Now I just have to make my players realize just how much I hate number-crunching. "No, seriously, tell me about your character! Stop reading me the stats! I donīt care how you managed to get that skill that high, Iīm sure you didnīt cheat so just get over it and tell me about her! Where does she live? Nonono! DON`T give me the lifestyle-ranks! Sheeesh..." Theyīre really having trouble...
Oh, man! I can relate. Nowadays when this comes up, I deflect them to the one player who really cares about that kind of thing.
As long as everyone's happy, I don't care about the details.
There's a balance between stats and character that shifts from player to player.
I like both stats and character to be handed to me so that I can get an idea of what sort of PC and player I'm dealing with:
A) Are they more interested in stats or story? This lets me tailor how I deal with the player, and gives hints as to what they will/won't enjoy at the table, so I can also tailor the campaign
B) Have they taken NQ/PQ's that I need to be aware of (as they mechanically affect NPC attitudes and/or threat levels)
C) Have they got stories with plot points begging to be utilised in-game?
If you read between the lines, Players will give a lot of hints through their PC build...