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Seed of the Sickness - Recruiting [closed]

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Aryeonos

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« Reply #255 on: <05-04-13/2345:24> »
It's just more crippling if you were to lose them, and you can only run up to 10, which could be all the skills some runners have. Though skillwires are more for NPCs though, the idea is, it's easier to just buy a program and load it up onto your mooks using a server license than pay for their schooling.
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mtfeeney = Baron

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« Reply #256 on: <05-05-13/0230:07> »
Pretty smart, considering how much control the corps have over their employees. They could order everyone to get the implant.
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Aryeonos

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« Reply #257 on: <05-05-13/0314:31> »
I can't remember if it was just in the shadow talk in arsenal or where but one of the runners had an anecdote about how he was in a corp facility being shot up by mall cops, then all the sudden they're trained up like green berets.
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Sichr

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« Reply #258 on: <05-05-13/0532:58> »
Page 330 right on the table, Firewall is under Matrix programs.

Yeah. But p. 220 lists firewall as one of matrix attributes. And there is no relation between it and system or response. although the relation is specificaly mentioned for System<>Response relation. Upgrading device, as described on the next page, stats that you can upgrade every attribute independently.
Firewall is: " the device’s built-in security software" per RAW, and even if listed in programs, note that it is not listed as common/hacking SW, but stands alone.
+ all those examples listed in Unwired

Reading and understanding rules, and playing by rules, is not abuse of rules, no matter how loudly A4BG would whine about it and who would he try to insult.
« Last Edit: <05-05-13/0607:12> by Sichr »

Sichr

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« Reply #259 on: <05-05-13/0619:15> »
The only dissadvantage Active softs have, in long run, is impossibility to use Edge to roll (which can be fixed by adding expert system to this).
In addition to this:
"Activesofts MUST be acessed by Skillwire system"
"Skillwire systems allow the use of activesofts" "Skillwire system CAN HANDLE the number of skillsofts"

There is no requirement for datajack or programs running on commplink. Text indicated, that the skillwire system alone is capable of such things. This mean when you lost your commlink or you dont want to spend additional essence for Datajack, you still have acess to your activeskills, and to change current skillset, you need only 1 simple action. so it has its own strorrage, its own acess point and its own processing unit.

Aryeonos

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« Reply #260 on: <05-05-13/0633:56> »
But firewall is a program, software, it states it right in that passage you quoted. I'm running now, on my computer 2 firewalls, they don't load up until my OS boots. It just doesn't make sense that it can somehow operate independently of your processing capability.

Reading the Behind the Scenes passage on 53 of unwired states that it's already running before the OS boots, which is interesting, but again, it has to be running on something.
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Sichr

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« Reply #261 on: <05-05-13/0653:22> »
You know. It is much easier just to follow the rules of the game, then to try to override them everytime we have feeling we know better. If you want the game designed by your ideas, create your own system, or make 25 pages long open ended record of every house rule you would like to add to the game. And then , share it with every player ho would like to play with you, and force every GM to use them so you can feel comfortable.
I insist on playing by the rules not because they make sense all the time, but because it is the most simple way how to play shadowrun with other people.

mtfeeney = Baron

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« Reply #262 on: <05-05-13/0713:21> »
I've been thinking about the skillwires system all day now.  It's difficult to pick out which active skills that I should purchase at creation and which I should just get later if I find a need for it.  Same for knowsoft.  Linguisoft is easier, since it's so cheap and fairly easy to predict which are useful.

Any opinions on obvious cyber hand vs obvious cyber foot?  Or what I should do with the extra 2 capacity?  Just a +1/+1 armor?
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Sichr

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Re:

« Reply #263 on: <05-05-13/1025:54> »
Standard zipped file. Also Andreas Boil, author Sichr, available on Omae.
« Last Edit: <05-05-13/1304:41> by Sichr »

mtfeeney = Baron

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« Reply #264 on: <05-05-13/1131:05> »
Getting tired of repeating this, but seriously... this should be a final version.

Changes:
Added a cyber foot, nanohive, skillwires 5.
Restricted Gear 1 for skillwires
A short list of skillsofts
Changes to a few skills
Reduced magic to 4
Um...not sure what else.  That's all of the major stuff.
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Sichr

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« Reply #265 on: <05-05-13/1439:01> »
And to avoid further disharmony....I didnt meant it as offense, it was more like recomendation or advice. I`m even using "we" word, since this is general advice aplicable even on me.
Lets settle every "Stom in the glass of water" the way we just did with Aryeonos and this forums will be nice place :)
« Last Edit: <05-05-13/1551:11> by Sichr »

Aryeonos

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« Reply #266 on: <05-05-13/1556:14> »
Getting tired of repeating this, but seriously... this should be a final version.

Changes:
Added a cyber foot, nanohive, skillwires 5.
Restricted Gear 1 for skillwires
A short list of skillsofts
Changes to a few skills
Reduced magic to 4
Um...not sure what else.  That's all of the major stuff.

You still have an extra 80 karma left, are you paying for your attributes and not using your race minimum as one? or something? Also, your nanohive needs to be the same grade as the ware it's in, I think.  I find it kinda funny that your foot is in charge of keeping your brain smart though. I've never seen a PC use skillwires before, so this will be interesting.

Edit: Also, disharmony resolved, Sichr and I worked out our misunderstanding over PM, so apologies to everyone for derailing this thread.
« Last Edit: <05-05-13/1600:56> by Aryeonos »
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Sichr

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« Reply #267 on: <05-05-13/1734:06> »
seems like we are a team ;)

mtfeeney = Baron

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« Reply #268 on: <05-05-13/1823:08> »
I wasn't and am not sure about the nanohive needing to be alpha or not.  Since it's a completely separate implant that's independent other than being located in the arm...  I don't know.  If it was an upgrade to the arm, then I would've alpha'd it... or had to avoid the whole idea.  I wish I knew where you were getting an extra 80 karma from, because I'm using 750 right now.  As for the foot keeping me smart, I couldn't exactly take a replacement brain or something.  A foot is as arbitrarily close as a hand.  My skillwires usage isn't going to be too interesting, actually.  I don't have enough to require turning off some to activate others.  They can all run at the same time right now.  It might be interesting later to have the whole "The Matrix"y I-know-kungfu moment, though.  Glad things are calm on the thread again, it's bad for our team to have internal strife IC or otherwise.
« Last Edit: <05-05-13/1848:12> by mtfeeney = Baron »
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Aryeonos

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« Reply #269 on: <05-05-13/1851:17> »
Check your options, you might be paying more at character creation for your attribute increases than you should. An elf going to 8 charisma should cost as much as a human going to 6.
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