Maybe I'm just being greedy, for I lot of what I'm hearing seems to boil down to pick something and do it well. In the spirit of focusing, I have dropped a lot of the combat oriented skills, powers etc. Switched from Dodge to Gymnastics.
I have also changed to The Invisible Way, which I think will both work better in terms of The Way's power and long term savings in PP cost. I have kept Melanin Control, as it only takes a combat turn to change one grade. There is some confusing language in the Melanin Control description, but I will talk to my GM and get his take in on it. I still like the idea of having some ability to change my looks in the fly. But I did drop Master of a 1000 faces, and Keratin Control.
I had not realized that recoil affected each gun, although it makes RL sense for someone with my STR. So I have gone to one pistol. I haven't changed the mods on Fichetti, except to remove Gas Vent 2, but will look at alternative solutions later.
Also dropped Muscle Augmentation, somewhat painfully, and will to pick up Tailored Pheromones, but need to scrounge up the nuyen first.
Below is an updated PC sheet, I have also included my knowledge skills. One question I have regarding language is how often do runners tend to run into people who don't speak english? (I'm sure there is a pun somewhere in there, so watch where you step.) I realize this is a hard question because each GM will do things differently. So a better way to ask this might be, is knowing different languages worth it? I have picked quite a few, either because I believe that my character would know them, or because of their ability to help me to negotiate in SR.
B A R S C I L W E M Ess In
3 6{8} 3(4) 1(3) 7 5 3 3 3 4 5.6 8
Positive Qualities:
Adept, Low-Light Vision, The Invisible Way
Negative Qualities:
Dependent (Inconvenience), Prejudiced (Common, Biased)(English), Records On File (Saeder- Krupp), SINer (Standard )(Tir na nOg)
Skills:
Groups:
Influence 4
Stealth 3
Intimidation 3
Gymnastics 2
Perception 1
Pistols 1
Unarmed 1
Adept Powers:
Commanding Voice (1), Facial Sculpt (2), Kinesics (3), Linguistics (1), Melanin Control (1), Unseen Hands (3)
Cyber/Bio
Muscle Toner (2)
Contacts:
"Big Smoke" (S-k Handaler)
Mr. Edward Hemmins (Banker)
Captain Spaulding (Freighter Captain)
NAN Border Patrol Officer (No Name Yet)
NAN Casino Boss (No Name Yet)
Life Style:
Lower Queen Ann Apartment
Comforts: High, Entertainment: High, Necessities: High, Security: High
Qualities: Affiliated, Living By Committee, No Privacy (Physical), Nosy Neighbors
Armor:
Form-Fitting-Body-Suit: Nonconductivity (2), Thermal Damping (2)
Weapons:
Fichetti Executive Action: Concealable Holster, Hidden Gun Arm Slide, Gas Vent 2, Personalized Grip, Skinlink, Smartgun System
Morrissey Elan: Concealable holster, Skinlink, Smartgun System
Shock Glove
Gear:
Fake License (4)(Fichetti Executive Action)
Fake Sin (4) (Edith Montague)
Hermes IKon (4,3,3,3): Subvocal Mic, Skinlink, Suit: Basic+, Empathy Software (3)
Contact Lenses (3): Image Link, Smartlink, Camera (1), Skinlink iContacts
Glasses: Camera (2), Flare Compensation, Skinlink
Earbuds: Audio Enhancement (3), Select Sound Filter (3), Skinlink
CMT Clip (1, 3, 1, 1)(Edith's)
3X Stim Patch (3)
3x Tranq Patch (3)
3x Trauma Patch (3)
Various amounts of Ex-Explosive, SnS and Hi-c rounds for my firearms.
Vehicles:
Rover 2068: Morphing License Plate
Knowledge Skills:
Area Knowledge: S-K Enclaves 2 (Str)
Area Knowledge: Tir na nOg 3 (Str)
Cards 2 (Int)
English (N)
German 3 (Lan)
Inter-Corporate Politics 2 (Int)
Japanese 3 (Lan)
Or'zet 3 (Lan)
Shadow Community 2 (Str)
Sperethiel 4 (Lan)