NEWS

[OOC] Soulless in Seattle

  • 367 Replies
  • 80768 Views

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #195 on: <04-10-13/2306:01> »
As it looks like Invisible Castle's going to be down for a while, perhaps we should do rolls through here in the meantime: rolz.org/group

I've opened a lobby titled "Soulless In Seattle".  Castle's definitely better, but this will have to do for now.



"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Retrokinesis

  • *
  • Omae
  • ***
  • Posts: 279
« Reply #196 on: <04-10-13/2338:04> »
Wow, the default Johnson is BAD at this :P. I'll have to remember that for future adventures. Makes sense, though. Not like de le Mar is going to care about a few thousand nuyen.

For posterity's sake, the original offer in the book is 2,000Y per person per day with none up front and no minimum payment. You can see why I changed that... It also doesn't mention anything about transporting gear but I figured dealing with the intricacies of Shadowrun's transportation security was not the best thing for the first adventure.
« Last Edit: <04-10-13/2342:24> by Retrokinesis »
NPC speech
PC speech
Thoughts
Description
<<Matrix>>

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #197 on: <04-11-13/0429:51> »
To be fair, part of it is that Jimmy's very, very good at this.  Frankly, if Johnsons were that good, in many cases they wouldn't need to hire a Face.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Retrokinesis

  • *
  • Omae
  • ***
  • Posts: 279
« Reply #198 on: <04-11-13/2229:04> »
Didn't notice your edit, RHat. I added the relevant information back in after accidentally quoting myself. Again :P.
NPC speech
PC speech
Thoughts
Description
<<Matrix>>

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #199 on: <04-11-13/2244:22> »
Sorry, thought it was in quickly enough that the post hadn't been read yet.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #200 on: <04-12-13/0000:02> »
Yeah, the interval for the availability test on that is one week, and the threshold is it's Availability - even if you give Novatna my Negotiation dice pool, with his connection rating making it 24, that's still three weeks to get it.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #201 on: <04-12-13/0146:17> »
Also, Chrona: You might want to roll Three Star's Street Gangs knowledge on the names Shark just dropped - one's quite a bit higher up than "street", but still.

And we don't really need placeholders - can use the inferior rolling site in the meantime, can't we?
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

odd

  • *
  • Omae
  • ***
  • Posts: 302
« Reply #202 on: <04-12-13/1020:39> »
Sorry for the delays guys, for some reason I don't always get email alerts.

What can I do with data search?  Can I find stuff on blood spirits, what other things make those noises and their weaknesses?  How about the gangs in the place we are going?

Retrokinesis

  • *
  • Omae
  • ***
  • Posts: 279
« Reply #203 on: <04-12-13/1605:31> »
Data Search is exactly what it sounds like: searching for data, either on an individual node or the entire Matrix. You can search for anything, provided it exists on the Matrix at all. The Data Search table is on p. 230 of SR4A, not sure about regular SR4.

Looking-up reliable information on blood spirits, which you can bet the Azzies actively suppress, is a threshold 24 Data Search + Browse test with an interval of 1 minute and each roll at -1. That's assuming you're searching the entire Matrix; it would be much quicker if you broke into some kind of Azzie magical database but that has its own issues...

Gangs would probably be threshold 12 with no roll penalty as it's not exactly common knowledge but nobody's actively hiding it either.
As it looks like Invisible Castle's going to be down for a while, perhaps we should do rolls through here in the meantime: rolz.org/group

I've opened a lobby titled "Soulless In Seattle".  Castle's definitely better, but this will have to do for now.




Quoting this in case people missed it. It's an acceptable substitute so we're not twiddling our thumbs until IC comes back up :P.
« Last Edit: <04-12-13/1607:04> by Retrokinesis »
NPC speech
PC speech
Thoughts
Description
<<Matrix>>

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #204 on: <04-12-13/1851:27> »
So are you applying the diminishing dice pool optional rule to all extended tests, or just some?
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Retrokinesis

  • *
  • Omae
  • ***
  • Posts: 279
« Reply #205 on: <04-12-13/1959:56> »
I'm not sure which rule you're talking about exactly. Where is it listed?
NPC speech
PC speech
Thoughts
Description
<<Matrix>>

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #206 on: <04-12-13/2006:37> »
It's under the general Extended Tests header on page 64, SR4A.  The whole "-1 each successive roll" thing is an optional rule, not a default one - the standard Extended Test rules assume that given enough time, a competent character will get the job done.  If you're applying the cumulative penalty to Data Searches, I'm just wondering if your applying this more generally as well.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Retrokinesis

  • *
  • Omae
  • ***
  • Posts: 279
« Reply #207 on: <04-12-13/2032:19> »
Oh, I wasn't applying that rule. It wasn't a cumulative penalty it's a -1 for the obscurity of the information. Second part of the table.
NPC speech
PC speech
Thoughts
Description
<<Matrix>>

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #208 on: <04-12-13/2114:08> »
Ah.  I got the wrong impression from "each roll at -1", then.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #209 on: <04-13-13/0237:58> »
Posted an edit.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites