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Seed of the Sickness - Recruiting [closed]

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Aryeonos

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« Reply #30 on: <04-30-13/0009:11> »
Where abouts in the world are we starting?
Sic Zipper Tyrannosaurus!

RHat

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« Reply #31 on: <04-30-13/0015:02> »
So, some character ideas - not sure what would be most appropriate to the campaign you have planned - either way, I'd have to rebuild to karmagen:

Scythe - ex-merc ork combat druid, specializing in combat and health spells with training in heavy weapons.
Rooker - gunslinging houngan out of New Orleans
Frost - Warrior's Way adept with an emphasis on subtle, go-anywhere methods; unarmed combat, improvised throwing weapons...
Nitro - rigger from the American south with a talent for juryrigging (could be built to cross over into hacking)
Echo - gnome chaos mage with a focus in manipulation spells, former academic

I could easily come up with some other ideas as well, this is just the ones I've previously developed to have ready.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Aryeonos

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« Reply #32 on: <04-30-13/0030:56> »
I took the Anarchist Black Cross and the White Resistance as group contacts, I hope they will come in handy or synergies.
Sic Zipper Tyrannosaurus!

mtfeeney = Baron

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« Reply #33 on: <04-30-13/0124:50> »
I got to about 90%,and then my wife dragged me out for lunch and shopping. I hope the group isn't requiring super optimization, because I'm fielding a mage gave with at best 14 dice in his strengths. This is my first non-possession mage, so I'm worried that he is weak. I'll be more than happy to consider any feedback once I get him posted.
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

All4BigGuns

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« Reply #34 on: <04-30-13/0130:19> »
Sent a proposed character to GM for perusal.

Slightly modified, but basic gist.
Code: [Select]
== Info ==
Street Name: Sidhe
Name: Siobhan Beckman
Movement: 15/37, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 26
Height 5'8" Weight 135 lbs.
Composure: 7
Judge Intentions: 8
Lift/Carry: 10 (75 kg/50 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 8 (12)
REA: 3 (5)
STR: 3 (5)
CHA: 4
INT: 4
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   1.6
Initiative:                7 (9)
IP:                        1 (3)
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Blades                     : 4 [Knives]             Pool: 16 (18)
Climbing                   : 1                      Pool: 8
Con                        : 3 [Fast Talk]          Pool: 10 (12)
Disguise                   : 3                      Pool: 7
Etiquette                  : 3                      Pool: 10
Flight                     : 1                      Pool: 8
Gymnastics                 : 1                      Pool: 15
Hardware                   : 4 [Maglocks]           Pool: 7 (9)
Infiltration               : 3                      Pool: 15
Longarms                   : 4 [Sniper Rifles]      Pool: 16 (18)
Palming                    : 3                      Pool: 15
Perception                 : 3                      Pool: 10
Pilot Ground Craft         : 1 [Wheeled]            Pool: 6 (8)
Pistols                    : 4 [Semi-Automatics]    Pool: 16 (18)
Running                    : 1                      Pool: 8
Shadowing                  : 3                      Pool: 7
Swimming                   : 1                      Pool: 8

== Knowledge Skills ==
Combat Tactics             : 4                      Pool: 7
English                    : 6                      Pool: 10
Japanese                   : 4                      Pool: 8
Music                      : 3                      Pool: 7
Security Tactics           : 4                      Pool: 7
Sperethiel                 : N                      Pool: 0

== Contacts ==
"Snake" - Ork Cabbie (1, 3)
Alyson Lithari - Human Smuggler (4, 4)
Jacob Groen - Dwarf Surgeon (4, 3)
Sean McFionn - Elven Fixer (6, 3)

== Qualities ==
Celerity
Changeling (Class III SURGE)
Distinctive Style
Dynamic Coloration
Extravagant Eyes
<<Hidden, GM is Aware>>
Low-Light Vision
Metagenetic Improvement (AGI)
Nano Intolerance
Records on File (Tir na Nog)
Restricted Gear (Rating 3)
SINner (Standard) (Siobhan Beckman)
Weak Immune System

== Lifestyles ==
House in Tacoma  4 months
   Comforts:      High
   Entertainment: High
   Necessities:   High
   Neighborhood:  Low
   Security:      High
   Qualities:     Network Bottleneck [-1LP]
                  No Privacy, Astral (Rating 3) [-3LP]
                  This Isn't Big Bob's Autos [-1LP]

