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[OOC] Soulless in Seattle

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Chrona

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« Reply #225 on: <04-13-13/2236:24> »
I cant legitimately interject IC with this, but if Draco ever hulks out against anything with astral combat at a competent level, especially ghouls, he's probably doomed.

Retrokinesis

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« Reply #226 on: <04-13-13/2239:03> »
Well remember that, as a dual-natured critter, he gets to use Unarmed and Exotic Ranged Weapon instead of Astral Combat.

Also, I posted about a second before you just did so make sure you see my post on the last page. Includes story-related things!
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Chrona

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« Reply #227 on: <04-13-13/2240:52> »
Well remember that, as a dual-natured critter, he gets to use Unarmed and Exotic Ranged Weapon instead of Astral Combat.


Yeah, but physically they have their human stats on the astral when they hulk out, ghouls are allways at their peak

Also, I posted about a second before you just did so make sure you see my post on the last page. Includes story-related things!

The forum tells you if that happens

Retrokinesis

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« Reply #228 on: <04-13-13/2242:01> »
True, but they can't not astrally-perceive. So you can get spirits to gank them from the astral while they're sleeping.
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Chrona

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« Reply #229 on: <04-13-13/2243:44> »
True, but they can't not astrally-perceive. So you can get spirits to gank them from the astral while they're sleeping.

Draco has the same weakness and I'm only talking about a straight fight, otherwise he wouldn't have needed to hulk out anyway

Chrona

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« Reply #230 on: <04-13-13/2319:56> »
Three star may not settle down before the end of the scene after this nerves been hit, so ill just say here that he'd need heavy pistol, revolver and assault rifle ammo of the various types we're getting, and im sure he'd pass that onto Shark at some point, but I may not remember by then .

oh and throw in a cyberware toolkit for him to do maintenance while we're over there, it's just fluff wise though.
« Last Edit: <04-13-13/2321:50> by Chrona »

Chrona

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« Reply #231 on: <04-14-13/0224:55> »
Rules question for that ill fated day a bug spirit is pinning me to the floor, do you allow the red lining cyber limbs optional rule?

Retrokinesis

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« Reply #232 on: <04-14-13/0228:40> »
Yes. I'm rather fond of it, actually :P.

Also related to cyberlimbs, I go by the interpretation that there are 5 full limbs: 2 arms, 2 legs, and torso. The skull counts as a partial limb.
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Chrona

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« Reply #233 on: <04-14-13/0229:34> »
Also related to cyberlimbs, I go by the interpretation that there are 5 full limbs: 2 arms, 2 legs, and torso. The skull counts as a partial limb.

thats how i think of it too

Retrokinesis

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« Reply #234 on: <04-14-13/0243:30> »
That's the most common interpretation from what I've seen, but Chummer defaults to 6 limbs so I thought I'd specify.

Also, the answer to your earlier question? "Now".
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RHat

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« Reply #235 on: <04-14-13/0313:55> »
Argue, bitch, and moan all you want; Jimmy does not tolerate starting a fight against a member of your own team.
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Retrokinesis

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« Reply #236 on: <04-14-13/0322:03> »
Perfectly reasonable. However, Marduk does not tolerate being shot and is now going to attempt to murder you. Also, he has ExEx loaded not gel.
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RHat

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« Reply #237 on: <04-14-13/0326:42> »
Jimmy has two types of ammo.  Gel was his warning shot - and he communicated as much.  If Marduk decides he wants to escalate it into a real fight, I'm pretty sure Steelfish and the guardian spirits you mentioned earlier aren't on his side. 
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Retrokinesis

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« Reply #238 on: <04-14-13/0330:07> »
Spoilers: Those spirits are about to manifest. They're triggered by any act of violence in the private rooms, even just a fistfight. Marduk and Shark probably have a chance to take a shot at each other first, or I could have them show-up now. Any preference?

EDIT: It's powerful enough that Marduk's Astral Hazing won't disperse or even significantly annoy it.
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RHat

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« Reply #239 on: <04-14-13/0337:34> »
They'd probably have begun to manifest by the time Jimmy started firing.  However, depending on the specific nature of the service they're charged with, anyone trying to keep the peace might or might not be considered to be on their side...
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