Subvocal Microphone | 4,050¥ |
Fake SIN | 4,000¥ |
Fake License 6 (Obvious Cyberarm, Shock Hand, Cybereyes Smartlink) | 1,800¥ |
Fake License 5 (Concealed Carry, Motorcycle License, Ceska Black Scorpion, Yamaha Pulsar) | 2,000¥ |
Fake License 2 (Autopicker and Gel Rounds) | 400¥ |
Medkit with 4 Medkit Supplies | 800¥ |
Autopicker 5 | 1,000¥ |
Key Lock 5 on Apartment Door | 50¥ |
3 Months Low Lifestyle | 6,000¥ |
Motorcycle Helment | 50¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
2 | 20/50 | 200 | 1 | 6 | 4 | 1 | - | 6,500¥ |
Contacts
Build Point totals: 400 = 210 (Attributes) + 153 (Skills and Qualities) - 37 (Gear and Contacts)[/spoiler] |
I have no idea what karma gen means, and I didn't use the free contact points, but this is the character I've been working on since I rediscovered my Shadowrun PDF. Now with entirely too much frickin' background! Posting this before I hit the sack for the night, please point out any glaring mistakes and let me know what I need to change for your game!
-snip-
I'd rather go straight out mage (shamanistic eagle shapechanger once we determine the karma cost for that).
I'll see what I can do with the chargen, Wolf if you are talking about something other than chummer can you link me to it.
PM me on what you think should be the right Karma cost and I'll start out neg that much. Just toying around with it now since I haven't karma'd one since SR3
I have no idea what karma gen means, and I didn't use the free contact points, but this is the character I've been working on since I rediscovered my Shadowrun PDF. Now with entirely too much frickin' background! Posting this before I hit the sack for the night, please point out any glaring mistakes and let me know what I need to change for your game!
-snip-
Wait, really, trans lady runner? You are the best, let's be friends, etc. Build-wise she looks aight apart from a couple of small issues, but we can get those evened out. As Red said, it's just a different method of character creation, using karma, which is how you progress in-game. If you have a PC, Chummer (http://www.chummergen.com/downloadchummer.aspx) is a really nice fan-made program that will keep track of all the math for you, so you do not even have to learn this wack karma gen thing if you don't feel like it. If you've got a mac, here's (http://forums.dumpshock.com/index.php?showtopic=23735) an excel generator that does much the same thing. We're starting with 1000 karma instead of the usual 750, so you get to give her even more things.I'd rather go straight out mage (shamanistic eagle shapechanger once we determine the karma cost for that).
I'll see what I can do with the chargen, Wolf if you are talking about something other than chummer can you link me to it.
PM me on what you think should be the right Karma cost and I'll start out neg that much. Just toying around with it now since I haven't karma'd one since SR3
My first thought is to convert racial cost like everything else, as BPx2, instead of karma cost = BP cost as is standard. (Eagle shifter is... sixty...? BP off the top of my head, so 120 karma.) Maybe try it, and if you think it's too heavy of a penalty we'll talk about something else. That Will/Cha combo can really get out of hand given high starting karma, which is why I'm worried about it. (I promise I'm not just picking on you for no reason.)
I have to sign off, but it's been great to meet everyone, and I'm really looking forward to getting this thing off the ground.
== Info ==
Street Name: Mr Fabulous
Name: Anthony Redmond
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Troll Male Age 25
Height 2.9 M Weight 220 KG
Composure: 6
Judge Intentions: 6
Lift/Carry: 18 (135 kg/90 kg)
Memory: 6
Nuyen: 0
== Attributes ==
BOD: 9
AGI: 4
REA: 4 (6)
STR: 9
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 6
Initiative: 7 (9)
IP: 1 (3)
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 1
Physical Damage Track: 13
Stun Damage Track: 10
== Active Skills ==
Climbing : 4 Pool: 13
Computer : 1 Pool: 4
Con : 2 Pool: 5
Etiquette : 4 [Mafia] Pool: 7 (9)
First Aid : 4 Pool: 7
Flight : 4 Pool: 13
Gymnastics : 4 Pool: 8
Infiltration : 4 Pool: 8
Instruction : 2 Pool: 5
Intimidation : 4 Pool: 7
Locksmith : 1 Pool: 5
Negotiation : 1 Pool: 4
Perception : 4 Pool: 7
Pilot Ground Craft : 4 Pool: 10
Pistols : 4 Pool: 8
Running : 4 Pool: 13
Swimming : 4 Pool: 13
Throwing Weapons : 4 Pool: 8
Unarmed Combat : 6 [Martial Arts] Pool: 13 (15)
== Knowledge Skills ==
20th Century Jazz : 6 Pool: 9
Area Knowledge: Seattle : 4 Pool: 7
English : N Pool: 0
Italian : 4 Pool: 7
Mafia : 4 Pool: 7
Or'zet : 4 Pool: 7
== Contacts ==
Bar Tender (Jazz Bar) (2, 3)
Consiglieri (4, 1)
Jazz Musician (2, 3)
Mafia Soldier (2, 2)
Smuggler (2, 1)
== Qualities ==
Adept
Distinctive Style (5 pts)
Media Junkie (Mild)
Sensitive Neural Structure
SINner (Criminal)
Thermographic Vision
== Powers ==
Critical Strike Rating: 2
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Reflexes 2
Killing Hands
== Lifestyles ==
Low ("Safe House") 2 months
Middle ("Apartment") 1 months
== Armor ==
Armor Jacket 8/6
+Nonconductivity 6
Clothing ("Off the rack suit") 0/0
Clothing ("Off the rack suit") 0/0
Clothing ("Wardrobe heavy on hats and suit accessories") 0/0
SecureTech PPP Armor (Ensemble)2/4
== Weapons ==
Ares Predator IV
+Metahuman Customization
+Smartgun System
Pool: 10 DV: 5P AP: -1 RC: 0
Grenade: Flash-Bang
Pool: 8 DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Fragmentation
Pool: 8 DV: 12P(f) (-1/m) AP: +5 RC: 0
Grenade: Smoke
Pool: 8 DV: (10m Radius) AP: - RC: 0
Throwing Knife
+Metahuman Customization
Pool: 8 DV: 6P AP: - RC: 0
Unarmed Attack
Pool: 13 DV: 9P AP: - RC: 0
== Martial Arts ==
Boxing
++1 DV on Unarmed Combat attacks
++1 DV on Unarmed Combat attacks
++1 on Defense Tests again unarmed attacks
Disarm
Finishing Move
Herding
Riposte
Set-Up
Watchful Guard
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
+Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
+Trodes
+Subvocal Microphone
+AR Gloves
+Skinlink
+Spoof Chip
== Gear ==
Concealable Holster
Contact Lenses Rating 1
+Image Link
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
Fake SIN Rating 4
+Fake License (Ares Predator IV) Rating 4
Glasses Rating 4
+Smartlink
+Vision Magnification
+Vision Enhancement Rating 3
+Skinlink
+Flare Compensation
Grenade: Flash-Bang x4
Grenade: Fragmentation x2
Grenade: Smoke x6
Spare Clip (Ares Predator IV) x6
+Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Ares Predator IV) x4
+Ammo: EX-Explosive Rounds (Heavy Pistols)
Throwing: Throwing Knife x2
== Description ==
A taller than average troll so pale that he almost resembles an albino. Mr Fabulous wears dark suits cut to resemble those of the 1950s and a stingy brimmed fedora in a matching shade. He is always impeccably dressed when in public. His voice is a basso rumble, like gravel soaked in honey.
== Background ==
Mr Fabulous grew up in the Redmond Barrens of Seattle and his date of birth and parentage are unknown. He was indestinguishable from any other troll street urchin until he lucked into a job cleaning up at a mafia connected boxing gym. Young Tony showed talent and a surprising amount of dicipline. The rigorous dicipline of boxing as taught by Mickey Pennino eventually resulted in Mr Fabulous becoming both a noted amateur boxer and an adept. Mickey also transmitted a love and knowledge of Jazz.
Mr Fabulous started paying his bills by doing odd jobs for the Seattle mob. He picked up a good knowledge of the culture and organization of the Seattle mob, but was never fully accepted becasue of his metahumanity. The transition to freelance criminal work was a natural one for Fabulous. Mr Fabulous has a light hand for a troll, and has earned a reputation for being reliable muscle with a long fuse.
== Concept ==
Troll Boxer with Mob Ties.
Hey Beast! Nice to have you back. You remember Conrads Conquerors?Yes I do! Did that ever get started up?
