Where is its picture, anyways?
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.
Where is the info about removing obsolete/obsolescent from old stuff? I've checked This Old Drone, Mil Spec Tech and Mil Spec Tech 2.
First, pick up This Old Drone. Then grab the Reaper. Spend the extra 25% to refit it back to milspec and remove the Obsolete trait. Throw on a chameleon coating. Now you have a drone that is hard to spot, can keep flying for hours without refueling, and has four hard points for ordinance. My current favorite loadout includes an Ares MP-LMG with EXEX ammo, and three quad-rack mounts (Eurowar Antiques), one with the Azzie Iron Bomb in Arsenal, one with the Ares firebomb in MilSpecTech, and the last with Dagger anti-tank rockets from Eurowar Antiques. All of this is Availability 12 or under. Sure, it won't be much good on 'quiet' runs, but when drek hits the occilating wind-moving device, and you need to go from 'quiet' to 'loud', having this baby on standby overhead is a DAMN good thing.
Quote from: Mirikon on <04-12-13/2048:26>First, pick up This Old Drone. Then grab the Reaper. Spend the extra 25% to refit it back to milspec and remove the Obsolete trait. Throw on a chameleon coating. Now you have a drone that is hard to spot, can keep flying for hours without refueling, and has four hard points for ordinance. My current favorite loadout includes an Ares MP-LMG with EXEX ammo, and three quad-rack mounts (Eurowar Antiques), one with the Azzie Iron Bomb in Arsenal, one with the Ares firebomb in MilSpecTech, and the last with Dagger anti-tank rockets from Eurowar Antiques. All of this is Availability 12 or under. Sure, it won't be much good on 'quiet' runs, but when drek hits the occilating wind-moving device, and you need to go from 'quiet' to 'loud', having this baby on standby overhead is a DAMN good thing.