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Aryeonos

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« Reply #45 on: <02-18-13/1923:42> »
Are you sure? I was kinda looking forward to that south african mage. and I'm more than willing to do as much to help in the OOC thread as I can, but if you think it'll be too much for you to manage than I understand.
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Bewilderbeast

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« Reply #46 on: <02-18-13/2029:24> »
I banged up a mage. Please let me know if I've picked some horrible spells or otherwise messed up. My concern is he's a little heavy on the sustaining spells right now... if there is any possibility of getting a sustaining focus of some type, that'd be very helpfu. I'm otherwise open to spell suggestions. I would like to keep an acid spell of some type just for flavor, though. Fits the whole wannabe alchemist thing well.

Aryeonos; dropped Astral Beacon at your suggestion. Took up Spirit Bane (Earth) instead.

Since we'll all be augmented to some degree, I don't expect Heal to come into play as anything more than first aid, so I hopefully won't be stepping on the doctor character's toes.

== Info ==
Street Name:
Name: Omeed Banai
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5
REA: 4
STR: 3
CHA: 3
INT: 3
LOG: 5
WIL: 5
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         3
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 2
Assensing                  : 4                      Pool: 7
Automatics                 : 0                      Pool: 4
Banishing                  : 4                      Pool: 9
Binding                    : 4                      Pool: 9
Blades                     : 0                      Pool: 4
Climbing                   : 3                      Pool: 6
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 9
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 4                      Pool: 8
Escape Artist              : 0                      Pool: 4
Etiquette                  : 3 [Military]           Pool: 6 (8)
First Aid                  : 0                      Pool: 4
Flight                     : 3                      Pool: 6
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 3                      Pool: 8
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 2 [Wilderness]         Pool: 7 (9)
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Locksmith                  : 0                      Pool: 4
Longarms                   : 5                      Pool: 10
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 3                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 3                      Pool: 8
Riding                     : 0                      Pool: 3
Ritual Spellcasting        : 3                      Pool: 8
Running                    : 3                      Pool: 6
Shadowing                  : 0                      Pool: 2
Spellcasting               : 5 [Combat]             Pool: 10 (12)
Summoning                  : 4                      Pool: 9
Survival                   : 4 [Polar]              Pool: 9 (11)
Swimming                   : 3                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==
Arabic                     : N                      Pool: 0
Chemistry                  : 4                      Pool: 9
Combat Tactics             : 4                      Pool: 9
English                    : 5                      Pool: 8
Magical Theory             : 4                      Pool: 9
Magical Threats            : 2                      Pool: 7
Russian                    : 5                      Pool: 8

== Contacts ==
Professor Chang (Wage Mage) (2, 3)
Yvgeny the Stout (Talismonger) (2, 2)

== Qualities ==
In Debt (15,000Ą)
Incompetent (Leadership)
Magician
SINner (Standard)
Spirit Bane (Earth)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Antidote                   DV: (Toxin DV)-2
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Physical Barrier           DV: (F÷2)+3
Slow                       DV: (F÷2)+3
Stunbolt                   DV: (F÷2)-1
Toxic Wave                 DV: (F÷2)+5

== Weapons ==
Unarmed Attack
   Pool: 4   DV: 2S   AP: -   RC: 0

== Description ==
Omeed has a slightly scruffy beard but is otherwise clean-cut. He has dark jade eyes, coal black hair and olive skin. He is of medium height and weight, and more wiry than muscular.

== Background ==
Omeed is a hermetic mage of Persian descent who learned his skills at a prestigious European university... until he ran out of funds, that is. He longs to be an alchemist and magician who can heal the world through his magic, but right now, he needs money to fund his education and help pay off the massive debts he has already incurred. He signed on with the company as a magic specialist, and while he's seen a bit of combat experience, he is not terribly combat-hardened. His plan is to earn money fightning and killing while he's young enough to do it, and return to a life of peace and study when he's older.

He has tried to continue his alchemical and magical studies in his down-time but with little success. A particularly disastrous experiment that attempted to synthesize a form of the metaphysical "philosopher's stone" backfired, leaving Omeed with an irritating allergy to gold and the eternal ire of the earth spirits he tried to use to fuel the experiments. He has grown much more cautious since then, and prides himself on his ability to protect his squadmates from magical threats. Both Omeed and his superiors believe he is not leadership material, tending to freeze up when asked to make tactical decisions, but he follows orders well and is thoroughly loyal to the company.