Crunch: yes on free knowledge points; I'd forgotten that wasn't actually in RAW, thanks for the reminder. All books are open. Mr. F looks, well, fabulous, clearly. I think he's at a pretty good level of optimization, compared to the other characters we've got so far; 15 dice in your primary pool is very solid but not excessive. (Unarmed Combat [Martial Arts] is one of my favorite oddities of the core rulebook. What does it mean? How does it work? Who knows, just go with it.) I'm a little confused by Flight as an active skill, though. (13 dice is a pretty impressive Flight pool, for a troll. xD )
Doesn't that background suggest Records On File?
The spell would be Increase Reflexes. Sustaining Focus reccomended.
It's threshold base. You need 2 hits to get +1 Initiative and +1IP, 3 hits for +2 and +2, and 4 hits for +3 and +3. Drain is (f/2)+2.
So, you need Force 4 for +3. And do keep in mind the impact background counts will have upon you.
== Info ==
Street Name: Steelshine
Name: Blake Storm
Elf Male Age: 35 Height 6'3"
== Attributes ==
BOD: 5 (7) CHA: 4
AGI: 5 INT: 4
REA: 4 (6) LOG: 4
STR: 5 (7) WIL: 3
EDG: 1 MAG: 8
== Derived Attributes ==
Essence: 6
Initiative: 8 (10) Initiative Passes: 1 (3)
Physical Damage Track: 12 Stun Damage Track: 10
== Active Skills ==
Blades: 6 [Swords] Pool: 14 (16)
Climbing: 4 Pool: 11
Con: 3 Pool: 7
Disguise: 4 Pool: 8
Escape Artist: 2 Pool: 7
Etiquette: 3 Pool: 7
Flight: 4 Pool: 11
Gymnastics: 4 Pool: 9
Hardware: 4 [Maglocks] Pool: 8 (10)
Infiltration: 4 Pool: 11
Intimidation: 2 Pool: 6
Leadership: 3 Pool: 7
Negotiation: 3 Pool: 7
Palming: 4 Pool: 11
Perception: 4 Pool: 11
Pilot Aircraft: 1 Pool: 7
Pilot Ground Craft: 3 [Wheeled] Pool: 9 (11)
Pilot Watercraft: 3 [Motorboat] Pool: 9 (11)
Pistols: 4 [Semi-Automatics] Pool: 9 (11)
Running: 4 Pool: 11
Shadowing: 4 Pool: 8
Swimming: 4 Pool: 11
== Knowledge Skills ==
Area Knowledge: Portland: 4 Pool: 8
Area Knowledge: Seattle: 3 Pool: 7
English: 5 Pool: 9
Japanese: 5 Pool: 9
Security Tactics: 3 [Corporate] Pool: 7 (9)
Shadow Community: 4 [Safe Houses] Pool: 8 (10)
Sperethiel: N Pool: 0
== Contacts ==
Darius Marzel - Elven Fixer Connection 6 Loyalty 3)
== Qualities ==
Adept
Amnesia (Past)
Bad Luck
Low-Light Vision
Restricted Gear (Rating 1)
SINner (Standard) (Blake Storm)
The Warrior's Way
== Powers ==
Combat Sense Rating: 3
Enhanced Perception Rating: 3
Improved Ability (Combat) (Blades) Rating: 3
Improved Ability (Non-Combat) (Infiltration) Rating: 2
Improved Ability (Non-Combat) (Palming) Rating: 2
Improved Physical Attribute (STR) Rating: 2
Improved Physical Attribute (BOD) Rating: 2
Improved Reflexes 2
== Lifestyles ==
Tacoma House
4 months Paid
Comforts:Low
Entertainment:Middle
Necessities:Middle
Neighborhood:Low
Security:High
Qualities:
Easy-Going Landlord [1LP]
Network Bottleneck [-1LP]
This Isn't Big Bob's Autos [-1LP]
== Armor ==
Bike Racing Armor 5/8
+Biomonitor
+Chemical Protection 6
+Gel Packs
Form-Fitting Full-Body Suit 7/3
+Gel Packs
+Nonconductivity 6
SecureTech PPP Armor (Ensemble) 2/4
== Weapons ==
Ceramic Knife
+Chameleon Coating
+Personalized Grip, Melee
Pool: 15 DV: 7P AP: - RC: 1
Ceramic Knife
+Chameleon Coating
+Personalized Grip, Melee
Pool: 15 DV: 7P AP: - RC: 1
Colt Government 2066
+Skinlink
+Smartgun System
Pool: 11 (13) DV: 5P AP: -1 RC: 2
Sword
+Personalized Grip, Melee Rating 4
+Weapon Focus
Pool: 19 (21) DV: 9P AP: - RC: 1
Unarmed Attack
Pool: 4 DV: 4S AP: - RC: 1
== Martial Arts ==
Arnis De Mano
++1 DV on Blades attacks
++1 DV on Blades attacks
+inflict dmage when making Called Shot to disarm
Disarm
Iaijutsu
Watchful Guard
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
+AR Gloves
+Subvocal Microphone
+Analyze Rating 6 [Copy Protection 6, Optimization 3, Registration]
+Encrypt Rating 6 [Copy Protection 6, Optimization 3, Registration]
+Skinlink
Renraku Sensei (2, 2, 2, 4)
+Renraku Ichi
+Fake SIN (Brian Ceran) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]
Renraku Sensei (2, 2, 2, 4)
+Renraku Ichi
+Fake SIN (Stephen Franks) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]
Renraku Sensei (2, 2, 2, 4)
+Renraku Ichi
+Fake SIN (Jonathan Drake) Rating 4 [Fake License 4 (Sword), Fake License 4 (Colt Government 2066), Fake License 4 (Smartgun System), Fake License 4 (Weapon Focus), Fake License 4 (Ammo: Regular Ammo), Fake License 4 (Ammo: Stick-n-Shock), Fake License 4 (Glasses), Fake License 4 (Smartlink), Fake License 4 (Autopicker)]
== Gear ==
Autopicker Rating 6
Chisel
Contact Lenses Rating 3
+Image Link
+Vision Enhancement Rating 3
+Flare Compensation
+Skinlink
Earbuds Rating 2
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Glasses Rating 2
+Smartlink
+Low Light
+Skinlink
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Spare Clip (Colt Government 2066) x5
+Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Colt Government 2066) x5
+Ammo: Stick-n-Shock (Heavy Pistols)
Tool Kit (Hardware)
Weapon Focus (Bonded Foci) (Sword) Rating 4
Wire Clippers
== Vehicles ==
Blohm & Voss Spitzenreiter (Utility Watercraft)
+Additional Fuel Tank
+Vehicle Sensor
BMW Blitzen 2050 (Combat Bike)
+Obsolescent
+Vehicle Sensor
I want to keep the arm solely because Tink's a learning tool for betting understanding cyberlimbs. I remember on my first read-through of the rulebook I was thinking "Why take a cyberlimb when you can just load up on clearly superior bodyware?" Glad to know that my powergamer instincts were not too far off, but I'm keeping the cyberarm for shits and giggles. It's also meant to be her last-resort in the event of getting stuck in melee, hence the shock hand and high Strength for the arm. That, and I think it's funny that a character with 2 Strength has an arm that can punch through concrete. But yes, more bodyware is going to be where a lot of that 250 extra karma goes.
In addition to being relatively good in a fight and able to cross a border without too much trouble, the idea behind my character is to be good at ranged combat, and good at reacting to be a bad situation. I'm too new to ever fire the first shot (don't want to screw over the team by picking ill-advised fights)... the goal is to make the baddies seriously regret firing the first shot by pumping them full o' lead.
So who's going to be Ravanna's errand boy to hold her gear and weapons?
She's going to be a bit of a scout, well aerial recon, then have some nice support spells. Lots of flash, not a ton of bang though.
Quick question for any mage vets out there. I haven't done a mage since early 3rd Ed, I took 1 initiation on my new build, whats a good metamagic to take?
I'm looking for something useful to help protect Ravanna since when she's in bird form she has no armor.
Do I need to do a rebuild? If All4BigGuns is going for 21 Dice in swords then i am not optimized enough to hang.
Do I need to do a rebuild? If All4BigGuns is going for 21 Dice in swords then i am not optimized enough to hang.
Unarmed is always going to be less accurate than Blades without letting Hardliners be a Weapon Focus. As is, you have about the same in Unarmed as Steelshine has with his Ceramic Knives.
Still fiddling with Chummer. It seems really limited in what you can buy licenses for. I don't know if I was being paranoid with my licenses or if Chummer is just limited in what you can buy a license for. Going to plow through and try to get a 1000 karma build posted tonight. Have already upgraded Reaction Enhancers to R2 and added R2 Muscle Toner, just FYI.
