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SRM 5A-01: Chasin' The Wind now available!

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wraith

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« Reply #15 on: <11-02-13/0103:27> »
Also, the cranial bomb may have been an older model. Regardless, it is clear from the opening fiction that the free sprite was already in the bomb, or she had already hacked the bomb, because it wasn't blowing up when the dwarf sent the command from his commlink.

Additional question, why would the bomb be hackable?  I mean, if we're going with the explanation that they stuck all this stuff in her back in the 2050's, and didn't want the girl with the unhackable mental Matrix connection turning off her own safeguards, why would there be any route of access to the bomb?

Unless we're conceding that people with access to Deltaware and running a black R&D lab are too dumb to realize that a hacker might hack something, I suppose?

Michael Chandra

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« Reply #16 on: <11-02-13/0502:14> »
why would there be any route of access to the bomb?
Aside from the fact they wanted to be able to detonate it remotely?
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Mirikon

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« Reply #17 on: <11-02-13/0847:51> »
why would there be any route of access to the bomb?
Aside from the fact they wanted to be able to detonate it remotely?
Exactly. Unless you want to have it be a manual trigger (as in, go up and push the button), then you have to have some sort of wireless connection so you can send the detonation signal.
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Michael Chandra

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« Reply #18 on: <11-11-13/0706:19> »
Not sure where I should post this, since there's no Bull-made topic in Play Results, so I'll post it here.

Where was this Mission run? Café De Fiets (The Bicycle) in Nijmegen.

When was this Mission run? 9 November 2013.

Did the Runners repair the Matrix Nodes as instructed? Yes.

Who did the Runners give the lab data to? An unnamed Shiawase Fixer.

Who did the Runners deliver Samantha to? Nick Ryder.

Did anything interesting, unusual, or especially cool occur during this adventure? A few things come to mind. For example, near the end the Rigger drove through the Containment Zone at 384 km/h without crashing. The Mountie walked to the first meet with Survival and hitched a ride afterwards. He later used Manifestation to talk with people at the Maker's Collective and then Samantha. One more nice thing is the airport, but more importantly is why you should never lie to a Mountie.

I ended up teasing the players a few times, with a bunch of cold Lone Star officers waving them through after a few questions at the first checkpoint, devil rats inside the lab that scurried into dark corners (one of the players got attacked by them in Stormcrow Undone so wanted to blow up that lab room), the Gestalt locking the big Lab Doors and turning off the lights after the Runners walked out, and at the park Lone Star showed up to fight the crazy Adept and told the runners to take cover, then later on did a symbolic SIN-check of rating 1 because damn it's cold and screw the paperwork. Only after Nick Ryder confirmed the sniper was a looney did the Rigger feel like aiding Lone Star there, and the Air Spirit Concealed itself and ran towards the guy to help finish him off.

At the airport, one of the cars and a bike drove up to the Control Tower with blinkers on. Security made them pull the windows down and saw an Air Spirit behind the wheel. (He managed not to crash the car the entire session, 6 dice after penalties and defaulting.) They were informed the team was there to repair the Matrix Node and ended up getting fast-talked into letting the technician go up and repair things. Magician supervised him, the Force 3 Spirit of Man accompanied the guards and was looking at a smiling Force 6 Air Spirit, needless to say the Spirit of Man was desperately pretending he wasn't intimidated by facing a much stronger Spirit.

As for lying to a Mountie: The runners decided to confirm the claim from Simon Andrews that the lab was theirs. The Mountie's non-Mission fixer asked around and told him Shiawase owned it, so he asked for the fixer to arrange a conversation with Shiawase. While they explored the lab, the guy rolled and managed 6 hits, which I capped at 5 for a Connection 5 Shiawase Fixer. They get out, and the Johnson tells them they got someone on the line. They renegotiate with him, scoring 5k pp rather than the 4k they scored from Simon, then have a debate that easily took 5 minutes real time, probably closer to 10, about whether they should contact Simon and give him a chance to up his offer or just take this deal.

Eventually, a few common sense rolls led them to the conclusion that asking Simon for more money would piss off both him and Shiawase, and since it's better to just piss off 1 corp they sold the data to the Shiawase fixer. After they delivered Sam (didn't want Andrews to get in the way before then) and had told Nick about the lab, the Mountie called Simon back to inform him. Needless to say, Simon already knew Shiawase had claimed it AND that Nick had tried to request a raid on the place, so he was a bit ticked off. Mountie informed him politely and Simon pretty much hung up on him.

Meanwhile, a very confused Shiawase fixer informed his coworkers that they just scored an old CZ lab back for a mere 20k, and the only downside was that the basement was haunted by a creepy experiment so they probably wanted to not use the basement anymore and stick to the other 3 floors.

P.S. Mountie snatched the cortex bomb, they sold it through Quantum Princess at 4 Loyalty for 2k (20% of 10k), split into 500 per runner.
« Last Edit: <11-11-13/0731:45> by Michael Chandra »
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