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[OOC] Messy Biz Chapter 0 - Those Damn Aztecs.

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Chrona

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« Reply #600 on: <10-15-13/1055:05> »
Here are my questions regarding the delivery area:
-   Are there any patrols down there or just the Security office personnel? How many guards down there? One Guard will remain at the delivery entrance, inside, while the door remains open, otherwise there are usually 2 to 3 guards inside the office.
-   Is the freight elevator controlled by wireless commands or directly from the Security office? There is a very old hardwired control panel next to it, with an override in the office in case it breaks. This is not for security, just for cutting costs.
-   Is this the Security office for the whole establishment or just the Staff only area? All security is coordinated from here.
-   Is there any regular astral presence down there? kitten roll assensing
-   What kind of security checks do you have to pass when entering for your shift? They are pretty lax with the more well known staff, but kitten will be searched and made to empty out all bags, pockets, etc, on the way out. Nothing happens on the way in, except for the ground floor door scanner you all all ready saw on your visit
-   What is the procedure for a delivery? Who authorizes giving out stuff? Who checks incoming wares? Are there any guards present throughout the whole handover and loading/unloading process? There is the one guard at the door, and the aforementioned number of guards patrolling the floors. Kitten's team leader signs off on each of the delivery cages you aim to steal, then puts it in the lift and sends it to the floor, where kitten and the team take them out one by one while getting started, and then continuing, to put it all in the right places, guided by the voice recog headsets.
-   Please note camera and sensor positions if possible. it seems to be clear of sensors, cameras are covering the delivery door, attached to the corner of the opposite wall, and a second at the far end of the corridor. there are no cameras inside the individual rooms. There may be inside the security office, but it is too suspicious for kitten to check.

Chrona

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« Reply #601 on: <10-15-13/1055:44> »
Chrona, any info on the truck/trucking company?

Rhat is working on that now.

farothel

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« Reply #602 on: <10-15-13/1214:18> »
-   Is there any regular astral presence down there? kitten roll assensing

intuition 5 + assensing 3 =8 (8d6.hits(5)=5)

Spill it  :)
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Chrona

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« Reply #603 on: <10-15-13/1241:16> »
It would seem that the spirits occasionally check into the security room. By going through the ceiling, naturally. There is a maximum of 3, all spirits of Man. There is no discernible pattern to it.

Punch

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« Reply #604 on: <10-16-13/1035:06> »
A few question,
1. any emergency escape hatches in either of the lifts?
(options, open)
2. fire exits, I'm seeing none but the warehouse entrance/exit, kitten could inquire into this?
(wondering if we can set off the fire alarm on that level only and heard them all into one location, that being the warehouse, well.)
3. We know they use gas on the premises do the guards on warehouse detail appear to actively carry masks of some kind?
(It would be ironic since I have CS gas grenades turning up for the launcher or we can just taser or stick n'shock them)
« Last Edit: <10-16-13/1733:52> by Punch »
speech; text/matrix; thinking
Cookie's Con Monitor: Phys 11/11; Stun 10/10; Edge 1/2;
PAN: passive,Skinlink ID:Raoul Castus; comlink: Sony Emperor

Chrona

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« Reply #605 on: <10-16-13/1812:20> »
A few question,
1. any emergency escape hatches in either of the lifts? only the employee one which only goes between the staff area and the ground floor
(options, open)
2. fire exits, I'm seeing none but the warehouse entrance/exit, kitten could inquire into this?
(wondering if we can set off the fire alarm on that level only and heard them all into one location, that being the warehouse, well.) for the staff area that is the only fire exit
3. We know they use gas on the premises do the guards on warehouse detail appear to actively carry masks of some kind?
(It would be ironic since I have CS gas grenades turning up for the launcher or we can just taser or stick n'shock them) not obviously, no

Punch

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« Reply #606 on: <10-16-13/1838:18> »
cool more options, even if people don't like the idea of setting the fire alarm off, there are other methods we can use if we get the chance.
speech; text/matrix; thinking
Cookie's Con Monitor: Phys 11/11; Stun 10/10; Edge 1/2;
PAN: passive,Skinlink ID:Raoul Castus; comlink: Sony Emperor

RHat

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« Reply #607 on: <10-16-13/1957:21> »
Is there any information on the pickup from the museum?  Does it have the specific date?  Any notion of how the guards will be equipped, or what sort of training they have?  Is it mentioned whether there's a driver in the truck, or if it's remotely rigged?  Are the Aztechnology guards relieved before or after the shipment has been offloaded?  Is there already a particular truck assigned to the job?
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Chrona

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« Reply #608 on: <10-16-13/2017:06> »
Is there any information on the pickup from the museum?  Does it have the specific date?  Any notion of how the guards will be equipped, or what sort of training they have?  Is it mentioned whether there's a driver in the truck, or if it's remotely rigged?  Are the Aztechnology guards relieved before or after the shipment has been offloaded?  Is there already a particular truck assigned to the job?

The pick up seems to have not been filed yet.
The training of the guards or their armaments are not listed
A Driver is listed, a Mr. Terry Mann. though most trucks of this type are rigging equipped too.
They are relived before it is offloaded.
No particular truck has been assigned in the documents.

Punch

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« Reply #609 on: <10-18-13/1320:43> »
Right, I'm making a profession military roll to work out what the guards will roughly be armed with and out of them how many are most likely to be left behind as extra security from cookies point of view, as skewed as it is.

trying to determine how many guards are most likely to be left behind out of the 20 and roughly what they will be armed with. (6d6.hits(5)=3)
no glitches, 3 hits.
speech; text/matrix; thinking
Cookie's Con Monitor: Phys 11/11; Stun 10/10; Edge 1/2;
PAN: passive,Skinlink ID:Raoul Castus; comlink: Sony Emperor

Chrona

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« Reply #610 on: <10-18-13/1649:16> »
might not get to post tonight, ill, early start etc etc

Punch

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« Reply #611 on: <10-18-13/1657:13> »
np, would rather a gm that isn't ill anyway, so get well soon.
speech; text/matrix; thinking
Cookie's Con Monitor: Phys 11/11; Stun 10/10; Edge 1/2;
PAN: passive,Skinlink ID:Raoul Castus; comlink: Sony Emperor

Xzylvador

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« Reply #612 on: <10-18-13/1757:14> »
I'm feeling completely lost in this game regardless of its speed. No worries, I'll be here when you get back :)
Get well soon!

Chrona

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« Reply #613 on: <10-18-13/1932:25> »
Is there anything  ican help with in regards to the being lost? i know things have gotten super split up, and my time lining for this job was all ways inherently flawed but it was supposed to be a pretty awkward job.

The last team i ran similar for just blew a hole in the side of the museum and levitated everything out the same day they got the job.

Xzylvador

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« Reply #614 on: <10-19-13/0456:35> »
OH!
This is a pink mohawk game?!?!
Why didn't you tell me?!