NEWS

6E: Immunity to deckers with a rating 6 jammer?

  • 118 Replies
  • 24047 Views

penllawen

  • *
  • Omae
  • ***
  • Posts: 804
  • Let's go. In and out. Twenty minute milk run.
« Reply #105 on: <10-07-19/0643:57> »
Corps CAN do all those things.  YOU cannot, however, as there are no rules for Shadowrunners owning/operating hosts.
There are "millions" of hosts. Even Foundation hosts are common and cheap enough that the local Stuffer Shack has one, and Kill Code mentions outdated and rogue hosts that are cheaper still. Why shouldn't Shadowrunners have them? What's more cyberpunk than hidden, illicit servers?
I'm not commenting on the should's and could's... just pointing out that 6we gives no allowances for a PC to own or run a host.  All you can do with a Host is hack someone else's.
OK. If corps and nation-states can proxy all Matrix traffic via a host to do no-noise-at-any-distance comms then

a) why do corps ever have deckers/spiders on-site? They could be defending any corp property from anywhere in the world.
b) why are military riggers present in the craft they pilot? Training is expensive. They could be chilling at Fort Bragg in perfect safety.
c) I'm sure there's plenty more in this vein but I'm too depressed to keep going.

All I want is a ruleset that doesn't fall apart the second my players start poking at it. And I don't want to have to ban my players from poking at rules, because I don't like forbidding cleverness.

penllawen

  • *
  • Omae
  • ***
  • Posts: 804
  • Let's go. In and out. Twenty minute milk run.
« Reply #106 on: <10-07-19/0650:12> »
My intention was not to question your - or anyones elses - ability to read. The intention is "sigh" why are such basic rules not described in examples ... 4 extra pages in the Matrix Chapter would help a giga ton.
Fair enough. Also: yeah, I feel those feels.

Quote
Group of people decides they use an anachronistic analog Walkie Talkies without any Software, a pure Hardware device "Network".
I can't argue that the rules don't allow this reading. But this reading also makes the device so trivially defeatable as to render it completely pointless, which feels unsatisfactory -- why even include it in the book?

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #107 on: <10-07-19/0706:05> »
Corps CAN do all those things.  YOU cannot, however, as there are no rules for Shadowrunners owning/operating hosts.
There are "millions" of hosts. Even Foundation hosts are common and cheap enough that the local Stuffer Shack has one, and Kill Code mentions outdated and rogue hosts that are cheaper still. Why shouldn't Shadowrunners have them? What's more cyberpunk than hidden, illicit servers?
I'm not commenting on the should's and could's... just pointing out that 6we gives no allowances for a PC to own or run a host.  All you can do with a Host is hack someone else's.
OK. If corps and nation-states can proxy all Matrix traffic via a host to do no-noise-at-any-distance comms then

a) why do corps ever have deckers/spiders on-site? They could be defending any corp property from anywhere in the world.
b) why are military riggers present in the craft they pilot? Training is expensive. They could be chilling at Fort Bragg in perfect safety.
c) I'm sure there's plenty more in this vein but I'm too depressed to keep going.

All I want is a ruleset that doesn't fall apart the second my players start poking at it. And I don't want to have to ban my players from poking at rules, because I don't like forbidding cleverness.

A) exactly.  there's no need for, nor should there be any expectation of, a Spider being physically on-site.
B) basically, they're not? Even commercial airliners are rigged anymore. This goes back to the 1st ed Rigger Black Book set in the in-game year of 2050...
C) what's so upsetting about any of this? If a player goes "I want to bypass the rules put in place to limit how I use drones and set up a host!" all you have to do is say "No."  But if you're not comfortable just saying "No", then say "Ok.  Look up how much it costs to buy/set up a Host.  I'll get back to you when you find it."

It's actually not that hard... there are rules that apply to the PCs, and the NPCs don't necessarily have to abide by them.  A military rigger absolutely CAN pilot a drone on the far side of the world without noise penalty because his Air Force Base has a Host that has much more powerful capabilities than your Rigger's RCC.
« Last Edit: <10-07-19/0712:05> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

penllawen

  • *
  • Omae
  • ***
  • Posts: 804
  • Let's go. In and out. Twenty minute milk run.
« Reply #108 on: <10-07-19/0718:50> »
C) what's so upsetting about any of this? If a player goes "I want to bypass the rules put in place to limit how I use drones and set up a host!" all you have to do is say "No."  But if you're not comfortable just saying "No", then say "Ok.  Look up how much it costs to buy/set up a Host.  I'll get back to you when you find it."
I think we have a deeply fundamental disagreement here on how RPGs work. Is this always your response when players want to do something that's not in the rules?

In a recent session, a player wanted to smash out of a first floor window and do a diving melee attack onto an opponent below. I don't think there are any specific rules for that. Should I have said "show me where in the book it says you can do that"?

