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Tacnet in a bag

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Mirikon

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« Reply #15 on: <03-12-13/1841:59> »
Only way you can hack someone's senses is if those senses are artificial (i.e. cybereyes). You cannot hack someone's actual senses. That's still magic's domain. Same goes for ghost hacking a la GitS. Not possible under current tech, though I'm sure people at Horizon are working on it.

To access BTLs, you need a SIM module modified for hot SIM and it needs to be either implanted, or you need a trode net.
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RHat

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« Reply #16 on: <03-12-13/1901:10> »
DNI from cyberarm probably not, but if datajack is enough to do BTLs (which I'm not sure whether you need simrig for), it should suffice for that. And datajack and cybereyes or cyberears definitely should.
Artificial senses are another can of worms, but you cannot hack a person's natural senses, full stop.  Even technomancers can't do that to each other.
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Xzylvador

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« Reply #17 on: <03-12-13/1931:05> »
Yet.

Brehus

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« Reply #18 on: <03-12-13/2004:10> »
I had a new thought for the tacnet in a bag. to truly make it easy for use. add in a cheap 300 nuyen commlink that's permanently slaved to the hacker's (mine)

This puts the tacnet in a bag at 3535 nuyen per person at 8 sensor channels. The main requirements at that point are for the hacker to have a good commlink setup.

Mithlas

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« Reply #19 on: <03-13-13/0248:40> »
Don't you need datajack or trodes for simrig to function?
The simring has trode functionality built into it (plus the ability to record).

That might not work for some characters. And it's dangerous for others, having your commlink (that can be hacked) directly connected to your brain is a bad idea
It's not like hackers can hack your brain, and if it's just electronic security then you should be upgrading firewalls and limiting wireless transmissions in general. Check the core books, I remember either the core or Unwired explicitly mentioning that brain-hacking is an irrational fear people have about technomancers even though it's not actually possible. The worst you'd have to deal with is Black IC or tracing, but that's why you have a good commlink with good firewalls and Analyze, Command.

Also, I kind of expected pretty much every digital glasses to include recording function, because they already have to have camera to give you AR, low-light or thermo, and all else it needs are controls and storage
Not quite. AR as well as low-light or thermo are displays, usually overlays just like image link. Glasses do not have cameras by default (though you can add a microcamera which only takes one slot).

Kiirnodel

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« Reply #20 on: <03-13-13/0815:39> »
Image link doesn't take up capacity. I think the explanation is that it's so common that everything has the hardware in order to be compatible, while others like low-light vision and ultrasound might need additional components.

Where does it say that Image Link doesn't take up capacity?

It explicitly states in Ultrasound that it takes up 2 Capacity, but doesn't have any statement in Image Link that would otherwise counter the statement that each enhancement takes up 1 Capacity. The fact that Image Link is extremely common is represented by the fact that it doesn't add to the vision enhancer's availability, and is also very cheap.

I've always viewed Capacity on Vision Enhancers (and Audio) to be its ability to run various inate "software", Image link is still an enhancement that the glasses would need to run, so it still takes up capacity. It is of course possible to have glasses without the Image Link.

Anarkitty

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« Reply #21 on: <03-13-13/1206:53> »
Image link doesn't take up capacity. I think the explanation is that it's so common that everything has the hardware in order to be compatible, while others like low-light vision and ultrasound might need additional components.

Where does it say that Image Link doesn't take up capacity?

It explicitly states in Ultrasound that it takes up 2 Capacity, but doesn't have any statement in Image Link that would otherwise counter the statement that each enhancement takes up 1 Capacity. The fact that Image Link is extremely common is represented by the fact that it doesn't add to the vision enhancer's availability, and is also very cheap.

I've always viewed Capacity on Vision Enhancers (and Audio) to be its ability to run various inate "software", Image link is still an enhancement that the glasses would need to run, so it still takes up capacity. It is of course possible to have glasses without the Image Link.

Image Link is included and takes no Capacity in Cybereyes and many helmets, but not Vision Enhancers (glasses, goggles, etc.). It is an enhancement and therefore takes up capacity.  In fact on page 44 of Arsenal it lists Image Link as taking a Capacity of [2], though that is specifically in relation to armor. 
Barring anything to the contrary I would say RAW is that Image Link takes [1] Capacity in a Vision Enhancer device.

Also, Capacity is hardware requirements, not software.  That's why a Radar takes [5], and Thermometric takes [1].  Image Link is just video display, if it was software it would barely take any software capacity, even on a device today.  It's the hardware that is the big limiter.

Kiirnodel

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« Reply #22 on: <03-13-13/1245:39> »
True. Not sure why I said software, its capabilities really are more hardware dependent.