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Datajack
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Synthacardium Rating 2
Tailored Pheromones Rating 3
Wired Reflexes Rating 2

== Armor ==
Ballistic Mask            2/1
   +Ruthenium Polymer Coating
Chameleon Suit            6/4
   +Thermal Damping 6
Clothing ("Long Dark Coat")                   0/0
   +Nonconductivity 6
   +Ruthenium Polymer Coating
SecureTech PPP Armor (Ensemble)2/4

== Weapons ==
Ceramic Knife
   +Chameleon Coating
   +Personalized Grip, Melee
   Pool: 17 (19)   DV: 4P   AP: -   RC: 0
Ceramic Knife
   +Chameleon Coating
   +Personalized Grip, Melee
   Pool: 17 (19)   DV: 4P   AP: -   RC: 0
HK Urban Fighter
   +Concealable Holster
   +Smartgun System
   Pool: 18 (20)   DV: 5P   AP: -1   RC: 0
Terracotta Arms AM-47
   +Bipod
   +Imaging Scope
   +Barrel Extension
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 18 (20)   DV: 9P   AP: -3   RC: 3
Unarmed Attack
   Pool: 11   DV: 3S   AP: -   RC: 0

== Commlink ==
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Subvocal Microphone
Transys Avalon (4, 4, 4, 4)
   +Novatech Navi [Firewall 4]
   +Subvocal Microphone
   +AR Gloves
   +Analyze Rating 6 [Copy Protection 6, Ergonomic, Optimization 2, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Ergonomic, Optimization 2, Registration]
   +Data Bomb Rating 5 [Copy Protection 5, Optimization 1, Registration]

== Gear ==
Autopicker Rating 6
Chisel
Contact Lenses Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 3
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Glasses Rating 2
   +Smartlink
   +Vision Magnification
   +Skinlink
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Spare Clip (Terracotta Arms AM-47) x5
   +Ammo: EX-Explosive Rounds (Sniper Rifles)
Spare Clip (HK Urban Fighter) x5
   +Ammo: Stick-n-Shock (Heavy Pistols)
Spare Clip (HK Urban Fighter) x5
   +Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (HK Urban Fighter) x2
   +Ammo: Tracker Rounds, Stealth Tag (Heavy Pistols)
Stealth Tags x500
Wire Clippers

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor
« Last Edit: <04-30-13/0223:08> by All4BigGuns »
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Aryeonos

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« Reply #35 on: <04-30-13/0223:41> »
All I did was update the contacts and gear, I'm putting it up here so everyone can look it over if they want, unless the GM says otherwise I'm feeling pretty solid on the character, it's just the very minimal gear and contacts I'm wondering about. Maybe we can get some meshing along those lines.

== Info ==
Street Name: Nidhogg, Kukulkan
Name: Aaliyah
Movement: 5/20, Swim: 8/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Naga Male Age not very.
Height 9.1 M Weight 220 Kg
Composure: 11
Judge Intentions: 11
Lift/Carry: 10 (75 kg/50 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 3
REA: 5
STR: 5
CHA: 6
INT: 5
LOG: 5
WIL: 5
EDG: 1
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                10
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Artisan                    : 1 [Synthlink]          Pool: 6 (8)
Assensing                  : 3 [Psychometry]        Pool: 8 (10)
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Climbing                   : 0                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 4
Con                        : 4                      Pool: 13
Counterspelling            : 1 [Combat]             Pool: 8 (10)
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 4
Dodge                      : 1 [Ranged Combat]      Pool: 6 (8)
Escape Artist              : 0                      Pool: 2
Etiquette                  : 4                      Pool: 13
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 4
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 0                      Pool: 2
Instruction                : 0                      Pool: 5
Intimidation               : 0                      Pool: 5
Leadership                 : 4                      Pool: 13
Leadership, Command        : 4                      Pool: 12
Leadership, Direct Fire    : 4                      Pool: 12
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 4                      Pool: 13
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 4
Perception                 : 3 [Scent]              Pool: 8 (10)
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 2
Riding                     : 0                      Pool: 4
Running                    : 0                      Pool: 4
Shadowing                  : 0                      Pool: 4
Spellcasting               : 6 [Manipulation]       Pool: 13 (15)
Summoning                  : 2 [Spirit of Man]      Pool: 9 (11)
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 2 [Subdual Combat]     Pool: 5 (7)

