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SRM 5A-01: Chasin' The Wind now available!

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Bull

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« on: <10-01-13/0017:17> »
[quote name='Bull' date='Oct 1 2013, 12:03 AM' post='1263502']
http://www.shadowruntabletop.com/2013/09/a...-ready-to-rock/

The new season of Shadowrun Missions begins with Chasin’ the Wind (Battleshop, DriveThru), which brings exciting Missions action to the chaotic feral city of Chicago! If you’re brave enough to venture into the wilds of the Containment Zone, here’s what you’ll encounter:

Deadly Cold Wind

It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life.

In Chasin’ The Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.

Chasin’ The Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.
[/quote]


AJCarrington

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« Reply #1 on: <10-04-13/1614:48> »
Downloaded and transferring to iPad as I type...just in time for return trip from Europe. :)

Really liking the bookmark layout...slick.

martinchaen

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« Reply #2 on: <10-04-13/1619:10> »
Sweeeet! Waiting to download until I've played it, since I don't want to spoil it.

Slithery D

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« Reply #3 on: <10-07-13/2001:19> »
I'd be interested to hear from anyone else who has read it. I think it's pretty awful. The lab at the center of plot makes absolutely no sense, although there are many other serious flaws as well.

Michael Chandra

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« Reply #4 on: <10-08-13/0446:53> »
It's a fastmoving introduction mission with a lot of different fish and sharks being introduced. Does a nice job at it, I think. What flaws do you feel it has?
How am I not part of the forum?? O_O I am both active and angry!

Slithery D

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« Reply #5 on: <10-08-13/0854:52> »
None of the backstory makes sense.

Why is a Aztech Johnson fronting for a Lone Star detective? Supposedly to build up favors for future moves. So he helps a low level detective who is distrusted/hated by his own supervisors and the media? Yeah, great guy to have owe you favors.

The lab research involves cloning and networking technomancers. So why did they put a "kill everyone" suite of delta grade bioware into the original, nearly destroying her Resonance abilities?

Since when are cranial bombs removable by people without medical training, operating with an arm twisted behind their head, viewed through a camera, and with no pain medication, without triggering the anti-tamper circuits? (I can't believe they didn't give her a pain editor, BTW, given all the other Mary Sue crap she has.)

How did a facility in the CZ, whose parent corporation doesn't apparently remember they exist, fund and acquire delta grade bioware so easily that they can waste it on incomprehensible uses?

Why doesn't Shiawaise know about this facility, giving SK the opportunity to steal it? Why isn't there any discussion of the runners thinking of calling Shiawaise in search of a much better pay day, or at least renegotiating with SK?

That'll do to start.

Mirikon

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« Reply #6 on: <10-08-13/1306:23> »
Why is a Aztech Johnson fronting for a Lone Star detective? Supposedly to build up favors for future moves. So he helps a low level detective who is distrusted/hated by his own supervisors and the media? Yeah, great guy to have owe you favors.
When you're trying to build a presence, you don't start with the people already at the top. They've already got their positions and power, and aren't going to be as beholden to you for small favors. Now, you take someone who is somewhat on the outs, but still has some standing (he's still a Lone Star detective, after all), and give him a couple big breaks? Suddenly, you got someone who may be poised for a rapid rise, and they'll know exactly who they have to thank for it. And since corps are moving back to Chicago, having sources in the local law enforcement will be key for making things go smooth.

The lab research involves cloning and networking technomancers. So why did they put a "kill everyone" suite of delta grade bioware into the original, nearly destroying her Resonance abilities?
The lab research involved very early research into mind-machine interfaces, even before the Otaku came to be. Remember, back in 2052, no one knew anything about the Otaku, and certainly not about Resonance or Technomancers. Hell, Renraku was still trying to crack how to make a functioning AI way back then. So they probably didn't know they were destroying the original's abilities. As for the bioware/geneware, think about it for a second. You've found someone with an inherent, unhackable connection to the Matrix, and you got her as a child. If you can turn her into a living weapon and control her, then you've got a powerful weapon in the corp wars (which were still going on back then) that won't show up on any cyberware scanners or metal detectors.

Since when are cranial bombs removable by people without medical training, operating with an arm twisted behind their head, viewed through a camera, and with no pain medication, without triggering the anti-tamper circuits? (I can't believe they didn't give her a pain editor, BTW, given all the other Mary Sue crap she has.)
You don't think the free sprite she had helping her maybe hacked the bomb to make sure it didn't go boom while she was taking it out? As for taking it out itself, a kink bomb at the base of the neck wouldn't require too much knowledge to remove, unlike one planted under the skull. But that's not what we're talking about here. At the base of the neck, with sufficient adrenaline and looking at it through a camera, you could do it. Wouldn't be easy, but you could do it. The Medicine skill is used to properly remove cybernetics without causing further damage. Nothing is stopping you from taking a knife and digging the things out, or ripping the cyberarm off a guy and beating him with it, for instance.

