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[IC] Urban Brawl 8 -- finished

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Sichr

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« Reply #15 on: <05-08-13/1127:44> »
Got nothing unusual. I think we would have to take the risk. You lead, I follow.

Thermo

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« Reply #16 on: <05-08-13/2240:57> »
Storm gives the tough ork a sideways look and thinks to herself hmm, seems that chivalry really is dead

She walks into the Puyallup Lodge. Storm is wearing her armored black Urban Explorer jumpsuit over a set of black form-fitting armor and looks tough as hell as she walks in. She cycles her cybereye vision mode to the appropriate setting based on lighting conditions and scans the room.

Perception(1)+Int(6)+Vision Enhancement(2)+Attention Coprocessor(3)-Sustaining(3) (9d6.hits(5)=3)

[She's currently sustaining all her boost spells plus Detect Enemies [Extended] at Force 5 with 6 hits, range is 200m]

inca1980

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« Reply #17 on: <05-09-13/1258:43> »
@Everyone:

You ignore the flickering AR prompt for requesting a room and enter the front door to the dilapidated make-shift hotel.  There's a small lobby with torn up couches and a wooden front desk which is completely unmanned.  The owners must have decided to save some money and automate check-in during off hours.  Only one bulb lights the whole first floor and the stairs to the upper 4 levels are so old they're even made of cracked wood.  It seems that visitors are just allowed to mosey on up to whatever room they're visiting.  The locks gotta be on the individual rooms because the front door was open and there's not a thing worth stealing on the first floor....take that back...looks like there once were a few more bulbs lighting this room but they're all missing save the one.  Couches look screwed into the tile floor as well.  Seems in Puyallup it's gotta be nailed down if you don't want it taken.

You make your way up the first flight of stairs and come out onto a dark hallway with a few more ceiling lamps lighting it, room 24 is only three doors down.

@Storm:
The burning searching sensation of your detection spell should pick up anyone with any hostile intentions towards you within the whole building and even the city block for that matter.  You're not picking up anything negative.  Your new cyber-eyes begin to cycle lighting and geometric data down the side of your field of view but your vision enhancements only pick up a few cockroaches you wouldn't have otherwise seen.
« Last Edit: <05-09-13/1304:55> by inca1980 »

Thermo

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« Reply #18 on: <05-10-13/0758:16> »

Storm uses her subvocal mic to send an audio message to Zach using her commlink:

@Zach: "Hallway is clear, no hostiles detected. Hold up, performing spectral analysis. Stay frosty."

Storm inhales and her augmented sense of smell begins running a battery of tests, looking for trace amounts of explosives and chemicals, as well as trying to detect the presence of animals or unusual humanoid smells such as those emitted by ghouls.

Perception(Smell): Int(6)+Perception(1)+Specialization(2)+Olfactory Booster(6)+Attention Coprocessor(3)-Sustaining(3) (15d6.hits(5)=4)

Perception(Smell) additional dice for people/animals: Enhanced Phermone Receptors(3) (3d6.hits(5)=1)

Storm thinks to herself Why would a Johnson with 50 grand want to meet in a shithole like this? Nobody in their right mind would meet here unless they have serious backup.

Sichr

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« Reply #19 on: <05-10-13/0803:15> »
I`m right behind you, and Sylvia has the point. I don`t think this would be an ambush, well I`m prepared. I just don`t want to be the first person Johnson would look at. It may be better for negotiations to show him your pretty face before my tusks...

inca1980

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« Reply #20 on: <05-10-13/1404:46> »
@Storm:
You breathe in deeply and right away your new ware starts going to work analyzing your already keen sense of smell.  The smells are heavy on the devil rat and even worse, dead devil rat, mixed in with trace amounts of motor-oil, cigarette butts, ganja, menstration, semen, urine and other bodily wastes.  The last few are typical smells for places which regularly give lodging to chip-heads who don't even care if their meat bodies shit their pants while they're off in lala land. 

Aside from those smells you don't really detect much else. 

Thermo

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« Reply #21 on: <05-11-13/0935:29> »
Storm approaches the door and knocks. She takes a few steps back and waits for an answer.