Still working on my character. Have 203 karma left and about 5,000 nuyen left. Honesty running out of stuff to add/buy to the character. Already beefed up most of her skills and tacked on a whole lot of cyberware. If you have any other suggestions, now's the time! Will try to post a quasi-finalized sheet by tommorrow.
What's the easy way to port a character from Chummer over into a readable format for these forums, BTW?
Still fiddling with Chummer. It seems really limited in what you can buy licenses for. I don't know if I was being paranoid with my licenses or if Chummer is just limited in what you can buy a license for. Going to plow through and try to get a 1000 karma build posted tonight. Have already upgraded Reaction Enhancers to R2 and added R2 Muscle Toner, just FYI.
Chummer just uses the most conservative interpretation of licenses where one has to buy one for all the items they have that have "R" in their availability. I went ahead and bought them like that, though normally I prefer to go more generalized like "Weapon Permit" for all the weapons and such.
Still fiddling with Chummer. It seems really limited in what you can buy licenses for. I don't know if I was being paranoid with my licenses or if Chummer is just limited in what you can buy a license for. Going to plow through and try to get a 1000 karma build posted tonight. Have already upgraded Reaction Enhancers to R2 and added R2 Muscle Toner, just FYI.
Chummer just uses the most conservative interpretation of licenses where one has to buy one for all the items they have that have "R" in their availability. I went ahead and bought them like that, though normally I prefer to go more generalized like "Weapon Permit" for all the weapons and such.
If Wolf is ok with that idea (which I am inclined to be) having a license that encompasses an entire type of item (guns, vehicles, armor, etc). At least at the R level, (not sure if we want to do F level licenses at all)
Note that you should also go into the modification rules in Arsenal to make your weapons better. More RC, and if you really want to be able to rain lead on people the High Velocity modification is a nice choice for your primary weapon (for the Alpha, perhaps HV, Foregrip+Sling, Personalized Grip, Underbarrel Weight, and Gas Vent 3 as an accessory, which puts you at RC9). Reflex Recorder and Suprathyroid Gland could be effective for you...
I enjoy the weapon mod rules. Does it show?
Note that you should also go into the modification rules in Arsenal to make your weapons better. More RC, and if you really want to be able to rain lead on people the High Velocity modification is a nice choice for your primary weapon (for the Alpha, perhaps HV, Foregrip+Sling, Personalized Grip, Underbarrel Weight, and Gas Vent 3 as an accessory, which puts you at RC9). Reflex Recorder and Suprathyroid Gland could be effective for you...
I enjoy the weapon mod rules. Does it show?
Only problem with the Suprathyroid Gland is that for some reason they set its availability at 20F so Restricted Gear is necessary to get it. Never made any sense to me that it got HARDER to get that implant between SR3 and SR4...
And I gotta say, it really annoys me that Martial Arts takes up Positive Quality budget. Really want to get Firefight added in here, and I just can't make it fit...
And I gotta say, it really annoys me that Martial Arts takes up Positive Quality budget. Really want to get Firefight added in here, and I just can't make it fit...
Martial Arts is the only reason I'm at the Positive Quality limit...then again I don't take a lot of PQs that often.
== Info ==
Street Name:
Name: Unnamed Character
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Elf
Composure: 10
Judge Intentions: 12
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 0
== Attributes ==
BOD: 3
AGI: 7 (10)
REA: 3
STR: 2
CHA: 5
INT: 4
LOG: 3
WIL: 5
EDG: 2
MAG: 8
== Derived Attributes ==
Essence: 6
Initiative: 7
IP: 1
Astral Initiative: 8
Astral IP: 3
Matrix Initiative: 8
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 11
== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Arcana : 2 Pool: 5
Archery : 0 Pool: 9
Armorer : 4 [Firearms] Pool: 7 (9)
Artisan : 0 Pool: 3
Assensing : 1 Pool: 5
Automatics : 7 [Submachine Guns] Pool: 20 (22)
Binding : 4 Pool: 8
Blades : 4 Pool: 14
Climbing : 3 Pool: 5
Clubs : 0 Pool: 9
Computer : 0 Pool: 2
Con : 3 Pool: 11
Counterspelling : 1 Pool: 5
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 1 Pool: 5
Diving : 0 Pool: 2
Dodge : 0 Pool: 2
Enchanting : 2 [Vessel Preparation] Pool: 6 (8)
Escape Artist : 0 Pool: 9
Etiquette : 3 Pool: 11
First Aid : 0 Pool: 2
Flight : 3 Pool: 5
Forgery : 0 Pool: 9
Gunnery : 0 Pool: 9
Gymnastics : 3 Pool: 13
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 9
Infiltration : 1 Pool: 11
Instruction : 0 Pool: 4
Intimidation : 0 Pool: 4
Leadership : 3 Pool: 11
Locksmith : 0 Pool: 9
Navigation : 0 Pool: 3
Negotiation : 3 Pool: 11
Palming : 1 Pool: 11
Parachuting : 0 Pool: 2
Perception : 2 Pool: 6
Pilot Ground Craft : 2 [Bike] Pool: 5 (7)
Pilot Watercraft : 0 Pool: 2
Pistols : 0 Pool: 9
Riding : 0 Pool: 2
Running : 3 Pool: 5
Shadowing : 1 Pool: 5
Spellcasting : 4 Pool: 8
Summoning : 4 Pool: 8
Survival : 0 Pool: 4
Swimming : 3 Pool: 5
Tracking : 0 Pool: 3
Unarmed Combat : 0 Pool: 9
== Knowledge Skills ==
English : N Pool: 0
Firearms : 5 [Design] Pool: 8 (10)
Magical Theory : 3 [Conjuring] Pool: 6 (8)
Shadow Community : 2 [Rumours] Pool: 6 (8)
Sperethiel : 3 [Speak] Pool: 7 (9)
== Contacts ==
(3, 5)
== Qualities ==
Allergy (Common, Mild) (Pollutants)
Ambidextrous
Aptitude (Automatics)
Codeblock (Data Search)
Geas (Meditation)
Incompetent (Longarms)
Incompetent (Throwing Weapons)
Low-Light Vision
Mystic Adept
The Magician's Way
== Spells ==
(Tradition: Voodoo, Resist Drain with WIL + CHA (10))
Combat Sense DV: (F÷2)+2
Heal DV: (Damage Value)-2
Improved Invisibility DV: (F÷2)+1
Increase Reflexes DV: (F÷2)+2
Physical Mask DV: (F÷2)+1
Stunbolt DV: (F÷2)-1
== Powers ==
Attribute Boost (STR) Rating: 1
Improved Ability (Combat) (Automatics) Rating: 4
Improved Physical Attribute (AGI) Rating: 3
Kinesics Rating: 3
Quick Draw
== Lifestyles ==
Main Apartment 2 months
Comforts: Low
Entertainment: Middle
Necessities: Middle
Neighborhood: Low
Security: Middle
Qualities: Concerned Neighbors [2LP]
Easy-Going Landlord [1LP]
Friendly Neighbors [1LP]
Crash Pad [-1LP]
Loud Neighborhood [-1LP]
Network Bottleneck [-1LP]
Poor Condition [-1LP]
Rough Neighborhood [-1LP]
== Armor ==
Lined Coat 6/4
+Biomonitor
+Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Shin Guards 0/1
== Weapons ==
Colt Cobra TZ-110
+Bayonet
+Smartgun System, External
+Sound Suppressor
+Stock
+Bayonet Mount
+Electronic Firing
+Gas Vent 2
+Underbarrel Weight
Pool: 22 (24) DV: 5P AP: - RC: 5
Colt Cobra TZ-110
+Bayonet
+Smartgun System, External
+Sound Suppressor
+Stock
+Bayonet Mount
+Electronic Firing
+Gas Vent 2
+Underbarrel Weight
Pool: 22 (24) DV: 5P AP: - RC: 5
Unarmed Attack
Pool: 9 DV: 1S AP: - RC: 0
== Commlink ==
Hermes Ikon (4, 4, 3, 3)
+Novatech Navi
+FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x70
Ammo: Gel Rounds (Submachine Guns) x120
Ammo: Regular Ammo (Submachine Guns) x120
Concealable Holster x2
Contact Lenses Rating 3
+Image Link
+Smartlink
+Flare Compensation
Earbuds Rating 3
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Goggles Rating 6
+Vision Enhancement Rating 3
+Vision Magnification
+Thermographic
Spare Clip (Colt Cobra TZ-110) x10
Stacked Focus: Sustaining Focus (Health) (Rating 3), Sustaining Focus (Illusion) (Rating 3)
Stimulant Patch Rating 1 x3
Subvocal Microphone
Sustaining Focus (Health) (Bonded Foci) Rating 2
Trodes
== Vehicles ==
Thundercloud Contrail (Racing Bike)
+Smuggling Compartment, Normal
+Vehicle Sensor
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
So does that mean Rhat and All4Biguns need to rebuild at this point? We seem to have two distinct party power levels. Three of us have built characters in that about 15 dice pool range and All4BigGuns and Rhat have made characters in the 20+ dice pool range. I don't mean to carp on power level, but especially considering that All4BigGuns came in after me and tried to poach my role with a more optimized character it is a concern.
