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Seed of the Sickness - Recruiting [closed]

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All4BigGuns

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« Reply #150 on: <05-03-13/0003:48> »
No point in sending the info on the AM-47. I can't buy the ammo for it because of High Power Chambering, which I overlooked while drooling over the other standard features.

Here's updated.
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Aryeonos

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« Reply #151 on: <05-03-13/0101:48> »
You could remove HPC from the gun, you won't get the slots back, but depending on how Mithlas rules high powered chambering you might not need it. As far as big rifles go, I've always liked the PSG Enforcer, or the PJSS Model 55 modded with 2 extra barrels.
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All4BigGuns

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« Reply #152 on: <05-03-13/0103:08> »
You could remove HPC from the gun, you won't get the slots back, but depending on how Mithlas rules high powered chambering you might not need it. As far as big rifles go, I've always liked the PSG Enforcer, or the PJSS Model 55 modded with 2 extra barrels.

Already switched it out for the Barrett 121.

Did realize why I don't even think twice about it though...it's in the Runner Black Book 2074, and I got that for Christmas.
« Last Edit: <05-03-13/0108:48> by All4BigGuns »
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Aryeonos

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« Reply #153 on: <05-03-13/0111:13> »
Call it a VKS, because that's what the artwork is of. It always urked me that they had artwork of a Barret, but called it an Ares gun, and then called the Russian silenced 12.7mm special forces sniping rifle a Barret.
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All4BigGuns

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« Reply #154 on: <05-03-13/0114:45> »
Call it a VKS, because that's what the artwork is of. It always urked me that they had artwork of a Barret, but called it an Ares gun, and then called the Russian silenced 12.7mm special forces sniping rifle a Barret.

Meh. It's not a big enough deal to worry about, in my opinion. Just is a shame that the AM-47 requires High Power ammo because the look is cool, I think--I won't try removing a stock mod like that without explicit permission.
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« Reply #155 on: <05-03-13/0122:30> »
I like the Shiawase Police Response. Not as powerful as the Barrett, but it is cheaper, and has a better ammo capacity. Though I usually move up to a Barrett when I can, and start getting APDS ammo at the same time. Most of the time, though, a Sporting rifle is enough for sniping needs, and it is easier to carry one without raising red flags from the cops, for when you need to blend in.
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All4BigGuns

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« Reply #156 on: <05-03-13/0126:19> »
Sporting rifle is what I usually go for. I just wanted to do something different this time.
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Aryeonos

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« Reply #157 on: <05-03-13/0128:23> »
I'd personally go the sporting rifle route but.

It'd be a full 10'075 Nuyenz cheaper to get the AM-47 and either ask the GM to allow you to use regular ammo in it without the bonus +2 DV - 2 RC of HPC or allow you to remove the HPC. Another route would be to give the High Power Chambering the Modular Weapon Modification mod (let's say mod some more) and switch down to a regular chamber until the need arises for High Powered ammo. Personally I just rule High Powered ammo as its own thing and allow regular ammo in the sam chamber, but that's me.
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mtfeeney = Baron

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« Reply #158 on: <05-03-13/0316:43> »
So, seriously, can someone tell me how we do this?  I understand roleplaying, I understand how the game works, I can figure out the color coding(although I wish there was a standard color coding set)... I have no idea how to roll.  I see their rolls are somehow links to a site called invisible castle or something, but that doesn't explain anything.
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« Reply #159 on: <05-03-13/0318:24> »
Site's invisiblecastle.com.  Go there, hit the "Roll Dice" link, should be clear from there.
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Aryeonos

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« Reply #160 on: <05-03-13/0324:18> »
this is just the recruiting thread, when our GM gets back he'll make an out of character thread where we discuss stuff out of character, usually "How should I roll for this", or "what do we see", or "what do I see", and questions about what in character knowledge we have, pretty straight forward. The IC thread is where we narrate our own actions, as far as we can without needing to roll, and then the GM just paints the picture around us, and does what a GM does.
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All4BigGuns

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« Reply #161 on: <05-03-13/0325:26> »
So, seriously, can someone tell me how we do this?  I understand roleplaying, I understand how the game works, I can figure out the color coding(although I wish there was a standard color coding set)... I have no idea how to roll.  I see their rolls are somehow links to a site called invisible castle or something, but that doesn't explain anything.

I say don't worry about the 'color coding' thing and just use standard writing practices for dialogue--possibly with italics for thoughts if you really need that much differentiation for them.
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Aryeonos

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« Reply #162 on: <05-03-13/0327:51> »
also something that gets me is, sometimes the PCs will write in a different tense than the GM, so pay attention to how the GM writes, and you can get your own narrations to fit really nicely with theirs.
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mtfeeney = Baron

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« Reply #163 on: <05-03-13/0331:14> »
I was going to ask about that.  Is it supposed to be present tense?  Or past tense like a story?

"Baron picks up a book.  He says "blahblahblah""?
or
"Baron picked up a book.  He said, "blahblahblah""?
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Aryeonos

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« Reply #164 on: <05-03-13/0337:59> »
Past tense sounds better to me as a collective writing stance, since present tense is usually for 1st person narratives. I think 3rd person narrative is what we do here, or would add up to a cohesive writing form....now I'm overthinking...
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