There is more than just two types of sensors

but IMO traceless walk si a good argument. On the other side, I completely agree with Lethe, that jumping in risky situations means the character would be much less usefull for the team...from professional POV, I would like to remove such adrenaline junkie from my team ASAP to remove high risk levels even on the simple job. As an individual, character like this may become legend...if he lives long enought.
Its the same like the situaton that happes in my group...Magician with high social skills also takes the Bards Tongue quality (IMO SR3 or some other RPG, after RC was out we renamed it to Poor self control - Talkative or something like that) Bad thing is, that the character works also as a face for the team. Well, he worked...Second time his poor self controll leads to the disastrous consequences for the job and team, he was instantly executed by one of his teammates with silent agreement of others. At any other POV beautifull character. As a team member, unplayable. When your teammate becomes pain in the ass, and talking didnt help, get rid of him.
And as you talk about "Specific mechanical effect", I would penalize character on Karma awards if the roleplay is just sit and wait if I meet the thresshold...thrill seeker must be part of every step.