== Knowledge Skills ==
Chinese                    : 4                      Pool: 9
English                    : 4                      Pool: 9
French                     : 4                      Pool: 9
Japanese                   : 4                      Pool: 9
Music                      : 6 [NeoClassical]       Pool: 11 (13)
Portuguese                 : N                      Pool: 0
Russian                    : 4                      Pool: 9
Spanish                    : 4                      Pool: 9

== Contacts ==
Anarchist Black Cross (6 (14), 4)

== Qualities ==
Changeling (Class III SURGE)
Distinctive Style
Extravagant Eyes
Feathers
Flashbacks (Common) (GM Discretion)
Glamour
Magician
Mania/Phobia (Uncommon, Mild) (Phobia of Snakes)
Nocturnal
Records on File (Mitsuhama Computer Technologies)
SINner (Standard) (Evo)
Thermal Sensitivity

== Spells ==
(Tradition: Psionic, Resist Drain with WIL + INT (10))
Alter Memory               DV: (F÷2)+2
Control Thoughts           DV: (F÷2)+2
Deflection                 DV: (F÷2)+1
Hot Potato                 DV: (F÷2)-1
Increase Reflexes          DV: (F÷2)+2
Influence                  DV: (F÷2)+1
Magic Fingers              DV: (F÷2)+1
Mana Bind                  DV: (F÷2)
Mob Mood                   DV: (F÷2)+2
Net                        DV: (F÷2)+3
Orgasm                     DV: (F÷2)-2
Orgy                       DV: (F÷2)

== Critter Powers ==
Armor (Ballistic) (2)
Armor (Impact) (3)
Dual Natured
Guard
Natural Weapon (Bite: DV (STR/2)P, AP 0)
Sapience
Venom

== Lifestyles ==
Middle  1 months

== Weapons ==
Unarmed Attack
   Pool: 5   DV: 3S   AP: -   RC: 0

== Commlink ==
Custom Commlink (0, 2, 2, 2)
   +Custom Commlink OS [Firewall 2, System 2]
   +Encrypt (Hacked) Rating 2
   +Browse (Hacked) Rating 2
   +Analyze (Hacked) Rating 2
   +Edit (Hacked) Rating 2
   +Purge (Hacked) Rating 2
   +IC (Hacked) Rating 2

== Gear ==
Body Paint x5
Camera, Micro Rating 1
Certified Credstick, Standard x4
Contact Lenses Rating 1
   +Image Link
Headphones Rating 1
Microphone, Micro Rating 1
Nanopaste Trodes
Subvocal Microphone
Virtual Surround Music (Hacked) x50

== Description ==
A brilliant albino naga sporting long white feathers and soft down feathers, and unnatural red eyes, though these are not characteristic of most naturally occuring albinos the rare few albino nagas do sport them.
Sic Zipper Tyrannosaurus!

RHat

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« Reply #36 on: <04-30-13/0536:22> »
And here we have Nitro reworked as a Dronomancer - still need to detail contacts and write up a background/description.


== Info ==
Street Name: Nitro
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 7
Judge Intentions: 9
Lift/Carry: 10 (75 kg/50 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 3
REA: 3
STR: 5
CHA: 4
INT: 5
LOG: 4
WIL: 3
EDG: 2
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Matrix Initiative:         11
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Armorer                    : 1                      Pool: 8
Automatics                 : 4 [Battle Rifles]      Pool: 7 (9)
Automotive Mechanic        : 1                      Pool: 8
Climbing                   : 1                      Pool: 6
Compiling                  : 4 [Machine]            Pool: 10 (12)
Computer                   : 1                      Pool: 8
Cybercombat                : 1                      Pool: 8
Data Search                : 1                      Pool: 8
Decompiling                : 1                      Pool: 7
Disguise                   : 1                      Pool: 6
Electronic Warfare         : 1                      Pool: 8
Etiquette                  : 1                      Pool: 5
First Aid                  : 1                      Pool: 8
Gunnery                    : 6                      Pool: 9
Hacking                    : 4                      Pool: 11
Hardware                   : 1                      Pool: 8
Industrial Mechanic        : 1                      Pool: 8
Perception                 : 1                      Pool: 6
Pilot Aircraft             : 1                      Pool: 4
Pilot Anthroform           : 1                      Pool: 4
Pilot Ground Craft         : 1 [Wheeled]            Pool: 4 (6)
Pilot Watercraft           : 1                      Pool: 4
Registering                : 4                      Pool: 10
Running                    : 1                      Pool: 6
Shadowing                  : 1                      Pool: 6
Software                   : 4 [Threading]          Pool: 11 (13)