== Concept ==
Support combat mage. He can heal in a pinch, blast enemies with Stun Bolt and Toxic Wave, and watch your back with Physical Barrier and Armor skills. By no means a heavy hitter, but should be useful to counter any magical threats the squad encounters.
« Last Edit: <02-19-13/1015:29> by Bewilderbeast »
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Aryeonos

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« Reply #47 on: <02-18-13/2158:15> »
I'm still reading up on magical stuff, so I'll let the other players advise you if they would be so kind, otherwise your mage looks pretty solid, you could drop etiquette down a couple ranks and maybe use those points to specialize or boost some other skills if you like, but being a learnin' doctor you might innately be more formal and respectful so that's fine.
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Ernie55

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« Reply #48 on: <02-19-13/0240:53> »
@Bewilderbeast, I think you're mage looks fine, you might want to have a word with Aryeonos about foci, particularly a sustaining one for when you cast armour or reflexes.

Can I respectfully request you take at least one fire based spell. Being able to keep warm seems quite important :D. Did you manage to get hold of hazard pay? That has a couple of interesting special spells for the arctic explorer mage?
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All4BigGuns

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« Reply #49 on: <02-19-13/0244:15> »
He asked me for advice on spells...and yet didn't take it :'(
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Ernie55

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« Reply #50 on: <02-19-13/0247:40> »
Here's the crunchy side of Bitch-Doctor, my elven combat medic, who has a little bit of experience jumping out of choppers for crashcart.

Full fluff will follow!

== Info ==
Street Name: Bitch Doctor
Name: Elanor Aldaeme
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Female Age 38 (looks mid-20s)
Height 6'3" Weight 9st6
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 6
REA: 4
STR: 5
CHA: 3
INT: 3
LOG: 5
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Matrix Initiative:         3
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 4                      Pool: 10
Clubs                      : 3                      Pool: 9
Cybertechnology            : 2                      Pool: 7
Etiquette                  : 4 [Military]           Pool: 7 (9)
First Aid                  : 6                      Pool: 11
Gunnery                    : 3                      Pool: 9
Gymnastics                 : 3                      Pool: 9
Infiltration               : 3                      Pool: 9
Longarms                   : 4                      Pool: 10
Medicine                   : 4                      Pool: 9
Navigation                 : 4                      Pool: 8
Parachuting                : 3                      Pool: 8
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 2                      Pool: 6
Pistols                    : 4                      Pool: 10
Running                    : 4                      Pool: 9
Survival                   : 3                      Pool: 7
Swimming                   : 3                      Pool: 8
Unarmed Combat             : 3                      Pool: 9

== Knowledge Skills ==
Biology                    : 3 [Anatomy]            Pool: 8 (10)
Combat Tactics             : 3                      Pool: 8
Drugs                      : 3                      Pool: 8
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 7
German                     : 3                      Pool: 6
Helicopters                : 2                      Pool: 7
Military                   : 1                      Pool: 6
Russian                    : 3 [Speak]              Pool: 6 (8)
Sperethiel                 : 2                      Pool: 5

== Qualities ==
Big Regret
Guts
Low-Light Vision
Outdoorsman
Poor Self Control (Thrill Seeker)
Quick Healer
Sense of Direction
SINner (Standard) (Evo)
Records on File (CrashCart)
 


« Last Edit: <02-19-13/0250:37> by Ernie55 »
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Sichr

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« Reply #51 on: <02-19-13/0259:54> »
:) looks like MASH 4077 to me :)

All4BigGuns

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« Reply #52 on: <02-19-13/0301:53> »
:) looks like MASH 4077 to me :)

Nah. He didn't take the "Hawk Eye" quality. Badum Psh. :P
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Sichr

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« Reply #53 on: <02-19-13/0309:07> »
Lol. Irelevant, since everybody has cybereyes :)

@GM: Leaving for bussiness trip to Germany, Ill be back on thursday, not sure what will be my online statust, so be patient with me please :)
« Last Edit: <03-10-13/0404:33> by Sichr »

Thrass

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« Reply #54 on: <02-19-13/0552:37> »
Since I'm running full cyborg, there'ld be place for a commlink inside my body for an AI.
I will not share my body but I'ld provide a slot for a builtin commlink and would share my PAN if it brings any advantage.
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Magnetbox

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« Reply #55 on: <02-19-13/1333:26> »
Well I think I am almost done with Antal here. Decided to focus on sniper with some mechanic skills and other logic based stuff (First Aid, etc.).

