Small point... if you do a full seal with Gas Mask... it already has an air tank. Bigger one is just a question of duration...
I figured that for a guy with a high armourer skill and a facility to back him up, linking all of the air supplies together would be a pretty easy thing to do. If not, I can just take the highest air supply (4 hours, from the hazmat suit) and save myself some nuyen on the gas mask.
The snap-blades could be worn over the armour, with the relevant modifications to the sheath, and the same goes for the grapple guns. The gecko-tape gloves would be worn over the AR and rappelling gloves, but wouldn't need a slot in the armour if the armour doesn't cover the hands. If it does, then taking apart the gloves and bonding them to the armour wouldn't be out of the question for a person with a full facility to work with.
I assumed that directly welding things to the armour wouldn't cost capacity. Penalties to do things like move fast or be agile, maybe, but since it's not directly integrated into the armour, it wouldn't take up capacity in said armour. This would make the air tanks more vulnerable, but they're mounted so that when he has his riot shield on his back they're covered by it.
1-6 fire resistance 6
Hmm. If each level of environmental protection costs 1 capacity, I might drop a few levels to be able to integrate more stuff. Do you only need nonconductivity 1 to protect you from shock frills?
The back mount for the riot shield is just 2 hooks with spring latches to prevent it coming off if knocked.
This basically precludes you from making super armor, for game balancing reasons.
It never occured to me that way. I don't like breaking the game, as I tend to go for RP over numerical efficiency, and almost never (intentionally) munchkin, I guess that's an apt description for what I'm doing here. Of course, I'm not trying to add strength mods or kevlar plates to it
yet, so the armour itself is going to be quite the encumbrance to the character.
Of course, the concept of super-armour requires a few things:
1. The skills to actually do it, assuming that you don't want to have it made for you, as that
would could leave a data trail which would be of great help in identifying a unique set of armour.
2. The tools and materials to do it, which is where the high-up fixer and the facility come in. Getting the actual materials might prove a bit of a challence for the restricted stuff, and the forbidden stuff even more so.
4. The GM's consent. This is by far the most important (rule 0 and all that), as if the GM says no, there is no possible way that the character will ever be able to do it.
5. The down-time to do it. Runners might struggle to find the time to first build up the resources, and then actually fabricate the suit, especially if work takes them overseas. Considering that this would be a
very work intensive task for one person, this could be another obstacle.
And all of the below would have to be worn over the Armor, or in the helmet.
The air tanks, camera, torches, and weapon clips would all be attached to the outside of the suit. That was the reason that I though about the facility, to make some non-standard modifications. The other stuff like the scanners would be mounted in pouches (maybe the motion sensor would have to be taken out to be used) so they wouldn't take up capacity, and the drones are just clamped to the outside, or maybe located in some other pouches.
I envision something a bit like some ungodly hybrid between
the trojan,
this guy,
this one and a few other designs of body armour that I can't pictures of on the internet. I've also attached another picture of the second guy form a different angle.
Forget about thermal damping. Let's be honest, you won't really need it. Gonna stick out like a sore thumb no matter the conditions
You're probably right, but I just figured hey, might as well go for broke with it. The bonus to not be spotted by IR systems is nice, but as you say, if it comes to using this, I'm probably
way beyond a situation where stealth could help.
If you're down to melee in this crap, you're boned anyway.
I'd disagree. Being up close with this guy wouldn't be a very smart thing to do, on account of his being heavily armoured, and having a decent resitance to at least a few combat weapons. Seeing as he also has a pair of blades that he can extend and retract with a thought (linked to commlink/trodes), and is unlikely to be knocked over due to having a fair amount of weight
behind on him, then you'd be a bit reticent to approach him. He also has a riot shield either protecting his back or repeatedly smacking you in the face, which tends to upset people's concentration. For extra defence I could've made it a SWAT shield, but I thought that might've been overkill.