== Knowledge Skills ==
Alcohol                    : 1                      Pool: 6
Data Havens                : 1 [Western Europe]     Pool: 6 (8)
Engineering                : 2 [Mechanical]         Pool: 9 (11)
English                    : N                      Pool: 0
Firearms                   : 2 [Modification]       Pool: 9 (11)
Japanese                   : 1                      Pool: 6
Matrix Phenomena           : 6                      Pool: 13
Or'zet                     : 1                      Pool: 6
Security Tactics           : 2                      Pool: 9
Sioux                      : 1                      Pool: 6
Spanish                    : 1                      Pool: 6
Street Racing              : 3                      Pool: 8
Vehicles                   : 2 [Modification]       Pool: 9 (11)

== Contacts ==
(3, 5)
(3, 3)
(2, 4)

== Qualities ==
Allergy (Uncommon, Mild) (Gold)
Juryrigger
Low-Light Vision
Mania/Phobia (Uncommon, Mild) (Tinkering with novel devices)
Poor Self Control (Thrill Seeker)
Sensitive System
SINner (Standard)
Technomancer

== Complex Forms ==
(Tradition: Dronomancers, Resist Fading with INT + RES (11))
Command Rating: 6
Disarm Rating: 3
Encrypt Rating: 3
Exploit Rating: 6
Scan Rating: 3
Shield Rating: 3
Spoof Rating: 3
Stealth Rating: 6

== Lifestyles ==
Middle  1 months

== Armor ==
Ballistic Mask            2/1
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Nonconductivity 6
Lined Coat                6/4
   +AR Enhanced
   +Color Changing
   +YNT SoftWeave
SecureTech PPP Armor (Ensemble with Helmet)2/6

== Weapons ==
AVC-7.62
   +Gas-Vent 3 System
   +Smartgun System, External
   +Smartgun System, External
   +Extended Clip
   +Firing Selection Change, Small Mod (FA)
   +Foregrip
   +Personalized Grip
   +Sling
   Pool: 9 (11)   DV: 7P   AP: -1   RC: 7
Colt Cobra TZ-118
   +Gas-Vent 3 System
   +Sling
   +Barrel Reduction
   +Folding Stock
   +Personalized Grip
   +Smartgun System
   Pool: 9   DV: 5P   AP: -   RC: 6
Unarmed Attack
   Pool: 2   DV: 3S   AP: -   RC: 0

== Commlink ==
Living Persona (5 (6), 4, 3, 3)
   +Living Persona
   +Biofeedback Filter Rating 4
Sony Emperor (2, 0, 0, 3)

== Gear ==
Ammo: EX-Explosive Rounds (Battle Rifles) x100
Ammo: EX-Explosive Rounds (Light Machine Guns) x200
Ammo: Gel Rounds (Battle Rifles) x100
Ammo: Regular Ammo (Battle Rifles) x100
Ammo: Regular Ammo (Submachine Guns) x50
Contact Lenses Rating 3
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
Cram x10
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (AVC-7.62) Rating 4
Fake License (Colt Cobra TZ-118) Rating 4
Fake SIN Rating 4
Goggles Rating 6
   +Flare Compensation
   +Vision Magnification
   +Ultrasound
Medkit Rating 6
Nanomemory x5
Neural Amplifiers, Neocortical Rating 3
Spare Clip (AVC-7.62) x5
Spare Clip (Colt Cobra TZ-118) x5
Trance x5

== Vehicles ==
Ford LEBD-1 (Medium)
   +Improved Takeoff and Landing Level 2
   +Mechanical Arm
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Medium Drone Sensor
Hyundai Shin-Hyung (Sedan)
   +Armor, Normal Rating 5
   +Rigger Cocoon, Basic
   +Vehicle Sensor
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Small Drone Sensor
Steel Lynx (Large)
   +Ammo Bins
   +Armor, Normal Rating 12
   +Weapon Mount (Normal, External, Turret, Remote)
   +Defense Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

mtfeeney = Baron

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« Reply #37 on: <04-30-13/0634:24> »
I need help with the contacts.  I have 48 free points for contacts, and I just don't know what to do with them.  I guess I need...what?  A fixer, a cop, a mafia/gang contact...what else?
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

