Lot of big inefficiencies going on here:
Attributes:
You have 1 CHA skill, drop your CHA (by 1 or 2), raise the skill instead (by 2), you'll net 2 or 12 BP. You have 1 LOG skill, drop your LOG by 1, raise the skill instead (by 1) - net 6 BP. Drop your WIL by 1, you'll have the same number of Stun boxes and net 10 more BP. You are a Street-sam, REA and INT are very important to you because going first in Initiative is very important to you (more important than going many times, IMO, not to mention passive dodge). When you drop the above three unimportant stats for you, raise these two with the saved BP. 4 EDG is a lot. Make sure your GM has a liberal EDG refresh policy (i.e. EDG refills every SESSION) otherwise you have bought too much.
Skills:
You have spent a lot of points on skills. 180+ BP? That's pretty crazy. What's even crazier is that you've spent all that and you're not actually very good at anything. First things first. You should save purchasing specializations until after chargen; they're 2 Karma vs. 4 Karma. Next things second, for Karma efficiency's sake, you should divide your skills up into 1s and 4s, and then take 1 skill at 6. This is because you are "paying too much" for a skill until it is at rank 4, so anything between 1 and 4 is a "waste". Take 1s in skills you want to have but won't rely on, and 4s in things you need to be good at. Also, drop Dodge, your melee skills and Gymnastics do the same thing for you, but more (i.e. jumping and melee attacking) - you gain absolutely no functionality with Dodge since you have a melee skill and Gymnastics. Speaking of functionality, you have a ton of redundant skills, i.e. your Firearms Group and Close Combat Group. You have spent 80 BP on skills that do 2 different things. This is a bad idea. My advice would be to pick one Firearm and one Close Combat skill, then take Heavy Weapons or Gunnery for some actual increased functionality. All the Piloting skills are questionable - do you really need them right out of the gate? You can default on Ground Craft and with your high REA, you'll do just fine. The other two, you should probably take after chargen, they will cost you less.
You are a street-sam, you need to be able to hit things, you are not very good at hitting things yet, buy some Muscle Toner with the BP you save on these skills. Also use the BP you're saving on dropping these skills to put your AGI at 5. What are you using your Restricted Gear on? Buy some Visual Enhancement contacts and glasses and some Audio Enhancement Earbuds.