... magic and martial arts not mixing well is one of my main beefs with Run & Gun. An adept with martial arts should kick serious ass. He should go up a wall like a scalded monkey with a tiger after it, fall from a great height and make a perfect three-point landing with no damage, and all the other things that someone with skill should get when it's backed up by Power. I understand why it was done, but IMO it was a bad idea, because if paying twice to get one really good trick isn't sufficient to deter someone, then you should allow someone who's paid twice to have a really good trick.
I dunno. IMO (and game), despite the R&G rulings, I say they stack. But hey, that's my gaming.