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Project XF45 - gene tailored elf female

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Makki

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« on: <02-20-13/0523:16> »
An Escaped Clone lab experiment built using karma generation and base on the rule, that Bioware can be taking as Transgenic Alteration

== Info ==
Street Name: XF45
Name: Angel
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf female
Composure: 8
Judge Intentions: 8
Lift/Carry: 11 (105 kg/70 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 3 (4)
AGI: 5 (10)
REA: 5 (8 )
STR: 4 (7)
CHA: 4
INT: 4
LOG: 3
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   2,0
Initiative:                9 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 4                      Pool: 14
Blades                     : 4                      Pool: 14
Climbing                   : 3                      Pool: 12
Clubs                      : 4                      Pool: 14
Computer                   : 1                      Pool: 4
Data Search                : 1                      Pool: 4
Disguise                   : 2                      Pool: 6
Flight                     : 3                      Pool: 12
Gymnastics                 : 3                      Pool: 15
Hardware                   : 1                      Pool: 4
Infiltration               : 2                      Pool: 12
Longarms                   : 4                      Pool: 14
Palming                    : 2                      Pool: 12
Perception                 : 1 [Hearing]            Pool: 6 (8 )
Pilot Ground Craft         : 1                      Pool: 9
Pistols                    : 4                      Pool: 14
Running                    : 3                      Pool: 12
Shadowing                  : 2                      Pool: 6
Software                   : 1                      Pool: 4
Swimming                   : 3                      Pool: 12
Unarmed Combat             : 4                      Pool: 14

== Knowledge Skills ==
Cantonese                  : 3                      Pool: 7
Combat Tactics             : 6                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 2                      Pool: 5
French                     : 3                      Pool: 7
Russian                    : 3                      Pool: 7
Spanish                    : 3                      Pool: 7
Trids                      : 1                      Pool: 5

== Contacts ==
Fixer (4, 3)
Some guy (2, 2)

== Qualities ==
Bi-Polar
Born Rich
Escaped Clone
Flashbacks (Uncommon) (Bright Light)
Genecrafted
Latent Awakening
Low-Light Vision
Mysterious Implant (10 BP)
Restricted Gear (Rating 2)
Wanted (Shiawase Genetic Research)

== Lifestyles ==
Low  2 months

== Cyberware/Bioware ==
Enhanced Protein Exchange, Neo-EPO
Enhanced Protein Exchange, Reakt
Enhanced Protein Exchange, Synch
Extended Volume Rating 1
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Suprathyroid Gland
Synaptic Booster Rating 2
Synthacardium Rating 1

== Armor ==
Form-Fitting Half-Body Suit4/1
SecureTech Arm Casings    0/1
Urban Explorer Jumpsuit   6/6
   +Biomonitor

== Weapons ==
Ares Alpha
   +Gas Vent 3
   +Personalized Grip
   +Smartgun System
   Pool: 16   DV: 6P   AP: -1   RC: 7
Ceramic Knife
   Pool: 14   DV: 5P   AP: -   RC: 1
Defiance EX Shocker
   Pool: 14   DV: 8S(e)   AP: -half   RC: 1
Hardliner Gloves
   Pool: 14   DV: 5P   AP: -   RC: 1
Sword
   Pool: 14   DV: 7P   AP: -   RC: 1
Telescopic Staff
   Pool: 14   DV: 6P   AP: -   RC: 1
Unarmed Attack
   Pool: 14   DV: 4S   AP: -   RC: 1
Walther Secura w/ Smartlink
   +Personalized Grip
   +Smartgun System
   Pool: 16   DV: 5P   AP: -1   RC: 2

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x60
Ammo: Regular Ammo (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x10
Contact Lenses Rating 3
   +Smartlink
   +Vision Magnification
   +Image Link
Custom Placeholder (Bi-Polar medication) x3
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake SIN (Samantha Jones) Rating 4

== Background ==
She's a pure lab experiment. Genetically tailored based on a decorated combat veteran. All the genetweaking did leave some scars, but overall, she turned out more than dangerous.
At a moment of selfreflection, she decided to pull out and kill everyone between the lab and the exit door.