RHat

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« Reply #38 on: <04-30-13/0637:11> »
Group contacts are always a good thing.
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mtfeeney = Baron

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« Reply #39 on: <04-30-13/0641:39> »
I don't really understand how those work, or contacts in general for that matter.  They haven't been something I've used in the past.  My contacts have always been my fellow players or, rarely, their contacts.
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

Mirikon

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« Reply #40 on: <04-30-13/0651:37> »
Ugh. Finished making the character, and then read that whole 'must have a knowledge skill with every active skill above rank 1' drek. Now I have to think up BS knowledge skills just to fulfill that requirement.
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mtfeeney = Baron

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« Reply #41 on: <04-30-13/0804:26> »
I don't understand his knowledge skill house rule...  I absolutely have to have a knowledge skill linked to every active skill? Or it just gives you a theoretical boost to avoid glitches? What if you only have a 1 in the knowledge skill? You glitch easier? Does the knowledge skill rating include the linked stats or is it only the purchased points?  If the knowledge skill isn't higher than the active skill, it doesn't affect the glitch threshold?  What constitutes being rushed?  Are social skills considered rushed?  Is this completely rewriting knowledge/language skills?  I bought 1 point of 12 languages, which gave me 8s for all of them, leaving me beyond fluent in them pre-house rule.  Is it different now?

Do we have the body x 3 armor encumbrance mentioned in the other thread, too?

Is there a way to make Chummer let me increase a skill beyond 6?  I tried turning off Character Creation rules, but that didn't help.  It caps everything at 6.
« Last Edit: <04-30-13/1018:44> by mtfeeney »
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

mtfeeney = Baron

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« Reply #42 on: <04-30-13/1100:26> »
In the meantime, here is what I've come up with.  Meet the Baron.

Info/Attributes
== Info ==
Street Name: Baron
Name: Reginald Farnsworth
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 64
Height 6'5" Weight 125 lbs.
Composure: 13
Judge Intentions: 12
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 8
INT: 4
LOG: 4
WIL: 5
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         9
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         11


Skills
== Active Skills > 1 ==
Arcana                     : 1                      Pool: 8
Assensing                  : 1                      Pool: 8
Astral Combat              : 1                      Pool: 6
Binding                    : 1                      Pool: 7
Con                        : 4                      Pool: 20
Counterspelling            : 4 [Combat]             Pool: 10 (12)
Dodge                      : 2                      Pool: 4
Etiquette                  : 4                      Pool: 20
First Aid                  : 1                      Pool: 8
Intimidation               : 1                      Pool: 14
Leadership                 : 4                      Pool: 20
Negotiation                : 4                      Pool: 20
Perception                 : 1                      Pool: 8
Pistols                    : 2 [Semi-Automatics]    Pool: 4 (6)
Spellcasting               : 4 [Manipulation]       Pool: 10 (12)
Summoning                  : 1                      Pool: 7

== Knowledge Skills ==
Magic School               : 8                      Pool: 15      Linked skills: Counterspelling, Spellcasting, Arcana, Assensing, Astral Combat, Binding, Summoning
Corporate Interactions     : 3                      Pool: 10  Linked skills: Con, Etiquette, Leadership, Negotation
Shadowrunning Basics       : 5                      Pool: 12  Linked skills: First Aid, Intimidation, Pistols
Area Knowledge: Seattle    : 1                      Pool: 8

== Language Skills ==
English                    : N                      Pool: 0
Sperethiel                 : 1                      Pool: 8
Japanese                   : 1                      Pool: 8
Mandarin                   : 1                      Pool: 8
Cantonese                  : 1                      Pool: 8
Sioux                      : 1                      Pool: 8
Spanish                    : 1                      Pool: 8
Russian                    : 1                      Pool: 8


Contacts/Qualities/Spells
== Contacts ==
Wiz Decker (5, 6)
Fixer (4, 4)
Lone Star Captain (5, 5)
Mafia Don (6, 6)
Talismonger (3, 4)

== Qualities ==
Changeling (Class II SURGE)
Distinctive Style
Extravagant Eyes
Glamour
Impaired Attribute (STR)
Low-Light Vision
Magician
Prejudiced (Common, Biased) (Orks)
Prejudiced (Common, Biased) (Trolls)
Prejudiced (Common, Biased) (Dwarves)
SINner (Standard) (Reginald Farnsworth)
Thermographic Vision