I don't know if I left enough essence for you without killing my magic score, so if you want me to ditch some of the 'ware, just say the word. You should be able to see what I am going for though.

I didn't give him any gear, but he also shouldn't need a lot. Except for a big gun.

Magnetbox

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« Reply #56 on: <02-19-13/1357:16> »
Here is another version without the 'ware. He is better in some respects, I guess the 'ware could be given to him from TriSeq; but that is up to you.

Wildcard

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« Reply #57 on: <02-19-13/1524:01> »
Sorry Aryeonos, I'll bow out of this. It sounds like a very interesting game and I wish everyone the best of luck, but there are too many books for me to read and I feel like I'll spend most of my time going back and forth between books just to understand what is being said. Have fun everyone, I'll be keeping an eye on this.

Same, out.  Enjoy.
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Aryeonos

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« Reply #58 on: <02-19-13/1806:17> »
Well I think I am almost done with Antal here. Decided to focus on sniper with some mechanic skills and other logic based stuff (First Aid, etc.).

I don't know if I left enough essence for you without killing my magic score, so if you want me to ditch some of the 'ware, just say the word. You should be able to see what I am going for though.

I didn't give him any gear, but he also shouldn't need a lot. Except for a big gun.

Okay, for Antal, I don't know how you got Automatics to go under logic... that one baffles me, the other bit is, simsense vertigo cancels out your encephalon, you can still get AR bonuses without the encephalon by having assisting AR Information, like schematics or what have you or a Tacsoft which works pretty much the same as an AR bonus but requires pooled sensory input.

You'll be getting a pair of cybereyes with retinal duplication, as well as muscle toner and augmentation like the rest of the group, and an MPC bridge like the rest of the group. So there isn't any need to put karma/money into that one.

I'll post the gear and group transports up here in case anyone needs to adjust,


== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 2
Cybereyes Basic System Rating 2
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Retinal Duplication Rating 3
   +Vision Enhancement Rating 3
   +Microscopic Vision
MPC Bridge
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Orientation System
Orthoskin Rating 1
Orthoskin Upgrade: Smart Insulation
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Insulation 4
   +Thermal Damping 4
   +YNT SoftWeave
   +Biomonitor
Ballistic Mask            2/1
   +Flare Compensation
   +Low Light
   +Mark 74 Smartlink
   +Thermographic
   +Vision Magnification
Helmet                    1/2
   +Camera Rating 3
      +Image Link
      +Flare Compensation
      +Thermographic

