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[OOC] The Bunraku Breakout

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Gustovness

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« Reply #30 on: <02-28-13/0927:19> »
The meeting place is a typical one story Italian restaurant.

I feel that most of you should have arrived there with plenty of time, so let's say you can each get there as early as half an hour before the meet (8:30am) if you want to.

Regardless of what time you arrive:

The window curtains are closed so you can't see inside.  It's still early and you can't see any activity that seems out of the ordinary.

Let me know what you guys want to do and I'll fill in the blanks :D
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Ren

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« Reply #31 on: <02-28-13/1009:12> »
A technical question regarding the character data you guys posted here: is there a way to export data from the chummer file in that format or you all typed it in the post?
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« Reply #32 on: <02-28-13/1223:26> »
@Gustovness: I'll post this in an IC post, but Trig will be looking to see if there are alleys around the building, and if so whether the restaurant has other exits.

@Ren: I copy and paste the form and fill in my info, I'm unaware of a way to directly import chummer info.
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Gorean

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« Reply #33 on: <02-28-13/1324:36> »
A technical question regarding the character data you guys posted here: is there a way to export data from the chummer file in that format or you all typed it in the post?

An easyish way is to print the chummer file and in the print dialog select text. Then you can just copy the output to clipboard and then paste into a post

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« Reply #34 on: <02-28-13/1424:58> »
A technical question regarding the character data you guys posted here: is there a way to export data from the chummer file in that format or you all typed it in the post?

An easyish way is to print the chummer file and in the print dialog select text. Then you can just copy the output to clipboard and then paste into a post
Thanks, should have thought about it myself.  :-[
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« Reply #35 on: <02-28-13/1506:56> »
And now i can finally post the stats for Concrete, the ork bodyguard.
== Info ==
Street Name: Concrete
Name: Mike Curtis
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Ork male Age 23
Height 208 cm Weight 140 kg
Composure: 6
Judge Intentions: 7
Lift/Carry: 15 (105 kg/70 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 8
AGI: 4 (6)
REA: 4 (5)
STR: 5 (7)
CHA: 3
INT: 4
LOG: 2
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   1,8
Initiative:                8 (9)
IP:                        1 (2)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 5
Blades                     : 0                      Pool: 5
Climbing                   : 3                      Pool: 10
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 7
Dodge                      : 0                      Pool: 4
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1 [Street]             Pool: 7 (9)
First Aid                  : 0                      Pool: 1
Flight                     : 3                      Pool: 10
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 3                      Pool: 9
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 1 [Urban]              Pool: 7 (9)
Instruction                : 0                      Pool: 2
Intimidation               : 3 [Physical]           Pool: 9 (11)
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 1 [Sense Motive]       Pool: 7 (9)
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 7
Perception                 : 3                      Pool: 14
Pilot Ground Craft         : 2 [Car]                Pool: 7 (9)
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 4 [Semi-Automatics]    Pool: 10 (12)
Riding                     : 0                      Pool: 4
Running                    : 3                      Pool: 10
Shadowing                  : 0                      Pool: 3
Survival                   : 0                      Pool: 2
Swimming                   : 3                      Pool: 10
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 2 [Parrying]           Pool: 8 (10)

== Knowledge Skills ==
Area Knowledge: Seattle    : 2                      Pool: 7
Bars and Clubs             : 3 [Seattle]            Pool: 8 (10)
English                    : N                      Pool: 0
Gangs                      : 2                      Pool: 7
Japanese                   : 3                      Pool: 8
Security Tactics           : 3 [Entertainment]      Pool: 6 (8 )
Underworld                 : 2 [Drugs]              Pool: 7 (9)

== Contacts ==
Sixpack - street dealer (2, 3)
Yoroi - armorer (3, 2)

== Qualities ==
Addiction (Moderate) (Tobacco)
Bodyguard
Incompetent (Leadership)
Low-Light Vision
Panzer
Perceptive (+2 Bonus)
Prejudiced (Specific, Outspoken) (Pacifists)
Sensitive Neural Structure

== Lifestyles ==
Redmond hideout  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Low
   Neighborhood:  Low
   Security:      Middle
Renton flat  1 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      High

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Bone Density Augmentation Rating 1
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Audio Enhancement Rating 3
   +Damper
   +Spatial Recognizer
   +Select Sound Filter Rating 2
Cybereyes Basic System Rating 2
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Low-Light Vision
   +Vision Magnification
Datajack
Dermal Sheath Rating 1
Mnemonic Enhancer Rating 1
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Olfactory Booster Rating 3
Platelet Factories
Smartlink
Wired Reflexes Rating 1

== Armor ==
Armor Jacket              8/6
   +Chemical Protection 6
   +Fire Resistance 6
Armor Vest                6/4
   +Chemical Protection 3
   +Fire Resistance 6
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/4