== Spells ==
(Tradition: Black Magic, Resist Drain with WIL + CHA (13))
Alter Memory               DV: (F÷2)+2
Deflection                 DV: (F÷2)+1
Fashion                    DV: (F÷2)
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Mana Window (Limited)      DV: (F÷2)
Mob Mind                   DV: (F÷2)+4
Physical Mask              DV: (F÷2)+1
Shapechange                DV: (F÷2)+2
Stunball                   DV: (F÷2)+1


Equipment
== Armor ==
6 Tees urban fashion (Horizon)0/0
   +Insulation 6
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 3
   +Nonconductivity 6
SecureTech PPP Armor (Ensemble)2/4
   +Fire Resistance 5
   +YNT SoftWeave

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Silencer
   +Additional Clip, Pistol
   +Chameleon Coating
   +Personalized Grip
   +Skinlink
   +Smartgun System
   Pool: 6 (8)   DV: 5P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   DV: 1S   AP: -   RC: 0

== Commlink ==
Custom Commlink (5, 5, 6, 3)
   +Custom Commlink OS [Firewall 6, System 5]
   +Empathy Software Rating 5
   +Subvocal Microphone
   +Trodes
   +Nonstandard Wireless Link Rating 6
   +Armor Case Rating 6
   +Biometric Lock
   +Hardening Rating 6
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Skinlink
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x110
Ammo: Stick-n-Shock (Heavy Pistols) x120
Backpack
Biomonitor
Combat Fetish
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Image Link
Detection Fetish
DocWagon Contract: Basic
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Chemical Seal
   +Hardening Rating 6
   +Skinlink
Fake SIN (Steel Johnson) Rating 4
   +Fake License (Weapons & Ammo) Rating 4
   +Fake License (Weapon Modifications) Rating 4
   +Fake License (Commlink Software & Upgrades) Rating 4
   +Fake License (Magical Implements) Rating 4
Fake SIN (Phillipe ValJean) Rating 4
   +Fake License (Weapons & Ammo) Rating 4
   +Fake License (Weapon Modifications) Rating 4
   +Fake License (Commlink Software & Upgrades) Rating 4
   +Fake License (Magical Implements) Rating 4
Goggles Rating 6
   +Flare Compensation
   +Smartlink
   +Vision Magnification
Healing Fetish
Illusion Fetish
Latex Face Mask
Manipulation Fetish
Medkit Rating 6
Neural Amplifiers, Limbic Rating 3
Neural Amplifiers, Neocortical Rating 3
Spare Clip (Ares Predator IV) x2
Sustaining Focus (Manipulation) (Bonded Foci) Rating 3
Trauma Patch x2


Information
== Description ==
Often dressed in the latest fashion, Baron cuts a fine figure. His physical beauty is matched by his sparkling personality, which frequently leaves people stunned.

== Background ==
Reginald(never Reggie) was the first and last child born tofTirstan Farnsworth and Celeste Merdeux-Farnsworth. As the only son of two influential and busy parents, Reginald was left to his own devices more often than not. Somewhat less physically capable than the other children, he nonetheless displayed a sharp mind and an indefinable quality of personality and personal presence that frequently put him in a position of dominance over them.

When he matured and finished his schooling, his father acknowledged Reginald's lingistic abilities and employed him as an international negotiator. The following 3 years of work were lucrative and fairly easy, but Reginald become lax in his duties. Throughout the following year, his work was laced with small errors of judgment, culminating in a huge breakdown of communication during a crucial negotiations meeting with a prospective buyer. His father, furious that Reginald could "throw his life away" in this way despite all of his natural gifts, sent him out into the world to make his own way as penance for taking his father's charity for granted.

Once on the streets, Reginald found it was difficult to secure employment without using his father's name as leverage. He did get an offer to join a group on a 'joint adventure', which ended up being his first shadowrun. He immediately fell in love with the excitement, although the danger left him sometimes overcome by paranoia.

== Concept ==
Main Face/Mage
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

Mithlas

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« Reply #43 on: <04-30-13/1337:31> »
The story begins in North America, with everybody being drawn to a transit hub in south-central UCAS in Illinois. You can choose to be brought there or get yourself there, depending on what transportation and story idea you want to go with.

