The answer is on pg 204 (NPC stats)
But to save you the lookup:
AC = Action Allotment (how many and what type of actions per combat round)
A1 = 1 Major Action
I3 = 3 Minor Actions
CM = Condition Monitor. In your quoted example, it's giving a formula based on the spirit's Force (the F variable) to determine how many boxes the spirit's Condition Monitor has. Note that spirits, like most unnammed NPCs, have a single Condition Monitor that both Physical and Stun damage both apply to.
Move = how many meters per combat round the NPC may travel. In this case, 5 meters walking, 10 meters running, +5 meters for sprinting.