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Armor ideas?

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Lacynth40

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« Reply #30 on: <06-14-13/0731:34> »
Even on an average street sammy, you aren't going to be wearing all of those layers of armor, or you won't be able to move. Even less armor if yer rockin' an elf sammy. If you're going full troll or ghoul, sure, you can load up on the armor, but you aren't gonna wanna wander through town looking like that. Some armored clothes added to your dermal plating or orthoskin, and maybe an armored vest, jacket, or lined coat depending on the type of club your hitting, and you're good. Heck, that set-up can even carry you through some runs if you're quick about ducking.

As far as defense goes, the best defense is always a great offense. Corpsec ain't shootin' at you if'n they're on the ground twitchin' from a series of stick n' shocks.
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phydaux42

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« Reply #31 on: <06-22-13/1302:55> »
"Daily ware" is relative.

What you wear to meet a corporate Johnson is very different from what you wear to meet a bunch of gangers down in Orktown.  And those are different from what you'd wear to meet the local Yakusza underboss.  Wear the wrong clothes and you risk offending  your contact.  That's why it's important to have a good mix of etiquette skills in your party.

For runs, the armor you wear on an a covert infiltration is different from what you'd wear cleaning out a hive of Mantis spirits out in the Barrens. 

Seriously, you need to buy several sets of armor for different occasions so you can "dress for the weather."

All this assumes you have a GM who understands the genera and enforces it.

All4BigGuns

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« Reply #32 on: <06-22-13/1337:45> »
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
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Mäx

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« Reply #33 on: <06-22-13/1634:28> »
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
Good luck finding a GM who lets you get away with BS like that.
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All4BigGuns

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« Reply #34 on: <06-22-13/2018:32> »
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
Good luck finding a GM who lets you get away with BS like that.

Considering that the only thing the SoftWeave is mitigating is the extra from Delta Amyloid, it isn't BS. What would be BS would be if someone tried putting those two things on the FFBA suit.
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RHat

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« Reply #35 on: <06-22-13/2213:12> »
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
Good luck finding a GM who lets you get away with BS like that.

Considering that the only thing the SoftWeave is mitigating is the extra from Delta Amyloid, it isn't BS. What would be BS would be if someone tried putting those two things on the FFBA suit.

Some would interpret that RAI is that you can only count it once for the "outfit" armours.
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All4BigGuns

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« Reply #36 on: <06-23-13/0159:06> »
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
Good luck finding a GM who lets you get away with BS like that.

Considering that the only thing the SoftWeave is mitigating is the extra from Delta Amyloid, it isn't BS. What would be BS would be if someone tried putting those two things on the FFBA suit.

Some would interpret that RAI is that you can only count it once for the "outfit" armours.

And I have my opinion of those sorts that I won't get into.
« Last Edit: <06-25-13/1333:38> by All4BigGuns »
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Tagami

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« Reply #37 on: <06-23-13/0235:47> »
Street Sammy with Body 5, Strength 3(5), Orthoskin R2 with YNT Softweave Armored Jacket, and  PPP ensemble (-helmet) worn under clothing gets to 12/12 Armor for casual every day use.

A bit conspicuous in more corporate environments but will have no issues waltzing around town. Keep a Ballistic Mask in your pocket and voila! 14/13 total armor. btw, I find it a bit silly to have overall armor increasing by slapping on a mask but this is a game so...

For runs replace the Armored Jacket with a YNT Softweave Camo suit (Urban/Graphite) and you got same result.

For more civilized environments use standard issue Auctioneer Clothing (in the style that matches the environs) and you should be fine.
Anyway, in the places were you are wearing that kind of armor, if you get shot, you are doing it wrong.

Mäx

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« Reply #38 on: <06-23-13/0603:09> »
Considering that the only thing the SoftWeave is mitigating is the extra from Delta Amyloid, it isn't BS. What would be BS would be if someone tried putting those two things on the FFBA suit.
Using multiple cases of Delta Amyloid is extremly questionable and probably not something most GM:s would allow.
And trying to benefit mulltiple times from SoftWeave is pretty much straight up against the rules.
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Mirikon

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« Reply #39 on: <06-23-13/0802:47> »
RAW, someone with multiple pieces of SoftWeave is a grey area. I see nothing in the RAW or RAI that says you cannot do it, but without restrictions, it is prone to abuse. Most likely, I would take one of two approaches to this:

1) Total the B/I of all armor with softweave, and reduce that total by STR, then add in the non-softweave stuff as normal to calculate encumbrance.

2) Phonebook the person until they removed the softweave from all but one item, or accepted ruling 1.
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Mäx

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« Reply #40 on: <06-23-13/0932:21> »
Soft Weave reduces the highest rating of worn armor by users strength, there's only ever one single highest value.
There's actually no indication what so ever that you could gain the benefit on multiple differend pieces.
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All4BigGuns

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« Reply #41 on: <06-23-13/1333:54> »
RAW, someone with multiple pieces of SoftWeave is a grey area. I see nothing in the RAW or RAI that says you cannot do it, but without restrictions, it is prone to abuse. Most likely, I would take one of two approaches to this:

1) Total the B/I of all armor with softweave, and reduce that total by STR, then add in the non-softweave stuff as normal to calculate encumbrance.

2) Phonebook the person until they removed the softweave from all but one item, or accepted ruling 1.

Soft Weave reduces the highest rating of worn armor by users strength, there's only ever one single highest value.
There's actually no indication what so ever that you could gain the benefit on multiple differend pieces.

And my response to both of these is to "phone book" the GM until he gets his panties out of a wad over something so insignificant.
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Mäx

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« Reply #42 on: <06-23-13/1410:15> »
And my response to both of these is to "phone book" the GM until he gets his panties out of a wad over something so insignificant.
And the GM just throws you out of the game for being a weaselly rules lawyer.
And extra 6/2 armor isn't insignificant.
« Last Edit: <06-23-13/1411:46> by Mäx »
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Mirikon

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« Reply #43 on: <06-23-13/1441:09> »
As Max said, an extra 6/2 armor is VERY significant, and CAN change the balance of the game. Also, such characters may find themselves on the receiving end of more direct combat spells at high force, as well as burst fire white phosphorus grenades in enclosed spaces. It is only the gentlemen's agreement between players and DMs that keeps an arms race from developing. And the DM always wins an arms race in the end.
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bannockburn

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« Reply #44 on: <06-23-13/1513:22> »
*snrk*
Now you have a post to link to, when A4BG complains about optimizers the next time  ::)
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