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Armor ideas?

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mtfeeney = Baron

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« Reply #45 on: <06-23-13/1944:11> »
I'm pretty indifferent about whether you can use that mod on multiple piece of a set of fashion clothing armor.  It's not like that' 6/2 makes the armor rating amazing.  Throw a single delta amyloid on the steampunk clothing set.  That's 10/8 right there.  Also, none of this bypasses the encumbrance rule, so you still need a high enough body to support high armor ratings.
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All4BigGuns

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« Reply #46 on: <06-23-13/2014:21> »
I'm pretty indifferent about whether you can use that mod on multiple piece of a set of fashion clothing armor.  It's not like that' 6/2 makes the armor rating amazing.  Throw a single delta amyloid on the steampunk clothing set.  That's 10/8 right there.  Also, none of this bypasses the encumbrance rule, so you still need a high enough body to support high armor ratings.

They were throwing a hissy over the SoftWeave on 'em too (even though all that would be mitigated using the attributes I stated as an assumption is that from the add-on).
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Mäx

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« Reply #47 on: <06-24-13/0859:15> »
I'm pretty indifferent about whether you can use that mod on multiple piece of a set of fashion clothing armor.  It's not like that' 6/2 makes the armor rating amazing.  Throw a single delta amyloid on the steampunk clothing set.  That's 10/8 right there.  Also, none of this bypasses the encumbrance rule, so you still need a high enough body to support high armor ratings.
Actually the cheese he's advocating for does exactly that, the Delta Amyloids give 9/3 armor boos of witch only the 3 points of impact count for encumbrance.
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Mad Hamish

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« Reply #48 on: <06-24-13/1007:02> »
As far as Delta-Amyloid goes I've always read "these modifications can be added to regular clothing or to armor clothing (p. 326, SR4A)" (pg 160 attitude) to mean that the only armoured clothing it can be applied to is the armored clothing entry on page 326 of the rulebook.
Has there been anything stating anything other than that?

mtfeeney = Baron

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« Reply #49 on: <06-24-13/1053:18> »
I'm pretty indifferent about whether you can use that mod on multiple piece of a set of fashion clothing armor.  It's not like that' 6/2 makes the armor rating amazing.  Throw a single delta amyloid on the steampunk clothing set.  That's 10/8 right there.  Also, none of this bypasses the encumbrance rule, so you still need a high enough body to support high armor ratings.
Actually the cheese he's advocating for does exactly that, the Delta Amyloids give 9/3 armor boos of witch only the 3 points of impact count for encumbrance.
You'll have to explain why you think that.
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Mirikon

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« Reply #50 on: <06-24-13/1128:13> »
I'm pretty indifferent about whether you can use that mod on multiple piece of a set of fashion clothing armor.  It's not like that' 6/2 makes the armor rating amazing.  Throw a single delta amyloid on the steampunk clothing set.  That's 10/8 right there.  Also, none of this bypasses the encumbrance rule, so you still need a high enough body to support high armor ratings.
Actually the cheese he's advocating for does exactly that, the Delta Amyloids give 9/3 armor boos of witch only the 3 points of impact count for encumbrance.
You'll have to explain why you think that.

Here's what Guns put up.
This assumes a Body of 5 with Strength 3.

Form-Fitting Body Armor, Full Suit
-Biomonitor
-Nonconductivity 6

Synergist High-collar Shirt
-Delta Amyloid
-YNT SoftWeave

Synergist Slacks/Skirt
-Delta Amyloid
-YNT SoftWeave

Synergist Longcoat
-Delta Amyloid
-YNT SoftWeave
-Concealable Holster
-Concealable Holster

Vitals Protector
Leg Casings
Forearm Guards
Shin Guards
Now, a 5 Body would give a max of 10/10 on the armor without penalties. That setup, if allowed to work the way he says it does, gives 6/2 on the FFBA, 4/1 on the Shirt, 4/2 on the Slacks, 7/3 on the long coat, and +3/+3 with the PPP. Total of 24/11 armor, which he says would count as 12/10 (3/1 FFBA, 1/1 Shirt, 1/2 Slacks, 4/3 Coat, 3/3 PPP) for encumbrance. So if you share what he's smoking, he takes a -1 Encumbrance penalty on something that would otherwise cost him a -7 penalty. If you can't see where the cheese in this is, or why it is worthy of the phonebook, then we're going to have to have a long hard talk about this thing I like to call "game balance". This kind of drek is no different from crap like Pun-pun, the War Hulking Hurler, and all the other insane crap that gets put up on the WOTC forums by optimizers. Any DM who allows this into their game should be forced to walk back and forth across a floor covered in legos barefoot until it stops being funny.
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Mäx

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« Reply #51 on: <06-24-13/1233:09> »
You'll have to explain why you think that.
Delta Amyloid add 3/1, he's advocating that you can but it separately on all pices of your armored clothing set in this case its x3 so that would be 9/3.
Then he's advocating that you can get those pieces with soft.weave witch reduces the highest value of worn armor by strength for the purpose of endurance and he's trying to cheese it so that reduction applies separately to all 3 pieces effectively reducing the armor gained from Amyloyds to 0/3 for endurance calculation.
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Crunch

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« Reply #52 on: <06-24-13/1249:30> »
And this is why I really like 5Es No layering/encumbrance on base armor and encumbrance limit on the + pieces.

