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Female Ork Street Sam Idea

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Snake Eyes

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« on: <02-26-13/2124:56> »
This is an idea for a character for a SR4 game.......let me know what you think :)

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== Info ==
Street Name:
Name: Rene Masters
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Female Age 25
Height 5' 11" Weight 175 lbs
Composure: 7
Judge Intentions: 6
Lift/Carry: 12 (105 kg/70 kg)
Memory: 7
Nuyen: 2500

== Attributes ==
BOD: 5
AGI: 4
REA: 3 (7)
STR: 5 (7)
CHA: 3
INT: 3
LOG: 3
WIL: 4
EDG: 4

== Derived Attributes ==
Essence:                   2.08
Initiative:                6 (10)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 2
Automatics                 : 4                      Pool: 8
Blades                     : 3                      Pool: 7
Climbing                   : 2                      Pool: 9
Clubs                      : 3                      Pool: 7
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Dodge                      : 3                      Pool: 10
Escape Artist              : 0                      Pool: 3
Etiquette                  : 2                      Pool: 5
First Aid                  : 3                      Pool: 6
Flight                     : 2                      Pool: 9
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 2                      Pool: 6
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 2                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 3
Longarms                   : 4                      Pool: 8
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 4
Perception                 : 3                      Pool: 6
Pilot Aircraft             : 2 [Rotary Wing]        Pool: 9 (11)
Pilot Ground Craft         : 3 [Wheeled]            Pool: 10 (12)
Pilot Watercraft           : 2 [Motorboat]          Pool: 9 (11)
Pistols                    : 4                      Pool: 8
Riding                     : 0                      Pool: 6
Running                    : 2                      Pool: 9
Shadowing                  : 2                      Pool: 5
Survival                   : 0                      Pool: 3
Swimming                   : 2                      Pool: 9
Throwing Weapons           : 1                      Pool: 5
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 7

== Knowledge Skills ==
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 7
Gangs                      : 4                      Pool: 7
Ork Underground     : 4                      Pool: 7
Salish                      : 3                      Pool: 6

== Contacts ==
Club Owner (2, 3)
Fixer (3, 2)
Street Doc (2, 2)
Wolfgar (3, 3)

== Qualities ==
Ambidextrous
Biocompatability (Cyberware)
Human-Looking
Low-Light Vision
Restricted Gear (Rating 2)
SINner (Standard) (Rene Masters)

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Balance Augmenter
Bone Density Augmentation Rating 2
Flare Compensation
Muscle Augmentation Rating 2
Reaction Enhancers Rating 2
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Half-Body Suit 5/3
   +Carbon-Boron
   +Nonconductivity 5
Lined Coat                7/6
   +Carbon-Boron
   +Nonconductivity 4
   +YNT SoftWeave
   +Concealable Holster

== Weapons ==
Colt Government 2066
   +Extended Clip
   +Firing Selection Change, Large Mod (BF)
   +Smartgun System
   Pool: 8   DV: 5P   AP: -1   RC: 1
Colt Government 2066
   +Extended Clip
   +Firing Selection Change, Large Mod (BF)
   +Smartgun System
   Pool: 8   DV: 5P   AP: -1   RC: 1
Defiance T-250 ("Bootlegger")
   +Barrel Reduction
   +Electronic Firing
   +Melee Hardening
   +Personalized Grip
   +Smartgun System
   Pool: 8   DV: 7P   AP: -1   RC: 1
Defiance T-250 ("Bootlegger")
   +Barrel Reduction
   +Electronic Firing
   +Melee Hardening
   +Personalized Grip
   +Smartgun System
   Pool: 8   DV: 7P   AP: -1   RC: 1
Unarmed Attack
   Pool: 7   DV: 5P   AP: -   RC: 0
Vibro Sword
   Pool: 7   DV: 8P   AP: -2   RC: 0
Vibro Sword
   Pool: 7   DV: 8P   AP: -2   RC: 0

== Martial Arts ==
Firefight

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb [Browse 4, Edit 4]
Singularity Battle Buddy Basic (5, 5, 6, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Novatech Navi [Firewall 6, Suite: Pro User, System 5]