Version 2.0: changed human to elf
« Last Edit: <02-22-13/0253:47> by Makki »

emsquared

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« Reply #1 on: <02-20-13/1036:56> »
Hey, well-done version of the escaped super-warrior clone thing, Makki. Went full bore with the Neg Quals, I like.

My critiques are mostly academic. Only a few mechanics things: first, I have you coming in over the 375 Karma limit to Attributes with a 750 build... perhaps you haven't accounted for the EDG counting towards this limit (worst case scenario you have 3 EDG vs 4)? Next is that you should drop your WIL by 1 and boost your BOD by 1. You'll have the same number of Stun soak boxes, and an additional Phys soak, plus be able to bear heftier armor (so basically that 4 WIL does nothing for you over a 3, other than adding 1 die to your Composure pool - not worth it). Also, after plugging it all in to Chummer, you might have 2 unspent chargen-Karma? Though I probably just missed something...

The academic things are: First, how is she "Born Rich" when she's basically a fancy lab-rat? Next, I would recommend against taking the Firearms and Close Combat skill groups. They're not good Groups. They both only have 3 skills, and all of the skills in them are pretty much completely redundant in functionality. I understand that "super-warrior" is part of the concept, and that's why I'm presenting this as academic, but you'd be able to do (even) more with this character if you cut it back to 1 firearm and 1 melee, and lose next to no practical functionality. You could increase Perception and/or Stealth or Electronics or Athletics or add First Aid or Heavy weapons or Gunnery (either of which would make you significantly more diverse than having all 3 firearms) or whatever other skill-set you might like her to have. Also, I'm not a big fan of investing in Restricted Gear for level 4 Toner at chargen. This is mostly just the ESS-conservationist in me, and I understand it's part of the genetic engineering here (plus it's probably cheaper than boosting them with Karma post-chargen), and that's why I'm presenting this as an academic argument. But, maybe just play around with what else you could do with the 10 Karma from Restricted gear, 0.4 ESS and 16K Y? Mostly looking at a Martial Art and Reflex Recorders in my mind. But don't get me wrong, the Toner 4 is not a horrible use (you get quite a bit more out of bumping the Attribute than Reflex Recorders of course), but you've just spent extra up front to take away from your room to grow is all.

All in all, I really like it, good burnenating build.

Makki

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« Reply #2 on: <02-21-13/0203:26> »
Hey, well-done version of the escaped super-warrior clone thing, Makki. Went full bore with the Neg Quals, I like.

My critiques are mostly academic. Only a few mechanics things: first, I have you coming in over the 375 Karma limit to Attributes with a 750 build... perhaps you haven't accounted for the EDG counting towards this limit (worst case scenario you have 3 EDG vs 4)? Next is that you should drop your WIL by 1 and boost your BOD by 1. You'll have the same number of Stun soak boxes, and an additional Phys soak, plus be able to bear heftier armor (so basically that 4 WIL does nothing for you over a 3, other than adding 1 die to your Composure pool - not worth it). Also, after plugging it all in to Chummer, you might have 2 unspent chargen-Karma? Though I probably just missed something...

The academic things are: First, how is she "Born Rich" when she's basically a fancy lab-rat? Next, I would recommend against taking the Firearms and Close Combat skill groups. They're not good Groups. They both only have 3 skills, and all of the skills in them are pretty much completely redundant in functionality. I understand that "super-warrior" is part of the concept, and that's why I'm presenting this as academic, but you'd be able to do (even) more with this character if you cut it back to 1 firearm and 1 melee, and lose next to no practical functionality. You could increase Perception and/or Stealth or Electronics or Athletics or add First Aid or Heavy weapons or Gunnery (either of which would make you significantly more diverse than having all 3 firearms) or whatever other skill-set you might like her to have. Also, I'm not a big fan of investing in Restricted Gear for level 4 Toner at chargen. This is mostly just the ESS-conservationist in me, and I understand it's part of the genetic engineering here (plus it's probably cheaper than boosting them with Karma post-chargen), and that's why I'm presenting this as an academic argument. But, maybe just play around with what else you could do with the 10 Karma from Restricted gear, 0.4 ESS and 16K Y? Mostly looking at a Martial Art and Reflex Recorders in my mind. But don't get me wrong, the Toner 4 is not a horrible use (you get quite a bit more out of bumping the Attribute than Reflex Recorders of course), but you've just spent extra up front to take away from your room to grow is all.