I need help with the contacts.  I have 48 free points for contacts, and I just don't know what to do with them.  I guess I need...what?  A fixer, a cop, a mafia/gang contact...what else?
S4A discusses contacts on page 285. Basically they're friends or acquaintances who you may know (professionally, personally, whatever you think fits) and you call them up to do things that you can't do, or don't have time to do. Fixers are generally viewed as vital contacts because they're basically everything (just not as quick or good as a specialized contact). After that are Infobrokers (if they don't know it, somebody they know probably does) and Fencers (if they can't get it, somebody they know probably can). Picking one or more of those is generally on most characters' list of "must have for utility". Others are based on the character. Grow up next door to a street doc, and you help each other out every once in a while? There's a possible contact. Grow up on the streets in Atlanta, running around with a go-gang? Either a small-scale group contact with the gang, or a garage mechanic that you kept in touch with is a viable outcome of that.
Group contacts are always a good thing.
Take the Catholic Church. Then take Spanish as your native language and wear red everywhere you go. Take Distinctive Quality for bursting into every room you enter, shouting, "Nobody expects...!"

Wait, that's already been done?

I absolutely have to have a knowledge skill linked to every active skill? Or it just gives you a theoretical boost to avoid glitches?
Having knowledge related to a (few) skills represents experience. If you don't have it then it means that you've been coasting by with a partial understanding of going through the motions, you're not penalized for not having knowledge (although it's important for character background, I think). Your knowledge needs to exist, but you only need to have it above the rating of the active skill if you want to take advantage of it as a Glitch buffer. For a lot of people I'm pretty sure that will mean they'll only want level 1 or 2 knowledge, which represents knowing a little about what you do. I'm expecting this game to be more about the acting than the preparing or improvising in odd circumstances, so go with this: take knowledge skills that are fitting your character. Don't worry about taking high ranks unless you want to be an expert in whatever it is (as part of your character's thing).

What constitutes being rushed?
If you're at a long-range engagement, holed up in an abandoned hotel, and your gun jams, then you duck down and use Armorer to clear the jam. You're not standing in incoming fire, so you can focus on what you're doing and why. Even if there's other stuff going on, if you can focus on more than just the immediate of what you're doing, but have a modicum of "what have I been doing before, and what kind of a plan do I have" then you're probably not rushed.

An example for being rushed: you're in space. A corp ship shoots a railgun round into your ship, puncturing the hull and a piece of shrapnel pokes the space suit you're already wearing. The room vents and your suit is slowly leaking. You're racing against the air draining out of your suit to find a patch and slap it on, or to hack the computer to dump backup oxygen into your compartment so you have time to do something else - that's rushed.

I bought 1 point of 12 languages, which gave me 8s for all of them, leaving me beyond fluent in them pre-house rule.
My understanding of language is that Rank 1 means you can identify the language, but even if you've got 7 Intuition (the linked attribute for Language skills), you're not fluent in the language. That high intuition means you're really innately talented at learning what those languages eventually mean. You'd need a higher rank in the language to converse fluently, and higher if you want to mask/fake accents so you sound like you're from somewhere other than where you truly are (this would be easy at language rank 6, and virtually impossible at rank 2).

And armor is the same as standard here, the difference in the other thread was for the development of over 100 years of technological development making armor more wearable. This is back to Shadowrun.
« Last Edit: <04-30-13/1341:13> by Mithlas »

Mirikon

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« Reply #44 on: <04-30-13/1404:47> »
That's... a unique way of looking at knowledge skills. One that isn't really supported by any of the sample characters. Having a couple knowledge skills linked to your specialty(ies) is a good thing, yes, but having one linked to all your active skills is crazy talk. I know how to drive a car, but that doesn't mean I have any idea (besides defaulting) on what to do when the car breaks down. I can change a flat tire, but that's about it. Someone trained in parachuting doesn't need to know the concept behind parachute design. Rigging the chute is part of the active skill, so what knowledge skills are needed? It is the same with most active skills. Knowledge skills represent professional knowledge (the basics of your job, such as Corporate Security Tactics), street knowledge (Local Gangs), Interests (Urban Brawl odds), and Academic knowledge (History). It isn't intended to explain all your active skills. Knowledge skills should reflect your background, and active skills should reflect your background, but that doesn't mean that knowledge skills should reflect your active skills.
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