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Involving the Infiltration specialist

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Sichr

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« Reply #15 on: <12-30-11/0952:22> »
Thrill seeker for infiltrator is not a good choice. Maybe if you want to play some more adrenaline type of actions, well infiltration always depends on Cool resolve more than thrill action...

Sentinemodo

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« Reply #16 on: <01-03-12/0527:01> »
Thrill seeker for infiltrator is not a good choice. Maybe if you want to play some more adrenaline type of actions, well infiltration always depends on Cool resolve more than thrill action...

Says who? Ask Sam about it, I am going to give to him for free :D
Sorry for a small delay ;)

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Mirikon

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« Reply #17 on: <01-03-12/0801:49> »
Indeed. Just because you get the adrenaline jumping over the security lasers or bracing yourself on the ceiling as the guard goes past, doesn't mean you're not an infiltration specialist, or are any worse at it than the person who coldly plans their moves.
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ArkangelWinter

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« Reply #18 on: <01-03-12/1128:07> »
Also, disguises, lots of disguises. Work with the technomancer to get fake info to waltz right into places. O.ce youre in, sneaking is needed to avoid internal security.

The vampire adept in my group stole a DocWagon ambulance by getting a Doc contract under a fake SIN and letting the party put him in dormancy through lack of air. DocWagon opens his trachea en route to the hospital, he wakes up and dices them in the first round, drops an EMP to kill the systems.

Your gf isnt going to dice anyone, but drugs could let her pull off the dead body disguise.

CanRay

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« Reply #19 on: <01-03-12/1130:38> »
Your gf isnt going to dice anyone, but drugs could let her pull off the dead body disguise.
Hey, they make Hand Razors and Cyberspurs for a reason.  :P
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ArkangelWinter

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« Reply #20 on: <01-03-12/1146:45> »
Your gf isnt going to dice anyone, but drugs could let her pull off the dead body disguise.
Hey, they make Hand Razors and Cyberspurs for a reason.  :P

Yea but with one IP and a low dicepool she's not taking a DocWagon crew even with surprise actions.

Sichr

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« Reply #21 on: <01-03-12/1148:48> »
Indeed. Just because you get the adrenaline jumping over the security lasers or bracing yourself on the ceiling as the guard goes past, doesn't mean you're not an infiltration specialist, or are any worse at it than the person who coldly plans their moves.

Sure
See those laser beams
Whoa. So many colours. Lets just dance throught it...
OOps. What was it..Presure pad? Hell. Why didn`t I took better look first...

IMO Sneak is think-before-act strategy, and it for sure shows on lifespan of infiltration specialits ;)
Personaly...mz onlyz iniltration experience is from computer games...like DeusEx:HR... and gaining Ghost achievment for stealth play wasnt anything you would get by jumping around high...
Well
maybe I understand the Thrill seeker quality wrong, and usualy part of good roleplay for character with this quality is to make carefull observations before jumping in...
« Last Edit: <01-05-12/0508:46> by Sichr »

Serious Paul

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« Reply #22 on: <01-03-12/1223:49> »
Another option I don't see listed here so far-and forgive me if I missed it-is change the game. Instead of making her character  more combat effective change the importance of combat to the game? the nice thing about RPG's is there's more than one way to skin a cat. Find more ways to engage her character-and I hate to use TV shows as a reference point but shows like Fire Fly, Burn Notice, The Wire and more are great ways to take a look at non traditional approaches to combat, at times, in a group.

CitizenJoe

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« Reply #23 on: <01-04-12/2042:32> »
Check out Parker from the TNT show Leverage

CanRay

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« Reply #24 on: <01-04-12/2202:54> »
Check out Parker from the TNT show Leverage.
"No stabbing, no stabbing, no stabbing..."
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Lethe

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« Reply #25 on: <01-05-12/0506:31> »
Indeed. Just because you get the adrenaline jumping over the security lasers or bracing yourself on the ceiling as the guard goes past, doesn't mean you're not an infiltration specialist, or are any worse at it than the person who coldly plans their moves.
It doesn't mean you are any worse, only less useful.
Since seeking the thrill is by definition risky (=high chance of failure), they choose (Roleplaying!) not to take extra precautions that would make an infiltration easier/more safe. Risky actions tend to fail more often and make the infiltration specialist much less useful. I.e. if he fails on every third try, the target suddenly triples their defenses and makes it almost impossible to reach your goal from thereon...