All in all, I really like it, good burnenating build.

Thx for the input.
Don't bother with technicalities ^^. Amongst others I used German Karmagen.

Born Rich: Her "parents"/creators are a bunch of lab coats with basically infinite funds.
WIL 4: In my experience WIL 3 is not enough for all that out-of-combat stuff like composure, magic resistance etc. I'd rather get her a Pain Editor for another point.
Combat skill groups: I want that :P Any weapon she touches should be equally deadly in her hands, even if it's only a chair leg.
lvl 4 MT: Imho MUscle Toner is way too cheap for what you get, so I don't mind artificially increasing its cost by adding 5BP for Restricted Gear.


Charasanya

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« Reply #3 on: <02-21-13/0417:10> »
Have you considered making her an elf instead? Would save you quite some points (though I never used karma gen), as you don't have to buy genetic optimization, start with an additional point of agility and 3 in charisma already. Night vision and cute ears come as a free bonus... :D

emsquared

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« Reply #4 on: <02-21-13/0932:26> »
WIL 4: In my experience WIL 3 is not enough for all that out-of-combat stuff like composure, magic resistance etc. I'd rather get her a Pain Editor for another point.
The notion that 1 extra die in either of those WIL checks (which are much less common, in my experience, than taking/resisting damage) makes a big difference seems a little dubious, at best, but like I said it's still a good build.

Makki

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« Reply #5 on: <02-22-13/0255:01> »
Have you considered making her an elf instead? Would save you quite some points (though I never used karma gen), as you don't have to buy genetic optimization, start with an additional point of agility and 3 in charisma already. Night vision and cute ears come as a free bonus... :D
good idea. Did it and I am satisfied. I was able to switch optimization for Synch and 2 flavor bioware pieces.

Charasanya

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« Reply #6 on: <02-22-13/0531:25> »
All-in-all a really well rounded character, one I'd love to play myself. I highly applaud the idea of being skilled in practically all weapons ("I am the Kwisatz Haderach of CQC!" - "Ok, use this stun baton to knock those guards out." - "Wait, how do I turn on this thing on agai-" BZZZZZ!) ::)

I'd probably shift a few minor points around and might take on Heavy weapons, especially as the Ares Alpha has a built-in grenade launcher that would profit from the skill. You could also add some fragmentation and some utility grenades, such as smoke, flash-bang and slick, as well as an airburst link. I might also exchange the Neo-EPO and enhanced lung volume for a higher grade Synthacardium, for more dodging goodness and sweeter dance moves, but thats just me. :D
« Last Edit: <02-22-13/0555:31> by Charasanya »

Novocrane

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« Reply #7 on: <02-22-13/0614:15> »
Controversial, but I'd suggest asking if you could acquire Latent Awakening later on, replacing Genecrafting with Genetic Heritage to start.

Charasanya

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« Reply #8 on: <02-22-13/0724:21> »
Even better! As Genecrafted and Genetic Heritage stack (at least as far as I see it), you could easily dispose of Born Rich, and the 20 points in extra money, and stil have like 20k to spare... And you still have latent Awakening. Also frees up a whole bunch of karma for more skill goodness! :D

Xzylvador

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« Reply #9 on: <02-22-13/0731:21> »
Wow, I really like this build!

I'd probably shift a few minor points around and might take on Heavy weapons, especially as the Ares Alpha has a built-in grenade launcher that would profit from the skill. You could also add some fragmentation and some utility grenades, such as smoke, flash-bang and slick, as well as an airburst link.
A single point in heavy weapons would give you 11 dice. Heck, even without skill you're rolling 9. I've seen skilled characters with less dice than that. With smartlink bonus, you got 11-13 dice for no or very little investment, that's plenty for airburst grenades or laying down suppressive fire with a MG.

Novocrane

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« Reply #10 on: <02-22-13/1008:34> »
Quote
Even better! As Genecrafted and Genetic Heritage stack (at least as far as I see it)
As much as I liked doing this, errata has nixed it. :-X