Mirikon

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« Reply #53 on: <06-24-13/1256:58> »
How it is in 4E isn't bad, as long as you slap down people who try to do obviously broken crap like what Guns was saying. Phonebooking has kept many a game free of cheese like that, or D&D equivalents such as the +1 Sword with use-activated True Strike (a spell that gives +20 on your next attack roll). Except that while the Sword of True Striking is completely rules legal, Guns is in a grey area with his example, and it reeks of cheese worse than a Packers fan who hasn't bathed since their last Super Bowl win.
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Ghoulfodder

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« Reply #54 on: <06-24-13/1325:45> »
A picture paints a thousand words, so a moving picture must paint a thousand thousand words. So I'll just leave a little gif to show my reaction to a gaming group where a character had that sort of armour (mainly because I think it's funny). I'm not saying it's wrong to play that way. If the entire group, including GM is cool with it, fair dos. Just expect the Mooks to do the same.


valavaern

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« Reply #55 on: <06-24-13/1819:49> »
It's my understanding of the (poorly written) YNT Softweave rules that they effect the encumbrance of worn armor as a whole, and don't "stack" for multiple pieces.  IE, you subtract your strength from the total of ALL worn armor, not piece by piece.

It's kind of like if you put non-conductivity into all of those armor pieces: you don't add them together, you just use the highest number.
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mtfeeney = Baron

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« Reply #56 on: <06-24-13/1917:27> »
I'm still not sure I understand.  The delta amyloid adds armor.  It is not an encumbrance-free armor addition.  The problem isn't the delta amyloid being applied to multiple pieces.  I wouldn't ever do that, but it doesn't do anything cheesy.  If someone claimed it didn't figure into encumbrance calculations, then that would definitely invoke the GM's wrath, and rightfully so.  That set of armor's encumbrance would be -10 or -11(I seriously hate rounding in SR3, which way does it go for this?).  He'd be pretty resistant to damage, but insanely slow.  I tried out a character that had tons of armor and 2 initiative.  It didn't turn out well.  Going last is a bad situation.
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Mäx

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« Reply #57 on: <06-24-13/2001:47> »
I'm still not sure I understand.  The delta amyloid adds armor.  It is not an encumbrance-free armor addition.  The problem isn't the delta amyloid being applied to multiple pieces.  I wouldn't ever do that, but it doesn't do anything cheesy.  If someone claimed it didn't figure into encumbrance calculations, then that would definitely invoke the GM's wrath, and rightfully so.  That set of armor's encumbrance would be -10 or -11(I seriously hate rounding in SR3, which way does it go for this?).  He'd be pretty resistant to damage, but insanely slow.  I tried out a character that had tons of armor and 2 initiative.  It didn't turn out well.  Going last is a bad situation.
Softweave reduces highest rating of worn armor for encumbrance by the characters strength attribute(3 in this case) and the way he's trying to ably it too to all those 3 pieces effectvily makes amyloid count as 0/1 for encumbrance.

I don't know how much clearer i can make this.
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All4BigGuns

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« Reply #58 on: <06-24-13/2015:27> »
Softweave reduces highest rating of worn armor for encumbrance by the characters strength attribute(3 in this case) and the way he's trying to ably it too to all those 3 pieces effectvily makes amyloid count as 0/1 for encumbrance.

Yeah, the SoftWeave would mitigate the Delta Amyloid, but that is all that it mitigates. It would be just like you were wearing the pieces listed without it, and no that isn't cheese, it is merely using what is available to its full capability. Calling is cheese is like calling it cheese to fire in Full Auto with a Heavy Machine Gun.
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firebug

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« Reply #59 on: <06-24-13/2152:27> »
I dunno, I think it's pretty clear that YNT SoftWeave only applies once to a character.  I mean, why else would it have to specify "highest armor rating of worn armor" if it instead was "armor rating of the armor this modification is applied to"?

Also, no one mentions the bit of cheese in counting both his pants and shirt as separate pieces of armor for the sake of doubling the bonus of Delta Amyloid?  That's getting close to saying "I've got modded socks, a modded tie, modded boxer pants, and I'm wearing this cute little delta amyloid armband.  That's 12/4 before I'm even dressed enough to leave the house!"  I'm pretty sure it needs to be more or less a full set of clothing for the entire bonus to be applicable.  You don't get the stats from riot gear just by putting on the boots.
« Last Edit: <06-24-13/2201:19> by firebug »
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