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[OOC] Soulless in Seattle

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Retrokinesis

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« Reply #285 on: <04-20-13/0004:06> »
Richter would absolutely shoot him if that spirit wasn't hovering around. Several times. :P Hell, he might still do it anyway.

I'm sorely tempted to just have him walk at this point, considering Jimmy has replaced Three Star on his "induced lead poisoning" list. Simple cooperation, let alone following orders, seems highly unlikely at this point. At very least he'd take every opportunity to shoot Shark in the back.

Any thoughts? I'd probably replace him with one of my other characters, an augmented adept who refuses to use anything except melee. Less insane than Marduk, super (pseudo-)philosophical, and with a much stronger code of ethics. Not necessarily nice, though. Think a Predator with a philosophy degree.
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RHat

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« Reply #286 on: <04-20-13/0010:47> »
Your call.  At this point, Jimmy's a bit hesitant to work with him because of his "I'm the biggest gun around" attitude, since that's, you know, wildly inaccurate...  I like the team setup in a lot of ways, but if you can't make it work in character...

On a side-note, though - 8 hits on a Leadership roll SHOULD make a damn strong impression in some fashion.  I'd like to at least play this out and see where it goes, because I'm not near done with what it is that Jimmy's got to say.
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Retrokinesis

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« Reply #287 on: <04-20-13/0028:05> »
Oh, it has made a strong impression. He really wants to murder him now. He's considering it despite it being almost certain death.

Richter doesn't really care about being "professional". He's purely a mercenary; if he could hijack a Thor Shot and drop it on the arcology, he'd do it and call it "unavoidable damage to the arcology grounds". Jimmy's incessant categorization of everyone into "fish" and the like and his "Well I can't hurt you but my friends..." attitude makes him seem weak and therefore not worthy of respect in Marduk's eyes. Maybe they could work something out but he's never going to accept what he sees as a subordinate role to someone he could kill. Really, what bothers him is Jimmy interfered in "settling business" and escalated by bringing a gun to a fist fight.

If he left (and lived), I'd probably have him show-up as an NPC if you pissed-off Ares. So that would be fun for everyone...
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« Reply #288 on: <04-20-13/0045:25> »
He never said he can't hurt Marduk - in truth, and Marduk should be smart enough to know this without being told, it's solely a matter of who gets the drop on whom; it'll come down to that between pretty much anyone (Surprise, so no defense; called shot for +4 DV, first shot deals around 15P damage and the second around 13.33, make that 11.67 and 10 damage after soak...  Marduk's not surviving that).  The difference is that Jimmy has ways to kill him and avoid any consequence, and that while neither of them is the biggest gun in town Jimmy's the one with the resources to be able to fight above his weight class, so to speak.  Marduk, on the other hand, would have his life collapse and then die - which he doesn't seem to realize the full extent of.

As for the whole "fish" thing, I think this is the first time he's actually used the term out loud - Marduk probably doesn't even know what he means by that.

At the end of the day, though, he should at least be able to recognize that he's probably better off following along with the ridiculously connected guy that can get him the things he wants, can get his contacts to try to find what he came to Seattle for, and who can massively increase the amount that they get paid.  And that he clearly has his own rules about "settling business" - if Marduk refused to work with anyone who didn't follow his ways of dealing with such issues, he'd never work with anyone.
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Retrokinesis

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« Reply #289 on: <04-20-13/0102:55> »
He called Draco that and explained what he meant by it, though I think Marduk was unconscious at the time. So we're both technically wrong :P.

You're missing basically the foundation of his entire personality - he knows there would be consequences. He just doesn't care. He has no life to destroy and, frankly, would probably welcome death as long as he got to go out in a blaze of fire and lead and took a whole bunch of Vory thugs with him. He's perfectly cognizant that Jimmy's connections could be amazingly useful to him but he just doesn't like Jimmy. He thinks he's a pompous ass who needs to be taken down a few pegs. Not that there's too much evidence to support that but, again, the whole irrational thing. There's his missing daughter but he doesn't really believe the lead is good and Jimmy has no idea about that anyway.

So they both have their own rules but you're just assuming Jimmy's take precedence and Marduk is totally OK with that. He's not. He's used to working with a corporate structure that only bothered calling him in when they needed massive damage inflicted. His extent of "subtlety" is "use a silenced pistol instead of an LMG". Basically, Jimmy lives and operates in a very black trenchcoat world and Richter's is very pink mohawk. He's simply not going to shut up and play by Jimmy's rules and if that's what you're holding out for, tell me now so I can have him walk and resolve this. If not, how do you see this ending?
« Last Edit: <04-20-13/0105:04> by Retrokinesis »
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« Reply #290 on: <04-20-13/0146:15> »
Not what I'm after, no.  Just looking for an understaning that keeps everything working - because it's rather obvious that he needs SOMETHING to tenper him.  He's not trying to install a proper chain of command, or anything - just enough ground rules so that they can work together.  He doesn't have to LIKE Three Star, he just has to not attack him and actually work woth him.
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Retrokinesis

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« Reply #291 on: <04-20-13/0150:59> »
Oh, why didn't you say so! He actually considers his feud with Three Star settled, even if it wasn't to his satisfaction. Had Jimmy not shot him he'd have gone back to productive mode by now. Basically, his sole issue is with Jimmy's handling of the situation. Not just shooting him but the whole "I am so much more professional and connected than you so shut up" act :P.

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RHat

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« Reply #292 on: <04-20-13/0155:03> »
Ah.  See, this was kicking on down to about plan D.

Of course, it's at least not Plan M - Hardis- erm, Tink dies in Plan M! :P
« Last Edit: <04-22-13/0030:40> by RHat »
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Reiper

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« Reply #293 on: <04-20-13/2106:08> »
btw sorry for my absense on Friday and today, had some personal things come up.

Will post my final version of the character tomorrow and see on how to get her worked into the game.
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Retrokinesis

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« Reply #294 on: <04-20-13/2122:29> »
Sounds good. Do we want to pretend the other character was never introduced since he basically only had one line?
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« Reply #295 on: <04-20-13/2123:21> »
Probably easiest.
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« Reply #296 on: <04-21-13/2335:23> »
https://docs.google.com/document/d/19UuJzlCLxCWjzTjNO-h8iQfwb0--bMjj8Fz3Z3pv8Vo/edit?usp=sharing

Ok Sobakah, sorry for the delay in me getting in, been really busy
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Retrokinesis

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« Reply #297 on: <04-22-13/0200:20> »
Looks good, but you seem to have shifted away from an infiltrator and more towards a pure combat character. 1 Perception is probably going to end up hurting you sooner rather than later. 4 in Assensing but only 3 in Infiltration is strange for an infiltrator; I'd swap them. Also, since you seem to be more combat-focused now not less, you should probably keep Improved Reflexes at 2.

Or I might have no idea what I'm talking about! It's your character and that's simply advice :P.
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« Reply #298 on: <04-22-13/0204:50> »
I do get the same impression - infil specialists need more than just the skill.
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« Reply #299 on: <04-22-13/1821:08> »
I do get the same impression - infil specialists need more than just the skill.

I didn't have the points to make it work out as effectively as I wanted, so I'm primarily combat right now. The perception I'm relying fairly heavily on my bonuses to it (imp hearing/smell) which isn't ideal but its what I have to work with.
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