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Weapon load outs (n00b)

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Operator

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« Reply #15 on: <08-30-12/1326:53> »
yeah that one looks cool, but i think its got a forbidden rating which means i cant take it at chargen if i recall correctly?
nice. fn har with mods it is then, should be a pretty fun load out i think. my sr3 guy had a pistol as a rigger and that was it!

An Ares Alpha has availability 12, so you can purchase it in chargen. Any item over 12 will require the Restricted Gear quality to purchase, up to a maximum Availability of 20.

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« Reply #16 on: <08-30-12/1334:29> »
yeah that one looks cool, but i think its got a forbidden rating which means i cant take it at chargen if i recall correctly?
nice. fn har with mods it is then, should be a pretty fun load out i think. my sr3 guy had a pistol as a rigger and that was it!
R, F, or whatever doesn't matter.  An F availability tag just means "there's no licenses for this - if the cops catch you with it, you're FUBAR".

All that matters is the number.  - to 12, you're fine.  13 to 20, you need the quality "Restricted Gear".  21+, you can't have it at CharGen.

Csjarrat

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« Reply #17 on: <08-30-12/1846:01> »
Brill, thanks guys! Need all the help i can get :-)

Next question:
What is the most basic and cheap hacking loadout you would use for things like hacking door entry systems?
Shall i just get a passkey at high rating or invest in the skills and software?
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CanRay

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« Reply #18 on: <08-30-12/1914:19> »
Next question:
What is the most basic and cheap hacking loadout you would use for things like hacking door entry systems?
Shall i just get a passkey at high rating or invest in the skills and software?
Next Answer:
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TheNarrator

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« Reply #19 on: <08-31-12/0742:07> »
For getting past a door with a maglock it's usually going to be either a Hardware + Logic roll, or the use of a Maglock Passkey (if it's a keycard system) which is quite a bit more expensive (Rating x 2,000 nuyen), but doesn't require any skills of your own. If it's a keypad system you can use the Keycard Sequencer (which is also expensive only Rating x 200 nuyen), but that still requires you to make a Logic + Hardware roll to crack open the case and hook up the sequencer. If it uses biometrics (fingerprints, retina scans, DNA), then you'll need to steal that and imitate it somehow, which also takes expensive gear.... unless you, again, crack open the case and rewire it with the Hardware skill.

If you want to actually outright hack the thing's software, then you're going to need to invest a fair bit in either hacking skills or an Agent program to do the hacking for you. Hopefully your team's hacker will have that covered.

The cheapest way, in terms of nuyen, to open a door is either using the Hardware skill with a specialization in Maglocks (all you need is a toolkit at most)... or using the Demolitions skill to plant an HE grenade with a remote detonator for maximum effect.  ;D

No, actually, scratch that. The absolute cheapest way is to steal the keycard from somebody who works there. Stolen stuff is free.

If it's the rare door with an old-school pin-and-tumbler manual-key lock, then a high-rating Autopicker will take care of it quite handily for a mere Rating x 200, even if you don't have the Locksmith skill.


EDIT: Fixed a few things I'd misremembered.
« Last Edit: <08-31-12/1100:29> by TheNarrator »

Csjarrat

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« Reply #20 on: <08-31-12/1125:47> »
awesome. demolitions sounds fun! a bit noisy, but fun :-) didnt even think of that. whats the game mechanics of demolitions like?
seems like quite a useful skill to have in a running team tbh, do most squads have someone with those skills?
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TheNarrator

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« Reply #21 on: <08-31-12/1251:01> »
If I'm making a street sam or other gun-heavy combatant, I'll usually try to have at least one point of the Demolitions skill, although I won't really focus on it. It's good to know that you can rig an explosive booby trap, a sabotage bomb or a breaching charge (to get the drop on people who are expecting you to use the door) if you have to, but I suspect that many runner teams get by fine without a demoman. On the other hand, a friend of mine just made an ex-bomb squad adept with Demolitions 4 and Improved Ability (Demolitions) 2 for a total skill rating of 6 in making bombs. Time will tell how that turns out.