In any case, Image Link still takes up 1 capacity in Glasses/Goggles, etc.

EDIT: it takes 2 Capacity in a Helmet (for Milspec armor; armor suit capacity, not vision enhancer), in Arsenal it is listed in the Armor Suit Capacity items as Image Link/HUD.
« Last Edit: <03-13-13/1247:47> by Kiirnodel »

Brehus

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« Reply #23 on: <03-13-13/1522:40> »
Taking Arsenal 44 into account the finalized Tacnet Ready Goggles are as follows


Goggles; Rating 6 300nuyen Aval -
Flare comp; 50nuyen Aval +2 Cap 1
Image link; 25nuyen Aval - Cap 2
Ultrasonic; 1000nuyen Aval +8 Cap 2

Camera; Rating 6 300nuyen Aval - Cap 1
Thermographic; 100nuyen Aval +6 Cap 1
Low Light; 400nuyen Aval +4 Cap 1
Vision Magnification 100nuyen Aval +2 Cap 2
Vision Enhancement 200nuyen Aval+4 Rating 2 Cap 2


Audio System? (AR pg.44) Cap 1
Earbuds; Rating 3 30nuyen Aval - Cap 1
Microphone; Rating 4 200nuyen Aval - Cap 1
Select Sound; Rating 3 600nuyen Aval +8 Cap 1
Audio Enhancement; Rating 3 300nuyen Aval +2 Cap 1
Spatial Recognizer; 100nuyen Aval +6 Cap 2

Goggles Capacity; 1(flare)+2(Image)+2(Ultrasonic)+1(Camera)+1(Earbuds)=6
Camera Capacity; 1(Therm)+1(Low Light)+2(Magnification)+2(Enhancement)=6
Earbuds Capacity; Microphone
Microphone Capacity; 1(Select)+1(Enhancement)+2(Recognizer)=4

Total parts cost= 3705nuyen
Total availability =42
Total sensor channels =9 (or 10 if you count select sound)



The glasses are one self contained unit. and with the high overall availability would likely be custom made by the people using them.

I decided to use the capacity for image link from Arsenal because I couldn't find anything else to use.

mtfeeney = Baron

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« Reply #24 on: <03-13-13/1920:46> »
No... it takes 1 capacity.  The 2 capacity is if you're installing it in a helmet or suit of armor.  Page 333 of SR4a says all mods take 1 capacity unless otherwise noted.
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RHat

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« Reply #25 on: <03-13-13/1957:44> »
No... it takes 1 capacity.  The 2 capacity is if you're installing it in a helmet or suit of armor.  Page 333 of SR4a says all mods take 1 capacity unless otherwise noted.

Not like it's bad to err on the side of caution, however.
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Lightning Rod

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« Reply #26 on: <03-13-13/2121:13> »
I'm having trouble recreating any of these in Hero Labs. Cameras can be added to Goggles, but can not have mods to them.  Cameras can be added as a seperate device and be modded. Maybe shoulder mounted about the size of a soda can? Earbuds only have 3 capacity slots. I put  audio enhancement rtg 1,  select sound filter rtg 1, and spatial recognizer.

I made up some goggles with:
Base (Rtg 6)                               300 nuyen
Laser Range Finder                   100 nuyen
Low Light Vision                         100 nuyen
Radio Sig Scanner (Rtg 6)         150 nuyen
Thermographic Vision                100 nuyen
Ultrasound                                  100 nuyen

Ear buds:
Base (Rtg 3)                               30 nuyen
Audio Ehancement (Rtg 1)      100 nuyen
Select Sound Filter (Rtg 1)      200 nuyen
Spatial Recongnizer                100 nuyen

Am I understanding this right? Is that 8 sensors? so it would work for rating 4 tac-net?
« Last Edit: <03-13-13/2124:30> by Lightning Rod »

Brehus

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« Reply #27 on: <03-13-13/2251:08> »
I'd use a microphone instead of the earbuds. Maybe make the earbuds a module in the microphone or goggles....

For herolab I'd have the goggles, the camera, and the microphone as separate items, just say they're clipped together. This also lowers the availability to off the shelf levels.

mtfeeney = Baron

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« Reply #28 on: <03-14-13/0042:26> »
Why just rating 1 audio enhancements?  The higher ratings don't take higher capacity.  Go big or go home, right?  Have you talked to your team to see what they would like included?  These are tools for them, after all.
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Lightning Rod

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« Reply #29 on: <03-14-13/0121:07> »
Each rating increases the capacity by one. Earbuds only have 3 cap. And to Brehus you cant add ear buds as a mod for glasses/goggles.They are a device un to themselves.