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
So does that mean Rhat and All4Biguns need to rebuild at this point? We seem to have two distinct party power levels. Three of us have built characters in that about 15 dice pool range and All4BigGuns and Rhat have made characters in the 20+ dice pool range. I don't mean to carp on power level, but especially considering that All4BigGuns came in after me and tried to poach my role with a more optimized character it is a concern.
I've been communicating with CW via PM from the beginning and just haven't put in the thread itself until I had things built up. I'm not going to rebuild just because of you, Crunch.
The only thing I'd say hat, is something about your house
Friendly Neighbors, and Rough Neighborhood don't seem to vibe to well in my opinion.
I'm not sporting 20 dice or anything on my attacks, so compared to some of your stuff I feel a little underwhelming, but let me know what you think. And thanks Mr. Troll for holding her cloths, armor, and gear, but I tried to keep it light.
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
So does that mean Rhat and All4Biguns need to rebuild at this point? We seem to have two distinct party power levels. Three of us have built characters in that about 15 dice pool range and All4BigGuns and Rhat have made characters in the 20+ dice pool range. I don't mean to carp on power level, but especially considering that All4BigGuns came in after me and tried to poach my role with a more optimized character it is a concern.
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
So does that mean Rhat and All4Biguns need to rebuild at this point? We seem to have two distinct party power levels. Three of us have built characters in that about 15 dice pool range and All4BigGuns and Rhat have made characters in the 20+ dice pool range. I don't mean to carp on power level, but especially considering that All4BigGuns came in after me and tried to poach my role with a more optimized character it is a concern.
To be clear, I have to worry about split dice pools - which is the only reason I've pushed the pool that high.
Anyway, biggest note: max optimization is definitely not required. ~15 dice is a reasonable pool for a primary skill, I think; I'd rather have you be good at one thing and pretty good at a few other things than be mind-bendingly awesome at one thing only. (This is my fault as well, because I should know better than to trust Chummer's dice pool estimates by now. Check the auxiliary gear, Wolf.)
So does that mean Rhat and All4Biguns need to rebuild at this point? We seem to have two distinct party power levels. Three of us have built characters in that about 15 dice pool range and All4BigGuns and Rhat have made characters in the 20+ dice pool range. I don't mean to carp on power level, but especially considering that All4BigGuns came in after me and tried to poach my role with a more optimized character it is a concern.
To be clear, I have to worry about split dice pools - which is the only reason I've pushed the pool that high. Also, Guns has, legitimately, had that character sitting around for while.
And neighbours who are friendly to you aren't necessarily at all nice to outsiders.
Also, Guns has, legitimately, had that character sitting around for while.
Also, Guns has, legitimately, had that character sitting around for while.
This line must be a relatively new addition. Originally made the character as proof that Adepts didn't need bio-ware implants to be good, but after a bit I found that I really wanted to play him (original version was on 750 karma).
Okay, here's a first pass at the 1000 karma Tink. Please let me know if I'm missing some vital gear or something like that; keep in mind I'm new.
== Info ==
Street Name: Tink
Name: Rebecca
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 26
Composure: 6
Judge Intentions: 6
Lift/Carry: 6 (30 kg/20 kg)
Memory: 6
Nuyen: 0
== Attributes ==
BOD: 4
AGI: 5 (6)
REA: 5 (9)
STR: 2
CHA: 2
INT: 4
LOG: 2
WIL: 4
EDG: 7
== Derived Attributes ==
Essence: 1.23
Initiative: 9 (13)
IP: 1 (3)
Matrix Initiative: 8
Matrix IP: 1
Physical Damage Track: 11
Stun Damage Track: 10
== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Archery : 0 Pool: 5
Armorer : 4 [Firearms] Pool: 6 (8)
Artisan : 0 Pool: 3
Automatics : 5 [Machine Pistols] Pool: 11 (13)
Blades : 0 Pool: 5
Climbing : 4 Pool: 6
Clubs : 0 Pool: 5
Computer : 0 Pool: 1
Con : 4 Pool: 6
Cybercombat : 0 Pool: 1
Data Search : 4 Pool: 6
Demolitions : 0 Pool: 1
Disguise : 4 Pool: 8
Diving : 0 Pool: 3
Dodge : 4 [Ranged Combat] Pool: 13 (15)
Escape Artist : 3 Pool: 9
Etiquette : 4 [Culture or Subculture] Pool: 6 (8)
First Aid : 2 Pool: 4
Flight : 4 Pool: 6
Forgery : 0 Pool: 5
Gunnery : 0 Pool: 5
Gymnastics : 4 Pool: 10
Hacking : 0 Pool: 1
Heavy Weapons : 0 Pool: 5
Infiltration : 4 Pool: 10
Instruction : 0 Pool: 1
Intimidation : 2 Pool: 4
Leadership : 0 Pool: 1
Locksmith : 3 Pool: 9
Longarms : 0 Pool: 5
Navigation : 0 Pool: 3
Negotiation : 3 Pool: 5
Palming : 4 Pool: 10
Parachuting : 0 Pool: 3
Perception : 4 Pool: 8
Pilot Ground Craft : 0 Pool: 8
Pilot Watercraft : 0 Pool: 8
Pistols : 5 Pool: 11
Riding : 0 Pool: 8
Running : 4 Pool: 6
Shadowing : 4 Pool: 8
Survival : 0 Pool: 3
Swimming : 4 Pool: 6
Throwing Weapons : 3 Pool: 9
Tracking : 0 Pool: 3
Unarmed Combat : 4 [Cyber-Implants] Pool: 10 (12)
== Knowledge Skills ==
== Qualities ==
Allergy (Uncommon, Mild) (Rare Earth Elements)
Ambidextrous
Guts
High Pain Tolerance (Rating 3)
Toughness
== Lifestyles ==
Tink's Apartment 2 months
Comforts: Low
Entertainment: Low
Necessities: Low
Neighborhood: Low
Security: Low
== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
+Eye Recording Unit
+Image Link
+Smartlink
+Vision Enhancement Rating 3
+Vision Magnification
+Low-Light Vision
+Thermographic Vision
Muscle Toner Rating 2
Obvious Full Arm (BOD 4, AGI 6, STR 7) (Right)
+Customized Agility Rating 6
+Customized Body Rating 4
+Cyberarm Slide
+Shock Hand
+Cyberarm Gyromount
+Customized Strength Rating 7
Orthoskin Rating 2
Reaction Enhancers Rating 2
Wired Reflexes Rating 2
== Armor ==
Helmet 1/2
Lined Coat 6/4
+Fire Resistance 6
+Nonconductivity 6
== Weapons ==
Ares Alpha
+Gas-Vent 3 System
+Shock Pad
+Smartgun System
Pool: 13 DV: 6P AP: -1 RC: 6
Ares Predator IV
+Silencer
+Smartgun System
Pool: 13 DV: 5P AP: -1 RC: 0
Ceska Black Scorpion
+Concealable Holster
+Gas-Vent 3 System
+Smartgun System, Internal
+Stock
Pool: 13 (15) DV: 4P AP: - RC: 4
Ceska Black Scorpion
+Concealable Holster
+Gas-Vent 3 System
+Smartgun System, Internal
+Stock
Pool: 13 (15) DV: 4P AP: - RC: 4
Grenade: Flash-Bang
Pool: 9 DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Smoke
Pool: 9 DV: (10m Radius) AP: - RC: 0
Shock Hand
Pool: 10 DV: 6S(e) AP: -half RC: 0
Unarmed Attack
Pool: 10 DV: 1S AP: - RC: 0
Yamaha Pulsar
+Concealable Holster
Pool: 11 DV: 6S(e) AP: -half RC: 0
== Commlink ==
Hermes Ikon (4, 3, 3, 3)
+Subvocal Microphone
+Iris Orb
== Gear ==
Ammo: Gel Rounds (Machine Pistols) x10
Ammo: Regular Ammo (Machine Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x10
Ammo: Taser Dart (Tasers) x20
Autopicker Rating 5
Earbuds Rating 2
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Fake License (Ceska Black Scorpion) Rating 4
Fake License (Smartlink) Rating 4
Fake License (Shock Hand) Rating 4
Fake License (Autopicker) Rating 4
Fake License (Muscle Toner) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Gas-Vent 3 System) Rating 4
Fake License (Orthoskin) Rating 2
Fake License (Smartgun System, Internal) Rating 4
Fake SIN (Rebecca Kinnaird) Rating 4
Grenade: Flash-Bang x6
Grenade: Smoke x6
Key Lock Rating 5
Medkit Rating 6
Medkit Supplies x4
Spare Clip (Ceska Black Scorpion) x6
== Vehicles ==
Suzuki Mirage (Racing Bike)
+Vehicle Sensor
As for my free contacts, here they are. Didn't bother with a Fixer because I was told we'd be getting one.