== Weapons ==
Defiance EX Shocker
   +Concealable Holster
   +Improved Range Finder
   +Melee Hardening
   +Skinlink
   +Smartgun System
   Pool: 12   DV: 8S(e)   AP: -half   RC: 0
Ruger Thunderbolt w/ Smartgun
   +Concealable Holster
   +Gas-Vent 2 System
   +Spare Clips
   +Flashlight, Low-Light
   +Improved Range Finder
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 12   DV: 5P   AP: -1   RC: 5
Unarmed Attack
   Pool: 8   DV: 4P   AP: -   RC: 0

== Commlink ==
Hermes Ikon (3, 4, 6, 3)
   +Encrypt Rating 4 [Copy Protection 4, Registration]
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Empathy Software Rating 3
   +Lie Detection Software Rating 3

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Gel Rounds (Heavy Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Stick-n-Shock (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x40
AR Gloves
Fake SIN (Graham Akers) Rating 4
   +Fake License (Muscle Toner) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Muscle Augmentation) Rating 4
   +Fake License (Savalette Guardian) Rating 4
Glasses Rating 4
   +Vision Magnification
   +Thermographic
Medkit Rating 6
Medkit Supplies x2
Plastic Restraints x100
Snuff x10
Stimulant Patch Rating 6 x3
Subvocal Microphone
Tranq Patch Rating 6 x2
Trauma Patch x2

== Description ==
Concrete is an over 2 meters tall, 140 kilograms ork. Short-cropped black hair and well-kept clothes suggest a military background but the lighted cigarette (or some other similar item) always in his mouth and the smile present most of the time gives him a casual outlook. His eyes rarely stop at one place for a long time, constantly keeping tabs of his surroundings seems a second nature. He usually wears well-made and enduring fatigues and a discreetly armored jacket, and rarely leaves home without at least a concealed taser.
Despite what his look suggest Concrete is not militant. He likes a certain order of things (otherwise drek hits the fan too frequently) but does not really push for that order. He likes to deal with situations without resorting to violence but knows that sometimes "might makes right" is the only possibility, and he feels sorry for those who try to contradict this fact of life (he also does not hide how he feels about them). He knows all the big and most of the small clubs in Seattle and if not at work when visiting, likes to enjoy the services provided.

== Background ==
Concrete first wanted to be an athlete but sometime in his teens he was impressed by the story and outlook of an ork bodyguard who heroically saved his charge's life. From then on he trained to be one of those standing in the background in expensive (and armored) suits. He started working for a corporation hiring out bodyguards at the age of 18 and quickly gained the recognition of his employers with his dedicatedness. However, during several years of work he lost his idealism as he had to protect some people he would have better liked to shoot. He started to smoke heavily and to openly speak about his views on some clients. Therefore, when the company wanted a scapegoat for a botched job he seemed the ideal choice. He barely avoided a legal suit but lost his licence as a professional bodyguard. As he did not have any other skills it was an obvious choice to continue in the shadows. He is a freelancer bodyguard now with some knowledge of but no ties to any big underground organization. He feels no bitternes as he now accepts his fall as necessary.

== Concept ==
Elite bodyguard
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Gustovness

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« Reply #36 on: <02-28-13/1519:34> »
Concrete just recognized Siren.  Her poor infiltration roll didn't stand a chance against Concrete's perception + knowledge of the circles she travels in so I defaulted that throw to him recognizing her.  If you guys want to chit chat IC while we wait for the other two runners to post their "arrival posts" that's cool. 

A note to Lord and Lac, please pay attention to the time.  It's 8:45am and Concrete just recognized Siren.  Needle won't be walking into the restaurant for another 5-10 minutes.  Don't worry about posting the exact time like I did on my latest post that'll confuse everyone.  Just make little references to hint as to where in time you're doing things as you arrive (ie, "Lord walked passed by the soykaf stand and no one was there) to imply that you did that closer to the 8:30am mark as opposed to the 8:45am mark.  You can also say something like "Lord walked past an orc and an elf drinking a soykaf" to let me know if you passed by later.  That way, your character doesn't necessarily recognize anyone, but you're letting me know where in time you're telling your side of the story from as well so that I can take appropriate action.
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Bewilderbeast

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« Reply #37 on: <02-28-13/1610:06> »
Concrete just recognized Siren.  Her poor infiltration roll didn't stand a chance against Concrete's perception + knowledge of the circles she travels in so I defaulted that throw to him recognizing her.  If you guys want to chit chat IC while we wait for the other two runners to post their "arrival posts" that's cool. 
I'm fine with him recognizing her, but he wouldn't recognize "Siren." He'd recognize Alicia Redford, the singer and frontlady of a band called Cutpurse. Siren is her shadowrunning handle, and she's not dumb enough to get up on stage and use it as a stage name, too. Can we retcon this little bit of minutae, please?