== Weapons ==
Ares Desert Strike
   +Imaging Scope
   +Shock Pad
   +Stock
   +Barrel Extension
   +Camouflage Ghillie Shroud
   Pool: 10   DV: 8P   AP: -3   RC: 0
ArmTech MGL-12
   +Airburst Link
   +Foregrip
   +Shock Pad
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Sling
   +Smartgun System
   Pool: 11   DV: Grenade   AP: -   RC: 3
ArmTech MGL-6
   Pool: 9   DV: Grenade   AP: -   RC: 0
AVC-7.62 ("Standard DMR")
   +Bipod
   +Imaging Scope
   +Safe Target System
   +Sling
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Folding Stock
   +Smartgun System
   +Thermal Suppressor
   Pool: 12   DV: 7P   AP: -1   RC: 5
Aztechnology F3a
   +Camouflage Ghillie Shroud
   Pool: 0   DV: 8P   AP: -half   RC: 0
Blade Bayonet
   Pool: 9   DV: 5P   AP: -1   RC: 0
Ceska Black Scorpion ("Elective Replacement Sidearm")
   +Stock
   Pool: 10   DV: 4P   AP: -   RC: 1
Chain
   Pool: 0   DV: 4P   AP: -   RC: 0
Charter Arms Curse
   +Imaging Scope
   +Shock Pad
   +Sling
   +Camouflage Ghillie Shroud
   +Firing Selection Change, Small Mod (SA)
   +Smartgun System
   Pool: 11   DV: 9P   AP: -4   RC: 3
Cougar Fineblade Knife, Short
   Pool: 9   DV: 4P   AP: -1   RC: 0
Esprit MPML-3
   Pool: 9   DV: Mortar   AP: -   RC: 0
Flick Bayonet
   Pool: 9   DV: 4P   AP: -   RC: 0
FN P93 Praetor w/ Electronic Firing ("Spec Ops Issued")
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Flashlight, Standard
   +Foregrip
   +Thermal Suppressor
   Pool: 10   DV: 5P   AP: -   RC: 4
Folding Spade
   Pool: 9   DV: 5P   AP: -   RC: 0
Franchi SPAS-22 ("Standard Issue")
   +Shock Pad
   +Stock
   +Additional Clip
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Melee Hardening
   +Reduced Weight
   +Smartgun System
   Pool: 12   DV: 7P   AP: -1   RC: 0
Great Dragon ATGM Launcher
   +Imaging Scope
   +Tripod
   +Camouflage Ghillie Shroud
   Pool: 9   DV: Missile   AP: Missile   RC: 6
Ingram White Knight
   +Gyro Stabilization
   +Hip Pad Bracing System
   +Sling
   +Additional Clip
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Thermal Suppressor
   Pool: 9   DV: 6P   AP: -1   RC: 13
Izom RP-71 ("Vehicle Crews")
   +Folding Stock
   +Foregrip
   +Gas Vent 3
   +Reduced Weight
   Pool: 10   DV: 4P   AP: -   RC: 5
Izom SS-374 ("Vehicle Crews")
   +Additional Clip
   +Electronic Firing
   Pool: 10   DV: 7P   AP: -1   RC: 1
Kusarigama, Sickle
   Pool: 0   DV: 5P   AP: -   RC: 0
Kusarigama, Weighted Chain
   Pool: 0   DV: 4P   AP: -   RC: 0
Medium Crossbow
   Pool: 5   DV: 5P   AP: -   RC: 0
Mitsubishi Yakusoku MRL
   +Camouflage Ghillie Shroud
   Pool: 9   DV: Missile   AP: -   RC: 0
Monofilament Whip
   Pool: 0   DV: 8P   AP: -4   RC: 0
Ogre Hammer SWS
   +Imaging Scope
   +Weapon Commlink
   +Advanced Safety, Basic System
   +Camouflage Ghillie Shroud
   Pool: 9   DV: 10P   AP: -4   RC: 2
Parashield Dart Pistol
   +Camouflage Ghillie Shroud
   Pool: 10   DV: As Drug/Toxin   AP: -2   RC: 0
Parashield Dart Rifle
   +Imaging Scope
   +Smartgun System, External
   +Camouflage Ghillie Shroud
   Pool: 12   DV: As Drug/Toxin   AP: -2   RC: 0
Ribble
   +Sling
   +Camouflage Ghillie Shroud Rating 1
   +Powered Slide Mount
   Pool: 9   DV: 16P (-2/m)   AP: -5/-2   RC: 1
RPK HMG ("Vehicle Mounted RPK")
   +Barrel Extension
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Thermal Suppressor
   Pool: 9   DV: 7P   AP: -3   RC: 0
RPK HMG ("Crew Portable RPK")
   +Gas-Vent 3 System
   +Safe Target System
   +Smart Firing Platform
   +Smartgun System, External
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Pilot Upgrade Rating 3
   +Thermal Suppressor
   Pool: 11   DV: 7P   AP: -3   RC: 3
RPK HMG ("Heavy support man portable RPK")
   +Additional Clip
   +Barrel Reduction
   +Camouflage Ghillie Shroud
   +Extended Clip, 100 Drum
   +Melee Hardening
   +Reduced Weight
   +Thermal Suppressor
   +Trigger Removal
   Pool: 9   DV: 7P   AP: -3   RC: 0
Sernopal vz/88V ("Standard Issue")
   +Foregrip
   +Gas-Vent 3 System
   +Imaging Scope
   +Safe Target System
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Sling
   +Smartgun System
   +Thermal Suppressor
   Pool: 12   DV: 6P   AP: -1   RC: 6
Shiawase Arms Police Response
   +Imaging Scope
   +Camouflage Ghillie Shroud
   +Reduced Weight
   Pool: 10   DV: 7P   AP: -3   RC: 1
Shiawase Arms Riot Guard
   +Camouflage Ghillie Shroud
   +Melee Hardening
   +Reduced Weight
   Pool: 10   DV: 7P   AP: -1   RC: 1
Survival Knife
   Pool: 9   DV: 4P   AP: -1   RC: 0
Terracotta Arms AM-47 ("Standard Sniping Rifle")
   +Imaging Scope
   +Tripod
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 12   DV: 9P   AP: -3   RC: 7
Terracotta Arms Caravan ("DMR")
   +Imaging Scope
   +Shock Pad
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Thermal Suppressor
   Pool: 10   DV: 8P   AP: -1   RC: 1
Tomahawk
   Pool: 9   DV: 5P   AP: -   RC: 0
Unarmed Attack
   Pool: 9   DV: 3S   AP: -   RC: 0
Vibro Knife
   Pool: 9   DV: 5P   AP: -2   RC: 0
Vibro Sword
   Pool: 9   DV: 7P   AP: -2   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Custom Commlink OS [Firewall 5, IC 5, System 5, Tacsoft 3]
   +AR Wristboard
   +AR Gloves
   +Trodes
   +Biometric Reader
   +Satellite Link
   +Subvocal Microphone