With Demolitions, you can make a Logic + Demolitions check to make and plant the charge and add the hits to the damage when it goes off. There are other more complicated rules and additional explosives in Arsenal, but that's the basic idea: hits add to the damage. (Proper placement and tamping can double, triple or quadruple the damage against the specific thing you want to demolish, but all that is in Arsenal.)

Demolitions isn't really a substitute for lockpicking on most runs, however, as it tends to attract just a wee bit of attention. :)

Inconnu

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« Reply #22 on: <09-14-12/1703:20> »
Am I the only one who just realized that in Shadowrun, padlocks could be so uncommon that you get this scene:

Large shadowrunning team running through corridors comes up across a padlocked door.
"So, uh, anyone got a autopicker?"
"No"
"Not me"
"Whats a autopicker"
"nope"
"What the... GUYS!"
"What?"
"Seriously. We got the BEST maglock passkey on the market, and now we're stopped by a PADLOCK. REALLY."

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« Reply #23 on: <09-14-12/1713:31> »
*troll steps forward*  "Dude, that's what titanium crowbars are for."  *troll inserts crowbar and twists hard ... padlock is rendered into so much metal confetti*

CanRay

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« Reply #24 on: <09-14-12/2117:46> »
Am I the only one who just realized that in Shadowrun, padlocks could be so uncommon that you get this scene:

Large shadowrunning team running through corridors comes up across a padlocked door.
"So, uh, anyone got a autopicker?"
"No"
"Not me"
"Whats a autopicker"
"nope"
"What the... GUYS!"
"What?"
"Seriously. We got the BEST maglock passkey on the market, and now we're stopped by a PADLOCK. REALLY."
Don't laugh, in one game, we HAD the tools and a simple steel warehouse door (pedestrian-sized, not the roll-up truck-sized type) defeated us at every turn.

Even climbing in the window was a lesson in the gravity of the situation.

...

*Thud*  "OW!  I'm OK."
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Inconnu

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« Reply #25 on: <09-15-12/1204:23> »
Called it. Totally called it.

KarmaInferno

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« Reply #26 on: <09-15-12/1437:28> »
Am I the only one who just realized that in Shadowrun, padlocks could be so uncommon that you get this scene:

Large shadowrunning team running through corridors comes up across a padlocked door.
"So, uh, anyone got a autopicker?"
"No"
"Not me"
"Whats a autopicker"
"nope"
"What the... GUYS!"
"What?"
"Seriously. We got the BEST maglock passkey on the market, and now we're stopped by a PADLOCK. REALLY."
Don't laugh, in one game, we HAD the tools and a simple steel warehouse door (pedestrian-sized, not the roll-up truck-sized type) defeated us at every turn.

Even climbing in the window was a lesson in the gravity of the situation.

...

*Thud*  "OW!  I'm OK."

In a Missions game:

"Wait, you just carry door breaching charges just in case?"

"Of course I do. I'm the freaking Batman."




-k

CanRay

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« Reply #27 on: <09-15-12/1617:01> »
In a Missions game:

"Wait, you just carry door breaching charges just in case?"

"Of course I do. I'm the freaking Batman."

-k
Not surprised.  They're so useful for so many different things.  ;D
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FuelDrop

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« Reply #28 on: <09-15-12/2034:09> »
In a Missions game:

"Wait, you just carry door breaching charges just in case?"

"Of course I do. I'm the freaking Batman."

You mean people don't?!?
What if you went out to stuffer shack and forgot your keys? how else would you get back into your apartment :P?
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CanRay

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« Reply #29 on: <09-15-12/2118:06> »
What if you went out to stuffer shack and forgot your keys? how else would you get back into your apartment :P?
Considering my GM back home did this all the time, and it was up the rest of the group to break into his place to let him in...   ::)
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