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Dawn of the Artifacts and Gear

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DamienHollow

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« on: <04-04-13/0200:03> »
For a game were players live and die by their gear, the entirety of Dawn of the Artifacts looks to do a real good job of separating players from their equipment then dropping them in some seriously nasty encounters. I'm considering throwing this at a group and would like some suggestions on how to deal with the screw-you nature of the adventures. I know this is a bit abstract but I trust those who've run the books would know what I'm talking about.

Mantis

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« Reply #1 on: <04-04-13/0425:51> »
Played through the first one and there is plenty of chance for characters to get re-equipped in Lagos. One of the first people you get to interact with is a small time fixer and if they head off to the Leventis store they can get gear there as well. Lagos wasn't so bad as far as the gear situation goes. The annoying part is the constant bribes you need to pay.
For the second one, Chicago isn't too bad. Once again, you get a chance early to get some gear if you didn't bring what you needed. We flew to Chicago on a private plane that Jane provided so it wasn't such a big deal so long as we had licences and such in order. Not sure if our GM set that up or if it was written into the adventure. Only half way through this one so we'll see how the next leg fairs. The biggest issue we've encountered so far is specialty ammo and how quick you go through it with no real chance to get more. Plenty of Explosive ammo laying about the dead though. :P

Mirikon

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« Reply #2 on: <04-04-13/0833:12> »
I would recommend holding off on that campaign until the crew already has some karma under their belt, and have had a chance to gel. As you said, these adventures do a good job of cutting you off from your normal support networks, which means you need to be able to have supplies beforehand. 5 clips of ammo is usually plenty when you're in your own sprawl, but when you're away from home, going into Ghost knows what, those 5 clips can go away quickly. Of course, having developed secondary skillsets can help offset this problem, but that kind of diversification usually happens after they've gotten some good karma. If your group is experienced, and you're making new characters for this campaign, I'd suggest upping the BP and nuyen a bit. These adventures are seasoned runner material, unlike the Missions series, which work just fine with rookie runners.
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Angelone

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« Reply #3 on: <04-11-13/2114:56> »
Like Mirikon said Dawn of the Artifacts is for more experienced runners, not as bad as Atrifacts Unbound but still tough. If you feel the taking away of goods is too much arrange so their toys can be smuggled in. 
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