Dr. Silas (Street Doc) (Connection 2, Loyalty 5)- Mentioned in the background, competent human street doc Tink pretends to work for. They're intended to be very close; let me know if I should bump that loyalty up to 6 to reflect that.
Hotzenplotz (Arms Dealer) (Connection 3, Loyalty 2)- German orc weapons dealer. Their relationship is strictly professional, but Tink's becoming a regular.
== Info ==
Street Name: Mr Fabulous
Name: Anthony Redmond
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Troll Male Age 25
Height 2.9 M Weight 220 KG
Composure: 6
Judge Intentions: 6
Lift/Carry: 18 (135 kg/90 kg)
Memory: 6
Nuyen: 0
== Attributes ==
BOD: 9
AGI: 4
REA: 4 (6)
STR: 9
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 6
Initiative: 7 (9)
IP: 1 (3)
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 1
Physical Damage Track: 13
Stun Damage Track: 10
== Active Skills ==
Climbing : 4 Pool: 13
Computer : 1 Pool: 4
Con : 2 Pool: 5
Etiquette : 4 [Mafia] Pool: 7 (9)
First Aid : 4 Pool: 7
Flight : 4 Pool: 13
Gymnastics : 4 Pool: 8
Infiltration : 4 Pool: 8
Instruction : 2 Pool: 5
Intimidation : 4 Pool: 7
Locksmith : 1 Pool: 5
Negotiation : 1 Pool: 4
Perception : 4 Pool: 7
Pilot Ground Craft : 4 Pool: 10
Pistols : 4 Pool: 8
Running : 4 Pool: 13
Survival : 1 [Forest] Pool: 4 (6)
Swimming : 4 Pool: 13
Throwing Weapons : 4 Pool: 8
Unarmed Combat : 6 [Martial Arts] Pool: 13 (15)
== Knowledge Skills ==
20th Century Jazz : 6 Pool: 9
Area Knowledge: Seattle : 4 Pool: 7
English : N Pool: 0
Italian : 4 Pool: 7
Mafia : 4 Pool: 7
Or'zet : 4 Pool: 7
== Contacts ==
Bar Tender (Jazz Bar) (2, 3)
Consiglieri (4, 1)
Jazz Musician (2, 3)
Mafia Soldier (2, 2)
Smuggler (2, 1)
== Qualities ==
Adept
Distinctive Style (5 pts)
Media Junkie (Mild)
Sensitive Neural Structure
SINner (Criminal)
Thermographic Vision
== Powers ==
Critical Strike Rating: 2
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Reflexes 2
Killing Hands
== Lifestyles ==
Low ("Safe House") 2 months
Middle ("Apartment") 1 months
== Armor ==
Armor Jacket 8/6
+Nonconductivity 6
Clothing ("Off the rack suit") 0/0
Clothing ("Off the rack suit") 0/0
Clothing ("Wardrobe heavy on hats and suit accesires") 0/0
SecureTech PPP Armor (Ensemble)2/4
== Weapons ==
Ares Predator IV
+Metahuman Customization
+Smartgun System
Pool: 10 DV: 5P AP: -1 RC: 0
Grenade: Flash-Bang
Pool: 8 DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Fragmentation
Pool: 8 DV: 12P(f) (-1/m) AP: +5 RC: 0
Grenade: Smoke
Pool: 8 DV: (10m Radius) AP: - RC: 0
Throwing Knife
+Metahuman Customization
Pool: 8 DV: 6P AP: - RC: 0
Unarmed Attack
Pool: 13 DV: 9P AP: - RC: 0
== Martial Arts ==
Boxing
++1 DV on Unarmed Combat attacks
++1 DV on Unarmed Combat attacks
++1 on Defense Tests again unarmed attacks
Disarm
Finishing Move
Herding
Riposte
Set-Up
Watchful Guard
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
+Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
+Trodes
+Subvocal Microphone
+AR Gloves
+Skinlink
+Spoof Chip
== Gear ==
Concealable Holster
Contact Lenses Rating 1
+Image Link
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
Fake SIN Rating 4
+Fake License (Ares Predator IV) Rating 4
Fake SIN Rating 2
Glasses Rating 4
+Smartlink
+Vision Magnification
+Vision Enhancement Rating 3
+Skinlink
+Flare Compensation
Grenade: Flash-Bang x4
Grenade: Fragmentation x2
Grenade: Smoke x6
Medkit Rating 5
Spare Clip (Ares Predator IV) x6
+Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Ares Predator IV) x4
+Ammo: EX-Explosive Rounds (Heavy Pistols)
Throwing: Throwing Knife x2
== Description ==
A taller than average troll so pale that he almost resembles an albino. Mr Fabulous wears dark suits cut to resemble those of the 1950s and a stingy brimmed fedora in a matching shade. He is always impeccably dressed when in public. His voice is a basso rumble, like gravel soaked in honey.
== Background ==
Mr Fabulous grew up in the Redmond Barrens of Seattle and his date of birth and parentage are unknown. He was indestinguishable from any other troll street urchin until he lucked into a job cleaning up at a mafia connected boxing gym. Young Tony showed talent and a surprising amount of dicipline. The rigorous dicipline of boxing as taught by Mickey Pennino eventually resulted in Mr Fabulous becoming both a noted amateur boxer and an adept. Mickey also transmitted a love and knowledge of Jazz.
Mr Fabulous started paying his bills by doing odd jobs for the Seattle mob. He picked up a good knowledge of the culture and organization of the Seattle mob, but was never fully accepted becasue of his metahumanity. The transition to freelance criminal work was a natural one for Fabulous. Mr Fabulous has a light hand for a troll, and has earned a reputation for being reliable muscle with a long fuse.
== Concept ==
Troll Boxer with Mob Ties.
== Info ==
Street Name: Mr Fabulous
Name: Anthony Redmond
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Troll Male Age 25
Height 2.9 M Weight 220 KG
Composure: 6
Judge Intentions: 6
Lift/Carry: 18 (135 kg/90 kg)
Memory: 6
Nuyen: 0
== Attributes ==
BOD: 9
AGI: 4
REA: 3 (5)
STR: 9
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 6 (8)
IP: 1 (3)
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 1
Physical Damage Track: 13
Stun Damage Track: 10
== Active Skills ==
Climbing : 4 Pool: 13
Computer : 1 Pool: 4
Con : 1 Pool: 4
Etiquette : 4 [Mafia] Pool: 7 (9)
First Aid : 4 Pool: 7
Flight : 4 Pool: 13
Gymnastics : 4 Pool: 8
Infiltration : 4 Pool: 8
Instruction : 2 Pool: 5
Intimidation : 4 Pool: 7
Locksmith : 1 Pool: 5
Negotiation : 1 Pool: 4
Perception : 4 Pool: 7
Pilot Ground Craft : 4 Pool: 9
Pistols : 4 Pool: 8
Running : 4 Pool: 13
Survival : 1 Pool: 4
Swimming : 4 Pool: 13
Throwing Weapons : 4 Pool: 8
Unarmed Combat : 6 [Martial Arts] Pool: 13 (15)
== Knowledge Skills ==
20th Century Jazz : 5 Pool: 8
Area Knowledge: Seattle : 4 Pool: 7
English : N Pool: 0
Italian : 3 Pool: 6
Mafia : 4 Pool: 7
Or'zet : 2 Pool: 5
== Contacts ==
Bar Tender (Jazz Bar) (2, 3)
Consiglieri (4, 1)
Jazz Musician (2, 3)
Mafia Soldier (2, 2)
Smuggler (2, 1)
== Qualities ==
Adept
Distinctive Style (5 pts)
Media Junkie (Mild)
Sensitive Neural Structure
SINner (Criminal)
Thermographic Vision
== Powers ==
Combat Sense Rating: 2
Critical Strike Rating: 6
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Reflexes 2
Killing Hands
Penetrating Strike Rating: 3
Power Throw Rating: 1
== Lifestyles ==
Low ("Safe House") 2 months
Middle ("Apartment") 1 months
== Armor ==
Armor Jacket 8/6
+Nonconductivity 6
Clothing ("Off the rack suit") 0/0
Clothing ("Off the rack suit") 0/0
Clothing ("Wardrobe heavy on hats and suit accesires") 0/0
Form-Fitting Full-Body Suit6/2
SecureTech PPP Armor (Ensemble)2/4
== Weapons ==
Ares Predator IV
+Metahuman Customization
+Smartgun System
Pool: 10 DV: 5P AP: -1 RC: 0
Grenade: Flash-Bang
Pool: 8 DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Fragmentation
Pool: 8 DV: 12P(f) (-1/m) AP: +5 RC: 0
Grenade: Smoke
Pool: 8 DV: (10m Radius) AP: - RC: 0
Throwing Knife
Pool: 8 DV: 7P AP: - RC: 0
Unarmed Attack
Pool: 13 DV: 13P AP: -3 RC: 0
== Martial Arts ==
Boxing
++1 DV on Unarmed Combat attacks
++1 DV on Unarmed Combat attacks
Disarm
Finishing Move
Riposte
Set-Up
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
+Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
+Trodes
+Subvocal Microphone
+AR Gloves
+Skinlink
+Spoof Chip
+Armor Case Rating 2
== Gear ==
Concealable Holster
Contact Lenses Rating 1
+Image Link
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
Fake SIN Rating 4
+Fake License (Ares Predator IV) Rating 4
Fake SIN Rating 3
Glasses Rating 4
+Smartlink
+Vision Magnification
+Vision Enhancement Rating 3
+Skinlink
+Flare Compensation
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: Smoke x6
Medkit Rating 5
Spare Clip (Ares Predator IV) x6
+Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Ares Predator IV) x4
+Ammo: EX-Explosive Rounds (Heavy Pistols)
Throwing: Throwing Knife x6
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Anti-Theft
+Metahuman Adjustment, Troll
+Off-Road Suspension
+Vehicle Sensor
== Description ==
A taller than average troll so pale that he almost resembles an albino. Mr Fabulous wears dark suits cut to resemble those of the 1950s and a stingy brimmed fedora in a matching shade. He is always impeccably dressed when in public. His voice is a basso rumble, like gravel soaked in honey.
