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[IC] TriSeq Runners, Private Military Company Adventure

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HydroRaven

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« Reply #240 on: <05-02-13/0005:18> »
"You got it, baas" answers Fisher. He gets his rifle ready, making sure the safety is on while he's still in the vehicle and makes his way out, waiting for the rest of the team to go with him.
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Thrass

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« Reply #241 on: <05-02-13/1006:45> »
Butcher checked his weapons:
Checking it one last time...
Well it'll be one last time the next time too I suppose.
I still wonder how many of these habits are actual my own and how many are obducted.


And got ready to move out.
The best part of being metal is your butt can't get sore from all the sitting and the waiting.
But still my mind can get bored....


Then Butcher checked his monitors himself, especially for the need of applied liquids.
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Sichr

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« Reply #242 on: <05-02-13/1046:41> »
As the hydraulics lower the dors open, cold bites Nina even when fully dressed and prepared. On the other hand, this reminds her that she is still alive, and her mood brightens a bit. Finaly there will be the oportunity to stretch her legs. She moved forward silently to fill her place in the formation, and Fenrir moves right next to her, sniffing around and scanning the surrounding with his piercing senses. Nina was told that the animal has an ability to see the mystical world, and even if that is completely alien to her, she knew Fenrir would be able to find the danger if it lies there.
« Last Edit: <05-05-13/0533:47> by Sichr »

Aryeonos

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« Reply #243 on: <05-03-13/0346:36> »
Lashing winds buffet the hatch, the rappelling cranes overhead rattle and shutter, and the whole craft seems to jostle that much more, despite having landed. Around the nose of the TR-55 is the hulking wreck of the cargo hauler, like some massive mechanical beached wale it lies sadly on its side, a small mechanical tank trundles about the interior of it, flooding this and that with light, casting long eery shadows amongst the drab interior.

The ground is uneven and difficult to traverse, being comprised of perfectly smooth stones and boulders, each oddly shifts or pushes adamantly under the teams feat. Across the way to the east is the interior deck of the behemoth, stretching north to south is the shoreline, far to the east is the edge of an icy forested swamp.
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Thrass

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« Reply #244 on: <05-04-13/1539:12> »
Butcher checked his clothings for optimized heat preservation, and checked his bio monitor how his body handled the cold.

So who goes into the plane first, the scouts or the muscle?
Butcher switched from Machinegun to Pistol and back.
Close quarters... probably close enough for punching.
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Sichr

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« Reply #245 on: <05-05-13/0604:13> »
Go Fenrir.

Nina sets her dog loose and follows it inside of the broken craft. If drones did their job right, there was no risk on it so far. Magicians were also silent about any kind of threat, and Nina feels confident enought to fenrir that it would be able to perceive such threats.
Moving slowly, keeping in mind that even getting sweted can be deadly in this conditions, Nina decides to relly on her UWB perception, otherwise her range of sight would be limited by snow and the environment.

INT(4)+Perc(4)+Att.Co(3)+UWB(4)+Tacnet(4) (19d6.hits(5)=10)

Despites the lack of danger reported by drones, Nina tries to move unnoticed and avoids any exposure to widely open terrain

AGI(6)+Infiltration(5)+Tacnet(4) (15d6.hits(5)=4)

Fenrir approaches on the point, trying to locate any threats or important traces:
INT(5)+PERC(3+2)+Enhanced senses/Smell,Low-light,Hearing/(2) (12d6.hits(5)=3)


but it also tries to stay uner the radar:
AGI(8)+Infil(2) (10d6.hits(5)=5)

It stops at the hull breach, and will wait for further commands before it continues.

Sichr

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« Reply #246 on: <05-05-13/0716:54> »
Is there any other way in? Cockpit windows or someting? I`m ready on the entry, but maybe someone else can check on those to get multiple vectors if there is anything inside.

HydroRaven

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« Reply #247 on: <05-05-13/1125:11> »
Seeing Nina get out into the cold and going into the crashed aircraft, Fisher follows her, trying to determine if any living beings were present.

Detect life, extended force 4
Conjuring 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=5)

So now to resist 4 drain.
Logic 5 + Will 5 + Focused Concentration 2 (12d6.hits(5)=5)
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Aryeonos

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« Reply #248 on: <05-05-13/1622:13> »
Jogging across the scant terrain and into the hulk of the aircraft, the team is soon flooded by sensory data, a feed from Nina's UWB Radar quickly reveals the layout of the plane, though back scatter is harsh the general dimensions of both the crew quarters and a room under the mezzanine directly beneath the cockpit can be made out.

The plane overall is large, perhaps 6 meters from the deck of the bay to ceiling. From the opening in the back to the forward bulkhead is about 10 meters long, from the lofty ceiling hangs a series of mechanical winches and an overhead crane. To the sides of the cargo deck are a pair of catwalks, unlit panels are attached to the safety rail here and there. The floors are scuffed, and within them lay a series of rollers for pushing large packages, though the bay is mostly empty.

The fenrir stalks about the bay, sniffing here and there, though when it reaches the far end it begins to puzzle and turn about in circles, scratching at the floor where it is burnt. Much of the far wall and bay is covered in soot.

Fisher, looking about in tandem with the rest of his crew is only able to make them out with his spell. The area seems to be barren of life.
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Kouryuu

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« Reply #249 on: <05-05-13/1741:58> »
The almost invisible Red packing the sniper rifle on his shoulder Follows in, "Seems the Cargo is gone, so far for the retrieving of it." Looking around he stats the obvious. then in response to Nina's Request Red Goes around to the outside of the plane and looks for a way to enter the plane from the outside.

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A10+Infiltration4+MA1 + _-_ -4 on perception due to Chamelion coating (15d6.hits(5)=4)

I5 + perception 4 + spec visual 2 _-_ perception (11d6.hits(5)=3)
« Last Edit: <05-05-13/1805:34> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #250 on: <05-05-13/1805:29> »
Aye Aye, cpt. Obvious.
K-9 to Sidi..can someone check for beacon signal or locate fly recorders?

Aryeonos

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« Reply #251 on: <05-05-13/1905:59> »
Sidi paused a moment over his mic, "...You need to find the cockpit voice recorder, and the flight data recorder. The FDR is in - or should be in - the empennage, the tip of the aircraft tail. There might be an access hatchway in the cargo bay, or perhaps an electronic connection from the cockpit. The CVR should be near it as well, they are both large iridescent orange metal objects."
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HydroRaven

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« Reply #252 on: <05-05-13/2302:10> »
"No signs of life besides our own to report" says Fisher. He turns over to Nina and asks her "What's going on with your Fenrir? Seems something's bothering it."
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Sichr

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Re:

« Reply #253 on: <05-06-13/0357:26> »
Indeed. Lets have a look.
Nina follows Fenrir to the place it marks as suspected, and carefully observed the spot.

INT(4)+Perc(4)+Att.Co(3)+Visual(3)+Tacnet(4) (18d6.hits(5)=4)
« Last Edit: <05-06-13/1640:18> by Sichr »

Thrass

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« Reply #254 on: <05-06-13/0514:10> »
Butcher had all the information he waited for: no lifesigns.

I'll go through the cargo bay and check for that access hatchway.

perception to spot the access hatchway: intuition 5 + perception 4 + attention coprocessor 2 + Tacnet 4 (15d6.hits(5)=7)
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