Sichr

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« Reply #22 on: <05-11-13/1019:42> »
Zach takes place by the side of the door.

inca1980

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« Reply #23 on: <05-12-13/1135:45> »
@Everyone:

You hear foot steps in the room, the clicking of high heels on linoleum approaching the door.  The knob turns and as it opens you see a woman push it open and start walking back into the room, her back still towards you she nonchalantly utters "Come in, close the door and make yourselves comfortable."  Before you've even reacted she drops herself down onto a couch that you can see from the door way and lounges back without even a hint of nerviousness nor any other emotion for that matter save apathy.


Sichr

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« Reply #24 on: <05-12-13/1241:37> »
Zach will follow after Stormhands in his coat, pockets, he appears lazy, bored and unipressed fo far.

Thermo

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« Reply #25 on: <05-12-13/1554:37> »
Storm walks into the room and visually scans it for anything out of the ordinary. She also gives her new host a once-over, both visually as well as astrally.

Perception(Visual): Int(6)+Perception(1)+Enhanced Vision(2)+Attention coprocessor(3)-Sustaining(3) (9d6.hits(5)=3)

Astral Perception: Assensing(1)+Int(6)-Sustaining(3) (4d6.hits(5)=2)

[assuming all is well, Storm plans to respectfully walk into the room and will act professional, casual, and classy all at the same time, waiting for the host to make the next move]

Etiquette: Cha(12)+Etiquette(1)+Enhanced Phermone Receptors(2)+Glamour(3)-Sustaining(3) (15d6.hits(5)=6)

inca1980

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« Reply #26 on: <05-16-13/0855:32> »
@Storm:

The room looks just as dilapidated as the rest of the place.  There is only the couch which your host is sitting on on the wall across from the doorway, a king sized bed on your left which still is made and doesn't look to have been slept in and a closed window to your right.

When you open your mind to the astral realm the signatures in the room are drab and quite grey save for the aura of your host.  It is quite a peculiar aura but nonetheless is rather drab as well.  If you had to identify it you would might say it's of a plant-like or microbial nature, hard to tell. 

@Everyone:

After you close the door out of courtesy to what she just asked you to do and because it doesn't seem like she'll start talking until you close it anyways, she immediately begins. 

"Well, I suppose you figured out by now that this is no courier run.  I will get to the point immediately."

She pauses for a moment as she looks Zach up and down from head to toe, almost as if she recognizes him.  Then she turns and looks back at Storm.

"There is an associate of yours that we need you to help us track down.  He runs the shadows under the alias of Brick.  If you arrange a meeting with him so that my associates can grab him, then there's 50,000 nuyen in it for the both of you.  Any questions?"
« Last Edit: <05-16-13/0858:57> by inca1980 »

Sichr

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« Reply #27 on: <05-16-13/1223:02> »
Killing Johnson? That would be unprofessional. Going after Brick. Well I`m lot of things but not the betrayer. That Brick would accept the offer as soon as it is made? Well, someone else`s behaviour doesn`t define my standards.

Without the word, Zach turns back and simply walks away.

Amazing motherfucker Larry had sold us. Now there is only one way to deal with him.
« Last Edit: <05-16-13/1225:32> by Sichr »

Thermo

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« Reply #28 on: <05-16-13/2115:07> »
Storm sends a quick text across Zach's PAN: "Careful, she's not a metahuman. This whole thing smells bad."

I only did one run with Brick. There were only five people that knew about the run, and four of them were part of the team. That leaves Larry. And now this bitch, and probably whoever she's working for.

"It takes twenty-five thousand nuyen to get me in the door. Certainly doesn't buy my loyalty. And sure as hell doesn't make me turn on someone. Especially someone as allegedly dangerous as Brick. This is a fool's errand. Care to tell me whats really going on here?"

Cha(12)+Negotiation(1)+Glamour(3)+Enhanced Pheromone Receptors(2)-Sustaining(3) (15d6.hits(5)=2)

Sichr

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Re:

« Reply #29 on: <05-17-13/0050:56> »
Thx. Clone, IMO. It reminds me someone.
Sylvia, possitioned between Zach and the johnson thing, was about to set point as was standard routine: >>hold position<<