== Background ==
Mr Fabulous grew up in the Redmond Barrens of Seattle and his date of birth and parentage are unknown. He was indestinguishable from any other troll street urchin until he lucked into a job cleaning up at a mafia connected boxing gym. Young Tony showed talent and a surprising amount of dicipline. The rigorous dicipline of boxing as taught by Mickey Pennino eventually resulted in Mr Fabulous becoming both a noted amateur boxer and an adept. Mickey also transmitted a love and knowledge of Jazz.
Mr Fabulous started paying his bills by doing odd jobs for the Seattle mob. He picked up a good knowledge of the culture and organization of the Seattle mob, but was never fully accepted becasue of his metahumanity. The transition to freelance criminal work was a natural one for Fabulous. Mr Fabulous has a light hand for a troll, and has earned a reputation for being reliable muscle with a long fuse.
== Concept ==
Troll Boxer with Mob Ties.
You can certainly afford to shift a couple of ranks of Critical and Penetrating into secondary roles; Guns will only be getting a couple more successes than you on average. Neither of our characters are, in point of fact, optimized - hell, mine's only a first pass.
Also, Disarm makes basically zero sense for Boxing... Disorient would be more consistent.
Dude, we ain't "optimal". Hell, I doubt that any of the "optimizers" on the forum would ever cut themselves off from Edge as completely as I have, as with 1 Edge and Bad Luck, I can't even use Hand of God without something bad happening. Not to mention the "optimization" that gets thrown around so much on the forums that I refuse to ever touch--the crap about putting bio-ware implants into an Adept. Also, if you'll pay attention, you are the only one who has a problem. Severus said "greater than 20 dice, great", Reiper said he likes the varying power levels and Bewilderbeast said that he expected to be a bit on the weaker side compared to everyone else because he's new.
== Info ==
Street Name: Mr Fabulous
Name: Anthony Redmond
Movement: 15/35, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Troll Male Age 25
Height 2.9 M Weight 220 KG
Composure: 6
Judge Intentions: 6
Lift/Carry: 18 (135 kg/90 kg)
Memory: 6
Nuyen: 0
== Attributes ==
BOD: 9
AGI: 4
REA: 3 (5)
STR: 9
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 6 (8)
IP: 1 (3)
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 1
Physical Damage Track: 13
Stun Damage Track: 10
== Active Skills ==
Climbing : 4 Pool: 13
Computer : 1 Pool: 4
Con : 1 Pool: 4
Etiquette : 4 [Mafia] Pool: 7 (9)
First Aid : 4 Pool: 7
Flight : 4 Pool: 13
Gymnastics : 4 Pool: 8
Infiltration : 4 Pool: 10
Instruction : 2 Pool: 5
Intimidation : 4 Pool: 7
Locksmith : 1 Pool: 5
Negotiation : 1 Pool: 4
Perception : 4 Pool: 7
Pilot Ground Craft : 4 Pool: 9
Running : 4 Pool: 13
Shadowing : 4 Pool: 7
Survival : 1 Pool: 4
Swimming : 4 Pool: 13
Throwing Weapons : 4 Pool: 8
Unarmed Combat : 6 [Martial Arts] Pool: 13 (15)
== Knowledge Skills ==
20th Century Jazz : 5 Pool: 8
Area Knowledge: Seattle : 4 Pool: 7
English : N Pool: 0
Italian : 3 Pool: 6
Mafia : 4 Pool: 7
Or'zet : 2 Pool: 5
== Contacts ==
Bar Tender (Jazz Bar) (2, 3)
Consiglieri (4, 1)
Jazz Musician (2, 3)
Mafia Soldier (2, 2)
Smuggler (2, 1)
== Qualities ==
Adept
Distinctive Style (5 pts)
Media Junkie (Mild)
Sensitive Neural Structure
SINner (Criminal)
Thermographic Vision
== Powers ==
Combat Sense Rating: 2
Critical Strike Rating: 4
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Ability (Non-Combat) (Infiltration) Rating: 2
Improved Reflexes 2
Killing Hands
Penetrating Strike Rating: 2
Power Throw Rating: 2
== Lifestyles ==
Bolt Hole in the Ork Underground 9 months
Comforts: Squatter
Entertainment: Squatter
Necessities: Squatter
Neighborhood: Street
Security: Low
Qualities: Pest Magnet (Rating 1) [-1LP]
Poor Condition [-1LP]
Rough Neighborhood [-1LP]
Trigger-Happy Landlord [-1LP]
Nice Apartment on the Redmond Verge 2 months
Comforts: Middle
Entertainment: High
Necessities: Middle
Neighborhood: Low
Security: Middle
== Armor ==
Armor Jacket 8/6
+Nonconductivity 6
Clothing ("Off the rack suit") 0/0
Clothing ("Off the rack suit") 0/0
Clothing ("Wardrobe heavy on hats and suit accesires") 0/0
Form-Fitting Full-Body Suit6/2
SecureTech PPP Armor (Ensemble)2/4
== Weapons ==
Grenade: Flash-Bang
Pool: 8 DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Fragmentation
Pool: 8 DV: 12P(f) (-1/m) AP: +5 RC: 0
Grenade: Smoke
Pool: 8 DV: (10m Radius) AP: - RC: 0
Throwing Knife
Pool: 8 DV: 8P AP: - RC: 0
Unarmed Attack
Pool: 13 DV: 11P AP: -2 RC: 0
== Martial Arts ==
Boxing
++1 DV on Unarmed Combat attacks
++1 DV on Unarmed Combat attacks
Disarm
Finishing Move
Riposte
Set-Up
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
+Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
+Trodes
+Subvocal Microphone
+AR Gloves
+Skinlink
+Spoof Chip
+Armor Case Rating 2
== Gear ==
Contact Lenses Rating 1
+Image Link
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
Fake SIN Rating 4
Fake SIN Rating 3
Glasses Rating 4
+Smartlink
+Vision Magnification
+Vision Enhancement Rating 3
+Skinlink
+Flare Compensation
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: Smoke x6
Medkit Rating 5
Throwing: Throwing Knife x6
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Anti-Theft
+Metahuman Adjustment, Troll
+Off-Road Suspension
+Vehicle Sensor
== Description ==
A taller than average troll so pale that he almost resembles an albino. Mr Fabulous wears dark suits cut to resemble those of the 1950s and a stingy brimmed fedora in a matching shade. He is always impeccably dressed when in public. His voice is a basso rumble, like gravel soaked in honey.
== Background ==
Mr Fabulous grew up in the Redmond Barrens of Seattle and his date of birth and parentage are unknown. He was indestinguishable from any other troll street urchin until he lucked into a job cleaning up at a mafia connected boxing gym. Young Tony showed talent and a surprising amount of dicipline. The rigorous dicipline of boxing as taught by Mickey Pennino eventually resulted in Mr Fabulous becoming both a noted amateur boxer and an adept. Mickey also transmitted a love and knowledge of Jazz.