== Gear ==
Headphones Rating 3
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
MOSLTOV
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen [Horizon Canteen System]
   +Smart Pouch System, Ration Pouch
   +Micro Flare Launcher
   +Butt Pack [Micro Flares; Micro Flares; Micro Flares; Micro Flares; Micro Flares; Micro Flares]
   +GPS
Skis, Cross-country

== Vehicles ==
TR-73 (Transport Plane)
   +Additional Fuel Tank
   +Additional Fuel Tank
   +Amenities, High
   +Armor, Normal Rating 20
   +Chameleon Coating
   +ECM Rating 7
   +Extra Entry/Exit Points
   +Extreme Environment Mod
   +Improved Economy
   +Improved Sensor Array
   +Improved Takeoff and Landing Level 2
   +Interior Cameras
   +Lock-On Countermeasures
   +Manual Control Override, Drive-by-Wire
   +Passenger Protection Rating 5
   +Personal Armor Rating 6
   +Rigger Adaptation
   +Signature Masking Rating 6
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, Internal, Flexible, Remote)
   +Weapon Mount (Reinforced, Concealed, Heavy Turret, Remote)
   +Extra-Large Vehicle Sensor
   +Rocket: Dagger Anti-Tank x20
   +Vehicle Missile: Saab-Saaker AIM-27 Sparrow Hawk Rating 4 x6
TR-73 (Transport Plane)
   +Additional Fuel Tank
   +Additional Fuel Tank
   +Armor, Normal Rating 20
   +Chameleon Coating
   +Drone Rack, Large
   +Drone Rack, Large
   +Drone Rack, Large
   +Drone Rack, Large
   +ECM Rating 7
   +Extra Entry/Exit Points
   +Extreme Environment Mod
   +Improved Economy
   +Improved Takeoff and Landing Level 2
   +Interior Cameras
   +Lock-On Countermeasures
   +Manual Control Override, Drive-by-Wire
   +Rigger Adaptation
   +Signature Masking Rating 6
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, Internal, Flexible, Remote)
   +Vehicle Sensor

Wuxing Hussar (Large) X4
   +Chameleon Coating
   +Extreme Environment Mod
   +Hovercraft Upgrade, Add-on
   +Retrans Unit
   +Signature Masking Rating 1
   +Weapon Mount (Reinforced, External, Turret, Remote)
   +Clearsight Rating 2
      +Copy Protection Rating 2
      +Registration
   +Covert Ops Rating 4
      +Copy Protection Rating 4
      +Registration
   +Defense Rating 4
      +Copy Protection Rating 4
      +Registration
   +Large Drone Sensor
      +Camera Rating 4 [Flare Compensation, Smartlink, Thermographic, Vision Magnification]
      +Ultrawideband Radar Rating 3
      +Radar Rating 4
   +Maneuver (Wuxing Hussar) Rating 4
      +Copy Protection Rating 4
      +Registration
   +Targeting (ITS Gonryu) Rating 3
      +Copy Protection Rating 3
      +Registration


Note that you will not all be issued the same gear, some of this is situational, like the cyber-eyes. The microscopic vision is for the medics, retinal duplication I had intended for the infiltrator. Orthoskin and the Insulation I had intended for vehicle crews who are going to be sitting there freezing their asses off in less insulated clothing.

So for special gear, I'm wondering what the mages will need to keep them on the level with everyone else.
Sic Zipper Tyrannosaurus!

All4BigGuns

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« Reply #59 on: <02-19-13/1814:18> »
If he took the Mind over Matter Adept Power, then he can use Logic instead of Agility for dice pools (It's the only attribute that Mind over Matter actually functions well for).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

 

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