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[Recruiting] TriSeq runners, Private Military Company Adventures[Full]

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Magnetbox

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« Reply #75 on: <02-19-13/1903:50> »
Alright, I fixed Antal in view of the gear information. I haven't made all of the Knowledge skills and other fluff, but other than that he is ready to go.

For the record, I changed the Reflex Recorder (Firearms) to just Reflex Recorder (Longarms) due to essence issues.

All in all, he is ready to kick down some doors and do some math all over people's faces!

Thrass

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« Reply #76 on: <02-19-13/1904:23> »
Can we wear the helmet and the ballistic mask at the same time or is it either/or ?
I thought the Ballistic mask essentially is a helmet and thus takes up the slot?
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Aryeonos

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« Reply #77 on: <02-19-13/1906:13> »
Did you still wanna do the monowhip idea? Or, who said they wanted to do that?
Can we wear the helmet and the ballistic mask at the same time or is it either/or ?
I thought the Ballistic mask essentially is a helmet and thus takes up the slot?
Yes the mask covers your face and integrates with the helmet, it can be worn on its own as well with straps but it's perfectly capable of being integrated with a helmet system.
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Bewilderbeast

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« Reply #78 on: <02-19-13/1915:02> »
Keep in mind I'm new. I was planning on losing 1 point of Essence, and therefore 1 point of Magic. This would put me at Magic 4... is that enough for Combat magic to still be deadly? If not, I can screw around and see if I can get Magic to 6(5).

Otherwise, I will be perfectly happy with any gear issued to Ammad. He would greatly appreciate a sustaining focus of some type, but if that is not something the company has the resources to provide, I understand. I'm totally fine being a fish out of water as the token wizard.

Still fiddling around with spells, though. If Slow is really only good for aiding in parachuting, I might drop it... unless we're going to be parachuting a lot. Right now, it's Stun Bolt, Toxic Wave, Increased Reflexes, Heal, Antidote, Physical Barrier and Slow. If any of these spells sound really, really stupid to you, or if you'd like to request something else, drop me a PM.
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All4BigGuns

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« Reply #79 on: <02-19-13/1916:31> »
The following is what I was thinking implant-wise:

Control Rig
Datajack
Attention Coprocessor Rating 2
MPC Bridge (Note- This mainly a concession, as I never really considered this implant all that worthwhile)
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)
Reaction Enhancers Rating 2
Wired Reflexes Rating 1

The comm-link in the standard package looks good, but the following programs added:

Encrypt Rating 6 (Optimization 1, Ergonomic)
Analyze Rating 6 (Optimization 1, Ergonomic)
Command Rating 6 (Optimization 1)
Biofeedback Filter Rating 3 or 4
« Last Edit: <02-19-13/1918:03> by All4BigGuns »
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Kouryuu

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« Reply #80 on: <02-19-13/1921:50> »
Keep in mind I'm new. I was planning on losing 1 point of Essence, and therefore 1 point of Magic. This would put me at Magic 4... is that enough for Combat magic to still be deadly? If not, I can screw around and see if I can get Magic to 6(5).

Nothing thqt can not be cured by a magic foci

you could take a look at mind spells for the case we take some one alive. Probe mind and the like. :)
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Aryeonos

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« Reply #81 on: <02-19-13/1923:30> »
would you be able to take any stealth spells? I'm looking into foci and the like now, but I'm also going over everyone's sheets.

Just a reminder to everyone, don't worry about gear, I promise you WILL be covered, put all 750 karma into skills and similar, the only character in hear that owns her own gear is one of the doctors, I'll look over everyone's ware to okay everything to make sure everyone gets to play the character they want I promise.

A4BG I'll cover that, you'll get a BioFeedback at 5, Encrypt and Analyse should be held by the IC running on the commlink.

I'm not sure why you as a rigger would need wired reflexes unless you weren't going to jump into the aircraft you're piloting, both of you should have a pain editor though incase you take too much dumpshock damage TriSeq doesn't want their vehicles with an unconscious pilot.
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All4BigGuns

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« Reply #82 on: <02-19-13/1933:03> »
would you be able to take any stealth spells? I'm looking into foci and the like now, but I'm also going over everyone's sheets.

Just a reminder to everyone, don't worry about gear, I promise you WILL be covered, put all 750 karma into skills and similar, the only character in hear that owns her own gear is one of the doctors, I'll look over everyone's ware to okay everything to make sure everyone gets to play the character they want I promise.

A4BG I'll cover that, you'll get a BioFeedback at 5, Encrypt and Analyse should be held by the IC running on the commlink.

I'm not sure why you as a rigger would need wired reflexes unless you weren't going to jump into the aircraft you're piloting, both of you should have a pain editor though incase you take too much dumpshock damage TriSeq doesn't want their vehicles with an unconscious pilot.