Mr Fabulous started paying his bills by doing odd jobs for the Seattle mob. He picked up a good knowledge of the culture and organization of the Seattle mob, but was never fully accepted becasue of his metahumanity. The transition to freelance criminal work was a natural one for Fabulous. Mr Fabulous has a light hand for a troll, and has earned a reputation for being reliable muscle with a long fuse.
== Concept ==
Troll Boxer with Mob Ties.
Suggestions: Pop your agility up to 6, even if you have to lose a point of Edge to do it. Rather than 2 Firearms skills at 5, decide on a primary (I'm guessing Automatics) and make that 6, with the other at 4.Heh, actually already did this. I'll take another look at the Ingram instead of the machine pistol, and I already dropped the whole ambidextrous thing after actually looking up what that entails rules-wise... which is fine, I did not picture her dual-wielding, anyhow.
Certainly think about taking some points out of Edge to use for your other attributes.This is the part of your advice that's really confusing me. The only reason her Edge is so high was because I had like 150 karma left over and was just spending it where I could. Doesn't the 200 BP (or karma equivalent) maximum spent on mental and physical attributes rule still apply? I fail to see how reducing her Edge would let me increase Agility or other stats.
Suggestions: Pop your agility up to 6, even if you have to lose a point of Edge to do it. Rather than 2 Firearms skills at 5, decide on a primary (I'm guessing Automatics) and make that 6, with the other at 4.Heh, actually already did this. I'll take another look at the Ingram instead of the machine pistol, and I already dropped the whole ambidextrous thing after actually looking up what that entails rules-wise... which is fine, I did not picture her dual-wielding, anyhow.
One thing I'm seriously thinking about is specializing in pistols instead of automatics. That way I wouldn't have to worry about recoil compensation as much, which would free up points for other things. Thoughts?Certainly think about taking some points out of Edge to use for your other attributes.This is the part of your advice that's really confusing me. The only reason her Edge is so high was because I had like 150 karma left over and was just spending it where I could. Doesn't the 200 BP (or karma equivalent) maximum spent on mental and physical attributes rule still apply? I fail to see how reducing her Edge would let me increase Agility or other stats.
Longarms and Pilot Groundcraft sound very good, I'll make room for that. What Matrix skills should I look at? I have to admit I find all the Matrix stuff hopelessly confusing.
EDIT: Gah! Page 7. I suck. Sorry Cyber Wolf!
Okay, here's Tink 2.0, specializing in pistols instead of automatics and with less Edge and more other stuff. I also took Incompetence (Pilot Aircraft). Thinking about doing a fear of heights angle with her. I suppose I should also take Incompetence in Aerospace and Flying and stuff, but that seems kind of cheap (how likely are those to come up?)... I will wait for GM feedback on that.
I still have 23 karma and about 20,000 nuyen left, so if you have more suggestions on what to take, I'm definitely listening.
== Info ==
Street Name:
Name: Tink
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female Age 26
Composure: 8
Judge Intentions: 9
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 0
== Attributes ==
BOD: 4
AGI: 6 (7)
REA: 5 (9)
STR: 3
CHA: 4
INT: 5
LOG: 3
WIL: 4
EDG: 5
== Derived Attributes ==
Essence: 1.15
Initiative: 10 (14)
IP: 1 (3)
Matrix Initiative: 5
Matrix IP: 1
Physical Damage Track: 11
Stun Damage Track: 10
== Active Skills ==
Animal Handling : 0 Pool: 4
Animal Training : 0 Pool: 4
Archery : 0 Pool: 6
Armorer : 4 [Firearms] Pool: 7 (9)
Artisan : 0 Pool: 4
Automatics : 4 [Submachine Guns] Pool: 11 (13)
Blades : 0 Pool: 6
Climbing : 4 Pool: 7
Clubs : 0 Pool: 6
Computer : 0 Pool: 2
Con : 4 Pool: 8
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 4 Pool: 9
Diving : 0 Pool: 3
Dodge : 4 Pool: 13
Escape Artist : 0 Pool: 6
Etiquette : 4 Pool: 8
First Aid : 3 Pool: 6
Flight : 4 Pool: 7
Forgery : 0 Pool: 6
Gunnery : 0 Pool: 6
Gymnastics : 4 Pool: 11
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 6
Infiltration : 4 Pool: 11
Instruction : 0 Pool: 3
Intimidation : 3 Pool: 7
Leadership : 0 Pool: 3
Locksmith : 4 Pool: 11
Longarms : 4 Pool: 11
Navigation : 0 Pool: 4
Negotiation : 3 Pool: 7
Palming : 4 Pool: 11
Parachuting : 0 Pool: 3
Perception : 4 Pool: 9
Pilot Ground Craft : 2 [Wheeled] Pool: 11 (13)
Pilot Watercraft : 0 Pool: 8
Pistols : 6 [Semi-Automatics] Pool: 13 (15)
Riding : 0 Pool: 8
Running : 4 Pool: 7
Shadowing : 4 Pool: 9
Survival : 0 Pool: 3
Swimming : 4 Pool: 7
Throwing Weapons : 0 Pool: 6
Tracking : 0 Pool: 4
Unarmed Combat : 4 [Cyber-Implants] Pool: 11 (13)
== Knowledge Skills ==
== Qualities ==
Allergy (Uncommon, Mild) (Rare Earth Elements)
Incompetent (Pilot Aircraft)
== Lifestyles ==
Low ("Tink's Apartment") 2 months
== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
+Eye Recording Unit
+Image Link
+Flare Compensation
+Low-Light Vision
+Smartlink
+Vision Enhancement Rating 3
+Vision Magnification
Muscle Toner Rating 2
Obvious Full Arm (BOD 4, AGI 7, STR 6) (Right)
+Customized Strength Rating 6
+Customized Agility Rating 7
+Customized Body Rating 4
+Cyberarm Slide
+Cyberarm Gyromount
+Shock Hand
Orthoskin Rating 2
Reaction Enhancers Rating 2
Wired Reflexes Rating 2
== Armor ==
Helmet 1/2
Lined Coat 6/4
+Fire Resistance 6
+Nonconductivity 6
== Weapons ==
Ares Predator IV
+Silencer
+Smartgun System
Pool: 15 (17) DV: 5P AP: -1 RC: 0
Grenade: Flash-Bang
Pool: 6 DV: 6S (10m Radius) AP: -3 RC: 0
Ingram Smartgun X
+Concealable Holster
+Stock
+Gas Vent 2
+Smartgun System
+Sound Suppressor
Pool: 13 (15) DV: 5P AP: - RC: 3
Shock Hand
Pool: 11 DV: 6S(e) AP: -half RC: 0
Unarmed Attack
Pool: 11 DV: 2S AP: - RC: 0
Walther MA-2100
+Shock Pad
+Stock
+Smartgun System
Pool: 13 DV: 7P AP: -3 RC: 0
Yamaha Pulsar
+Concealable Holster
+Smartgun System, Internal
Pool: 15 DV: 6S(e) AP: -half RC: 0
== Gear ==
Autopicker Rating 5
Earbuds Rating 3
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Fake SIN (Rebecca Kinnaird) Rating 4
Fake SIN (Rebecca Smith) Rating 4
Grenade: Flash-Bang x6
Medkit Rating 6
+Medkit Supplies
I apologize for my tone. I felt bushwaked and disrespected.
Guns, I apologize, I reacted based on my perception of a situation that may have been misguided. Can we put this behind us and try to make nice for the sake of the game?
I only have the core book available. For some reason, it looks Chummer is also using only the core rulebook. Is there a setting to change that somewhere?
I'm not sure about SINner or Records on File. I'm not sure how I'd fold that into the character background. Also, not really sure at all whta Records on File does.
Well, to change what's available in Chummer you just go into Options and check the boxes for the additional sources. Arsenal is a pretty big one to use, it'll open up Form Fitting Body Armor for you and the weapon modifications. Records on File is in Runner's Companion and basically puts 'records' of you in a corporate or government (you choose a specific corp or government when you take the quality) computer system.
Well, to change what's available in Chummer you just go into Options and check the boxes for the additional sources. Arsenal is a pretty big one to use, it'll open up Form Fitting Body Armor for you and the weapon modifications. Records on File is in Runner's Companion and basically puts 'records' of you in a corporate or government (you choose a specific corp or government when you take the quality) computer system.
After you check all of the boxes for the books and hit ok, close your character and reopen it.
