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Adept power/enhancement questions

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gradivus

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« on: <01-17-15/1954:29> »
Improved Physical Attribute... is it like Attribute Boost, 4 separate powers, one for each physical attribute or is it just one power and every level you can make a different choice?
 MASTER OF TAIJIQUAN
While people around the world practice taijiquan—a.k.a.
t’ai chi—for its defense-training and health benefits, an
adept mastering taijiquan flows like a river in combat,
especially with multiple melee combatants. He uses
the various attackers’ strengths to maneuver their
strikes against each other. When the adept successfully
blocks a melee attack from one attacker with Counterstrike,
he may choose instead to redirect that attack
against a second attacker. The second attacker would
have to defend against the first attack with the number
of hits equal to the adept’s Counterstrike test. The base
Damage Value is equal to the melee attack from the
first attacker. This mastery of kinetic energy only works
in combat against multiple melee opponents. You can’t
make an attacker hit himself, though you can taunt him
with the promise to do so. Prerequisite: Counterstrike
ENHANCEMENTS METAMAGICS
Barrage Domain of the Warrior
Master of Taijiquan
>> STREET GRIMOIRE <<
<< SECRETS OF THE INITIATES 159
Jay Dee
When does the attack occur? As soon as you block or on your next initiative pass?
« Last Edit: <01-18-15/0703:49> by gradivus »
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Tarislar

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« Reply #1 on: <01-17-15/2038:24> »
I'd always thought it was 4 different powers.
But I see now that reading it, you could get a different reading & just have it be a single power that you choose what it affects like the Improved Potential.
Under that reading you could have up to 16 levels of Improved Attribute, 4 for each.
The other limit but you'd be capped by the Level/Magic issue.
Other than that limit I really don't see what it would matter in game play.  It would work the same mechanically pretty much.


Now here is a question. 
Do boosts stack with permanent attribute increases since they are not permanent?
Is it simply whichever is greater is what applies?
Or, would they add together since they don't operate on the same level, one is just dice pool after all.

UnLimiTeD

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« Reply #2 on: <01-17-15/2041:59> »
Improved Physical Attribute increases a single physical Attribute by 1.
You may increase any physical Attribute of your choice, up to 4 times each, and have to pay the PP cost for every single increase.
You can, f.Ex., pick 2x Improved Reaction.
Please don't post yellow texts.
The Attack occurs in the initiative pass of the enemy who you just blocked, aka. right away.
Imagine it as you deflecting the blow or artfully stepping out of the way so he hits his mate.
Edit: Yup. Name doesn't make a difference.
Boosts should stack, but your augmented maximum might get in the way.
Still waiting on a Vector-Thrust Liminal Body.

gradivus

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« Reply #3 on: <01-17-15/2056:19> »
Sorry about the yellow text, I thought I picked the burnt orange
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All4BigGuns

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« Reply #4 on: <01-17-15/2342:11> »
IT BURNS! :P
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The Wyrm Ouroboros

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« Reply #5 on: <01-18-15/0129:23> »
Improved [Physical Attribute] is effectively four seperate powers, yes - Improved Strength, Improved Body, yadda yadda.
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Medicineman

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« Reply #6 on: <01-18-15/0215:58> »
Sorry about the yellow text, I thought I picked the burnt orange

You could , like....
EDIT Your Post

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Lucean

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« Reply #7 on: <01-19-15/0228:11> »
Now here is a question. 
Do boosts stack with permanent attribute increases since they are not permanent?
Is it simply whichever is greater is what applies?
Or, would they add together since they don't operate on the same level, one is just dice pool after all.
They stack up to your augmented maximum, IPA just does more than helping your dicepools.

Tarislar

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« Reply #8 on: <01-21-15/2242:33> »
They stack up to your augmented maximum, IPA just does more than helping your dicepools.

So if you have Improved Agility 1 & Agility Boost 1 (Magic-6) & toss your 7 boost dice for 2 hits,  you would have 3 extra dice total ?
Interesting.  Is that your interpretation or has it been asked/answered before?

jim1701

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« Reply #9 on: <01-21-15/2323:42> »
They stack up to your augmented maximum, IPA just does more than helping your dicepools.

So if you have Improved Agility 1 & Agility Boost 1 (Magic-6) & toss your 7 boost dice for 2 hits,  you would have 3 extra dice total ?
Interesting.  Is that your interpretation or has it been asked/answered before?

Why wouldn't it do that.  Neither power says they don't stack with other sources.  They are pretty explicit about limitations of that nature.  Both powers state you can go up to your augmented max.

8-bit

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« Reply #10 on: <01-22-15/0038:48> »
They stack up to your augmented maximum, IPA just does more than helping your dicepools.

So if you have Improved Agility 1 & Agility Boost 1 (Magic-6) & toss your 7 boost dice for 2 hits,  you would have 3 extra dice total ?
Interesting.  Is that your interpretation or has it been asked/answered before?

It's been asked and answered before. That's the fairly common interpretation.

Whiskeyjack

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« Reply #11 on: <01-22-15/1144:53> »
Not that Improved Attribute is a great pick.
Playability > verisimilitude.

UnLimiTeD

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« Reply #12 on: <01-22-15/1220:21> »
It has it's advantages.
If an Adept uses abilities that use his max magic, every little bit helps, so augmentations aren't always the best option. That aside, improving Body isn't actually easy without magic.
Still waiting on a Vector-Thrust Liminal Body.

MijRai

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« Reply #13 on: <01-22-15/1519:23> »
Not that Improved Attribute is a great pick.

It's a very good pick once you get your attributes maxed or start raking in extra power-points with Initiation.  Of course, it's only good for adepts who are focusing on the more physical things. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Whiskeyjack

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« Reply #14 on: <01-22-15/1526:29> »
Not that Improved Attribute is a great pick.

It's a very good pick once you get your attributes maxed or start raking in extra power-points with Initiation.  Of course, it's only good for adepts who are focusing on the more physical things.
Compared to Attribute Boost, not really. Attribute Boost [Agility] 4 is the same price as Improved Agility 1. Magic 6 + Agility Boost 4 is a 10-dice pool to raise Agility 1-for-1 per hit and it's likely you'll get more than 1 hit on that pool, which would make it pretty hard to do worse with it than the flat +1. Hell, take boost 2 for 8 dice at half the PP price of the flat +1 and you'll still be likely to get at least 2 hits.
Playability > verisimilitude.