Of course with good enough a composure pool, he might restrain himself from any risks during runs, to be a pure off-time thrill seeker ;-)
« Last Edit: <01-05-12/0513:07> by Lethe »

raggedhalo

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« Reply #26 on: <01-05-12/0524:44> »
Sure
See those laser beams
Whoa. So many colours. Lets just dance throught it...
OOps. What was it..Presure pad? Hell. Why didn`t I took better look first...

...which is what Traceless Walk is for ;-)

Don't forget that Thrillseeker doesn't mean idiot, it has a specific mechanical effect: "the character tends
to jump into risky situations without considering possible consequences and dangers. When confronted with an obviously risky proposition or dangerous situation, the character must make a successful Composure (2) Test to avoid blindly jumping into the thick of things." (pg. 107, Runner's Companion)  It means she's well up for infiltrating stupidly dangerous places, but by and large her raw talent sees her through.  Plus a Composure Threshold of 2 isn't very difficult, most of the time.

It does mean she tends to rush in when others would wait, but she's solid enough (especially since some rejigging of points to give her Invisible Way and all three level of Unseen Hands!) at what she does that she usually gets away with it.  Usually.

+1 to the person who mentioned Parker from Leverage, given that said character was a big influence on this one ;-)
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Sichr

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« Reply #27 on: <01-05-12/0618:47> »
There is more than just two types of sensors ;) but IMO traceless walk si a good argument. On the other side, I completely agree with Lethe, that jumping in risky situations means the character would be much less usefull for the team...from professional POV, I would like to remove such adrenaline junkie from my team ASAP to remove high risk levels even on the simple job. As an individual, character like this may become legend...if he lives long enought.
Its the same like the situaton that happes in my group...Magician with high social skills also takes the Bards Tongue quality (IMO SR3 or some other RPG, after RC was out we renamed it to Poor self control - Talkative or something like that) Bad thing is, that the character works also as a face for the team. Well, he worked...Second time his poor self controll leads to the disastrous consequences for the job and team, he was instantly executed by one of his teammates with silent agreement of others. At any other POV beautifull character. As a team member, unplayable. When your teammate becomes pain in the ass, and talking didnt help, get rid of him.

And as you talk about "Specific mechanical effect", I would penalize character on Karma awards if the roleplay is just sit and wait if I meet the thresshold...thrill seeker must be part of every step.

raggedhalo

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« Reply #28 on: <01-05-12/0717:24> »
And as you talk about "Specific mechanical effect", I would penalize character on Karma awards if the roleplay is just sit and wait if I meet the thresshold...thrill seeker must be part of every step.

Her roleplaying of it is absolutely fine.  She makes the tests when necessary to see if she just jumps in, and roleplays being very antsy and impatient if she does succeed.

Incidentally, your story about straight-up murdering a "teammate" because of unprofessional behaviour makes me think that I really wouldn't enjoy playing at your table.  If all you're interested in is the absolute "best"/most professional (by your definition) characters then where's the space for colour, fun and enjoyment at your table?  Characters without flaws that might occasionally trip them up get pretty dull.
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Sichr

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« Reply #29 on: <01-05-12/0751:59> »
In fact, that wasnt my doing. It was team`s doing.
Im almost less restrictive GM you can find. It was about character-player`s actions and team response. Who am I to policy them, until they hide the body well, I dont have a problem with such behaviour.
On the other side, I didnt had a problem with that characters tendency to tell everything to everyone...he just didnt realized that we are playing Shadowrun. And when he was about to get some info from mafia contacts, and the suituation ended up with mafia contacts exploiting his info completely without even need to intimidate, they just continued asking politely and nicely, and that ends up with target assasinated, team catched on crime scene "in flagranti" in perfect setup based o his info and another syndicate blamed for hiring the team, making them "wanted dead or alive" even when they was able to escape from ambush, well, I can see that some more-military-less-hippie thinking team members (like Oni who spent his childhood on Yomi island) simply eliminates the one responsible for that mess.

Still..good luck for the game, Thrill seeker needs it more than standard :)
« Last Edit: <01-05-12/0801:09> by Sichr »