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[OOC] Soulless in Seattle

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Retrokinesis

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« Reply #165 on: <04-07-13/1851:59> »
Well, I'll be refreshing it on a point-per-point as described on p. 74 but we need to agree on what refreshes it completely. A few options would be...

1. Every time an adventure finishes completely.
2. Every in-game day.
3. Every in-game week.
4. Every time a major adventure component is completed.

Any thoughts? It would usually be "every session" which would probably amount to every few hours in game, but I'm not sure.
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umraefein

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« Reply #166 on: <04-07-13/1915:43> »
Hey guys. Sorry I've been missing... my computer was down for the count for a couple of days there.
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RHat

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« Reply #167 on: <04-08-13/0100:02> »
Poker game (16d6.hits(5)=3, 16d6.hits(5)=4, 16d6.hits(5)=4, 16d6.hits(5)=5, 16d6.hits(5)=4)

As far as Edge refresh goes...  I'd be inclined to go with "adventure component" or in-game day.
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Chrona

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« Reply #168 on: <04-08-13/0916:21> »
in game day maybe?

umraefein

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« Reply #169 on: <04-08-13/1114:50> »
I don't really have a preference... I don't have the experience to know the difference...
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RHat

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« Reply #170 on: <04-08-13/2045:20> »
In game day provides a structure we're all away of, but as the pacing of different adventures can change it can start to make things a little inconsistent - which actually has an advantage in that at some times Edge will be freely available and at others it will be stretched pretty thin.  Per adventure component keeps the refresh consistent with the pacing, but does lose a certain amount of the possible pressures of the daily method.
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umraefein

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« Reply #171 on: <04-08-13/2102:35> »
In that case, I say daily.
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Chrona

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« Reply #172 on: <04-08-13/2214:42> »
Hahaha London? Well I'm doomed

Chrona

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« Reply #173 on: <04-08-13/2330:38> »
is it palming to go through someones pockets without being noticed? what do they oppose it with?.........dotheygeta-6penaltyfromvr

huehuehue

RHat

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« Reply #174 on: <04-08-13/2332:42> »
...  See, that's the point of having Marduk there.
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Retrokinesis

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« Reply #175 on: <04-08-13/2334:47> »
I really wouldn't do that if I were you. Recall Steelfish mentioned guardian spirits and the not poking thereof...

(This is me hinting that Three Star is going to be devoured by monstrously-high-force air spirits if he does that).
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Chrona

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« Reply #176 on: <04-08-13/2337:23> »
I really wouldn't do that if I were you. Recall Steelfish mentioned guardian spirits and the not poking thereof...

(This is me hinting that Three Star is going to be devoured by monstrously-high-force air spirits if he does that).

you're making this "roleplay my dislike of shark at all times due to the glitch" really hard here heh

also ill keep it noted that your spirits understand pickpocketing

back to doing nothing

what about the critical glitched SOTA roll?
« Last Edit: <04-08-13/2345:14> by Chrona »

Retrokinesis

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« Reply #177 on: <04-09-13/0005:53> »
I... actually haven't the faintest idea what a critically-glitched knowledge roll does. The Arcology is actually a supercolliding death ray pulse device? Also, nanomachines.

Not really sure how to handle that without making Three Star seem like a total idiot and or super gullible.
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odd

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« Reply #178 on: <04-09-13/1028:22> »
So Tink wasn't being rude to Three stars, he would have said hey or whatever normal nicities.  If he was trying to be rude I would have said so.

Chrona

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« Reply #179 on: <04-09-13/1031:13> »
So Tink wasn't being rude to Three stars, he would have said hey or whatever normal nicities.  If he was trying to be rude I would have said so.
no prob