I know trying to keep her famous singer persona and her shadowrunning persona separate was/is an endeavor doomed to fail, but as a new shadowrunner there's no reason why Concrete would know the name "Siren."

EDIT: Ah, cool, I see Ren already picked up on this. Nice.
« Last Edit: <02-28-13/1611:46> by Bewilderbeast »
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Gustovness

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« Reply #38 on: <02-28-13/1615:32> »
Concrete just recognized Siren.  Her poor infiltration roll didn't stand a chance against Concrete's perception + knowledge of the circles she travels in so I defaulted that throw to him recognizing her.  If you guys want to chit chat IC while we wait for the other two runners to post their "arrival posts" that's cool. 
I'm fine with him recognizing her, but he wouldn't recognize "Siren." He'd recognize Alicia Redford, the singer and frontlady of a band called Cutpurse. Siren is her shadowrunning handle, and she's not dumb enough to get up on stage and use it as a stage name, too. Can we retcon this little bit of minutae, please?

I know trying to keep her famous singer persona and her shadowrunning persona separate was/is an endeavor doomed to fail, but as a new shadowrunner there's no reason why Concrete would know the name "Siren."

EDIT: Ah, cool, I see Ren already picked up on this. Nice.

I agree with you completely.  I was going to say the same thing but Ren beat me to the punch.  Good job Ren :D
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Gustovness

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« Reply #39 on: <02-28-13/1719:34> »
Concrete, roll a perception + charisma opposed test to determine what happens with Siren's etiquette test. I'm looking at page 131 of the core rule book under social modifiers table and I think Siren should have figured in a -2 dice pool modifier since she is kind of agitated as well as a distracted (looking at AR 'zine, looking at restaurant, not much sleep).

I'm not trying to be over bearing, we just have some extra time on our hands while we wait for the rest of the team and I wanted to see what you guys thought of this interpretation of the rules.  Am I on the right track?

Considering that Concrete is a probably a fan of Siren (or Redford) I'd give her a positive modifier for that.  The "fan" modifier under leadership is +2 so it cancels out.

We'll consider Siren the defender here since Concrete is the one probing and asking questions so if you tie, she wins :)
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Bewilderbeast

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« Reply #40 on: <02-28-13/1723:14> »
Concrete, roll a perception + charisma opposed test to determine what happens with Siren's etiquette test. I'm looking at page 131 of the core rule book under social modifiers table and I think Siren should have figured in a -2 dice pool modifier since she is kind of agitated as well as a distracted (looking at AR 'zine, looking at restaurant, not much sleep).

Sounds good to me... I just hope Siren doesn't take a penalty the whole mission just because she failed to get her beauty sleep?

I was about to ask what I should roll to deduce that Concrete is in fact one of the runners there for the meet and not just a fan, but... I think our resident troll might have just simplified the whole thing for us a fair bit.
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Ren

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« Reply #41 on: <02-28-13/1732:59> »
OK. I am not sure which dice pool modifiers apply (perception or social) so i rolled both. Please choose which you want to apply.
This one with Perception bonuses: CHA(3) + Perception(3) + 'warez(3) + Qualities(4) (13d6.hits(5)=5)
This one with empathy software: CHA(3) + Perception(3) + Empathy software(3) (9d6.hits(5)=1)


EDIT: as an afterthought, maybe both, since this is a social perception roll  ;D
« Last Edit: <02-28-13/1748:16> by Ren »
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Gustovness

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« Reply #42 on: <02-28-13/2030:33> »
OK. I am not sure which dice pool modifiers apply (perception or social) so i rolled both. Please choose which you want to apply.
This one with Perception bonuses: CHA(3) + Perception(3) + 'warez(3) + Qualities(4) (13d6.hits(5)=5)
This one with empathy software: CHA(3) + Perception(3) + Empathy software(3) (9d6.hits(5)=1)


EDIT: as an afterthought, maybe both, since this is a social perception roll  ;D

Yeah so it should be a CHA + Perception + Qualities + Empathy Software roll, right?  Roll it again like that if you agree.
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« Reply #43 on: <02-28-13/2052:56> »
I just realized I forgot to add in my knowledge skills (been a really harsh week). Mind if I edit them in a few minutes?
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« Reply #44 on: <02-28-13/2133:50> »
Reiper: I'm afraid you can't add anything in that has to do with the mob or any bit of story that has been divulged so far.  Sorry, but I'm just trying to keep things fair.  Go ahead and throw together some knowledge skills but, again, no points that have anything to do with already divulged story background.

Edited: My mistake, she was still outside.
« Last Edit: <02-28-13/2136:51> by Gustovness »
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