The Encrypt would be better under my control than the IC since I built for encryption, though I can see it on the Analyze. Main reason I dropped the Pain Editor from the list was that I figured it might be necessary to give it up for the Toner--was basically thinking that a trade-off was necessary in that regard. Hmm...Reaction Enhancers 3 might work all right without the Wired Reflexes.

Might be a good idea to add the Responsive Interface Gear from War! to everyone's armor for its Simrig function, allowing all natural senses to contribute to the sensor channels required for the Tacnet (though that will still leave 1 sensor channel that needs to be filled to get full benefit of Tacsoft 3).
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Aryeonos

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« Reply #83 on: <02-19-13/1938:33> »
I had the intention of doing so, I'll let you and nathan consider the security ramifications of it, but I mainly thought of it for the medics who would need to monitor it as well, but yes, I'll add it to the snow suits. As a rigger Triseq didn't intend for you to have the muscle augmentation/toner. Also why are you concerned about your essence?
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Thrass

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« Reply #84 on: <02-19-13/1941:16> »
Tacnet 3 needs 6 sensor channels, we have:
- Olfactory
- Sight
- Sound
- Biomonitor (armor)
- Vision enhancement (cybereyes)
- Thermographic (mask)
- Low Light (mask)
- Vision Magnification (mask)

Thats 8 and thus would provide enough for a Tacnet 4

I'm not counting all 5 natural senses because taste is... I wouldn't count it and touch is also a matter to itself if you are packed in thick isolating armor.
Though if you count either of them you get the full 8 sensor channels even without the cybereyes.
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Aryeonos

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« Reply #85 on: <02-19-13/1945:25> »
Alright, I fixed Antal in view of the gear information. I haven't made all of the Knowledge skills and other fluff, but other than that he is ready to go.

For the record, I changed the Reflex Recorder (Firearms) to just Reflex Recorder (Longarms) due to essence issues.

All in all, he is ready to kick down some doors and do some math all over people's faces!

Replace the microscopic vision on your eyes with vision magnification.
Tacnet 3 needs 6 sensor channels, we have:
- Olfactory
- Sight
- Sound
- Biomonitor (armor)
- Vision enhancement (cybereyes)
- Thermographic (mask)
- Low Light (mask)
- Vision Magnification (mask)

Thats 8 and thus would provide enough for a Tacnet 4

I'm not counting all 5 natural senses because taste is... I wouldn't count it and touch is also a matter to itself if you are packed in thick isolating armor.
Though if you count either of them you get the full 8 sensor channels even without the cybereyes.

Don't forget the helmet cam, and the standard issue headphones, and all your main firearms are smart, and if I forgot to include it you'll all be issued a GPS which itself would be used to keep track of everyone on the tacnet.
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All4BigGuns

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« Reply #86 on: <02-19-13/1946:57> »
I had the intention of doing so, I'll let you and nathan consider the security ramifications of it, but I mainly thought of it for the medics who would need to monitor it as well, but yes, I'll add it to the snow suits. As a rigger Triseq didn't intend for you to have the muscle augmentation/toner. Also why are you concerned about your essence?

I'm not concerned about Essence. Okay. Muscle toner is out then, cool. The Reaction Enhancers though would help me with my piloting (sometimes you just have to drive manually).

The security ramifications of the R.I.G setup is another reason for me to have my Encrypt under my control rather than the IC. I could probably do a better job keeping the tactical network secure than it can. *points at Electronic Warfare skill and specialty*

Tacnet 3 needs 6 sensor channels, we have:
- Olfactory
- Sight
- Sound
- Biomonitor (armor)
- Vision enhancement (cybereyes)
- Thermographic (mask)
- Low Light (mask)
- Vision Magnification (mask)

Thats 8 and thus would provide enough for a Tacnet 4

I'm not counting all 5 natural senses because taste is... I wouldn't count it and touch is also a matter to itself if you are packed in thick isolating armor.
Though if you count either of them you get the full 8 sensor channels even without the cybereyes.

Not all of us are getting cyber eyes from what I gather.
« Last Edit: <02-19-13/1948:47> by All4BigGuns »
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Magnetbox

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« Reply #87 on: <02-19-13/1948:38> »
I think I may still do a monowhip, but only as a secondary to my other abilities. I had kind of forgotten about that, so I added it back in. If you say the 'ware is handled I also upped a couple of other skills if my genetic optimization will be paid for.

Also changed to vision magnification

Sorry that there keeps being so many versions of this guy. I like to tweak with things.


Thrass

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« Reply #88 on: <02-19-13/1956:56> »
I've provided 4 versions as well by now and there'll be at least a 5th.


edit: okay 5 versions ^^ needed to add/change a negative quality
« Last Edit: <02-19-13/2001:27> by Thrass »
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Magnetbox

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« Reply #89 on: <02-19-13/2001:58> »
at least I am not alone in my neurosis

 

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