NEWS

Grenades and Full Auto?

  • 24 Replies
  • 6089 Views

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« on: <04-25-13/1144:31> »
If you have an ITS Gonryu from War!, and you fire off a Full Burst of 10 grenades. How exactly is damage handled in a reasonable way? The normal damage for a grenade or grenade launcher is based off of a single grenade exploding, so it seems odd that you'd only apply the damage mod from Full Burst to it.

How would it work if you were to use Splash Grenades, in an order of something like this: Betameth, Guts, K-10, Red Mescaline, and Warp with two sets of each of these 5. What happens?

It seems like the rules don't really cover it adequately here, since Full Burst/Long Burst doesn't feel right.

EDIT: Replaced Woad with Warp, because why not.
« Last Edit: <04-25-13/1219:03> by Ninja137 »

Elektrycerze3

  • *
  • Omae
  • ***
  • Posts: 636
  • Russian Decker
« Reply #1 on: <04-25-13/1200:10> »
How would it work if you were to use Splash Grenades, in an order of something like this: Betameth, Guts, K-10, Red Mescaline, and Woad with two sets of each of these 5. What happens?

Mother of God! I really hope that's a theoretical question!  :o
Speech | Matrix/Communication | Thought | Astral
“Forget hackers, I have my buddies Smith & Wesson: innovators of the point-and-click interface.”

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #2 on: <04-25-13/1203:27> »
I'm curious how it works. My gut is to just go with normal grenade rules, except that you've got 10 or so grenades flying out of the thing.

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #3 on: <04-25-13/1412:28> »
Anyone know how it'd work? Would it effectively resolve as 10 grenade attacks at the target with individual scatter rolls? Would you just roll once for the attack, determine scatter for each, and apply grenade damage as normal for all 10? Would it really just be a +9 DV when that doesn't make any sense at all? How does it work for the drug grenades?

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #4 on: <04-25-13/1556:49> »
Look in WAR! There's rules for overlapping grenades.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Ninja137

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #5 on: <04-25-13/1640:06> »
Look in WAR! There's rules for overlapping grenades.
I see them, but I'm not quite sure how exactly it works. Could someone please give an example of how it would work with 10 HE grenades?

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #6 on: <04-25-13/1702:21> »
Its simple. Roll Scatter for the individual grenades. Calculate the distance (and therefore the damage) of each grenade to targets in the overlapping area. Take the highest DV, and add half the DV of each of the other overlapping blasts together. Apply AP and soak as normal.

Basically, when dealing with 10 HE grenades, you're looking at chunky salsa out in the open air. Doing this in an enclosed space applies the chunky salsa effect ON TOP OF the Overlapping grenades effect.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Shaidar

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #7 on: <04-26-13/0054:21> »
Except that modern (2070) grenades come factory standard WiFi enabled and can be set via PAN with a Change Linked Device Mode action to detonate on impact.  If you choose this option you fire the weapon just like a normal weapon with the following changes:

1) Apply Heavy Weapons un-compensated Recoil doubling.
2) If you miss then roll scatter normally for grenades.
3) Add net hits only against the main target who defends normally.  Everyone else within the Blast Radius ignores the net hits and takes normal grenade damage.
4) Chemical/Toxin Grenades loaded with Inhalation vector chems increase the time it remains in the air and able to be inhaled.  All other chemical effects remain unchanged.

If you elect to Burst Fire grenades normally, determine scatter for EACH grenade in the burst then calculate the DV from each grenade based on the range from target.  Then arrange them in order of highest to lowest net DV, then divide all but the highest DV in half, total the remaining DVs together.  The target then resists the final totalled DV.

Your 10 HE grenade example depends on your choice before you fire the grenades, detonate on impact or area effect.

Red Canti

  • *
  • Omae
  • ***
  • Posts: 379
  • Hybrid Rainbow
« Reply #8 on: <04-26-13/2254:40> »
If you have an ITS Gonryu from War!, and you fire off a Full Burst of 10 grenades. How exactly is damage handled in a reasonable way?
We've left reasonable behind about 8 grenades ago.

Far be it from me to suggest a bit of caution. But...
Quote
How would it work if you were to use Splash Grenades, in an order of something like this: Betameth, Guts, K-10, Red Mescaline, and Warp with two sets of each of these 5. What happens?
Comedy Gold.
"Always Trust Mr. Johnson, always. Just make sure he knows he'd regret betraying that trust."

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #9 on: <04-26-13/2258:19> »
Just say No to grenades and rockets. I've never seen them do much good against opponents, but I have seen them one-shot entire teams (minus one member).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9944
  • Question-slicing ninja
« Reply #10 on: <04-26-13/2301:00> »
Eh, if a player wants to bring grenades to the table, let 'em.
How am I not part of the forum?? O_O I am both active and angry!

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #11 on: <04-26-13/2305:19> »
I don't believe in banning things. That last one was trying to warn people away from taking them for their characters. I don't want anyone else to suffer as I have on that.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #12 on: <04-26-13/2310:13> »
Quote
How would it work if you were to use Splash Grenades, in an order of something like this: Betameth, Guts, K-10, Red Mescaline, and Warp with two sets of each of these 5. What happens?
Comedy Gold.
Drug interactions that would cause a fatal case of death.
Si vis pacem, para bellum

#ThisTaserGoesTo11

Mirikon

  • *
  • Prime Runner
  • *****
  • Posts: 8986
  • "Everybody lies." --House
« Reply #13 on: <04-26-13/2311:02> »
Flashbangs and smoke grenades are a lot of fun. As for the others, it all depends on how you use them.
Greataxe - Apply directly to source of problem, repeat as needed.

My Characters

Red Canti

  • *
  • Omae
  • ***
  • Posts: 379
  • Hybrid Rainbow
« Reply #14 on: <04-26-13/2322:14> »
Quote
How would it work if you were to use Splash Grenades, in an order of something like this: Betameth, Guts, K-10, Red Mescaline, and Warp with two sets of each of these 5. What happens?
Comedy Gold.
Drug interactions that would cause a fatal case of death.
Are you trying to tell me that isn't funny as hell?
"Always Trust Mr. Johnson, always. Just make sure he knows he'd regret betraying that trust."