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Core book armor capacities.

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DamienHollow

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« on: <03-30-13/0122:44> »
Can anyone tell me what the core book armor capacities are? They have one but I can't find them in core or Arsenal (that is to say, I can find the core-book armors listed in Arsenal but it has no capacities listed.)

mtfeeney = Baron

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« Reply #1 on: <03-30-13/0235:19> »
Only the full suit of armor has a capacity.  It's 8, and the matching helmet has 4.  This is listed in arsenal.  The rest of the stuff has no capacity, so it uses the standard rule of 6 or 1.5x the highest armor rating worth of mods, where each rating of the mod counts for 1 point.  A 6/4 piece of armor can have up to 9 points of mods, so that'd be a rating 6 thermal and a rating 3 nonconductivity.  Things without ratings just count as 1 point.
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All4BigGuns

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« Reply #2 on: <03-30-13/0239:47> »
Only the full suit of armor has a capacity.  It's 8, and the matching helmet has 4.  This is listed in arsenal.  The rest of the stuff has no capacity, so it uses the standard rule of 6 or 1.5x the highest armor rating worth of mods, where each rating of the mod counts for 1 point.  A 6/4 piece of armor can have up to 9 points of mods, so that'd be a rating 6 thermal and a rating 3 nonconductivity.  Things without ratings just count as 1 point.

Can't remember the number exactly, but I do believe the Urban Explorer has capacity as well (I think it was 6).
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mtfeeney = Baron

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« Reply #3 on: <03-30-13/0633:03> »
Arsenal, page 44.  Full Body Armor has Capacity 8, matching helmet has 7(not 4, sorry).  Urban Explorer Jumpsuit has 6, and matching helmet has 5.  Good catch, A4BG.
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.