yeah, my guy wants to be as cyber free as possible, relying only on his own skills and adeptiness to wreak havoc.
re: smartlink, thats pretty cool, didnt realise you could put that onto your sunglasses now, thought you had to have cyber for it. no wonder the street sams are crying lol!
it seems like a really expensive extra dice to me though, a laser sight an imaging scope together give you enough bonuses to make sure you'll be hitting i think. i dont want to properly min-max my guy as i've already got a decent skill in automatics and agility with the relevant specialisation for smgs. improved skill in automatics and attribute boost lvl4, agility too.
we played SR3 a bit and some guys got hacked off with stacks and stacks of dice,
the imaging scopes will give me my night sight/thermographic/ultrasound viewing (as no cyber eyes or adept senses purchased).
edit: dang, just had a look at stuff again and didnt realise you could get the fn har at chargen.
might re-do the weapon load/specialisation for assault rifles instead and go for that one as its got a much bigger ammo clip, does more damage and is armour piercing.
is the underbarrel grenade launcher accessory worth having? seems to give good flexibility, but does it need a special skill to use, or is it done through the automatics skill?
i'm thinking of:
FN HAR:
as stock with laser sight and gas vent 2
imaging scope with zoom, thermal, ultrasound and low light
underbarrel grenade launcher
skinlink (set to default mode)
sound suppresor
chameleon coating
if i have free slots then i'll stick on as much recoil comp as possible. if not, i'll strip off the grenade launcher and put on a foregrip, pad, upgrade the vent etc.