== Gear ==
Ammo: Capsule Rounds (Shotguns) x100
   +KE IV
Ammo: Capsule Rounds (Shotguns) x100
   +Narcoject
Ammo: EX-Explosive Rounds (Shotguns) x100
Spare Clip (Colt Government 2066) x6
   +Ammo: APDS (Heavy Pistols)
Spare Clip (Colt Government 2066) x10
   +Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Colt Government 2066) x8
   +Ammo: Stick-n-Shock (Heavy Pistols)

== Vehicles ==
Ford Spiral 115Ti (Low-Cost Sports Car)
   +Anti-Theft
   +Armor, Concealed Rating 10
   +Passenger Protection Rating 2
   +Personal Armor Rating 6
   +Vehicle Sensor

Picture of her Shotguns
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emsquared

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« Reply #1 on: <02-26-13/2225:17> »
Lot of big inefficiencies going on here:
Attributes:
You have 1 CHA skill, drop your CHA (by 1 or 2),  raise the skill instead (by 2), you'll net 2 or 12 BP. You have 1 LOG skill, drop your LOG by 1, raise the skill instead (by 1) - net 6 BP. Drop your WIL by 1, you'll have the same number of Stun boxes and net 10 more BP. You are a Street-sam, REA and INT are very important to you because going first in Initiative is very important to you (more important than going many times, IMO, not to mention passive dodge). When you drop the above three unimportant stats for you, raise these two with the saved BP. 4 EDG is a lot. Make sure your GM has a liberal EDG refresh policy (i.e. EDG refills every SESSION) otherwise you have bought too much.
Skills:
You have spent a lot of points on skills. 180+ BP? That's pretty crazy. What's even crazier is that you've spent all that and you're not actually very good at anything. First things first. You should save purchasing specializations until after chargen; they're 2 Karma vs. 4 Karma. Next things second, for Karma efficiency's sake, you should divide your skills up into 1s and 4s, and then take 1 skill at 6. This is because you are "paying too much" for a skill until it is at rank 4, so anything between 1 and 4 is a "waste". Take 1s in skills you want to have but won't rely on, and 4s in things you need to be good at. Also, drop Dodge, your melee skills and Gymnastics do the same thing for you, but more (i.e. jumping and melee attacking) - you gain absolutely no functionality with Dodge since you have a melee skill and Gymnastics. Speaking of functionality, you have a ton of redundant skills, i.e. your Firearms Group and Close Combat Group. You have spent 80 BP on skills that do 2 different things. This is a bad idea. My advice would be to pick one Firearm and one Close Combat skill, then take Heavy Weapons or Gunnery for some actual increased functionality. All the Piloting skills are questionable - do you really need them right out of the gate? You can default on Ground Craft and with your high REA, you'll do just fine. The other two, you should probably take after chargen, they will cost you less.

You are a street-sam, you need to be able to hit things, you are not very good at hitting things yet, buy some Muscle Toner with the BP you save on these skills. Also use the BP you're saving on dropping these skills to put your AGI at 5. What are you using your Restricted Gear on? Buy some Visual Enhancement contacts and glasses and some Audio Enhancement Earbuds.
« Last Edit: <02-26-13/2228:08> by emsquared »

RHat

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« Reply #2 on: <02-26-13/2332:34> »
In almost all cases, there is no reason not to be at your cap for negative qualities.  Further, there's no reason not to have a 6 skill or two 5s.  None at all.  There's no such thing as a shadowrunner who's not very, very good at something.

And if you're intending to dual wield, you don't have anything near the dice pools you'd need.
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All4BigGuns

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« Reply #3 on: <02-27-13/0003:13> »
All he really needs to do is trade in the rating 2 Reaction Enhancers for rating 2 Muscle Toner--though swapping the Muscle Augmentation for the Muscle Toner could work too. Doing that with guns equipped with Smartlink and he's good to go for shooting (not for true 'dual wield', but meh, over-rated anyway). Personally, I think it'd be best for him to drop the Wired Reflexes down to rating 1 though, since really combat should be over by the time the third pass comes around.

He may not be absolutely without peer in any particular skill, but he can do quite a bit of different things and things that usually don't have thresholds that high at that, so he's good to go there.

"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.
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RHat

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« Reply #4 on: <02-27-13/0014:53> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.

Regardless of efficiency, efficacy matters.
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All4BigGuns

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« Reply #5 on: <02-27-13/0053:46> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.

Regardless of efficiency, efficacy matters.