Surely this sort of thing -- players wanting to do things or having to operate in circumstances that aren't in the rules -- happens all the time? Do you always say no? Do you play RPGs like board games, then -- there's a list of actions one specifically can do, and players pick between the items on that list?

At my table, it's different. We put the narrative first. "You are in this situation," I say, as GM. "Then I will take this action," replies the player. Then -- and only then -- do we figure out the rules that cover the action. And when there are no rules, we improvise something based on what rules we have.

Stainless Steel Devil Rat

  • *
  • Errata Coordinator
  • Prime Runner
  • *****
  • Posts: 4572
« Reply #109 on: <10-07-19/0730:49> »
C) what's so upsetting about any of this? If a player goes "I want to bypass the rules put in place to limit how I use drones and set up a host!" all you have to do is say "No."  But if you're not comfortable just saying "No", then say "Ok.  Look up how much it costs to buy/set up a Host.  I'll get back to you when you find it."
I think we have a deeply fundamental disagreement here on how RPGs work. Is this always your response when players want to do something that's not in the rules?

In a recent session, a player wanted to smash out of a first floor window and do a diving melee attack onto an opponent below. I don't think there are any specific rules for that. Should I have said "show me where in the book it says you can do that"?

Surely this sort of thing -- players wanting to do things or having to operate in circumstances that aren't in the rules -- happens all the time? Do you always say no? Do you play RPGs like board games, then -- there's a list of actions one specifically can do, and players pick between the items on that list?

At my table, it's different. We put the narrative first. "You are in this situation," I say, as GM. "Then I will take this action," replies the player. Then -- and only then -- do we figure out the rules that cover the action. And when there are no rules, we improvise something based on what rules we have.

There's absolutely a time and place for incorporating players' ideas into the game when the rules don't cover them.  What we're disagreeing on, apparently, is whether there are limits to how far that adaptability should go. 

For example, let's say a player doesn't want to play a Shadowrunner, but instead wants to play a Mr. Johnson. It's totally an appropriate in-universe archetype, right? Well, yes, but that doesn't mean it's appropriate for players to play.  At least, not in a standard Shadowrun campaign.  You can be a FORMER Mr. Johnson, sure.  Or a runner who hopes to sell out and become a FUTURE Mr. Johnson, sure.  But things a Mr. Johnson does is solidly in the realm of "NPC" rather than "PC". Assuming, of course, you're running a "standard" campaign where the players are playing Shadowrunners.  A campaign where everyone plays corp movers and shakers could indeed be a neat thing to behold, hiring shadowrunners as your own pawns to sniff out and foil each other's plots and plans... but that's hardly the default kind of campaign.

So just like Mr. Js are perfectly appropriate to the setting, so too are illegal/underground Hosts.  Afterall every mob in the Sprawl surely has many of them, right? Again it doesn't mean Shadowrunners make personal use of them.  If you want to allow it, fine! No sarcasm.  It's just that you'll have to invent a whole bunch of rules since the game by default sets up Hosts as being a kind of NPC-only thing.  And if you're going to make up a bunch of rules for PC-run Hosts, well there's not much the rest of us can do other than kibitz.  Because: in the rules PCs aren't assumed to control Hosts.  Me, I'd rather just save myself and the player heartache by just nipping any desire to shortcut Noise rules by setting up a personal Host in the bud by flatly disallowing it. Unless/until such time there are rules for PC-run Hosts! (How much does it cost to set up? How much does it cost per month to run? How do you figure the ASDF values, given as-is they're "whatever the frag you want them to be"- that's not conducive to good play balance in player hands! How do you keep GOD from shutting it down- Overwatch Score only applies to hacking tests... etc etc. )
« Last Edit: <10-07-19/0749:12> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

CigarSmoker

  • *
  • Chummer
  • **
  • Posts: 237
« Reply #110 on: <10-07-19/0736:30> »
In a recent session, a player wanted to smash out of a first floor window and do a diving melee attack onto an opponent below. I don't think there are any specific rules for that. Should I have said "show me where in the book it says you can do that"?

Thats one Major Action bashing the window in (Structure Rating in the Book is 2 and goes up to 11) so he needs 1 DV to smash the window. Str 1 can be enough. Or he jumps trough thats Multi Attack Major Action combined with Minor Action. Next in any RPG that would be a charge type attack in Shadowrun 6th since there is no melee charge specified (i think yes?) it would give him 1 or 2 Edge depending on the Situation.

(So one Major Action, 1 Minor Action, get max Edge)

edit: well something like that. One GM will let him use more Minor Actions, one will add DV ... Vehicle Ramming gives DV for speed, could use those rules thats closest to a melee charge in 6th as far as i remember what i read in the book.


edit: regarding odd Gear in the book. Look at all the stuff like AR Gloves, Subvocal Microphone, Micro Transceiver (we talked about that).

