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Who can do what when astrally?

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Herr Brackhaus

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« Reply #15 on: <02-16-16/0649:37> »
Grounding was horrendously overpowered. Magician astrally projects from the safety of his command bunker, finds the aura of the intruders, then grounds a couple fireball spells through them. Boom; toasty runners.

Sendaz

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« Reply #16 on: <02-16-16/0710:52> »
Grounding was horrendously overpowered. Magician astrally projects from the safety of his command bunker, finds the aura of the intruders, then grounds a couple fireball spells through them. Boom; toasty runners.
Well, remember it was not just anyone's aura, you needed someone/something being dual natured to form the necessary bridge to shove that spell down the pipe with.

So you couldn't do it too some mundane mooks or even a normal mage by himself, even if he was casting as it was considered too brief a window. 
But Foci were fair game and a projecting mage who wasn't operating from a ward could put the team at risk.

Course by the time Shapeshifters were allowed as PCs in later editions, grounding was pretty much gone though some tables still had it, which would have made life for those hanging around with a dual natured Shifter teammate veeerry interesting if kind of short.

Gave new meaning to the term hotdogs when grounding out through a Wolf Shifter. ;)
« Last Edit: <02-16-16/0714:09> by Sendaz »
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Jack_Spade

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« Reply #17 on: <02-16-16/0716:15> »
The 2050s (German) book brought grounding back (it's removal is explained with raising mana levels that have strengthened the barriers between the astral and mundane world)

Nowadays, you just need ritual magic and a trusted spirit as spotter to fry someone from the security of your home.
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odd

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« Reply #18 on: <02-16-16/0940:07> »
Can I mana bolt a manifesting guy?  What about astrally punching him with astral combat (without perceiving).  The book says it's a psychic connection only, so I feel I can't but want to make sure.

Reaver

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« Reply #19 on: <02-16-16/0942:42> »
Grounding was horrendously overpowered. Magician astrally projects from the safety of his command bunker, finds the aura of the intruders, then grounds a couple fireball spells through them. Boom; toasty runners.
Well, remember it was not just anyone's aura, you needed someone/something being dual natured to form the necessary bridge to shove that spell down the pipe with.

So you couldn't do it too some mundane mooks or even a normal mage by himself, even if he was casting as it was considered too brief a window. 
But Foci were fair game and a projecting mage who wasn't operating from a ward could put the team at risk.

Course by the time Shapeshifters were allowed as PCs in later editions, grounding was pretty much gone though some tables still had it, which would have made life for those hanging around with a dual natured Shifter teammate veeerry interesting if kind of short.

Gave new meaning to the term hotdogs when grounding out through a Wolf Shifter. ;)

You're not thinking enough.
1: summon force 1 spirit.
2: send it to mundane target.
3: command it manifest
4: nuke spirit with overcast fireball from the safety of astral.


Trust me.
As my GM says: I'M the reason they removed grounding :P

PS Marcus Gedeon(sp): still away from DTF or ebooks for your quote. But I can tell you its in the artificing section of the CRB if you get closer to a book before me. (FWIW: was mostly useless. An attack on a foci from the astral deactivated the foci. Nothing more. No damage to the holder of the foci. And yes, he could activate it again next turn.)
« Last Edit: <02-16-16/0947:59> by Reaver »
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Marcus Gideon

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« Reply #20 on: <02-16-16/1021:51> »
Can I mana bolt a manifesting guy?  What about astrally punching him with astral combat (without perceiving).  The book says it's a psychic connection only, so I feel I can't but want to make sure.
No, and no.

When a Mage tries to manifest, they are just projecting a mental image of themselves across from the Astral. There is absolutely no substance to their form. It's like ghost Obi-Wan. Your Manabolt doesn't have anything to strike, nor do your fists, b/c you aren't Dual Natured at the time. If you were Dual Natured, you could do either of those things b/c at that point you would exist on the Astral as well. Your Manabolt and fists would strike their Astral Form directly. Note that if you cast a Manaball while Dual Natured, you need to decide whether you're casting it in the real world or the Astral. When it explodes into the AOE damage, it will only hurt one side or the other. You can't cast a Manaball and have it hurt both mundane people and Astral Mages at the same time.

PS Marcus Gideon: still away from DTF or ebooks for your quote. But I can tell you its in the artificing section of the CRB if you get closer to a book before me. (FWIW: was mostly useless. An attack on a foci from the astral deactivated the foci. Nothing more. No damage to the holder of the foci. And yes, he could activate it again next turn.)

Core pg 307, Disenchanting
Quote
The Disenchanting skill allows the magician to temporarily disrupt or even unweave astral constructs.

To deactivate an active focus, make an Opposed Disenchanting + Magic [Astral] v. target’s Force + owner’s Magic Test. You can do this from the physical or astral plane, though you must have line of sight to the focus. If you get more successes on the test, the focus deactivates.

With the Disenchanting skill, a focus can be effectively recycled, as a portion of the freed mana can recharge spent reagents. To break a focus down into reagents and totally destroy it, a magician must have touch contact with it. Breaking down a focus requires an Opposed Disenchanting + Magic [Astral] v. target’s Force (+ owner’s Magic if bonded and if the focus isn’t yours) Test.
This isn't a magical attack with a Manabolt spell. This is a particular application of the Disenchanting skill. You can either attempt to deactivate a Focus, either from the real world or from the Astral by targeting the Astral Form of the Focus. Or you can attempt to completely destroy the Focus, rendering it inert and extracting Reagents from it. But that can only be done in the real world, with the item in hand, and requires (Force) hours to perform.

And if you deactivate someone's Astral Form Weapon Focus, they can't just turn it back on. They have to return to their body first.
« Last Edit: <02-16-16/1030:56> by Marcus Gideon »
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Reaver

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« Reply #21 on: <02-16-16/1726:13> »
Yep. That was what I was thinking about.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

 

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