Iīm trying to adapt to the GM:ing style from Apocalypse World. Basically: Ask a lot of questions (mainly addressing the characters and not the players), and build the world and game according to their answers. That way, everything that happens will feel relevant to the players and the characters, and I donīt have to use the Plot Bus (itīs ment to take you where the plot is) at all!
If you get a group rolling on this kind of game style, the GM:ing will more or less start handling itself, and you just have to worry about keeping all the oh-so-boring rules in your head...
Now I just have to make my players realize just how much I hate number-crunching. "No, seriously, tell me about your character! Stop reading me the stats! I donīt care how you managed to get that skill that high, Iīm sure you didnīt cheat so just get over it and tell me about her! Where does she live? Nonono! DON`T give me the lifestyle-ranks! Sheeesh..." Theyīre really having trouble...