Who would need such things when a DNI (trodes) costs 70Y. I think thats a big change blindness people cant wrap their mind around non-magic telepathy and controling devices by thinking which DNI provides
« Last Edit: <10-07-19/0804:25> by CigarSmoker »

Ghost Rigger

  • *
  • Omae
  • ***
  • Posts: 539
« Reply #111 on: <10-07-19/0914:32> »
I think you'll be fighting the uphill battle to argue that a commcall can be made without Matrix connectivity.
I can do it now. In fact, I could've done it the 1980s if I had been alive then, so if you're telling me I can't do it in 2080 then the engineers and designers of commlinks either:
  • are a bunch of chimpanzees with Downs Syndrome
  • have set out to fuck over their own customer base in a way that makes Apple and their shitty overpriced iPhones look pro-consumer by comparison
Now, Shadowrun is a cyberpunk dystopia, so I would easily accept the second explanation, but you have to spell that out in the books.
After all you don't send an electrician to fix your leaking toilet.

A Guide to Gridguide

CigarSmoker

  • *
  • Chummer
  • **
  • Posts: 237
« Reply #112 on: <10-07-19/0917:14> »
@GhostRigger

ever seen the Movie Independance Day 1 ? do you think your Phone is actually calling there in China ? or is it rather a satellite or a long line of relays thats forwarding the call ?
maybe talk in real with some engineer you trust in ...  :)

Ghost Rigger

  • *
  • Omae
  • ***
  • Posts: 539
« Reply #113 on: <10-07-19/0921:06> »
Yes, yes, I'm aware that modern communications depend on satellites. My point still stands, and you still need to find a better ESL teacher.
After all you don't send an electrician to fix your leaking toilet.

A Guide to Gridguide

CigarSmoker

  • *
  • Chummer
  • **
  • Posts: 237
« Reply #114 on: <10-07-19/0928:25> »
Yes, yes, I'm aware that modern communications depend on satellites. My point still stands, and you still need to find a better ESL teacher.

But ... since you aware of that i dont get the problem. Your calls gets forwarded to a Satellite
So when you use an iphone of today in SR 2080  the call gets forwarded to a relay and/ or a Satellite. And there the hacker gets you spoofing the Matrix Action "send message". In game terms it doesnt matter how your phone works ...

(in the case of Shadowrun a Transys Avalon Commlink with DR 6 and 2 noise reduction is actually able to send his waves/whatever trough planet Earth since if it is able to
withstand the 8 Noise for greatest distance).


edit: what is that ESL comment supposed to mean ? i speak 4 languages how many do you speak ? if i am using a wrong term you could have just told me, but when i was talking to USA Engineers they usually understood me, so maybe its not me ...
« Last Edit: <10-07-19/0943:25> by CigarSmoker »

Ghost Rigger

  • *
  • Omae
  • ***
  • Posts: 539
« Reply #115 on: <10-07-19/1002:11> »
Except I'm not talking about iphones. I'm talking about big, chunky cellphones from the 1980s that, with modern infrastructure, can get crystal clear reception in the middle of the Nevada desert or the wildest northern tundra of Canada. If a Metalink can't do that, or make a call to China from North America, then it's worse than technology from literally a hundred years ago. Either phone calls don't depend on Matrix connectivity, or communications technology took a huge leap backwards in the 21st century.

Quote
(in the case of Shadowrun a Transys Avalon Commlink with DR 6 and 2 noise reduction is actually able to send his waves/whatever trough planet Earth since if it is able to withstand the 8 Noise for greatest distance).
That is absurd, given the noise penalties for even a few meters of earth. A satellite link would bypass those penalties and limit noise from distance, but for some reason those aren't standard on commlinks.
After all you don't send an electrician to fix your leaking toilet.

A Guide to Gridguide

CigarSmoker

  • *
  • Chummer
  • **
  • Posts: 237
« Reply #116 on: <10-07-19/1006:13> »
you cant use a wave to call in china since the Earth is round. There are tricks to use the atmosphere to let the wave "bounce" between earth and upper atmosphere. But no you cannot call in china with your big chunky mobile from the 80s. But i have enough of that flatearther shit now. I am out 👍

Ghost Rigger

  • *
  • Omae
  • ***
  • Posts: 539
« Reply #117 on: <10-07-19/1013:36> »
Ah yes, the classic tactic of calling your opponent a flat earther, instead of addressing their argument which didn't actually imply or rely on the existence of a flat earth. Stay mad, dumbass.
After all you don't send an electrician to fix your leaking toilet.

A Guide to Gridguide

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6423
  • Kids these days...
« Reply #118 on: <10-07-19/1042:28> »
Looks like we need to separate to respective corners and take a break. This thread will reopen in a day.