Also under house rules don't forget to check cha x 2 free contacts
Well, to change what's available in Chummer you just go into Options and check the boxes for the additional sources. Arsenal is a pretty big one to use, it'll open up Form Fitting Body Armor for you and the weapon modifications. Records on File is in Runner's Companion and basically puts 'records' of you in a corporate or government (you choose a specific corp or government when you take the quality) computer system.
After you check all of the boxes for the books and hit ok, close your character and reopen it.
Also under house rules don't forget to check cha x 2 free contacts
It's twice Cha+Ett, so the number has to be set manually.
Well, to change what's available in Chummer you just go into Options and check the boxes for the additional sources. Arsenal is a pretty big one to use, it'll open up Form Fitting Body Armor for you and the weapon modifications. Records on File is in Runner's Companion and basically puts 'records' of you in a corporate or government (you choose a specific corp or government when you take the quality) computer system.
After you check all of the boxes for the books and hit ok, close your character and reopen it.
Also under house rules don't forget to check cha x 2 free contacts
It's twice Cha+Ett, so the number has to be set manually.
Local group of them, specifically? That would suggest +2 Membership, +2 Influence, and I'd say +1 each for Matrix and Magic for a total of 6.
== Info ==Updated, and the version I imagine I will begin play with tomorrow, save for any glaring flaws I've missed. Kept to the core rulebook, I'm afraid, if only because I just honestly haven't had the time to track down or read through any other books. Last thing I'm genuinely confused on is what type of skill of the cyber-arm's shock hand would be based off of. Unarmed attacks? Or would I have to pick up an Exotic melee skill?
Street Name:
Name: Tink
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female Age 26
Composure: 8
Judge Intentions: 9
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 0
== Attributes ==
BOD: 4
AGI: 6 (7)
REA: 5 (9)
STR: 3
CHA: 4
INT: 5
LOG: 3
WIL: 4
EDG: 5
== Derived Attributes ==
Essence: 1.1
Initiative: 10 (14)
IP: 1 (3)
Matrix Initiative: 9
Matrix IP: 1
Physical Damage Track: 11
Stun Damage Track: 10
== Active Skills ==
Animal Handling : 0 Pool: 4
Animal Training : 0 Pool: 4
Archery : 0 Pool: 6
Armorer : 4 Pool: 7
Artisan : 0 Pool: 4
Automatics : 4 [Submachine Guns] Pool: 11 (13)
Blades : 0 Pool: 6
Climbing : 3 Pool: 7
Clubs : 0 Pool: 6
Computer : 0 Pool: 2
Con : 4 Pool: 8
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 4 Pool: 9
Diving : 0 Pool: 3
Dodge : 4 Pool: 13
Escape Artist : 0 Pool: 6
Etiquette : 4 Pool: 8
First Aid : 3 Pool: 6
Flight : 3 Pool: 7
Forgery : 0 Pool: 6
Gunnery : 0 Pool: 6
Gymnastics : 3 Pool: 11
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 6
Infiltration : 4 Pool: 11
Instruction : 0 Pool: 3
Intimidation : 3 Pool: 7
Leadership : 0 Pool: 3
Locksmith : 4 Pool: 11
Longarms : 4 Pool: 11
Navigation : 0 Pool: 4
Negotiation : 3 Pool: 7
Palming : 4 Pool: 11
Parachuting : 0 Pool: 3
Perception : 4 Pool: 9
Pilot Ground Craft : 2 [Wheeled] Pool: 11 (13)
Pilot Watercraft : 0 Pool: 8
Pistols : 6 [Semi-Automatics] Pool: 13 (15)
Riding : 0 Pool: 8
Running : 3 Pool: 7
Shadowing : 4 Pool: 9
Survival : 0 Pool: 3
Swimming : 3 Pool: 7
Throwing Weapons : 2 Pool: 9
Tracking : 0 Pool: 4
Unarmed Combat : 4 Pool: 11
== Knowledge Skills ==
== Qualities ==
Allergy (Uncommon, Mild) (Rare Earth Elements)
Guts
High Pain Tolerance (Rating 2)
Spirit Bane (Earth)
Toughness
== Lifestyles ==
Low ("Tink's Apartment") 2 months
== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
+Eye Recording Unit
+Image Link
+Flare Compensation
+Low-Light Vision
+Smartlink
+Vision Enhancement Rating 3
+Vision Magnification
Muscle Toner Rating 2
Obvious Full Arm (BOD 4, AGI 7, STR 6) (Right)
+Customized Strength Rating 6
+Customized Agility Rating 7
+Customized Body Rating 4
+Cyberarm Slide
+Cyberarm Gyromount
+Shock Hand
Orthoskin Rating 2
Reaction Enhancers Rating 2
Synthacardium Rating 1
Wired Reflexes Rating 2
== Armor ==
Helmet 1/2
Lined Coat 6/4
+Fire Resistance 6
+Nonconductivity 6
== Weapons ==
Ares Predator IV
+Silencer
+Smartgun System
Pool: 15 (17) DV: 5P AP: -1 RC: 0
Ares Predator IV
+Quick-Draw Holster
+Smartgun System
Pool: 15 (17) DV: 5P AP: -1 RC: 0
Grenade: Flash-Bang
Pool: 9 DV: 6S (10m Radius) AP: -3 RC: 0
Ingram Smartgun X
+Concealable Holster
+Stock
+Gas Vent 2
+Smartgun System
+Sound Suppressor
Pool: 13 (15) DV: 5P AP: - RC: 3
Shock Hand
Pool: 11 DV: 6S(e) AP: -half RC: 0
Unarmed Attack
Pool: 11 DV: 2S AP: - RC: 0
Walther MA-2100
+Shock Pad
+Stock
+Smartgun System
Pool: 13 DV: 7P AP: -3 RC: 0
Yamaha Pulsar
+Concealable Holster
+Smartgun System, Internal
Pool: 15 DV: 6S(e) AP: -half RC: 0
== Commlink ==
Hermes Ikon (4, 3, 3, 3)
+Iris Orb
== Gear ==
Ammo: EX-Explosive Rounds (Sniper Rifles) x20
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: Gel Rounds (Heavy Pistols) x50
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Submachine Guns) x100
Ammo: Taser Dart (Tasers) x30
Autopicker Rating 5
Earbuds Rating 3
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Fake License (Ares Predator IV) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake License (Autopicker) Rating 4
Fake SIN (Rebecca Kinnaird) Rating 4
Fake SIN (Rebecca Smith) Rating 4
Grenade: Flash-Bang x6
Key Lock Rating 6
Medkit Rating 6
+Medkit Supplies
With Channeling, I get the boosted Agility. And at the force I can, in practical terms, summon for regular use, my skill will be better. Between Aptitude and Improved Ability...
Remember, I split my Magic between Adept powers and Mage stuff.
Yeah, you were misunderstanding the rule and going by the contradictory FAQ explanation. By the actual rules, only the dice pool is affected, Force of spells and spirits and Adept power ratings are based off of full Magic (no matter how certain posters want it to be).
Yes, but difference is, I be a gunslinger.
Yes, but difference is, I be a gunslinger.
If I want to attack multiple opponents, I'm in the same boat. It's also the main reason I went so high as well, but at least you have one thing going for you--you can still attack twice in a pass without splitting if you want, whereas I have to split to attack twice no matter what and only against separate targets.
Yes, but difference is, I be a gunslinger.
If I want to attack multiple opponents, I'm in the same boat. It's also the main reason I went so high as well, but at least you have one thing going for you--you can still attack twice in a pass without splitting if you want, whereas I have to split to attack twice no matter what and only against separate targets.
Difference is that if I do that, it means the fight's basically over anyways or I'm eating a lot of penalties.
I STILL need to finish my character. Again, just Background, Contacts, and Knowledge Skills. The meaty crunchiness of the character is done, just have to add the fluffy pieces. So I'm ready to start whenever our GM is ready to start. :)Hey man, this thread never would've gotten started if it wasn't for you and your thread. I'm all in favor of waiting until your character is good and ready.
I STILL need to finish my character. Again, just Background, Contacts, and Knowledge Skills. The meaty crunchiness of the character is done, just have to add the fluffy pieces. So I'm ready to start whenever our GM is ready to start. :)Hey man, this thread never would've gotten started if it wasn't for you and your thread. I'm all in favor of waiting until your character is good and ready.
I'm just worried we scared Comrade Wolf off. I really wish I was knowledgeable about Shadowrun enough to run my own game, but I'm nowhere near close enough for that. Le sigh.
Well, CW was last active today, so I don't think we scared him off just yet.
Well, it's been 3 days since CW even logged on. Bummer. Guess this ain't going anywhere after all.Welcome to the world of play-by-post roleplaying. I've learned to hedge my bets and try to get into any game I can. Good luck in the future, man.