The last console I bought was a Gamecube. I'd like to share my thoughts on why I am refusing to buy into the newer lines of consoles. (But am happily willing to accept a friend's donation of their 360, thanks)
They don't make em' how they used to.
The GC/Xbox/PS2 gen had a contest, to see which was more sturdy. The conclusion was that the Gamecube could literally survive a sledgehammer, and work reliably.
Remember the GameBoy Color? I recall one in a museum, that survived a bombing, when the soldiers didn't.
Remember reverse compatibility, so that the constant flux of new games could interact with the old, a-la R/B/Y to G/S/C? So that you could actually enjoy your game for five years or so, even when you had a new system coming out as soon as they built up the hardware for faster, smoother, and all around more awesome gameplay?
Remember when Pikmen became a hit?
Anyone remember Prince of Persia, the first one?
Gaming used to mean a constant push of tech. If it could be done, they were working on it. Machines got faster and faster, so we could do more. The progression of graphics could be easily displayed with a Mario timeline - every single title looks a little bit better. They threw in more CPU and RAM, they made screens higher resolution in expectation of the increasing outputs. Internal storage. Multiple save files. Mobile gaming.
Remember Final Fantasy? Remember how everyone, ever, gets an ending? Not just the main character, everyone? Where the plot took up about a quarter of the sheer data on the discs, give or take?
In the start, games were made by a single person - such as Space Invaders. When we got to systems like the N64, and PS1, there were divisions cooperating on each individual game. Storyboards spiraled. Artwork could cover the interior of your house.
Yeah. There were bugs. Lots of them. Sloppiness, a lack of practical knowledge about the tech being used, time constraints, they all factored in. Frankly, I'd rather play those glitchy, horribly broken games, than the uninspired steaming piles I have shoved at me today.
We have home PCs able to compute a million or so digits of pi in less than a minute, with CPUs standing at about 3.0 GHz, almost always multi-core these days. We have connections from PC to PC capable of moving a library in data, in half to an hour, depending on the size of said library. We have hard drives averaging a Terabyte or more, which is about seventeen thousand hours of compressed music formats. (mp3, for example)
The tech is there, and we've got the know-how to utilize it.
Where are all the creative games and titles? Where are the mind-blowing plots? Where are the astonishing game mechanics?
Have we set our sights too high?
Alright.
Where are the seamless loading transitions promised in a Tony Hawk game more than five years ago? Where are the Turing-capable A.I. opponents based on code we've been putting into contests since 1991?
I'll stick with my Gamecube. It won't break, it has a wide list of games that are still in retail, and if worst comes to worst, I can buy another hundred, make a tank, and roll up to Nintendo's HQ as a reminder.