How did a facility in the CZ, whose parent corporation doesn't apparently remember they exist, fund and acquire delta grade bioware so easily that they can waste it on incomprehensible uses?
Shiawase didn't always not know about the lab. And remember, it never said when in those twenty years the girl got the modifications done. If I had to guess, I'd say it happened sometime between Ares spraying the area with FAB III, and Crash 2.0. Wartorn wastelands are great places for hiding experiments like this.

Why doesn't Shiawaise know about this facility, giving SK the opportunity to steal it? Why isn't there any discussion of the runners thinking of calling Shiawaise in search of a much better pay day, or at least renegotiating with SK?
There's been plenty of turmoil in Shiawase over the years. The board has changed several times, one of their family is the Empress of Japan, there's been internal squabbling in several of their divisions, including their intelligence division, the different factions of the Shiawase family are still fighting eachother, and more. Then you have this little thing called Crash 2.0, where god knows how much data (like property registries) was lost or corrupted. And even before that, we're dealing with the CZ, where things were a mess to begin with. Assuming this was a 'black', off-the-books project, that's easily enough to cause it to be forgotten.
Greataxe - Apply directly to source of problem, repeat as needed.

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Bull

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« Reply #7 on: <10-08-13/2159:33> »
thanks Mirikon.  All fantastic replies. :)

CanRay

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« Reply #8 on: <10-08-13/2249:55> »
Since when are cranial bombs removable by people without medical training, operating with an arm twisted behind their head, viewed through a camera, and with no pain medication, without triggering the anti-tamper circuits? (I can't believe they didn't give her a pain editor, BTW, given all the other Mary Sue crap she has.)
You don't think the free sprite she had helping her maybe hacked the bomb to make sure it didn't go boom while she was taking it out? As for taking it out itself, a kink bomb at the base of the neck wouldn't require too much knowledge to remove, unlike one planted under the skull. But that's not what we're talking about here. At the base of the neck, with sufficient adrenaline and looking at it through a camera, you could do it. Wouldn't be easy, but you could do it. The Medicine skill is used to properly remove cybernetics without causing further damage. Nothing is stopping you from taking a knife and digging the things out, or ripping the cyberarm off a guy and beating him with it, for instance.
I've heard of someone who took his own about-to-burst appendix out in the middle of a traffic jam.  Now, he was a military medic mind you, but still.  Can be done if it was cheaply done.

Might even be able to be done with a local anesthetic.

BTW:  One great way to torture a Decker is to tell him you'll be "surgically" removing his/her datajack, and then pull out a pair of pliers that have "Surgery" engraved on them.  ;D
Si vis pacem, para bellum

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Slithery D

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« Reply #9 on: <10-09-13/1354:49> »
I've heard of someone who took his own about-to-burst appendix out in the middle of a traffic jam.  Now, he was a military medic mind you, but still.  Can be done if it was cheaply done.

Might even be able to be done with a local anesthetic.
A Russian surgeon in Antarctica did it.

My issue isn't with the surgery per se, but the idea that cranial bombs should have some pretty sophisticated anti-tamper devices to hinder even professionals in optimal situations. The free sprite may be an answer to that.

Mirikon

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« Reply #10 on: <10-09-13/1748:38> »
Also, the cranial bomb may have been an older model. Regardless, it is clear from the opening fiction that the free sprite was already in the bomb, or she had already hacked the bomb, because it wasn't blowing up when the dwarf sent the command from his commlink.
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CanRay

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« Reply #11 on: <10-09-13/1842:36> »
I'm in ur brianz, haxxorzin' ur bombz!  ;D
Si vis pacem, para bellum

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Slithery D

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« Reply #12 on: <10-09-13/2219:43> »
Except a Data sprite doesn't have any skills except Computer and Electronic Warfare, in addition to having Attack and Sleaze as its worst matrix attributes, so it can't actually hack anything.

As long as we're on that, Samantha's listed matrix attributes are all wrong. I thought some of them might have been borrowed from the sprite, but they don't make (consistent) sense for that, either.

Slithery D

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« Reply #13 on: <10-10-13/1515:35> »
I wanted to add that one great thing about this adventure is that it explicitly notes that all of the opposition turns off their wireless on all equipment. It's nice to see a published product acknowledge that the common sense reaction to the rules is to shut off an entire part of the rules.

Kincaid

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« Reply #14 on: <10-19-13/1335:18> »
I wanted to add that one great thing about this adventure is that it explicitly notes that all of the opposition turns off their wireless on all equipment. It's nice to see a published product acknowledge that the common sense reaction to the rules is to shut off an entire part of the rules.

In a -3 Noise environment, it absolutely does.
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