And with just the minor tweaking I suggested, he could be quite effective.
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RHat

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« Reply #6 on: <02-27-13/0059:46> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.

Regardless of efficiency, efficacy matters.

And with just the minor tweaking I suggested, he could be quite effective.

I don't think that would be quite sufficient.  However, in combination with amping up a primary combat skill (using a couple NQ's to get the BP)...
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All4BigGuns

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« Reply #7 on: <02-27-13/0110:24> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.

Regardless of efficiency, efficacy matters.

And with just the minor tweaking I suggested, he could be quite effective.

I don't think that would be quite sufficient.  However, in combination with amping up a primary combat skill (using a couple NQ's to get the BP)...

To be effective, it would be sufficient. To be world-class it wouldn't be. There's a big difference.
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RHat

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« Reply #8 on: <02-27-13/0130:42> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.

Regardless of efficiency, efficacy matters.

And with just the minor tweaking I suggested, he could be quite effective.

I don't think that would be quite sufficient.  However, in combination with amping up a primary combat skill (using a couple NQ's to get the BP)...

To be effective, it would be sufficient. To be world-class it wouldn't be. There's a big difference.

I think we have very different standards regarding what is "effective" and what is "world class".
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Mad Hamish

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« Reply #9 on: <02-27-13/0257:13> »
Guns, with the changes you suggest it'd be Reaction 5, initiative 8 (or 7 if he drops the Wired Reflexes to Rating 1)
and it'd be 10 dice with it's main weapons.
An average of 3 successes.

It doesn't need a lot of dice before you're unlikely to hit a target on full defense, and you aren't going to step up damage to a point where it'll get through much armour.
As a street sam 10 dice doesn't cut it for the main attacks.

RHat

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« Reply #10 on: <02-27-13/0309:23> »
Guns, with the changes you suggest it'd be Reaction 5, initiative 8 (or 7 if he drops the Wired Reflexes to Rating 1)
and it'd be 10 dice with it's main weapons.
An average of 3 successes.

It doesn't need a lot of dice before you're unlikely to hit a target on full defense, and you aren't going to step up damage to a point where it'll get through much armour.
As a street sam 10 dice doesn't cut it for the main attacks.

12 with the smartlink.  Still not sufficient for a character's specialty.  Needs at least a bit more.  An increase to unaugmented agility coupled with a skill boost would suit.
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Glyph

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« Reply #11 on: <02-27-13/0359:44> »
One of the things about wired reflexes: 2 combined with reaction enhancers: 2 is that it gives you +4 to Reaction, meaning that with a base Reaction of 5, you will have an augmented Reaction of 9.  In other words, you will be going first (usually), as well as going multiple times.  4 IP is usually not cost-effective at character creation, but I recommend 3 IP for street samurai and other types whose main focus is combat.  That last initiative pass to react against things that change during the round, or to expend to go on full defense with an interrupt action, can be very useful.

I wouldn't waste the restricted gear quality to get a few guns with extra mods - if you use it, get something useful with it, like muscle toner: 4.  Agility, for some reason, seems to get neglected a lot by builds I have seen here, even though it is the primary Attribute for combat, as well as being used for many other skills.

emsquared

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« Reply #12 on: <02-27-13/1221:04> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.
Unless the poster tells me exactly what they want critiqued, I'm gonna give them the mathematical rundown - this is what you can't seem to grasp. If they ask for help on, "how can i make a believable former-cop?", totally different story. But if someone puts up a completed character with no story and just asks "what do you think", all I really have to think about is what they've done with their math. It will run through the filter of what I have found to make an effective character, they don't have to follow the advice, it's just information. Why do you consistently have such a problem with this?

Snake Eyes

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« Reply #13 on: <02-27-13/1527:18> »
"Efficiency" isn't everything--something the "optimizers" can't seem to grasp.
Unless the poster tells me exactly what they want critiqued, I'm gonna give them the mathematical rundown - this is what you can't seem to grasp. If they ask for help on, "how can i make a believable former-cop?", totally different story. But if someone puts up a completed character with no story and just asks "what do you think", all I really have to think about is what they've done with their math. It will run through the filter of what I have found to make an effective character, they don't have to follow the advice, it's just information. Why do you consistently have such a problem with this?
Thanks guys for your input, this being my first actual character build, i wanted some good feedback....

@emsquared, exactly why left it a general "please critique this character"
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