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Step 1- Size-This is to determine how large or small your drone will be. This also will determine the body stat of the drone. This also determines the maximum amount of armor, and number of space for components from this list, and base armor to a degree.
Drone Sizes | Body | Component Space | Base armor | Pricing or cost adjustment Micro 0 _ to _ 0 +/-_% for sized parts
Mini 1 _ to _ 0 to 1 +/-_% for sized parts
Small 2 _ to _ 1 +/-_% for sized parts
Medium 3 _ to _ 2 +/-_% for sized parts
Large 4 & Up _ & up 3 to 4 +/-_% for sized parts
Larger >4 As above ? +/-_% for sized parts
?questions?- should there be a solid price range or a percentage price adjustment for all following parts that are purchased?
-should a drones size limit how much component space is available in a drone that is being made from scratch?
----And if so should going beyond the limit force the drone up to the next size OR begin invoking penalties.
-(Important)How should size determine the creation time for the drone?
Step X.5* Quarks (may be used as part of the Blueprint Step or during other steps when applicable. )
-In this semi-step you may pick design quarks that will impact how the drone behaves as well as how much it costs. Some quarks affect the cost in specific steps, and others affect the total. Picking a quark means you are making a deliberate design choice
- Exposed sensors: (Partial, Fully)[______]
- Limited Armor: [____] To save on costs, parts of the drone are not armored
- Fuel Guzzler: [_____] The powersource, while cheap, eats through fuel like a pack of hyperphagic bears.
- Made in china: [__] The part(s) you purchase are cheap imitations of what you were looking for. As a result they may be prone to breaking and need frequent replacement.
- Namebrand only: [___] The company used the tired old tactic of making a specific part only replaceable with parts from the same company. While it was cheap to purchace, you can not replace the component with another, possibly better, part.
- Pre owned parts: [____]
- Buggy parts: [___]
Question:-Should there be a limit to how many quarks that the player can get?
Step 2-Movement-This determines the drone’s method of locomotion. Some methods of locomotion give a +/- to handling. This also determines what pilot skill is used to pilot the drone in a given instance. Some methods have a limit to their max speed and acceleration. If you choose multiple methods, you must choose one as the primary method of movement. Only the primary mode of movement receives any bonuses to movement via components
- None- If this option is chosen then the drone Cannot move on its own. It must be carried either by another drone or person. Treat it as if it has Limited Maneuverability. This choice does however not add to its components size and does open the drone up to some unexpected bonuses. Drones with this choice do not have a pilot skill used to control it. It can still be “jumped in” to.
- Legs -This option allows the drone to move about on two or more limbs. These limbs are separate into these categories: Jointed (limited), Open jointed. It is then broken into these sub categories: Standard foot, Gripping foot,). This choice uses the Pilot Anthro-form skill and is specialized under Bipedal, quadruped, etc. when controlled by a person.
- Treads-This option allows the drone to move about on treads like a tank. This choice uses the Pilot Ground Craft skill and is specialized under Tracked when controlled by a person.
- Wheels-This option allows the drone to move across the ground on one or more wheels. Depending on the number of wheels, it uses the Pilot ground skill with either wheeled or Bike specialization to pilot. This is compatible with all tires, though must be bought separately.
- LTA-This option causes the Drone to become lighter than air like a blimp. It has small props or turbines that allow it to move forward or backward. This choice uses the Pilot Air Craft skill and is specialized under LTA when controlled by a person.
- Prop(s)-air-This option grants the Drone movement through the air via one or more props. This covers several categories: Fixed-Wing, Tilt-Wing, Rotary Wing. This choice uses the Pilot Air Craft skill and is specialized under the matching category when controlled by a person. Note: If this is the primary move of movment for the drone, the parts for this choice are chosen in the next step.
- Jet-air-This option grants the Drone movement through the air via one or more jet turbines that allow them to move quickly through the air. This covers two catagories: vector thrust(vtol) and fixed wing. This choice uses Pilot Air Craft skill and is specialized under the matching catagories when controled by a person. Note: If this is the primary move of movment for the drone, the parts for this choice are chosen in the next step.
- Prop(s)-This option allows the Drone to move through water. This grants the drone buoyancy and water tight engine, though shape does matter in this case. This does not allow the drone to go underwater. The proper Components must be installed to go under water. This choice uses the Pilot watercraft skill and is specialized under the motor boat or submarine category when controlled by a person.
- Other-This option is for odd or unconventional methods of movement such as tentacle like appendages, pogo stick like limbs, parts that mimic animals like fish tails or bird wings, and so on. This choice uses the Pilot Exotic-craft skill and has no true specialization. If choices like the Tentacle are chosen then a corresponding component like mechanical Arm must be purchased as well. GM’s digression.
{list of various parts with stats}-none yet
Questions:Step 3-Motors/Power-In this step you choose motor, servos and such that grant the Drone its speed, acceleration, and strength, Agi stats (IE the physical Stats for tests). You can use stock parts that come with the parts from the locomotion step and buy better parts to replace the stock later.
(notes: consider having a “power” stat. It must remain above zero after completion or the drone can’t operate. Most components reduce the “power” stat. Engines that are a class size bigger than the drones that they go to take up some component space but output more “power” than the other engines. )
{list of various parts with stats}-none yet
…
Questions:Step 4-1 -CPU/Brain,Mother Board-In this step you choose a CPU/Mother Board which is the brain and “central nervous system” of the drone. This will determine the base Pilot the drone can start with(after you perform coding test) and amount of Components that can be incorporated into the base drone. If you exceed the components limit of the drone of a specific size and matching CPU, than you must move up to a drone of the next size category, with costs included.
((((perhaps have the pilot have some effect on or be effected by the number of components? Perhaps not have the Pilot be determined by this part at all?
{list of various parts with stats}-none yet
Questions:
Step 5-Sensor Array-In this step you pick out the basic sensors that the drone will use to navigate and receive sensory input. Treat this step like you would sensors for a prebuild drone as per the normal SR4 rules. See p.325, SR4 and p.105, Arsenal for these rules. If your GM does not allow you free packages, you can pick them here.
Questions:-Should the pricing percentage from step one apply to this step?
Step 6-Com/Control system-This step determines the matrix stats of the drone. This step does not take up any component slots, nor add any large amount of weight.
Note: (while most stock drones come with a basic rating of 3 in these stats, this allows for more customization)
Hardware [Signal, Response]
{list of various parts with stats}
Software[System, Firewall]
{list of various parts with stats}
Question/Note:-Should this step work just like purchasing a comlink?
-Should this be part of the CPU/Motherboard step?
Step 7-Components-This is the most important step of creation and is the most open to creative freedom. If you exceed the limit of components that can be given to a drone of a certain size, it must be increased to the next drone size(changes in costs included.) Components do not count towards the slot count for modifications, unless you desire to. (See general rules of this guide).
Note: some do not take up any components space.
{list of various parts with stats and descriptions}
Questions:-Should the drone size, CPU/Motherboard determine how many components the drone can have?